View Full Version : Super Paper Mario
Sarka
09-05-2006, 06:57 PM
Where did this come from? Check it out here:
http://uk.gamespot.com/gamecube/rpg/superpapermario/index.html
Helmsly
09-05-2006, 07:00 PM
Nintendo.co.jp site has updated with Super Paper mario and Donkey Bongo Blast screen shots and a video for each.:
http://www.nintendo.co.jp/n10/e3_2006/gc/index.html
EDIT- WOW! Paper mario looks fantastic!
http://www.nintendo.co.jp/n10/e3_2006/gc/02_papermario/img/02.jpg
http://www.nintendo.co.jp/n10/e3_2006/gc/02_papermario/img/01.jpg
http://www.nintendo.co.jp/n10/e3_2006/gc/02_papermario/img/03.jpg
Sarka
09-05-2006, 07:05 PM
It's also a platformer, not an RPG! Looks absaloutly fantastic! Can't wait for this, must buy!
*Dalco*
09-05-2006, 07:06 PM
after watchin the trailer it looks beter than New mario bros
Retro_Link
09-05-2006, 07:07 PM
Super Paper Mario looks absolutely amazing!!
Dante
09-05-2006, 07:08 PM
http://www.nintendo.co.jp/n10/e3_2006/gc/02_papermario/img/04.jpg
O_o
Sarka
09-05-2006, 07:09 PM
http://www.nintendo.co.jp/n10/e3_2006/gc/02_papermario/img/04.jpg
O_o
Haha... looks brill. I hope there is still hilarious cut scenes (looking likely) and smooth gameplay (judging by the video, hells yes!). YAY
blender
09-05-2006, 07:10 PM
with paper mario, donkey blast and zelda (+loads of cheap old titles), I have decieded not to get a wii at launch. Anyone thinking the same?
Dante
09-05-2006, 07:11 PM
with paper mario, donkey blast and zelda (+loads of cheap old titles), I have decieded not to get a wii at launch. Anyone thinking the same?
Gamecube games Blender
Babooo
09-05-2006, 07:16 PM
looks amazing....how many times have I said that today already??????.....
i need to lay down!!! all these amazing games nintendo didnt even have time to show properly in their press conference is making me feel woosie lol
Helmsly
09-05-2006, 07:18 PM
I'm so glad we have more then just Zelda to look forward to on the cube now. A new paper Mario is just the best news ever.
James McGeachie
09-05-2006, 07:19 PM
Holy fuck! This beats THE SHIT out of NSMB! In fact I'm honestly as excited about this as Galaxy now, this is the TRUE Mario sidescroller I've been waiting for, unique art style, full use of 3d visuals, playable Bowser again too!
Wow, seriously, wow.
This game is looking great. I'm sure it will have the humor of Paper Mario. The game looks like it was probably inspired by the Bowser platform levels in Paper Mario The Thousand Year Door. Looks like another great MArio platform game! A Must buy for me!!!
djamb3
09-05-2006, 07:26 PM
Great game but I was expecting other game to say goodbye to cube...
Bluejay
09-05-2006, 07:36 PM
Looks great, but not that high on my agenda unfortunately. Too many great announcements.
James McGeachie
09-05-2006, 07:55 PM
Oh shit I just thought of something, what if this doesn't come to Europe because nowhere will sell GC games anymore? Worst case fucking scenario...they said TP Gamecube version was coming to "The Americas".
Girly hiyaz!~ Gamer
09-05-2006, 07:57 PM
Oh shit I just thought of something, what if this doesn't come to Europe because nowhere will sell GC games anymore? Worst case fucking scenario...they said TP Gamecube version was coming to "The Americas".
I highly, highly doubt that will happen.
blender
09-05-2006, 07:59 PM
Oh shit I just thought of something, what if this doesn't come to Europe because nowhere will sell GC games anymore? Worst case fucking scenario...they said TP Gamecube version was coming to "The Americas".
Remember they are also wii compatible and will probably be marketed as such - any wii owner that ignores them would be daft.
I officially hate Nintendo. Not only are there a load of DS and Wii titles I will be wanting around the christmas period but they go and announce two fantastic looking new Cube titles.
This'll keep me going for a lifetime :yay:
Atomic Boo
09-05-2006, 08:38 PM
paper mario ttyd is my joint favourite GC title
djamb3
09-05-2006, 08:43 PM
Just saw the trailer and.....
It's the game I'm expecting more this year to cube!!!!
It's the return of mario bros. it's amazing... oh please come fast!!!
Oh and the only thing about paper mario is the look, cause is not an rpg. only a plataformer. watch the trailer. you need to!
http://press.nintendo.com/e32k6/GCN/GCN_Video_PaperMarioBros_trlr_01.zip
(if it asks the user is "media" and the pass "E32006")
gorrit
09-05-2006, 08:48 PM
Hey, that's looking real cool :)
NSMB and then this? OMG, my old school 2D platformer in me is soooo happy :)
Stocka
09-05-2006, 08:52 PM
Remember the thread in GC board I made about their being more suprises in store and I predicted Paper Mario 3? Well I was pretty close :D
Oh shit I just thought of something, what if this doesn't come to Europe because nowhere will sell GC games anymore? Worst case fucking scenario...they said TP Gamecube version was coming to "The Americas".
It better f**king come out over here.
blender
09-05-2006, 09:41 PM
just noticed its got in game character changes like lego star wars freeplay
xernobyl
09-05-2006, 11:03 PM
...I have no words to describe it! I hope it's big! It even has a background full of equations!
Did you know that the sum of mushroom equals hearth by square? ;)
Sparko
10-05-2006, 12:28 AM
Damn I am going to be broke!
Hellfire
10-05-2006, 01:13 AM
Freaking awesome, best looking game in E3 so far.
EDIT: ORGASM! ENDLESS TORRENT OF SPERM!
Josh64
10-05-2006, 05:20 PM
WOW! fantastic news! This E3 has had some great games. If this doesnt come out here ... ggr!
Looks brilliant!
Fierce_LiNk
10-05-2006, 05:21 PM
Haha, just when you thought the GC was dead and buried, they go and pull something like this. :)
Josh64
10-05-2006, 05:42 PM
I know. Paper Mario 2 was so awsome, I hope this is as funny and them cut scenes between chapters were awsome xD
It'd be great if it had origonal characters(which it has) like goomba's but also some of the paper mario characters, like goombella etc...
mario114
10-05-2006, 05:44 PM
Oh shit I just thought of something, what if this doesn't come to Europe because nowhere will sell GC games anymore? Worst case fucking scenario...they said TP Gamecube version was coming to "The Americas".
If it doesn't I will simple import, but it's likaly to come out here, even if it is just marketed as a wii game.
Josh64
10-05-2006, 05:46 PM
maybe this is what Nintendo meant by lengthening the cubes life a bit ago. Because would they release it if the console is going to finish in November? Maybe they will stop making Cube's themselves but carry on bringing out games like this :)
ThePigMarcher
10-05-2006, 05:47 PM
Yet another incredible game to look forward to. At this rate I may as well send all the money I have direct to Nintendo because I can't see how I am going to have enough to spend elsewhere.
mario114
10-05-2006, 05:59 PM
Yet another incredible game to look forward to. At this rate I may as well send all the money I have direct to Nintendo because I can't see how I am going to have enough to spend elsewhere.
I have plans of getting a job at a games store, saving up all the money from 3 months work, then buying as much as I can with the staff discount, then quite.
No joke, I am going to start asking at GAME and gamestation stores this or next week.
My god. I need this game. Gamecubes going out with a BANG ain't it? :D
This is straight from Nintendo (go to the nintendo press site and use the user/pass and download the PDF file):
Super Paper Mario™
Format: Nintendo GameCube™
Launch Date: Q4 2006
ESRB: RP (Rating Pending)
Game Type: 2-D/3-D Sidescrolling Platformer with Role-Playing Elements
Players: 1
Developer: Intelligent Systems
KEY INFORMATION
The newest chapter of the Paper Mario story isn’t just out of this world … it’s out of this dimension.
• What at first glance appears to be a 2-D sidescroller ripped straight from the pages of the Paper Mario universe soon turns into a 3-D action-adventure that defies all video game logic. Fusing 2-D and 3-D perspectives, not to mention RPG and platformer elements, the game slips back and forth between dimensions. The action sprawls across eight worlds filled with traps, puzzles, bizarre mysteries and items that often draw themselves out of thin air.
• Oh, and just because Mario’s in the title doesn’t mean he’s the only star – players also get to play as Peach and Bowser.
# # #
laparka1985
10-05-2006, 07:37 PM
does anyone have a HQ trailer that's not quicktime?
Waylander
10-05-2006, 07:41 PM
Looks fantastic. Cant wait till it's released.
This is one of the newly-announced games that I'm most excited about - I never thought I'd be saying that about a GC title after this year's E3! I hope it doesn't get ignored because it's being released so late in the Cube's lifetime. Thank goodness we'll be able to play it on the Wii. :)
Philoss
11-05-2006, 07:36 PM
My last gamecube game.
It's a bit ridiculous how we like old school games. We're a the door of a revolution, the E3 is all about Wii, and we are amazed by a gamecube platformer.
Do someone knows what are the two sprites following mario/peach/bowser ?
Probably nobody knoes, but can you guess ?
________
Jacqueline_Devereux (http://camslivesexy.com/cam/Jacqueline_Devereux)
system_error
11-05-2006, 07:40 PM
It looks really awesome and everything but with the upcomming Mario DS I wished that it would be a true Paper Mario RPG not something like a mixture of retro Mario Brothers and Paper Mario.
Sarka
11-05-2006, 07:40 PM
No idea about what thsoe things are, but look at this screenie:
http://cubemedia.ign.com/cube/image/article/706/706402/e3-2006-super-paper-mario-screens-and-art-20060509032943814.jpg
That level sure looks famliar! Retro sure kicks ass...
EDIT: http://cubemedia.ign.com/cube/image/article/706/706402/e3-2006-super-paper-mario-screens-and-art-20060509032937471.jpg
Also, that looks likes the level turned around into 3D! Sweet.
AshMat
11-05-2006, 07:41 PM
The paper boxes remind me of those ones that people made and hung up on walls..
Philoss
11-05-2006, 08:00 PM
Hehe, good memories Sarka.
________
Novana Residence Condo (http://pattayaluxurycondos.com)
Katie
13-05-2006, 09:14 PM
Just seeing "Super Paper Mario" was exciting enough but after seeing pics and the vid I'm so excited about this. I agree another RPG would be nice but I'm sure we wont be disappointed.
Charlie
13-05-2006, 09:23 PM
Haha, just when you thought the GC was dead and buried, they go and pull something like this.
Mine still is, I'm only keeping it for the controllers, I'll just buy this and play it in the Wii :heh:
Haden
13-05-2006, 11:30 PM
This and Chibi robot or whatever its called will be my last GC games probably. The GC is going out with some classics!
Konfucius
14-05-2006, 06:47 PM
I still can't believe it's a jump & run. The jump & run sections in 2 were so cool there should have been so many more..
I'll definitely buy this game.
Dr.Boo
14-05-2006, 10:35 PM
ZOMG I want this game. It looks great, and they say it has some RPG elements in it. I really look forward to this one.
And I still hope there will be a Paper Mario 3
Pit-Jr
14-05-2006, 10:43 PM
game of the show for me! you know its gonna play like butter and i can even overlook the lazy, recycled sprites lifted from PM2 since theyre so damn sharp to begin with.
Babooo
15-05-2006, 09:56 AM
Will definately be getting this, but first I'm trying to get my hands on Paper Mario:Thousand year door.
BTW, when is this coming out......this year......xmas 2006???
Sparko
15-05-2006, 03:11 PM
Nice to know that there are still a few amazing games left to be released for the Cube. Considering that they can be played on the Wii they just further extend the already impressive list of games that I will be playing within the next year.
darksnowman
17-05-2006, 09:36 AM
Nintendo really are a company that do it for the games more than the money (I know theyre a company that needs to make money etc to survive) but anyone else would either not make this or just ship it over to Wii. Doesnt anyone else feel I great deal of respect for them simply for the fact theyre making this game?
Im incredibly hyped about the game too and Im gonna have such a crazy amount of saving to do - I can afford the games and Wii like, have enough money to buy em all if they came out this weekend like... but I needa spread the cash around, you know!
blender
17-05-2006, 01:39 PM
darksnowman.., sorry but thats a load of crap. Nintendo do not love you. They love you money. They will make shed loads of money out of this super paper mario. Its another sequel for christs sake! The only reason that they seem to have silently announced its release is that is does not make use of the wii controller. You should love the games not the company.
Hellfire
17-05-2006, 02:09 PM
I would say it's somwhere in between. They certainly love games more than other companies. They could just anounce this for Wii, it would make much more sense finantially, but they're making this so that GC owners aren't left behind. And it's not like this is normal sequel 2D is hardly what the masses are asking for. You people make it seem like Nintendo is always making sequels while we saw 1 mario game and 1 zelda game this gen and a thousand jak a daxter, ratchet and clank, fifas, burnouts and pes.
darksnowman
17-05-2006, 03:24 PM
Whoa, slaggage, Ill just leave then.
Seriously though, what is it specifically a sequel to? Lets just chill in the sun and then enjoy whats gonna be on the shelves and thus entertaining us the way only Nintendo know how.
Dante
17-05-2006, 08:12 PM
Super Paper Mario Impressions (http://www.n-sider.com/articleview.php?articleid=515) :)
I have to say, out of a lot of the games of E³ 2006, after Super Mario Galaxy, this game has to be one of my personal picks for highly-anticipated title. And the irony is that what with all the focus going to the Wii and new Nintendo DS titles, this game wasn’t even at the show! It just completely came out of nowhere with absolutely no warning, making it the surprise under-the-radar game that nobody in L.A. even got to play. Fortunately for me, as an associate at Nintendo, we held our own annual mini-E³ on the NOA campus and I was able to play a hands-on demo.
Super Paper Mario will probably be one of the last great hurrahs for the GameCube. If you’ve played any Paper Mario game, then you know what you’ll be in for – lots of fun, creative, paper-based gaming. The difference this time around is that it’s no longer a turn-based RPG. It’s a platformer in the vein of previous great Mario sidescrollers. But, in traditional Paper Mario style, you have that awesome paper-thin 2-D look. In addition, you also have HP for health, and a menu for storing items. No word on whether you’ll be able to collect badges for special abilities like stomping spiked enemies or regaining health. But since it isn’t really an RPG, it might not be necessary.
Like previous Paper Marios, you have a partner following you around. This time, you have what are called “Fairens”. I unfortunately have no idea about the plot; something about finding Pure Hearts and jumping from world to world through magic doors. However, these Fairens are your partners in this game as you adventure about through each level. One Fairen that looks like a butterfly works somewhat like Goombella in The Thousand-Year Door, giving you info about the level. It didn’t appear to give any enemy info though. When I tried to use the Fairen, it basically said that it couldn’t reveal anything until the final game. The other Fairen that follows you helps with special Fairy Abilities and the Fairen’s appearance changes with each one. For example, when you use Fairy Toss, the Fairen changes into a very abstract-looking hand made of circles and squares. This ability allows you to pick up enemies and throw them. Another, Fairy Hammer, allows you to use a big yellow mallet, and this is symbolized by the Fairen turning into a hammer.
One new thing for Paper Mario is the ability to change your main character, as opposed to just having Mario all the time and only changing your partner. This time around, it won’t be just Mario doing all the work. You’ll be able to switch between Mario, Princess Peach, and Bowser. Each character has their own special power that’s triggered with the R-button. The ever effervescent Princess Peach floats along on her parasol. She is also lighter and can jump the highest. Bowser can breathe fire, but is also large and sluggish. The most significant one is Mario’s power to turn the entire area into 3-D by turning the sidescrolling 2-D level ninety degrees so you can see in front of Mario. This reveals almost a whole new world as you move forward. Impassable pipes and other obstacles can be sidestepped around, sort of like in SMB3 where you went behind the white block to find the Warp Whistle. Ladders unseen from its paper thinness are now revealed. Uncrossable gaps are no challenge once it’s revealed that the background hill was really a bridge all along the edge of the pitfall. All these new perspectives are just ripe for challenging puzzles and fun twists as long as you remember to think three-dimensionally.
Paper Mario games, at their core, have paid great homages to previous Mario games. This one is no different. One level I played had a section that literally was a recreation of World 1-2 from the original Super Mario Bros. game, right down to the secret warp zone near the end of the level. But alas, it did not take you to other worlds, but rather other parts of the current level. It was quite a treat to play through it though, revisiting the area with Bowser and Peach and seeing everything in a different point of view with Mario’s 3-D power. One level I played looked like a giant 16-bit pixelized paradise, waxing nostalgic with the various traditional Mario backgrounds in giant block form. There’s also really cool square flowers and trees that really give off both a retro and yet modern abstract vibe. They even poke a bit of fun at this modern New Super Mario Bros. game that just came out in the form of a giant invincible Mario rampaging across the screen. The difference is that it’s a giant 8-bit Mario, which are drawn in blocks by invisible pencils. Even Bowser and Princess Peach and even a Koopa Troopa get into the retro 8-bit action as they turn into giant versions of their original SMB selves. This transformation is touched off by Starmen. Fire Flowers have also been tweaked a bit in that they don’t make you shoot fireballs. Instead, I found that red flowers make your character super hyper fast, whereas blue ones make you super slow. The latter seems to help more for Princess Peach as she floats on her parasol. Mushrooms now simply provide HP. There are also the old coins and 10-coin blocks to find as well.
In summary, Super Paper Mario, while slightly under the radar during E³, is really a title that should have been pushed to the forefront alongside the Wii and all its new upcoming releases. The game looks like its been in development for quite a bit, although I really couldn’t dig up much to support that. I definitely think it’ll be out before the end of the year, possibly around the fall (but don’t hold me to that). This game is simply a must-have for all Mario fans and it would be a crime to overlook it, especially with all the excitement with the Wii and all the other great Nintendo titles coming down the pipe. The ol’ GameCube still has some excitement in it left, so look out for this game to (hopefully) come out soon. Mario sidescrollers are certainly coming back in a big way. In a time when cutting-edge technology is bringing new ways to play the game, it’s nice to see that the old ways are still just as fun.
Caris
17-05-2006, 10:16 PM
This game looks like the last good game on the cube (as i will be getting Zelda for Wii)
Im gonna pick this up :)
Dcubed
18-05-2006, 10:41 AM
Argh when's it coming out I NEED THIS GAME!!!
Kurtle Squad
18-05-2006, 12:02 PM
does anyone have a HQ trailer that's not quicktime?
Get Quicktime, arse!!!
Dr.Boo
18-05-2006, 11:11 PM
It's still not clear if this game will have some RPG elements. But I'm very anxious to play it anyways.
I just hope there will be a decent plot... because that's something that missed in the old school Mario games.
Hero-of-Time
19-05-2006, 04:11 PM
Take this as you want but VGP have this down for Nov 30th release date.
Stocka
30-05-2006, 11:48 PM
US Release: October 9th
So like Baten Kaitos Origins looks like it will come out in Europe around the same time Wii launches, if not after.
Babooo
31-05-2006, 08:46 AM
Was kinda expectin a winter release date anyway...If the US are gettin it in October then maybe November for us europeans???
Hero-of-Time
31-05-2006, 09:33 AM
US Release: October 9th
So like Baten Kaitos Origins looks like it will come out in Europe around the same time Wii launches, if not after.
Im thinking of importing both Baten and this as I want to get the majority of the Cube games out of the way before Wii and Zelda arrive.
Helmsly
09-06-2006, 04:57 PM
Fresh Famitsu scans:
http://img486.imageshack.us/img486/3496/th66452superpapermariof914r0xg.jpg
http://img486.imageshack.us/img486/8022/66452superpapermariof914r9zf.jpg
gorrit
09-06-2006, 05:32 PM
Fresh Famitsu scans:
http://img486.imageshack.us/img486/3496/th66452superpapermariof914r0xg.jpg
http://img486.imageshack.us/img486/8022/66452superpapermariof914r9zf.jpg
Lookin' better and better!
Still, I would like more info, esp about how much RPG it is contra platformer etc.
Stocka
09-06-2006, 06:25 PM
I'm pretty sure its 100% platformer and no RPG elements.
I'm pretty sure its 100% platformer and no RPG elements.
Nah, I definitely read it has some RPG elements, like EXP and companions going around with you (you can see them following Mario, floating just behind him in these screenshots).
James McGeachie
09-06-2006, 09:49 PM
I'm pretty sure its 100% platformer and no RPG elements.
Should read more of the info about the game then, there's apparently quite a few rpg elements.
I really hope this game actually makes it to Europe but since so few shops sell Gamecube games really now I just dont know if I can see it happening.
JammyJu
09-06-2006, 10:46 PM
This, new harvest moon, Baten kaitos:origins,chibi-robo and zelda. Worth buying a cube for! I frickin loved paper mario:thousand year door, one of the best RPG's ever played, full of character. In fact im really tempted to play that again.
This looks so awesome, im glad they are still giving us 2D paper games.
Stocka
09-06-2006, 10:59 PM
Ah glad to be proven wrong, I was hoping there would be. Yeah I really haven't looked into it much, its one of those games I won't really until I get it.
Hero-of-Time
10-06-2006, 10:08 AM
I really hope this game actually makes it to Europe but since so few shops sell Gamecube games really now I just dont know if I can see it happening.
If not then your could always use the Freeloader. Im thinking of importing the last few Cube games as I want to play them and give them the full attention they deserve before the Wii arrives. This is all just an idea at the moment though as im waiting to see the release dates for the Wii.
Back on topic this has to be one of my most anticipated games, not just for the cube but that includes DS and Wii games aswell. I have played and finished all the Paper Marios, even getting all the secrets and badges and its one of my favourite Nintendo series to date.
Pyxis
12-06-2006, 09:49 PM
I've never played Paper Mario and it all looks a bit ugly/cheap to me. Shoot me now! (also hate 3D Metroid...ick!)
triforce_keeper
12-06-2006, 09:54 PM
yoru wierd m8
Helmsly
12-06-2006, 10:00 PM
I've never played Paper Mario and it all looks a bit ugly/cheap to me. Shoot me now!
http://img113.imageshack.us/img113/5018/clintshoot5fe.jpg
Helmsly
18-06-2006, 07:13 AM
Sorry to double post but theres two gameplay video's up at Youtube!
http://www.youtube.com/watch?v=ygpD5SMKXfc&eurl=
http://www.youtube.com/watch?v=1SqbQB89rZw&eurl=
Babooo
18-06-2006, 07:58 AM
It looks alrite so far.....I would have preferred an RPG though instead of a platformer.
Dante
18-06-2006, 03:42 PM
Another Video. :)
http://www.youtube.com/watch?v=XxB_BwE9fjI
Hellfire
18-06-2006, 05:11 PM
Ah beat me to it. I might cry, because this game is looking beyond awesome and it probably won't sell. move it to wii. Pronto. Or at least market it right.
Tellyn
18-06-2006, 05:17 PM
They should at least put it in a Wii box, that way it's not rejected from GAME when they drop the GC this year. It looks to be awesome.
Hero-of-Time
18-06-2006, 06:02 PM
Another Video. :)
http://www.youtube.com/watch?v=XxB_BwE9fjI
That guy playing it sucked, it was obvious you had to hit the head area!
This is going to be like Paper Mario 1 on the N64, it was one of its last games and didnt get much attention.
Kurtle Squad
25-06-2006, 09:16 PM
Why do people say"Sorry to double post" n stuff? -_- JUST EDIT!!!
pedrocasilva
25-06-2006, 11:52 PM
Why do people say"Sorry to double post" n stuff? -_- JUST EDIT!!!because a few days passed between the posts so if he edited no one would notice...
I do that too, if more than 24 hours pass and I have to make a relevant post with new info.
Ontopic:this game is looking awesome, I for one will surely buy it, it's looking sweet ^^ (what took them so long) still I love the Paper Mario RPG's too... but I hope they do a RPg more in the vein of Super Mario RPG for Wii.
Atomic Boo
04-07-2006, 04:46 PM
I think i'll play through all of it with mario, the 3D worlds just look so much more interesting. i dont care about zelda now there's this...
pure genious. i like the fact you can throw enemies round the stage and use the hammer in an rpg sort of way, which will remind me of TTYD. legendary game, i wish it would come out earlier!
Tellyn
04-07-2006, 04:54 PM
I'll get this as my swansong title probably.
gorrit
04-07-2006, 05:22 PM
It looks alrite so far.....I would have preferred an RPG though instead of a platformer.
I'd bet it's mix, just like previous Mario RPGs but with a much more Platformer flavor.
Dante
04-07-2006, 07:14 PM
Super Paper Mario has been removed from August schedule in Japan.
So SPM has been moved to next year for Wii?
Dante
13-07-2006, 06:59 PM
New Screens.
http://www.britishgaming.co.uk/wp-content/screenshots/superpaper/1.jpg
http://www.britishgaming.co.uk/wp-content/screenshots/superpaper/2.jpg
http://www.britishgaming.co.uk/wp-content/screenshots/superpaper/3.jpg
http://www.britishgaming.co.uk/wp-content/screenshots/superpaper/4.jpg
http://www.britishgaming.co.uk/wp-content/screenshots/superpaper/5.jpg
http://www.britishgaming.co.uk/wp-content/screenshots/superpaper/6.jpg
James McGeachie
13-07-2006, 08:17 PM
New Screens.
Which are all a slight variation of old screens. It's still looking good but if it's supposed to be coming out some time this year I'd like to see something new now. Coins are looking nice though, don't recall spotting them in the older shots.
Atomic Boo
13-07-2006, 08:18 PM
are they all new? nice anyway
EchoDesiato
13-07-2006, 08:24 PM
The new screens look hawt and all that jazz, but why is there math in the sky?
Zygo Ape
13-07-2006, 10:03 PM
I fear this game will be delayed, or super hard to get hold of. Seriously though how may copies do you reckon theyll ship? i reckon 50,000 at most.
Definatley getting this, ive never played Paper mario, i hope to get thousand year door also.
djamb3
14-07-2006, 12:08 AM
I'm wondering how will be the gameplay... Some more like mario bros. or that small plataform levels we could play in paper mario (with bowser I think), which were trully slow...
Atomic Boo
14-07-2006, 04:02 PM
I'm wondering how will be the gameplay... Some more like mario bros. or that small plataform levels we could play in paper mario (with bowser I think), which were trully slow...
yeah but that wasnt optional, in this i dont think you have to use him, unless, inevitably, you have to set something on fire to solve a puzzle etc.
i hope the coins spin around
i hope you can speak with the characters, plus i hope the script for them is as funny as paper mario
i hope there's good paper folding art, like if you open a door it folds out etc
i like the maths in the sky, its very artistic, and somehow seems clever
and will someone listen: in the interview it says you can use the floaty character (Fairens) as a hammer and other items in an rpg way, whilst gaining exp points to build your strength and jumping and other things - like in an rpg
okay its heavily platform adventure - and im thrilled with the idea of 2d/3d platforming, and you also get lots of rpg stuff like life meters special items which you can store
i hope people read this post because im bored with the same questions and then me having to explain again
hey i just noticed how cool that picture looks with the 3D mario landscape that Dante posted, look at how the fairen butterfly is folded! thats pretty swift
another thing i noticed - it said in the interview that you pressed the R trigger to change power, well, as you can see next to the fairen is a little icon, i think its this that tells you what weapon/object you have equipped. The ones in the first screens on page 1 (this forum) indicate that there'll be a bomb weapon - bob-ombs? i love those characters! itll be fun to chuck them around, especially in a platformer.
gaaah im obsessed with this game!!!!!
Atomic Boo
21-07-2006, 05:27 PM
any more news regarding this title - seems to have been forgotten about, hence the double post
Action
21-07-2006, 06:00 PM
this would be fgreat on ds?
Babooo
21-07-2006, 06:41 PM
Can't wait for this game.
I'm playing the Thousand Year Door now and it is PURE FUN!! Its wicked.
Definately gonna snap this up as soon as it is released so I don't have the hassle of trying to obtain a copy of it later on (had to get Thousand Year Door from Ebay).
WICKED!!!!
Hero-of-Time
21-07-2006, 10:16 PM
I have a feeling it may get pushed back to the Wii. A few websites havent even got it listed as coming out over here, the same goes for Baten Kaitos 2
Atomic Boo
22-07-2006, 08:47 AM
I reckon It'll go on Wii.
Dante
25-07-2006, 08:08 PM
new screens
http://www.ngcfrance.com/images/news/super_paper_mario/scr_019.jpg
http://www.ngcfrance.com/images/news/super_paper_mario/scr_020.jpg
http://www.ngcfrance.com/images/news/super_paper_mario/scr_021.jpg
http://www.ngcfrance.com/images/news/super_paper_mario/scr_022.jpg
http://www.ngcfrance.com/images/news/super_paper_mario/scr_023.jpg
http://www.ngcfrance.com/images/news/super_paper_mario/scr_024.jpg
http://www.ngcfrance.com/images/news/super_paper_mario/scr_025.jpg
http://www.ngcfrance.com/images/news/super_paper_mario/scr_028.jpg
http://www.ngcfrance.com/images/news/super_paper_mario/scr_026.jpg
http://www.ngcfrance.com/images/news/super_paper_mario/scr_027.jpg
AshMat
25-07-2006, 08:11 PM
I personally think this game looks s***
Babooo
25-07-2006, 09:44 PM
I personally think this game looks s***
Piss off then....nah I'm kidding. :grin:
But seriously just don't look at the screens and don't look at the topic if you don't like the game being discussed. Thats what I do...:wink:
Konfucius
26-07-2006, 07:36 PM
These screens really don't look too good but the videos were quite impressive and I expect the final product to look at least as good as Paper Mario 2 and that looks absolutely fantastic.
blender
29-08-2006, 08:44 PM
can only find this for pre-order at game and gameplay. does this mean that game group plc have the exclusivee again ? (just like lego star wars 2 and monkey ball advanture). Dont want to pay too much .
Blue_Ninja0
29-08-2006, 09:06 PM
I don't think this game will be as good as it should be because it's just a "hang on this untill the Wii comes out and don't get a 360" game.
The main objective of this game is probably to hold you on your gamecube and the sales/quality of the game come as a secondary objective. I hope i'm wrong.
DanielTimothy
29-08-2006, 10:48 PM
I doubt it will be released before the Wii anyway.
Hellfire
29-08-2006, 11:03 PM
I personally think this game looks s***
You're kidding right?
Dante
07-09-2006, 01:08 AM
From Ign's mail (http://wii.ign.com/mail/)
Hey Matt. It doesn't seem like Super Paper Mario for the GCN is coming out on October 9th (given that it hasn't been released in Japan yet, and everyone but Nintendo has the game listed as Q4 '06 or Q1 '07). I know you vaguely hinted at games for another console being moved onto Wii instead. So is there any chance Nintendo is going to move Super Paper Mario onto Wii? Or was that just a one-time deal with Zelda?
Matt responds: Hmm. How should I write this? Have to be vague, you know? Let me just say that yes, Paper Mario will be headed to Wii and not GameCube. Now read between the lines, damn you! Wait. That was a terrible hint! All right, that's it for today. Time to beat Bozon.
Helmsly
07-09-2006, 02:25 AM
That’s disappointing, I doubt they will do anything special with the Wii remote with this game, had they left it on the cube Wii and cubes players could of both brought it.
djamb3
07-09-2006, 02:38 AM
Noooo... :cry: I wanted this game so much.... You bastards!!!!
PS: Now this topic needs to be moved... Some one please...
Hero-of-Time
07-09-2006, 07:27 AM
I knew this was going to happen so its not that much of a shock, at least it will be coming out in some shape or form.
DiemetriX
07-09-2006, 08:46 AM
No big deal. Every one is here is getting a Wii :)
Sprout
07-09-2006, 09:13 AM
Coming out for Wii now then is it? Not really surprised to be honest. Can't have a proper Nintendo console launch without a Mario game afterall (I'm including Luigi's Mansion of course). This launch is gonna leave a massive hole in my wallet it seems...
Noooo... I wanted this game so much.... You bastards!!!!
There's still a chance they'll release it on Gamecube too. They might do to this game what they did to Twilight Princess, and release it on both consoles, one having Wii control and such perhaps. That's probably just wishful thinking on my part though.
Offtopic note here, but does anyone know what happened to that Kirby game for the 'Cube? (http://uk.cube.ign.com/objects/716/716496.html) Is it cancelled or something? If so, I'm way behind the news here...
This will surely be a launch title for the Wii now?
That way a Mario game is availible at launch? Also i reckon Mario Strikers could come out as well!
Best Launch ever! When-ever it actually is......
Waylander
07-09-2006, 09:35 AM
I cant wait for it. i love the 2D Mario games.
solitanze
07-09-2006, 10:14 AM
Offtopic note here, but does anyone know what happened to that Kirby game for the 'Cube? (http://uk.cube.ign.com/objects/716/716496.html) Is it cancelled or something? If so, I'm way behind the news here...
Has the Wiimote got a microphone in it? Well even so, i'm sure there will be an accessory such as a headset or attachment at the bottom of the Wiimote for a microphone as I suspect that the Kirby Game that was supposed to be released on GCN will be released on Wii instead and for Kirby to blow up, you need to puff [blow] into the microphone as if you're actually supplying the air, and maybe even suck in air as well to suck up enemies and absorb their abilities.
Hellfire
07-09-2006, 01:45 PM
Noooo... :cry: I wanted this game so much.... You bastards!!!!
PS: Now this topic needs to be moved... Some one please...
Are you not buying a Wii? You fool.
I think this is the right thing to do, I don't like to see good games pass by the eyes of the mass market.
blender
07-09-2006, 02:03 PM
Are you not buying a Wii? You fool.
I think this is the right thing to do, I don't like to see good games pass by the eyes of the mass market.
they could have kept it on a cube disc but the idiotic public would get confused.
I was planning to buy a wii. Play it for a month then sell it a profit in the christmas madness and buy this.
djamb3
07-09-2006, 02:34 PM
I will buy a wii when I get the money....(But with univ and stuff that's not easy)
And I want more love for cube :(
Zelda, this game, bongo blast, there are still lots of game to buy for cube, but they are f***ing me....
Oh well if this is a launch title, it will be the best line up ever ever ever...
Smagol
07-09-2006, 02:34 PM
I don't like this. I would've liked this to be one of those last hits for the Cube, allthough granted, there are some other titles still too choose from (Zelda, Baten Kaitos, and StarWars Lego looks fun too). I can get this from a marketing viewpoint, but still it doesn't feel logical. You may have a Mario game at lauch, but this isn't a typical Mario game, and (I assume) still won't appeal to the casual gamer. It doesn't use the Wii hardware, being the kind of game it is, it won't get a graphical upgrade or new Wii controls (seriously, I will ignore the game if they do implement Wii controls :D).
It's weird, but I am less enthousiastic about this game as a Wii game than I was about this game as a Cube game. I'm still hoping it isn't true, I haven't seen an official statement.
The only potential advantage I see is the retro controller. I hate the Cube controller, and I'm hoping the retro controller will be better, but I won't know that untill I can experience it for myself.
they could have kept it on a cube disc but the idiotic public would get confused.
[..]
They could use Cube disc in a Wii case. The idiotic public would be ignorant, but the game works fine on a Wii, Cube gamers can play it on a Cube as well, and Nintendo can market it as a Wii game, so the game can get more attention. Everyone would be happy.
blender
07-09-2006, 02:38 PM
They could use Cube disc in a Wii case. The idiotic public would be ignorant, but the game works fine on a Wii, Cube gamers can play it on a Cube as well, and Nintendo can market it as a Wii game, so the game can get more attention. Everyone would be happy.
Totally agree. Wish they did that for zelda :cry:
Smagol
07-09-2006, 02:40 PM
I don't like this. I would've liked this to be one of those last hits for the Cube, allthough granted, there are some other titles still too choose from (Zelda, Baten Kaitos, and StarWars Lego looks fun too). I can get this from a marketing viewpoint, but still it doesn't feel logical. You may have a Mario game at lauch, but this isn't a typical Mario game, and (I assume) still won't appeal to the casual gamer. It doesn't use the Wii hardware, being the kind of game it is, it won't get a graphical upgrade or new Wii controls (seriously, I will ignore the game if they do implement Wii controls :D).
It's weird, but I am less enthousiastic about this game as a Wii game than I was about this game as a Cube game. I'm still hoping it isn't true, I haven't seen an official statement.
The only potential advantage I see is the retro controller. I hate the Cube controller, and I'm hoping the retro controller will be better, but I won't know that untill I can experience it for myself.
they could have kept it on a cube disc but the idiotic public would get confused.
[..]
They could use Cube disc in a Wii case. The idiotic public would be ignorant, but the game works fine on a Wii, Cube gamers can play it on a Cube as well, and Nintendo can market it as a Wii game, so the game can get more attention. Everyone would be happy.
The3rdChildren
07-09-2006, 03:09 PM
Here's hoping this launches soon after the console. Really looking forward to playing it.
That's a logical move. I suppose this could play very well with the Wiimote horizontally, and now you can turn the Wiimote to turn the camera. It also get's all the exposure of a Wii game so that's better too.
It's a shame the Cube won't get an exclusive goodbye though. It deserved it.
ZeldaFreak
16-09-2006, 10:45 AM
actually I think its quite a good move because otherwise it may of got lost, with not many people picking it up, that and the fact most high street retailers arn't stocking new games, just really preowned stuff
Cookyman
16-09-2006, 12:24 PM
actually I think its quite a good move because otherwise it may of got lost, with not many people picking it up, that and the fact most high street retailers arn't stocking new games, just really preowned stuff
Yes I completely agree with you! - makes a change eh? :laughing:
pedrocasilva
30-09-2006, 08:51 PM
Super Paper Mario still on Cube
Reader Popple wanted to know what the real deal was with Super Paper Mario. We have had a back and forth war with the game, hearing confirmations on both ends. Nintendo hasn’t made a public statement as to where the game will end up, but we have seen documents that support both sides of the arguement. Popple took the time to email the folks at Nintendo, and below is a portion of the response he received.
Hello and thank you for contacting Nintendo,
You’ll be glad to hear that Super Paper Mario will still be a Nintendo GameCube game. However, the release date has changed. It is now listed as 4th Quarter (October, November, or December) 2006. As always (and you may have already read this), if you’re interested in future video game releases, our website’s Game List (www.nintendo.com/gamelist) is your best resource for official information. Once there, click “Show advanced filtering” and use the dropdown menus to narrow your search based on system, publisher, number of players, etc.
As for another confirmation, Nintendo’s official press site lists the game for Cube as well.Source: http://gonintendo.com/?p=6256
Stocka
30-09-2006, 08:54 PM
:O strange...
...so wait. Just on GC or on both like Zelda?
ZeldaFreak
30-09-2006, 09:58 PM
it'll be a cube title then a wiimake version
demonmike04
30-09-2006, 10:03 PM
Wait..how do you know it'l be a wii make?
pedrocasilva
01-10-2006, 12:31 AM
Or perhaps not:
The Super Paper Mario saga continues
Reader Saoh2000 sent me a link to a Japanese Wii release schedule which lists Super Paper Mario for the Wii. You can find the link below.
http://gonintendo.com/wp-content/photos/WSPM.JPG
See the list here (http://translate.google.com/translate?u=http%3A%2F%2Fwww.nintendo.co.jp%2Fwii% 2Fsoftware%2Flineup%2Findex.html&langpair=ja%7Cen&hl=en&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools)
Thing is, we posted this list back during the NCL event, and we knew that the list had Super Paper Mario on it. This is what started the confusion in the first place! Should we believe this Japanese list, or the response we posted earlier? This is why I have no real idea what the game is coming out on.Source: http://gonintendo.com/?p=6257
Anyway... I think there's some miscomunications going on with Nintendo as of now, they need to enforce that.
NoE "hey there's no DS redesign"
NoJ on the following day "yes there is!"
---------------
NoA "Wii is not region coded"
NoE "Yes it is"
NoA "No it isn't"
NoA "Yes it is"
This is not good.
Ren of Heavens
05-11-2006, 04:34 AM
What happened to this game? Nothing official since E3... The GC version is cancelled?
solitanze
05-11-2006, 05:45 AM
Exactly what they did with Twilight Princess they are doing with this game and its the better move, tacking on Motion Sensor capabilities, they're probably doing the same with that Kirby Game as well. Why keep games on a console that'll earn them $1US revenue. Gamecubes finished and despite getting Nintendo the bare minimum required to be successful finacially, in comparison to the performance of PS2, it was a complete failure. Nintendos least successful console in history [excluding Virtual Boy] can now be put to rest after its final game being Twilight Princess is released. Bring on Wii and its 100+ novelty games [mixed in with some quality games as well].
Girly hiyaz!~ Gamer
17-11-2006, 08:20 PM
i had a dream about this game the other night.
can't wait.
mcj metroid
17-11-2006, 08:32 PM
I'm confused about this game like many others.Anything official about the format yet?
Atomic Boo
17-11-2006, 08:35 PM
I'm confused about this game like many others.Anything official about the format yet?
its on the wii now. not sure if ill buy it. looks cool though.
however there are definetly better games for wii
blender
17-11-2006, 08:38 PM
I reckon they want to tease us with some old school mario world on the Virtual Console before getting us hyped for this. The world is all about zelda for now. Metroid and Mario galaxy are needed next for their online elements and of course we got warioware between. So i'm not sure where this will fit in the schedule
chillychili
18-11-2006, 10:50 AM
I'll buy this to Wii if I buy it. Not to Cube. Thousand year door was so good, that I will (very likely) buy it. I wonder how they'll use the Wiimote in this one...
Librarian
18-11-2006, 11:41 AM
oh loved thousand year door.. ign says that this is cancelled for the GameCube and moved to Wii (they now ofcourse have to invent a way to use the wii-mote on this one).. would also be a bit stupid releasing it on the gameCube.. oh dear.. it is Nintendo.. they will release it on the GameCube
solitanze
20-11-2006, 05:15 AM
Every game they can scab from cube should be put on Wii to have reduced drought of decent games.
ghost_zero
18-01-2007, 05:36 PM
Is there anything new about this game?
Tellyn
18-01-2007, 05:38 PM
Nothing at all. I think they might be saving it until May or Summer.
Stocka
18-01-2007, 05:42 PM
Nothing at all. I think they might be saving it until May or Summer.
More like 2008
Gizmo
18-01-2007, 06:29 PM
With Mario, Metroid and SSBB for 2007/early 08, I think this has been pushed back on the priority - late 08 is my guess.
Stocka
22-01-2007, 08:56 PM
APRIL :shock: [in the US at least]
Takes place in the town of Flipside, where a giant black hole looms overhead, complete with floating math equations (that old story again huh?!)
Mario gains the ability to change perspective at will, switching from the normal side scrolling 2d view to a 3d view of the 2d “paper mario like” world
Switching camera from 2d to 3d is necessary. Some puzzles can only be solved by switching the camera to reveal new paths on a level
Wiimote is held sideways, 2 button is used to jump, A button to switch view.
Mario collects friends called Pixis that give him special abilities. These abilities make use of the Wiimote capabilities. One Pixi named Tippy allows you to point the Wiimote at the screen to learn more about enemies, or discover hidden passages.
Shaking the Wiimote at the right time when you jump on an enemy allows you to get more points
Graphics have received a noticeable upgrade since E3 videos
Gaijin von Snikbah
22-01-2007, 09:09 PM
Floating math equations? Sarka is going to love this game.
The Wii controls might be a bit tacked on.
or else you will DIE
22-01-2007, 09:34 PM
cooooooooool!
Dante
22-01-2007, 09:47 PM
Wahey!! :D
Lens of Truth
22-01-2007, 10:25 PM
Ooooooo, can't wait to see some new shots!!
Don't let us down NOE. USA seem to be getting more confirmed release dates then us at present! :weep:
I'm hoping this will be out April/May as well if i'm honest. We need a Mario game to feel the gap for Mario Galaxy, which is obviously now going to be released Q4 2007.
Hero-of-Time
23-01-2007, 10:56 AM
Heres some pics...
http://www.ngcfrance.com/images/news/wii/super_paper_mario/scan_01.jpg
and link incase the pics dont load up.
http://www.ngcfrance.com/news.php?operande=0&idx=6785&r=1
Dante
23-01-2007, 03:59 PM
Nice looking screenshots but we need a video of it. :hmm:
Sparko
23-01-2007, 04:13 PM
I want this game now! It's definitely looking like it's going to be an impressive game, hopefully we don't have to wait too long.
Stocka
23-01-2007, 04:13 PM
Looks ace, now all we need is some nice NOE confirmation for us...
Kurtle Squad
24-01-2007, 10:35 AM
Floating math equations? Sarka is going to love this game.
The Wii controls might be a bit tacked on.
Why do people always say that?:indeed:
I think this game controlling as an old school NES game (but with tilt for screen flipping of course) would make GameCube controls feel tacked on, really.
Hellfire
24-01-2007, 01:20 PM
OH man this looks so awesome.Can't wait.
Konfucius
24-01-2007, 01:56 PM
Originally Posted by substeinar View Post
Floating math equations? Sarka is going to love this game.
The Wii controls might be a bit tacked on.
Why do people always say that?:indeed:
Maybe because Sarka loves floating math equations? :santa:
Sorry, I couldn't resist :bouncy:
The style of this game is brilliant! All the blocks joined together to form things...
Zechs Merquise
24-01-2007, 04:00 PM
Is it still for GC as well as Wii?
Dante
24-01-2007, 04:26 PM
Only for Wii Zechs Merquise.
Dcubed
24-01-2007, 04:36 PM
Well that's me sorted for April! :bouncy:
I've just gotta wait for it with no more Wii games now :sad: (Unless Sonic Wii turns out good that is!)
ShadowV7
12-02-2007, 03:28 PM
Super Paper Mario comes out on the 9th of April in America.
Nintendo of America Requests the Pleasure of Your Company at the Marriage of
Peach
to
Bowser
on the 9th Day of April 2007
The nuptials will take place at the beginning of Super Paper Mario™, which will be available for Nintendo's hot new Wii™ home video game system. Those who wish to attend - or thwart - the ceremony will need to switch between 2-D and 3-D.
Source (http://press.nintendo.com/articles.jsp?id=11419)
Europe better be end-of April, beginning of May otherwise i'll be VERY annoyed.
So far thats Eledees, Trauma Centre, Super Paper Mario and Mario Party 8 which are either been released for a few months or have been given dates for US but not us.
I thought NOE said we wouldn't have to wait long for games to be released here after US?
Actually....after Excitetruck this friday, Nintendo have no games planned for Europe (well specific dates i mean). I think a updated release list is in order NOE.
:heh:
Teppo Holmqvist
12-02-2007, 04:16 PM
So far thats Elebits, Trauma Centre, Super Paper Mario and Mario Party 8 which are either been released for a few months or have been given dates for US but not us.
Elebits and Trauma Center have nothing to do with NoE, so complaining about them is little unfair. Mario Party 8 was originally March title in both US and Europe, but now it is pushed to Q2, probably to give more space for 3rd parties. March is, after all, very important month for 3rd parties:
Blazing Angels: Squadrons of WWII
Cooking Mama
Driver: Parallel Lines
Godfather
Heatseeker
Kororinpa
Medal of Honor
Mercury Meltdown
Mortal Kombat Armageddon
PGA Tour Golf
Prince of Persia: Rival Swords
Sonic and the Secret of Rings
SSX Blur
Wing Island
ShadowV7
12-02-2007, 04:19 PM
You missed out Dragon Ball Z Teppo.That game looks awesome because of the controls.
