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    • I came to the same conclusion when I played it last year. There's more to do in this game (loved the post game content and true final boss) and it offered more of a challenge. Most of Wonder's levels I could do in my sleep and it was over far too quickly.
    • No character in FP2 has a move that lets them store an item/projectile for later use, but Steve can spawn blocks underneath him with his neutral special in the air. The block isn't something that can be picked up, but it can be walked on, so I have no idea if that will affect the stage or not.
    • Any chance you could set up a temporary ruleset (just for the very first match of the evening) to complement my latest custom stage?
      Yeah... that new stage gimmick I mentioned last week, turns out it's actually multi-purpose when it comes to wackiness. However, it also appears to stop functioning as intended under certain conditions, still not sure exactly what's going on though, or how it will behave online. So if it's not too much trouble, can we go with: 1 stock 1:00 min time limit FS Meter set to OFF Smash Ball set to OFF (fake one is ok) And can everyone please refrain from choosing Villager, Isabelle or random select. Oh, and if there's another character that has a move similar to Villager's pocket in FP2, avoid them as well. Again, this would only apply for the opening match.
    • Sonic Superstars is a 2D Platformer by Sega. It released on all platforms 3 days before Super Mario Bros. Wonder, because Sega was under the illusion that it was still the 90's and they could step up to Mario. Yadda, yadda, yadda. Doctor Robotnik is using animals to power death robots, and all sorts of egg-shaped contraptions, and Sonic, Knuckles, Amy, and Tails (The "Why would I ever use anyone else?" character) have to go sort that out. It's all you need to know, it's a Sonic game. By the way, much like Hi-Fi Rush, the PC version of this game supports stereoscopic 3D, so I don't know, imagine it for screenshots or something? There are two defining features in this game compared to other "Classic Sonic" style games. The first is the option to play 4 player co-op, much like 2D Mario games these days. I didn't actually try this, so I couldn't tell you how well that works. The second feature is the Chaos Emeralds. You still get them through bonus games, but when you do get one, they let you use a special ability. It's kinda nice that the Chaos Emeralds provide an immediate benefit when you get them, instead of having to wait until you get all of them, like usual. I do appreciate the little HUD notification that recommends an Emerald power at a certain spot to find secrets. See? You know this isn't my screenshot, because I'm not an idiot who plays as Sonic. Thankfully, this game takes cues from Sonic Mania, and has the physics and momentum match the way it works in the Mega Drive games, so it controls great! And the levels are really good! Some of the later zones have some really imaginative gimmicks to them, especially the last one! Oh wow, that second act is so damn clever!
      That said, the bosses aren't as consistent. They seem to be a bit of a sore spot for some people. I don't think they're as bad as some people make them out to be. They're mostly fine, but the last two do stick out as being a right slog. A checkpoint in between phases for them would've gone a long way. I'm thankful I did the Final boss second phase on my first attempt, mostly because I didn't want to chug through that first phase again. It's weird, I know full well that Mario Wonder is the better game of these two, but that game left me quite disappointed, while Sonic Superstars exceeded my expectations. It's a pleasant surprise! I would go as far as to say it's the third best Classic Sonic style game, behind 3 & Knuckles, and Mania. The visuals are servicable. It looks nice enough, but can feel a bit flat...
      ...Unless you play it in stereoscopic 3D. Then that's a whole different matter. The 3D effect really helps this game to pop. I can't stress this enough, it feels like this game was made for a 3D effect! It looks so good! Glad I waited for the support to be added. The music is also very good, but well, it's a Sonic game. I expect nothing less then high quality music from this series. Because without good music, what would a Sonic game be anyway? I'll tell you what it would be, it would be Sonic Chronicles, and no-one wants that. Trust me, Sonic needs those rings more then Tails does...  
    • Yeah I had it in trade before I upgraded to the Omni. I actually never finished it because I wasn't enjoying it. From what I've heard though is that the main event on its own isn't great (which is what I was reading) and it was all the side stuff that made everything made sense and give context to what was going on so as thats included in the Omni I'm willing to try it again. I also made sure I finished my Scott Snyder Batman omnibus' before ordering it as I know a lot of what happens is first introduced there.
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