Nintendork
02-10-2006, 11:01 AM
£30(ish) ain't cheap.. for any input periperhal. Irrespective of the system's cost to have 4 controllers and nunchuku clip ons is not a cheap investment.
That's before we talk about the classic controller and what we're gonna do about Smash Bros.
A lot of people were peaved about the n-europe (exclusive) news that the Wii would be individual to the family.. not the player.
Many were worried that this would screw up their valuable stats that they spent 6 hours a day earning a spot on the leaderboard. (yawn)
Well I was just browsing Edge.. and apparently Wii motes are specific to the player..
Remember the announcement about the speaker? Iwata spoke about some on board memory to store sound files which are triggered in game.
Well it seems that the Wiimote will store your personal Mii character, game and console preferences.. and also some save data. Although how much is not known it is known that the intention is to make it possible to take save data around a friends house.
If you've got more than 4 family members then that's going to be an expensive shopping trip come December 8th.. but I suppose the less hardcore gamers can share.
I'm not fussed either way, but I think that it's gonna be okay for WiiConnect24.. I merely think this shared system is going to be for the family only. Making it less closed and more family orientated.
Of course if you're the only gamer in your family then you won't care much for this but there's still LAN parties!
On a closing note the Wiimote has a lot of technology in it, it costs a lot but it's gonna be a hell of a lot of fun.
Also- don't kill me if everyone already knows this. It was quite shocking to me when I read it.
The documentation for the controller that developers have been using has leaked out and we have details here for you today!
Uses 2 AA batteries
30 hour battery life if pointer function is being used
60 hour battery life if only accelerometer is being used
Communicates with Wii via 2.4 GHz Bluetooth signal
Contains 6KB non-volatile memory (purpose unknown - maybe stores custom settings?)
SYNCHRO button on Wii does the same thing as 1 and 2 buttons the WiiMote
Each controller is given a wireless ID number
A, B, 1, 2, -, +, Home, Power, C, and Z button are all digital (not analog)
Sensor Bar is placed below or above TV
Sensor Bar is 20 cm in diameter
Sensor Bar has a sensor on each end which interacts with WiiMote
LEDs on WiiMote used to indicate battery life as well as which controller slot it corresponds to
4 LEDs flashing on startup means 75% - 100% battery life
3 LEDs flashing on startup means 50% - 75% battery life
2 LEDs flashing on startup means 25% - 50% battery life
1 LED flashing on startup means 0% - 25% battery life
Halogen lamps, Fluorescent lights, light from plastic or mirrors can affect the WiiMote's capabilities
To combat this, WiiMote needs to first register the coordinates of the two sensors on the sensor bar
IGN also reveals this piece of interesting information:
"Interestingly, according to documentation the Wii-mote is able to act as something of an eye, measuring coordinates between 0-1023 on the X axis and 0-767 on the Y axis, which means that it is more or less seeing a megapixel image. Whether or not this data can be interrupted into visual information remains unknown, but we're not ruling out the possibility that the pointer could sub as a camera. This is, of course, purely speculative on our part, but stranger things have certainly happened - like, for instance, an internal speaker."
Hopefully we'll learn more about the Wii's controller in the coming months!
It has been revealed from the same unnamed source that the 6kb of save space stored on the Wiimote is enough to hold 1 game save at a time.. so you'll need to organise what game you're going to play (eg. Smash Bros.) with your friends.
Apparently when the data is being transferred over bluetooth you've got to be careful not to unplug the nunchuku or you'll lose your data.
That's before we talk about the classic controller and what we're gonna do about Smash Bros.
A lot of people were peaved about the n-europe (exclusive) news that the Wii would be individual to the family.. not the player.
Many were worried that this would screw up their valuable stats that they spent 6 hours a day earning a spot on the leaderboard. (yawn)
Well I was just browsing Edge.. and apparently Wii motes are specific to the player..
Remember the announcement about the speaker? Iwata spoke about some on board memory to store sound files which are triggered in game.
Well it seems that the Wiimote will store your personal Mii character, game and console preferences.. and also some save data. Although how much is not known it is known that the intention is to make it possible to take save data around a friends house.
If you've got more than 4 family members then that's going to be an expensive shopping trip come December 8th.. but I suppose the less hardcore gamers can share.
I'm not fussed either way, but I think that it's gonna be okay for WiiConnect24.. I merely think this shared system is going to be for the family only. Making it less closed and more family orientated.
Of course if you're the only gamer in your family then you won't care much for this but there's still LAN parties!
On a closing note the Wiimote has a lot of technology in it, it costs a lot but it's gonna be a hell of a lot of fun.
Also- don't kill me if everyone already knows this. It was quite shocking to me when I read it.
The documentation for the controller that developers have been using has leaked out and we have details here for you today!
Uses 2 AA batteries
30 hour battery life if pointer function is being used
60 hour battery life if only accelerometer is being used
Communicates with Wii via 2.4 GHz Bluetooth signal
Contains 6KB non-volatile memory (purpose unknown - maybe stores custom settings?)
SYNCHRO button on Wii does the same thing as 1 and 2 buttons the WiiMote
Each controller is given a wireless ID number
A, B, 1, 2, -, +, Home, Power, C, and Z button are all digital (not analog)
Sensor Bar is placed below or above TV
Sensor Bar is 20 cm in diameter
Sensor Bar has a sensor on each end which interacts with WiiMote
LEDs on WiiMote used to indicate battery life as well as which controller slot it corresponds to
4 LEDs flashing on startup means 75% - 100% battery life
3 LEDs flashing on startup means 50% - 75% battery life
2 LEDs flashing on startup means 25% - 50% battery life
1 LED flashing on startup means 0% - 25% battery life
Halogen lamps, Fluorescent lights, light from plastic or mirrors can affect the WiiMote's capabilities
To combat this, WiiMote needs to first register the coordinates of the two sensors on the sensor bar
IGN also reveals this piece of interesting information:
"Interestingly, according to documentation the Wii-mote is able to act as something of an eye, measuring coordinates between 0-1023 on the X axis and 0-767 on the Y axis, which means that it is more or less seeing a megapixel image. Whether or not this data can be interrupted into visual information remains unknown, but we're not ruling out the possibility that the pointer could sub as a camera. This is, of course, purely speculative on our part, but stranger things have certainly happened - like, for instance, an internal speaker."
Hopefully we'll learn more about the Wii's controller in the coming months!
It has been revealed from the same unnamed source that the 6kb of save space stored on the Wiimote is enough to hold 1 game save at a time.. so you'll need to organise what game you're going to play (eg. Smash Bros.) with your friends.
Apparently when the data is being transferred over bluetooth you've got to be careful not to unplug the nunchuku or you'll lose your data.