The3rdChildren
16-09-2005, 07:42 AM
I'm aware that a minority of posters have acquired this gem from the land of the rising sun, however due to the complexity of the title itself, in full attributed to the native language I certainly don't understand, I feel a discussion thread would be worthwhile to commend the game and discuss decks, specific strategies and of course "that one cool time when I beat up Yugi".
IGN have a comprehensive illustrated guide to the game, where they talk you though the Jump World single player, advise you on specific attack patterns and finally give you a rundown on how those crazy blank panels work in relation to unlocking new battle and support cards.
The guide can be found here (http://http://guides.ign.com/guides/706897/index.html), so get reading. It's for these kind of things that IGN seem to shine brightest.
My personal opinion on the game is positive, aside the lacking single cart link which throws you into one of the few very bland battle stages with an arguably balanced deck to duke it out with. The graphics, whilst a smidgeon above GameBoy Advance quality, really come into a stylised realm of their own when you see Naruto pull off a shadow replication on the enemy, throwing nearly eight sprites down onto them with full force with flawless motion.
I haven't toyed with the customising field of the game yet, simply because I'd rather play through single player and unlock everything before trying my hand at obtaining new support and battle characters, as well as whatever else this CRAZY game has.
Combat is mostly melee based with few items floating around to use as an offensive. Bombs often litter the arena, and can be punted skillfully toward unsuspecting foes if you get your timing right. Combatents can be ringed-out similar to Super Smash Bros., although this is simply an alternate way of defeating someone and simple energy depletion seems to be the primary focus. Menus are quite easy to work out and you'll be smashing the ink out of your favourite Shounen Jump Heroes within a minute of loading up this compact wonder-child.
In terms of gameplay, think Smash Bros with a crazy touch screen element, and of course this character switching insanity. It's possible to switch characters in tandem, pulling off some sort of "DREAM" combo in the process. Although weighty, no attacks feel too overpowered, and I believe you can block until the cows come home Street Fighter 2 style. Controls are very responsive, and mapped well to the DS face buttons.
All in all a worthy buy if you're willing to tackle some outset issues with the Japanese language. You'll need access to a FAQ if you want to unlock the more complex powerful battle komas, although even as shipped the game is proving quite a joy with a brilliant blend of familiar anime faces.
IGN have a comprehensive illustrated guide to the game, where they talk you though the Jump World single player, advise you on specific attack patterns and finally give you a rundown on how those crazy blank panels work in relation to unlocking new battle and support cards.
The guide can be found here (http://http://guides.ign.com/guides/706897/index.html), so get reading. It's for these kind of things that IGN seem to shine brightest.
My personal opinion on the game is positive, aside the lacking single cart link which throws you into one of the few very bland battle stages with an arguably balanced deck to duke it out with. The graphics, whilst a smidgeon above GameBoy Advance quality, really come into a stylised realm of their own when you see Naruto pull off a shadow replication on the enemy, throwing nearly eight sprites down onto them with full force with flawless motion.
I haven't toyed with the customising field of the game yet, simply because I'd rather play through single player and unlock everything before trying my hand at obtaining new support and battle characters, as well as whatever else this CRAZY game has.
Combat is mostly melee based with few items floating around to use as an offensive. Bombs often litter the arena, and can be punted skillfully toward unsuspecting foes if you get your timing right. Combatents can be ringed-out similar to Super Smash Bros., although this is simply an alternate way of defeating someone and simple energy depletion seems to be the primary focus. Menus are quite easy to work out and you'll be smashing the ink out of your favourite Shounen Jump Heroes within a minute of loading up this compact wonder-child.
In terms of gameplay, think Smash Bros with a crazy touch screen element, and of course this character switching insanity. It's possible to switch characters in tandem, pulling off some sort of "DREAM" combo in the process. Although weighty, no attacks feel too overpowered, and I believe you can block until the cows come home Street Fighter 2 style. Controls are very responsive, and mapped well to the DS face buttons.
All in all a worthy buy if you're willing to tackle some outset issues with the Japanese language. You'll need access to a FAQ if you want to unlock the more complex powerful battle komas, although even as shipped the game is proving quite a joy with a brilliant blend of familiar anime faces.