Teppo Holmqvist
12-02-2007, 04:20 PM
You missed out Dragon Ball Z Teppo.That game looks awesome because of the controls.
Yeah, you can add also Dragonball and Eledees if we talk about Europe. :)
Elebits and Trauma Center have nothing to do with NoE, so complaining about them is little unfair. Mario Party 8 was originally March title in both US and Europe, but now it is pushed to Q2, probably to give more space for 3rd parties. March is, after all, very important month for 3rd parties:
Blazing Angels: Squadrons of WWII
Cooking Mama
Driver: Parallel Lines
Godfather
Heatseeker
Kororinpa
Medal of Honor
Mercury Meltdown
Mortal Kombat Armageddon
PGA Tour Golf
Prince of Persia: Rival Swords
Sonic and the Secret of Rings
SSX Blur
Wing Island
Your right, Eledees and Trauma aren't Nintendo's fault, but surely they kinda help push it along..i don't know...
Not a bad list, would like to see more 'Nintendo' games soon though.
LazyBoy
13-02-2007, 10:07 AM
Did someone say definite buy?
So do we know how the controller works with this yet?
Stocka
13-02-2007, 12:20 PM
So do we know how the controller works with this yet?
Wiimote is held sideways, 2 button is used to jump, A button to switch view.
Mario collects friends called Pixis that give him special abilities. These abilities make use of the Wiimote capabilities. One Pixi named Tippy allows you to point the Wiimote at the screen to learn more about enemies, or discover hidden passages.
Shaking the Wiimote at the right time when you jump on an enemy allows you to get more points
Although i'll buy it and most likely love it part of me still wishes it was a proper PM RPG
LazyBoy
13-02-2007, 12:24 PM
Thanks Stocka
Although i'll buy it and most likely love it part of me still wishes it was a proper PM RPG
I think there will be eventually, but the Mario RPGs have always come late in the console's life cycle, so we might have to wait a while. Shame really, Thousand-Year-Door was probably my favourite GC RPG.
Wow, I hope it gets released soon.
Hoping those chapters are long reads, too.
EDIT: Huh? How did my post appear before Dante's?
Dante
14-02-2007, 07:37 PM
Nintendo has updated the fact sheet of SPM.
Super Paper Mario™
Format: Wii™
Launch Date: 04/09/07
ESRB: E (Everyone): Comic Mischief, Mild Cartoon Violence
Game Type: 2-D/3-D Side-Scrolling Action Platformer with RPG Elements
Players: 1
Developer: Intelligent Systems
Game Information
KEY INFORMATION
The newest chapter of the Paper Mario story isn't just out of this world ... it's out of this dimension. What at first glance appears to be a 2-D side-scroller ripped straight from the stylized pages of the Paper Mario universe soon turns into a hilarious dimension-shifting platformer possible only on Wii.
* Players run through vibrant 2-D worlds, stomping on enemies and breaking blocks ... then, with the press of a button, they flip into 3-D. In the third dimension, they'll find hidden paths, battle foes and uncover secrets as they explore the previously invisible depth of the 2-D landscapes.
* Hold the Wii Remote™ sideways and control the game in classic Super Mario Bros.® style. Players can shake the Wii Remote™ to pull off stylish moves and break out of frigid ice and even point directly at the screen to get helpful hints from their sidekick. Not only that, but they'll also play as Peach and Bowser, both with their own sets of essential skills.
* When a mysterious villain kidnaps Peach and Bowser and forces them to get married, their union creates a rift of dark energy that threatens to tear the universe apart. Hilarious characters, laugh-out-loud plot twists and unforgettable dimensions await as Mario™ makes his way through eight chapters, each more memorable than the last.
Game storyline: Mario and Luigi are enjoying a lazy afternoon at their house when they hear the terrible news: Princess Peach has been kidnapped! The two brothers head straight for Bowser's castle to get her back, but Bowser is just as surprised about Peach's kidnapping as they are. At that moment, a strange top-hatted villain warps in and abducts everyone but Mario. The mysterious villain then forces Peach and Bowser to get married, creating a rift of dark energy that threatens to tear the universe apart. Only Mario can save the day ... but he can't do it alone.
Characters: Mario, Luigi, Princess Peach, Bowser, classic Super Mario Bros. enemies like Goombas and Koopa Troopas, along with a slew of vibrant new allies and villains.
Wii Controls: Super Paper Mario takes advantage of all the unique control features of the Wii. To play, players hold the Wii Remote sideways and control the game in classic Super Mario Bros. style and then use the motion-sensing and direct-pointing abilities for special game features.
How to progress through the game: Early on, the 2-D side-scrolling game play appears to be reminiscent of New Super Mario Bros.® But as soon as Mario learns the ability to flip between dimensions, players will be constantly flipping between 2-D and 3-D to pass perilous pits, find hidden coins and passages and talk to characters who are visible only in 3-D.
Players earn points for every enemy they stomp, item they grab and block they demolish. Once players rack up enough points, they level up. Every level gained allows Mario to take more hits and deal more damage to enemies. Later on, other characters join up with Mario. Players can swap between characters and use their unique abilities to solve puzzles and pummel bosses.
Special powers/weapons/moves/features: All characters have their own abilities. Mario is the only character able to travel between the dimensions and flip between 2-D and 3-D. Princess Peach's parasol allows her to glide across gaps. Bowser's fiery breath incinerates enemies.
Players will find Pixls hidden throughout various stages. Each Pixl gives Mario (or any of the other characters) access to a special ability. For example, one Pixl lets Mario flip sideways and become paper thin; another lets him grab enemies and hurl them.
Items in Super Paper Mario work very similarly to items in Paper Mario™: The Thousand Year Door. Some items, like mushrooms, heal Heart Points. Other items, such as the Shooting Star, can be used during battle to destroy enemies.
Sounds good, although the 'shake the Wiimote' controls seem pretty tacked on - which they obviously are, seeing as how this was a GC game. I'd rather it was used more for something that couldn't be done with a normal controller. All this Wiimote shaking is just the same as all the DS games that just used the mic for blowing into.
Hero-of-Time
14-02-2007, 08:42 PM
Sounds like they have incoparated alot of classic Paper Mario stuff like items and levelling up, which in my eyes is a great thing.
pedrocasilva
14-02-2007, 10:15 PM
Still looking awesome, I'd expect by now Europe had a final (or even placeholder) release date though.
ZeldaFreak
15-02-2007, 10:09 AM
I reckon after excite truck/koropina/wing island - seen as noe is publishing all those. Then after that they may give us a placeholder.
Still looking awesome, I'd expect by now Europe had a final (or even placeholder) release date though.
I'm hoping a May 2007 release is on the cards. I can kinda take a month later....although it would be great if they released it here in April as well.
Zechs Merquise
15-02-2007, 08:18 PM
Sounds good, although the 'shake the Wiimote' controls seem pretty tacked on - which they obviously are, seeing as how this was a GC game. I'd rather it was used more for something that couldn't be done with a normal controller. All this Wiimote shaking is just the same as all the DS games that just used the mic for blowing into.
Yeah, I'm not arsed for some stupid controller shaking cack, just want classic platforming old skool style :)
I reckon this, if kept simple and classic will be MASSIVE!
Looking forward to this one, if its as enjoyable as Thousand Year Door I will be happy.
I'm hoping Mario runs faster than in TTYD. Otherwise this game will take ages :smile:
Mercyful Fate
16-02-2007, 03:22 PM
This game is out in a few months and all we've seen from this game is the E3 trailer?
Nintendo really needs to realease a batch of vids and new screenshots of SPM...
Hero-of-Time
18-02-2007, 06:13 PM
Some more info from GoNintendo....
- Game starts off like the rest of the Paper Mario series. You begin in a town with an Inn, shop, NPC’s…the regular Paper Mario fodder.
- Stages are numbered 1-1, 1-2 just like the old Mario games
- You cannot run or throw turtle shells at the beginning of the game. You learn these moves are you go along.
- Classic characters appear, as well as remixed versions of some characters that we know from the past
- The intro to the game is an FMV video
Rummy
18-02-2007, 07:56 PM
I just read Dante's post, this game seems like it's gonna be bloody awesome! I'm looking more forward to this than Galaxy. TYD was pretty awesome, I thoroughly enjoyed it, despite the slightly ridiculous story, and it sounds like this is gonna be better!
pedrocasilva
18-02-2007, 08:43 PM
The only thing is I'd have preferred a Paper Mario RPG 3. Still... seems awesome.
FMV looks neat.
dr4hkon
18-02-2007, 09:18 PM
Looking forward to this right now. Never played any Paper Mario game...shame on me :D
Love all the RPG elements (RPG is probably my favourite genre). And it's a Mario game...how bad can it be? :p
pedrocasilva
18-02-2007, 09:44 PM
Love all the RPG elements (RPG is probably my favourite genre).do yourself a favour and get Paper Mario the Thousand Year Door (and Paper Mario 64 on VC when it's out), those are the RPG's and great games at that.
