Stocka
30-09-2005, 06:46 PM
..Well, kinda.
http://cube.ign.com/articles/654/654724p1.html
All I can say is, we're very aware of how important multiplayer is for possible future versions of Battalion Wars.
IGNcube: Have you started work on a Battalion Wars sequel for Revolution yet?
Tancred Dyke-Wells: I can't say anything about a sequel. All I can say about this right now is that we are continuing to have positive discussions with Nintendo.
IGNcube: Fantastic. We've got our fingers crossed. What do you think about the Revolution controller? How would you like to use the device, given the chance, with future Battalion Wars titles?
Tancred Dyke-Wells: We're hugely excited about the possibilities of the Revolution and its controller. The office went bananas when we first saw it in action. For me, Revolution is far and away the most challenging and interesting platform to consider developing for. The implications of the controller are huge. For aiming, and for ordering, just imagine a system so intuitive that the player can indicate "you -- go there!" with a gesture.
Sounds promosing! And yeah BW would be extremely well suited to REV, but then again nearly all games and genres would. :hehe:
http://cube.ign.com/articles/654/654724p1.html
All I can say is, we're very aware of how important multiplayer is for possible future versions of Battalion Wars.
IGNcube: Have you started work on a Battalion Wars sequel for Revolution yet?
Tancred Dyke-Wells: I can't say anything about a sequel. All I can say about this right now is that we are continuing to have positive discussions with Nintendo.
IGNcube: Fantastic. We've got our fingers crossed. What do you think about the Revolution controller? How would you like to use the device, given the chance, with future Battalion Wars titles?
Tancred Dyke-Wells: We're hugely excited about the possibilities of the Revolution and its controller. The office went bananas when we first saw it in action. For me, Revolution is far and away the most challenging and interesting platform to consider developing for. The implications of the controller are huge. For aiming, and for ordering, just imagine a system so intuitive that the player can indicate "you -- go there!" with a gesture.
Sounds promosing! And yeah BW would be extremely well suited to REV, but then again nearly all games and genres would. :hehe: