View Full Version : Thank god for nintendo
ultrajamie
16-09-2005, 04:55 AM
Now that we know for sure what it's all about... i'm so happy.
I was hoping for motion sensing tech months back...imagine a pilotwings game where you 'fly' by moving the controller....
or fzero where you steer by tilting....
or a block puzzle game where you use the controller as a pointer....
I seriously can't wait to see the games... suddenly the actual power of the console seems unimportant - the whole concept screams FUN!
also as an aside.... who want's an xbox 360 now? you'll have nintendo for fun innovative stuff, a ps3 for the bread and butter genres and developer support and an x360 for.... what exactly?
McPhee
16-09-2005, 05:01 AM
i want a soul calibur game that uses that control system :)
or even better! imagine a zelda game where the controler movement controls the sword :)
or a starfox game! or a new version of MARIO PAINT!!!!!!!!!!!!!!!!!
McPhee
16-09-2005, 05:05 AM
mario kart where you can physically throw the weapons! oh and hitting other drivers would be fun too!
im not posting anymore ideas, i'll end up spamming this topic to 3 pages on my own! im thinking of a new idea every min :)
ultrajamie
16-09-2005, 05:06 AM
i want a soul calibur game that uses that control system :)
or even better! imagine a zelda game where the controler movement controls the sword :)
or a starfox game! or a new version of MARIO PAINT!!!!!!!!!!!!!!!!!
OH MY GOOD GOD
imagine flying the arwing with the main controller and then selecting targets and shooting with the analogue stick in the left hand.
it would be heaven!
if nintendo don't do this.... i'll.... i'll... err, be.... err.... really mad.
gorrit
16-09-2005, 05:06 AM
Yeah, I agree, I'm really happy that Nintendo exists, and brings freshness into the gaming business.
RATM_4_EVA
16-09-2005, 05:39 AM
know why this is refreshing? because its better and different.
Retro_Link
16-09-2005, 08:31 AM
imagine flying the arwing with the main controller and then selecting targets and shooting with the analogue stick in the left hand.
or fzero where you steer by tilting....
or a block puzzle game where you use the controller as a pointer....
imagine flying the arwing with the main controller and then selecting targets and shooting with the analogue stick in the left hand.
i want a soul calibur game that uses that control system
or even better! imagine a zelda game where the controler movement controls the sword
or a starfox game! or a new version of MARIO PAINT!!!!!!!!!!!!!!!!!
All those ideas sound AMAZING!!
and if ever realised would be INCREDIBLE!!
I think as Nintendo themselves mentioned how the controller could for example, be used to swing a sword,
and Nintendo said that Zelda would change in some way after TTP (TTP would be the last of the old style), then us controlling Links sword is exactly something i'd expect for the next Zelda!!
I was actually thinking it would be incredible if this would ever be the case, just the other day, and now it seems it could well be!!
Domstercool
16-09-2005, 08:39 AM
It certainly has potential for a lot of things that it can be use for, but I can't just shake this feeling of limitations in somethings. I certainly hope they aren't leaving out the hardcore gamers, I don't want every game to last 2 hours. >.<
SINFIELD
16-09-2005, 08:40 AM
Good Effort Nintendo!!! I love it!!! perfect for expansion in the future too ;-)
Pestneb
16-09-2005, 10:09 AM
I'm thinking the multiplayer possibilities... nice :P
think of each genre, and think how this could not work...
racing... I think everyone has/has witnessed people trying to steer by moving the pad
shooter - point and click... BANG :P
flying - tilt, lift and allow to fall down
sport games (particularly holding sticks rackets etc
strategy games control units directly.
can't think of a game the control couldn't be used in to be honest.
actually, think bout it, it will be a bit like minority report, just a little bit more basic :P
masaki86
16-09-2005, 10:11 AM
or even better! imagine a zelda game where the controler movement controls the sword :)
NOOOOOOOOOOOOOOOOOOOOOOOO!!!! Can't we just have a conventional Zelda? I sure as hell hope every game doesn't use it.......
ViPeR
16-09-2005, 10:15 AM
Woo, this is exactly the type of controller me and Dabookerman were discussing a while back. I can't believe they actually pulled it off. Bring on the games :D
McPhee
16-09-2005, 02:23 PM
i drew up very similar concept drawings a few months back, just before E3. Got the console VERY wrong but the controler was similar (despite me doing it as a joke, never expecting them to make something like it).
Im having trouble figuring out what games the controler wont play very well too, anyone got any examples? Remember that the controler has a d-pad and can have an analogue stick, which alone allow virtually all games to be controled
Mimternet
16-09-2005, 02:38 PM
I can't think of a single incidence where it won't work. So I don't know why all these people are going "I want to play Zelda the old way" - this is the future, and it's better. It allows more freedom and interactivity. Why would you want to play on a NES controller when Gamecube is out? It's the same thing.
masaki86
16-09-2005, 02:41 PM
I can't think of a single incidence where it won't work. So I don't know why all these people are going "I want to play Zelda the old way" - this is the future, and it's better. It allows more freedom and interactivity. Why would you want to play on a NES controller when Gamecube is out? It's the same thing.
So, just because you think 'it's the futre, and it's better' means that you're right? Not everyone has the same mindset as you; I won't mind playing certain games with the set up, ie-starfox,fps,strategy games...but slashing it to attack in fast paced games like sould calibur just doesn't seem right imo.
Shmotz
16-09-2005, 02:49 PM
Just don't forget, Sega technically had gyroscopic technology in a controller first ;)
Achilles
17-09-2005, 07:24 AM
From my understanding, the Revolution controller doesn't use gyroscopic technology. I thought it was just a chip inside and the sensors detect the movement and angle of the particular chip in relation to it's default calibration. I keep seeing people write about gyroscopes and I keep wondering where they get this information from. I know there was speculation that the new controller would use gyros but does the new controller actually use them?
Maybe I missed something. Anyone have a link that mentions gyros are being used in this controller?
YenRug
17-09-2005, 12:54 PM
The odds are there is at least one gyroscope inside the controller, if not two. RF positioning technology can account for locating the controller in 3D space, but it would be hard pushed to detect tilting of the controller at the same time. It's already been linked to in another thread, but I posted on the IGN boards in the hope that maybe Matt Cassmassina might spot it and could clear it up:
http://boards.ign.com/message.asp?topic=98913441
Hudsoo
17-09-2005, 12:57 PM
would be great.......ok well maybe not....but anyway, if the ds/gba could connect to the revolution controller and well, work like the GC-GBA link up has worked.
dazzybee
17-09-2005, 01:00 PM
Ok, how would pro evo work?!
I'm as excited as anyone but i think theres a few games that wouldnt work and would NEED the controller shell - simply because of the lack of buttons needed to do the extensive amount of moves!!
GoonFace
17-09-2005, 03:19 PM
Ok, how would pro evo work?!
I'm as excited as anyone but i think theres a few games that wouldnt work and would NEED the controller shell - simply because of the lack of buttons needed to do the extensive amount of moves!!
I think this is where the classic controller would come in to play.
Stocka
17-09-2005, 03:25 PM
It certainly has potential for a lot of things that it can be use for, but I can't just shake this feeling of limitations in somethings. I certainly hope they aren't leaving out the hardcore gamers, I don't want every game to last 2 hours. >.<
Well any game on PS3/Xbox 360 will be able to be ported to REV too as remember nintendo are developing a standard controller also for all the normal stuff.
Mimternet
17-09-2005, 03:56 PM
So, just because you think 'it's the futre, and it's better' means that you're right? Not everyone has the same mindset as you; I won't mind playing certain games with the set up, ie-starfox,fps,strategy games...but slashing it to attack in fast paced games like sould calibur just doesn't seem right imo.
I'm not saying that my opinion is the be all and end all at all. I just don't see why people would want more of the same button mashing games when there are plenty out already. If people want that, download an old game.
Being able to block and attack with realism in fighting games would be incredible. And that's not necessarily how it will even be used. Movement could still be done by the analogue stick with the controller used for jumping, or switching between weapons, grabbing items in a 3D arena.
Cubechris
17-09-2005, 04:24 PM
OH MY GOOD GOD
imagine flying the arwing with the main controller and then selecting targets and shooting with the analogue stick in the left hand.
The Halo gang mentioned this last night, a Starfox game, which uses two contol sticks, and implements basic aviation motion to control the arwings, and the B Trigger as fire methods. :happy:
Yoochem
17-09-2005, 04:51 PM
I really thought I would be disappointed with the controller, whatever it would be because of all the speculation etc. But I'm very relieved that I'm NOT disappointed and actually very exited about the Revolution controller. The mouse of the future imo :-)
Pestneb
17-09-2005, 07:30 PM
Ok, how would pro evo work?!
I'm as excited as anyone but i think theres a few games that wouldnt work and would NEED the controller shell - simply because of the lack of buttons needed to do the extensive amount of moves!!
that was what I thought at first, where are all the buttons. but look at your body. where's the button to eat? where's the button to jump? oh wait, you don't have any buttons. this is why I think people cannot walk run or jump ;)
basically, the new controller should enable new ways of doing the old things.
like changing weapon, in a fps, normally you would cycle through, well, perhaps you could calibrate the controller, while standing up, in relation to your waist you have different weapon areas. say you can carry 8 weapons.
reach to your back (just left of your spine) then press the A button.
you pull a grenade out from your belt. press the b trigger, you have the pin under your thumb. take the controller back (as if ready to lob a ball) then swing it, again like you were throwing it, and instead of releasing the controller, release the b trigger. the pin flies out the grenade as the grenade leaves your hand. you now take the controller down to the front right of your waist, the grenade blows up in the distance taking out a group of the enemy.
you press the A button and you pick up a pistol. a guy runs out from cover, you point the controller at the guy, pull the B trigger, BANG, headshot! but you've run out of ammo. you have no more ammo on you at the moment, so you move your hand back to the front right of your waist and press A again, your pistol is placed back in its holder. you have a knife stored at the front of your waist to the left, so you move the controller there, pick out the knife.
now you have to use your analogue controller. we all know how to use this.
we press a z trigger to crouch, and move to the guy we just shot in the head. you hear a noise though, you quickly take cover, and hear what sounds like one person. you hear them take cover the other side of you. then you hear them, walking round slowly. you get your knife ready, and when they come round the corner lunge your controller towards the... well, you get the idea.
now how does the revolution know where your waist is? a simple setting. going to a settings screen (start/home button?) you can set your waist height. sitting down, its lower, standing up its higher. you then set a belt width, ie how far the controller can be height wise from your virtual belt. perhaps the program has you grab you pistol a few times, then it asks you to get the knife, then it tells you to get a grenade, until its asked you to get items from each belt location.
ok, thats a long explanation, but think, the controller can change position. straight in front of you "A" can be button 'a', to your far left it can be button 'f', directly behind you it can be button 'm', to your far right button 't'
all pressing one button, in relation to its "neutral" position. now ok, that would be complicated, getting the exact right position, I don't imagine most games will have 26 buttons though. my point is that now the position of the controllw can change its function, its no longer limited to what you do, but now the where you do it can have an affect. and yes, that will require a neutral position to be ascertained, but that can easily be programmed in.
and to people saying they don't want to work up a sweat when playing a game. sorry, but you probably NEED to work a sweat up while playing a game :P
but seriously, there will be games you can play sat in front of your screen like a vegetable, but there will also be games that offer interaction not just on the mental level, but on the physical level too.
**edit** sorry, just saw the pro evo bit.
pro evo. well, not pro evo specifically, but football game... I'll be honest, football is one I struggled a bit with, I have an idea with a fictional add on, but that doesn't count sooo...
the analogue stick controls the player. the controller controls the ball in relation to the player, by flicking the controller when the player reaches the ball... flick the controller quickly and at the correct time to hit the ball harder, flick the controller off time and slowly ti kick the ball a lot lighter.
probably poor, but really developers will need to do tech demo's before commiting to control methods, not having a dev kit puts us at disadvantages, as does not having a controller in our hands.
it could also be a first person football game, though that would require more unique ways of using the controller, I did write an idea for such a concept, but I think this post is way too big already so I'm sure you are all glad I deleted it!
but the rev basically has an analogue control on a 2d plane, and analogue control on a 3d plane. it then has an A and B button as well as D pad (I imagine Dpad and A button cannot be used simultaneously though) and z1/z2 buttons on the analogue stick. I think this is plenty of control for a football game, possibly too much!
gaggle64
17-09-2005, 07:50 PM
is anyone else hoping the next Zelda will be set in first-person now? Imagine using the controller like a sword to attack and parry, instaed of just mashing buttons to kill enemies. that would be sweeeeeeetttt.
Johelian
17-09-2005, 07:57 PM
I'm not saying that my opinion is the be all and end all at all. I just don't see why people would want more of the same button mashing games when there are plenty out already. If people want that, download an old game.
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dazzybee
17-09-2005, 09:49 PM
:) Thanks for trying pestneb but you didnt do a great job! Basically in a football game you need to do different types of through balls, change player, different crosses, skills, runs, long balls, different tackles etc etc.
Im trying but I cant see how it is possible with the rev controller, other than the add on which makes it a normal controller - I dont have a problem with this, but someone said they couldnt see a game that WOULDNT work, well this and probablymany more.
Triple_C
17-09-2005, 10:16 PM
There should be some games that use the GC controller.
Pestneb
17-09-2005, 10:18 PM
:) Thanks for trying pestneb but you didnt do a great job! Basically in a football game you need to do different types of through balls, change player, different crosses, skills, runs, long balls, different tackles etc etc.
Im trying but I cant see how it is possible with the rev controller, other than the add on which makes it a normal controller - I dont have a problem with this, but someone said they couldnt see a game that WOULDNT work, well this and probablymany more.
ok, well, I'll be honest, the last football game I played I used a d pad and pass/shoot buttons, with a run fast button and a "trick" button, from what I remember, and this was on PC. long time ago.
pass changed to change player when defending, shoot to slide tackle, trick was a dirty tackle I think. I guess it was fairly silly to assume games hadn't be come a bit more complex.
using that though
controller - controls direction of player under control
analogue stick controls direction to pass the ball / shoot in.
z1 and z2 could be pass/shoot buttons. the A button could relinquish control of a player, and you then point at the player you want to control.
Babel Fish
18-09-2005, 12:43 PM
What a fantastic idea Nintendo has come up with, I really hope it works as presented as it sound excellent for some genres. Seeing the controller and how it will work I finally understand what Nintendo said about graphics not mattering. The impressions of people that have tried it have all been very possitive.
I think I am more shocked that it wasnt a let down than by what the actual controller turn out to be.
JonSt
18-09-2005, 12:56 PM
Im dissapointed they said it would be inovative, not a tv remote, we've had them for years.
Mundi
18-09-2005, 02:19 PM
it only looks like a remote but if you read more about it you realise itīs NOT tv remote, try to imagine using a controller like the revo with both hands at a a time it wouldnīt work thats why itīs one handed
Fierce_LiNk
18-09-2005, 02:51 PM
Im dissapointed they said it would be inovative, not a tv remote, we've had them for years.
Have you read about what it can do, or seen the "trailer" yet?
Just checked my tv remote a minute ago, pretty sure it didn't have tilt technology. :heh:
Towers
18-09-2005, 02:56 PM
is anyone else hoping the next Zelda will be set in first-person now? Imagine using the controller like a sword to attack and parry, instaed of just mashing buttons to kill enemies. that would be sweeeeeeetttt.
I think it will be First Person. As it was already said twightlight will be the last version of the game in that form.. I think for Rev's controller to be fully utilised then it needs to go first person really. Or if not more 3rd person over the shoulder.
RATM_4_EVA
18-09-2005, 03:01 PM
mostly everyone is saying, OMG imagine a FPS Zelda. HELL NO
why does anyone want a fps Link. the ony way he is in FPS mode is if he is usin a weapon. thats it. Fps would make the game trash. to be honest i cant remember a First Person SHOOTER with a sword that was made. my 2 pennies. :cool:
I think it will be First Person. As it was already said twightlight will be the last version of the game in that form.. I think for Rev's controller to be fully utilised then it needs to go first person really. Or if not more 3rd person over the shoulder.
i tink when he said "form" he ment controled in that form.
Edit by Fierce_LiNk: Please don't double post.
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