Rummy
18-02-2007, 10:21 PM
Looking forward to this right now. Never played any Paper Mario game...shame on me :D
Love all the RPG elements (RPG is probably my favourite genre). And it's a Mario game...how bad can it be? :p
One element that mario rpgs seem to constantly have that I haven't seen in any other RPG is the use of 'action commands', they do add an element of real time to the turn basedness, basically if you press a button at the right moment you can do extra damage/take less damage, I think it might be part of what makes the mario rpgs different to others, and maybe why they're so good :D
Librarian
19-02-2007, 07:43 AM
hot damn... Peach get's kidnapped!!??.. nobody saw that one coming
hot damn... Peach get's kidnapped!!??.. nobody saw that one coming
What about the villain forcing Peach and Bowser to get married?
dr4hkon
19-02-2007, 10:28 AM
hot damn... Peach get's kidnapped!!??.. nobody saw that one coming
Again, the originalty in a Mario Game is amazing :D But who cares? The Story has never interested me in any of the red caps man's game...It's Mario...what more can you ask for : peace:
do yourself a favour and get Paper Mario the Thousand Year Door (and Paper Mario 64 on VC when it's out)
Aren't there 2 games for the GC?
I want to buy these games (like a thousand others-.-) but i'm broke...
they do add an element of real time to the turn basedness, basically if you press a button at the right moment you can do extra damage/take less damage, I think it might be part of what makes the mario rpgs different to others, and maybe why they're so good
Never played FFVIII huh? Well, Squall had the same element...press R1 with the right timing during an attack and you deal extra damage...but that's about it in the whole game :D Only one character can do this. And I loved it-.- Didn't (and still don't) know why they haven't used that more.
One more reason why I need to buy Paper Mario :D
pedrocasilva
19-02-2007, 12:25 PM
Aren't there 2 games for the GC?
I want to buy these games (like a thousand others-.-) but i'm broke...There's only one, Paper Mario and the Thousand Year Door, the original Paper Mario was a N64 game.Never played FFVIII huh? Well, Squall had the same element...press R1 with the right timing during an attack and you deal extra damage...but that's about it in the whole game :D Only one character can do this. And I loved it-.- Didn't (and still don't) know why they haven't used that more.
One more reason why I need to buy Paper Mario :DActually the first SquareSoft game to use timed combos was not FFVIII, it was Super Mario RPG.
the game mechanism for that game was well ahead of it's time.
hot damn... Peach get's kidnapped!!??.. nobody saw that one coming
She must be extremely thick, you think she would of learnt by now!
Perhaps she likes the thrill of getting kidnapped?
Still no announcements from NOE about it...lets hope at the end of the month.
/ nando /
19-02-2007, 07:01 PM
..did you ever think.. maybe she doesn't want Mario to come save her..
..perhaps she likes a bit of the Bowser.. if you know what I mean... :shakehead
Atomic Boo
19-02-2007, 09:08 PM
That sounds really cool, and i like it now that there are plenty or RPG elements. Special move upgrades and partners are the main things i wanted, along with the small towns etc.
Throwing enemies sounds great, i dont think mario has actually done that before (apart from smash bros), hopefully he can do it as well as wario in his 2D games.
I hope the thing that kidnaps peach + bowser is a huge Boo or something! or at least have a boo partner like in the 64 version.
Librarian
20-02-2007, 09:46 AM
Peach=Macguffin
but im looking forward to this one.. have TTYD handy as I plan to play through that one the moment i finish Path of Radiance
Dante
21-02-2007, 03:03 AM
Japan gets Super Paper Mario in April as well but when do we get the game. :sad:
or else you will DIE
21-02-2007, 09:07 AM
april
2009
Gaijin von Snikbah
21-02-2007, 09:30 AM
Until then we can drool.
http://www.famitsu.com/game/coming/2007/02/21/h-104_67428_070221pamario.jpg.jpg
http://www.famitsu.com/game/coming/2007/02/21/h-104_67428_070221pamario02.jpg.jpg
http://www.famitsu.com/game/coming/2007/02/21/h-104_67428_070221pamario03.jpg.jpg
http://www.famitsu.com/game/coming/2007/02/21/h-104_67428_070221pamario04.jpg.jpg
flameboy
21-02-2007, 09:42 AM
gorgeous I am gonna get this without a doubt!!!
Rummy
21-02-2007, 10:06 AM
Wow, that looks awesome. Screw the whole realistic graphics stuff, give me that any day, reminds me of the old school like super mario world, I can't wait for this!
Maybe I should have paid more attention, it seems this isn't as much in the RPG style of the older games, it's more of a smw type platformer, though it should be good none the less.
david.dakota
21-02-2007, 10:56 AM
Is the UK launch date known?
flameboy
21-02-2007, 10:59 AM
Is the UK launch date known?
nope not as far as I know...they don't have it listed on the nintendo europe site, but then again that really doesn't surprise me, cos sonic doesn't even have its date on there, and thats out next week.
Dante
21-02-2007, 04:46 PM
Bigger images. (http://www.dengekionline.com/data/news/2007/2/21/106b093e33343ee670dfd205c77c3c9b.html)
EchoDesiato
21-02-2007, 07:45 PM
The only thing I don't like about those screens is the HP in the upper left corner. They're making the game to easy, if you get hit you should either turn into small Mario or lose a life.
mcj metroid
21-02-2007, 07:49 PM
i cant wait for this.Hope its better than NSMB:D
Gaijin von Snikbah
21-02-2007, 07:59 PM
Whats the rainbow colored bar?
Dante
21-02-2007, 08:13 PM
Whats the rainbow colored bar?
Must be Mario's power level when he is in 3D landscape. ::shrug:
Gaijin von Snikbah
21-02-2007, 08:32 PM
Must be Mario's power level when he is in 3D landscape. ::shrug:
Ah, he cant stay in 3D forever can he?
This will be out end-of April/beginning of May here.
It HAS to be, surely? You can't release it within 2 weeks in USA/JAP and totally leave the European market wondering where it is....
I'm expecting a release date to be announced for Europe very very shortly.
Let me down NOE and you will die! :laughing:
Rummy
21-02-2007, 08:43 PM
Ah, he cant stay in 3D forever can he?
Apparently he can only do so for 10 seconds or so, and that bar shows the amount of time he has? You have to wait for it to restore after a 3D outing before you can have a full one again or something. I really do think this game is more of a 2D side scroller than a mario rpg game, think back to super mario world.
As for the hp thing, maybe the levels are like really long, like a constant side scrolling thing, no world maps or individual levels and save points etc, who knows?
As for NoE letting us down, would it be a change? I think there should be a NoUK made, and the UK get versions before the european languages versions, or at least for DS games...I hate waiting!
Dante
21-02-2007, 08:44 PM
Ah, he cant stay in 3D forever can he?
I mean mario's powers are shown as colour codes when he in the 3D landscape.
This game is really is Paper Mario series meets the classic Super Mario series.
flameboy
21-02-2007, 09:43 PM
Yeah apparently you just get points for every jumping on a bad guy to kill them, every block broken, think this could work better than the other paper mario games, which I love...
pedrocasilva
22-02-2007, 08:45 PM
EGM/1Up already have one final copy of the game:
It's funny--a little over a week ago, I was begging Nintendo of America for any information about its upcoming Wii title Super Paper Mario, but sadly, they could not give me anything at all. No screens, no fact sheet, no explanation of how it uses the Wii controller or how the gameplay unfolds...nothing. Then, about 48 hours later, Nintendo mysteriously decides to drop off a full preview build of the game. WTF!? Hell, I wasn't about to ask any questions though...instead, I dove right in and spent the greater part of a lazy 4-day weekend playing through the game. Yesterday, I finally solved that tape here at my desk (much to the chagrin of Michael Donahoe, who's desperately attempting to stay spoiler-free).
What I find truly odd about this whole experience is that Nintendo still hasn't really told anyone about this game. Outside of a mildly informative preview in the current issue of Nintendo Power, nobody knows what's up with this game. Why? I have no clue...Nintendo isn't the most forthcoming company around, but they generally try to get some sort of word out about their releases. Truly, I'm baffled. When I see other sites reporting on some roughly translated info from Famitsu (while "Princess Peach can use her parasol to find secret areas" is vaguely true, it's sad that such a lame morsel of info constitutes a newsworthy item), I realize that someone needs to step up and educate the masses on the next big Wii game.
Now, I don't want to step over the boundaries of the embargo I signed, nor do I want to spoil some of the games MANY shockingly creative twists and turns, but I'd love to answer some of the burning questions that you guys have about the game. So, feel free to ask me ANYTHING about the game in the comments. If I deem your query to be worthy, I'll paste it into this main post and answer it for the entire class. Sound good? Let's get it on!
noisynoisy asks, "How do the 2D/3D mechanics work? Can the player switch between the two at any time??????
You actually control several different characters during the game, but only Mario can 'flip' the world between 2D and 3D. It's easy--all you do is press the 'A' button to flip to 3D, but while in that view, a meter constantly counts down...if it runs out, you'll begin to lose HP. It refills slowly once you've switched back to 2D....
noisy goes on to ask, "Is the game more action or more RPG. Is it similar to the original Paper Mario on the N64?"
It has towns, shops, NPCs, and puzzles like the Paper Mario games you know and love, but nearly all of the levels unfold as a blend of traditional side-scrolling platforming and more RPG-like puzzle elements. All combat happens in real-time, though: You're hopping and bopping, not picking commands from a menu.
and for good measure, noisy also asks, "Does the game support progressive scan with 16.9 ratio?"
Yep. That's how I played it. Looks crisp!
Pipking asks, "How does the gameplay handle with the remote - creative or tacked on?"
That's veering into reviewy territory, but I'll say that although it was clearly not a from-the-ground-up Wii project, much of the Wii-mote implementation feels intuitive and clever. You're probably only using true Wii-mote functionality less than 20% of the time you're playing, though.
Pipking also aks, "Is it a long game?"
I beat it in about 27 hours, though I definitely missed a lot of optional stuff. Gotta go back and get it all...
Braidedsamurai87 asks, "Will there be a Gamecube release eventually?"
Sadly, nope. Nintendo really should have though...look at how well Twilight Princess has sold on the Cube. Missed opportunity, guys....
