BigTac
04-10-2005, 08:06 PM
http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=126763 for the whole interview. I was surprised that I didn't notice anyone had posted this already.
When are we going to hear more about the Revolution and what's more is there to say?
Jim Merrick: There's actually a lot more left to tell but I don't have any fixed dates yet. It's important to keep things back, because of the competitive nature of our business. In general though, Nintendo doesn't like to get involved in the pre-launch specifications arguments - you know, we can talk about polygons and mega-flops like anybody else. But at the end of the day, it's meaningless - we'd rather have the game speak to us. The consumer is buying an entertainment experience, not a polygon machine. That said, we need to keep informing people about the Revolution and to stay in people's minds and not be end up like "Oh, whatever happened to that next-generation system from Nintendo?" There are many months left between now and whenever we decide to launch.
If you missed part 1 you can go here http://www.eurogamer.net/article.php?article_id=60917
When are we going to hear more about the Revolution and what's more is there to say?
Jim Merrick: There's actually a lot more left to tell but I don't have any fixed dates yet. It's important to keep things back, because of the competitive nature of our business. In general though, Nintendo doesn't like to get involved in the pre-launch specifications arguments - you know, we can talk about polygons and mega-flops like anybody else. But at the end of the day, it's meaningless - we'd rather have the game speak to us. The consumer is buying an entertainment experience, not a polygon machine. That said, we need to keep informing people about the Revolution and to stay in people's minds and not be end up like "Oh, whatever happened to that next-generation system from Nintendo?" There are many months left between now and whenever we decide to launch.
If you missed part 1 you can go here http://www.eurogamer.net/article.php?article_id=60917