Sunderland asks, "Does the game has a sense of humor similar to,or better than that of Paper mario 2?"
Yep, expect the same off-the-wall humor and hi jinks from PM2...I'm pretty sure the same writers/translators are back. I laughed out loud a lot while playing this game...it's especially brutal in its mockery of message board trolls.
Moogletim asks, "You said that you dont start out with the basic actions like run and other actions on the 1upyours show. Is it like Traditional RPG's and that you earn or buy them like magic in Final Fantasy?"
Good question--each character has one unique ability (Mario can 'flip,' Peach can float using her parasol, and Bowser can breathe fire), but all of them can use the abilities given to you by 'Pixls' these weird little familiars that you find throughout your quest. These guys allow you to do stuff like run really fast, throw objects/enemies, etc. The magical effects you've seen in past PM games only exist as one-time-use items.
JoeFu asks, "How is the difficulty for the game? It's not too easy is it?"
It starts out pretty easy, but gets pretty damned tough by the end...and the puzzles offer solid challenge for your brain throughout.
Underfooter muses, "Is this the next big thing for wii owners after Zelda would you say? Or is it just a mild distraction until Super Mario Galaxy?"
Compared to most of the Wii stuff out there, this is a really meaty game. It's also more accessible than the past PM games, given its traditional mario gameplay. The complex 2D/3D mechanic might scare off little kids, but I think that older gamers will want to spend some quality time with this.
New_Generation_Gamer asks several questions, starting with, "You said the player controls 'several different characters' throughout the game. Does that mean any multiplayer at all, even minigames?"
As far as I can tell, SPM has no multiplayer gameplay whatsoever. It could have a hidden minigame or something, but so far, no dice.
He then asks, "Will it work with Wii Connect24 in anyway?"
Nope.
And ends with, "Also you said you missed some optional stuff, does that mean alot of sidequests to keep you busy when you get tired of the main story?"
You'll spy the occasional mysterious locked door or inacessible area, but it's not a wide-open RPG by any means. I'm guessing there's about an hour or two of side-questing that I missed my first time through.
Some crazy kid named JohnTV asks, "Will you send it to me? Today?"
Sure thing. It's on its way.
Chronomoose asks, "Shane, do you think that Nintendo will ever do a true Mario RPG sequel rather than Paper Mario? Or is that something that went out the window when Squaresoft-Enix moved on to greener, more Sony-ish pastures?"
Seems doubtful to me, bro...at least we'll see Super Mario RPG on Virtual Console eventually. The only Square/Nintendo co-op games on the horizon are the Crystal Chronicles sequels for DS/Wii. Maybe one day we'll see something else...like maybe a Kingdom Hearts/Mario crossover! Dare to dream...
CrankyPanda (among others) asks, "Does it continue the story of a past paper mario, or does the story come from the ground up?
It's a totally original story that takes place in the wacky world of Flipside. Nothing from the previous two games here, except for Mario. and Co.
TrueNerd asks, "Is the music more akin to the other Paper Marios or is it remixes of the classic platformers or is it something entirely different?"
You'll hear plenty of fun remixes here, along with a lot of original music that uses some cool retro/chippy instruments to good effect.Source: http://www.1up.com/do/blogEntry?bId=7895316&publicUserId=1002415
Hellfire
22-02-2007, 09:21 PM
Waaaaaaaaaaaaaaaaant. Can't wait.
Dante
22-02-2007, 09:37 PM
ReyVGM asks, "Am I the only one that misses the Mario 3 suits such as the Tanooki and Frog?"
Hell no, man...I'd love to see those power-ups return in the future (along with the elusive Hammer Bros. suit!). Super Paper Mario actually references these power-ups...but you don't actually get to use them in the game. Bummer.
Blake_Stewart aska, "What with all this talk of action oriented gameplay mixed with character leveling, towns, and rpg-like puzzles one must ask: The Zelda 2 of Mario games?"
Good call, bro: I actually thought that exact same thing while playing this. While it's not as open-ended as Zelda II due to the lack of an overworld, the game flows in a really similar manner. Zelda II rocks, btw.
Ilikesanta asks, "How does switching characters work? Are you forced to use characters in some levels, or can you switch on the fly in the middle of a level?"
You don't start with all of the characters, but once you have them you can quickly switch between them on the fly at any point.
Supersmashsolidsnake asks, "I see Bowser in the one screen-shot. Does he play a big role?"
I certainly used him a lot. Even though he can't 'flip' like Mario, his attack is twice as powerful. Bowser is a f'n tank!
ECC gets deep with this q: "Does mario move like in every other 2d mario game? I know you said you have to get the shell toss and the run but after that does it really feel like classic mario with a paper makeover?"
Great question...it never feels exactly like a traditional Mario game, simply because you don't have to hold down 'B' to run...but the overall control feels pretty close, and the platforming gets more intense as the game progresses.
Nintendude827 asks, "What's the magician thingy's name? What role does he play in Super Paper Mario?"
That's the main villain, Count Bleck. He's something else entirely
Damn, I hope this finds Europe soon. Really soon.
pedrocasilva
23-02-2007, 05:32 PM
the 1up question and answers page was taken down, I guess they broke some NDA's in there.
EDIT:
Super Paper Mario was here
Yeah, he was...but now he's gone.
Earlier today, I hosted a brief, informal Q&A about Nintendo's upcoming Wii title, Super Paper Mario. I recently played though a preview build and wanted to help clear up some of the misconceptions gamers have about it, but after getting a clear 'cease and desist' from NOA on it, I had to pull it due to an online embargo. Hopefully, we'll be able to deliver some coverage on the game in the next few weeks.
Rummy
23-02-2007, 05:44 PM
I get a feeling this'll take a while to hit europe if it's still in translation, because PM games are typically full of plenty of jokes, and I can see them being the kinds of jokes which end up getting lost in translation, so if they're translating for the various european countries, they have to sort all those out and replace them and whatnot.
Atomic Boo
23-02-2007, 05:57 PM
So there arent any side characters other than the butterfly and pixl things? i was hoping for a PM2 TTYD thing with multiple partners such as vivian goombella bobbery yoshi etc...
oh well
Dante
07-03-2007, 07:33 PM
New images.
http://gonintendo.com/wp-content/photos/spm1.JPG
http://gonintendo.com/wp-content/photos/spm2.JPG
http://gonintendo.com/wp-content/photos/spm3.JPG
stuwii
07-03-2007, 07:38 PM
luush graphics very clean, wonder what cable thats on?
ShadowV7
07-03-2007, 07:39 PM
Stop teasing us and give us a date for this!
This is looking pretty good,i've never played a Paper Mario before but I really want this one.
Librarian
07-03-2007, 07:44 PM
The only thing I don't like about those screens is the HP in the upper left corner. They're making the game to easy, if you get hit you should either turn into small Mario or lose a life.
cough.... have you played any of the other Paper Mario titles?
this is a "rpg" not a platform game.. at least as far as I know
Kurtle Squad
07-03-2007, 07:47 PM
Looks pretty amazing.
mcj metroid
07-03-2007, 07:55 PM
so this is a platformer? do you think it will be better than say nsmb. I'm worried that nintendo aren;t really hyping this
welsh_gamer
07-03-2007, 07:55 PM
Looks very nice *drools* :love:
Dante
07-03-2007, 08:18 PM
1UP Preview (http://www.1up.com/do/previewPage?cId=3157813).
E3 2006 revealed several new Mario adventures, but it was Super Mario Galaxy that got all the press, what with the Wii hype and all. Meanwhile, the company quietly let slip word of something called Super Paper Mario, which promptly found itself whisked under the rug along with everything else for GameCube. And there it stayed for nearly a year, missing its original release date without a word, leaving fans to speculate whether it had been cancelled, moved to Wii, or would be arriving in its original GameCube form. And even after word arrived that it would be showing up on Wii, Nintendo remained silent on the topic.
But you can't keep a good game down, and Super Paper Mario finally showed up in public today on the show floor of GDC 2007 where localizer Erik Petersen gave us an enthusiastic demonstration of what the game will have in store when it arrives next month.
As the name suggests, Super Paper Mario builds on the N64 and GameCube Paper Mario RPG titles, but with a difference. "I'd say the other Paper Marios are about 80% RPG and 20% action; this one is the opposite," Petersen explained. Gone are the random battles and menu-driven commands, replaced with more traditional Mario platforming -- something that was always present in the Paper Mario games to some degree, but is heavily emphasized here. So while there's plenty of story (which Petersen assures us is up to developer Intelligent Systems' usual standards of subversive humor) the emphasis is square on completing twitch-action challenges.
"It's a love letter to 8-bit games."
Like the classic Mario games, SPM is broken into multiple worlds consisting of several stages apiece. But it's also a more open-ended role-playing experience, so everything is connected via a central hub. Levels (or "chapters," as they're called here) must be completed in sequence, but once a stage has been cleared it can be revisited freely.
This is hardly the only new wrinkle in the gameplay, though. Since SPM is a chapter of the Paper Mario series, it features the usual mashup of 2D/3D gameplay; Mario himself is a flat object moving through a polygonal world. While the world is usually seen from a side-on perspective, it's possible to "flip" the game sideways and look down the length of a level, where objects that seemed insurmountable in 2D space can easily be skirted around in 3D. The Paper Mario RPGs placed their random battles on what appeared to be literal stages, and SPM essentially makes all the world a stage, so to speak. By flipping the action sideways, obstructions resemble stage props -- flat, and simple to move past.
In short, SPM takes a long-standing assumption about 2D platformers and turns it on its side, literally. At one point in our session, Mario reached what appeared to be a chasm far too wide to be leaped, but the presenter turned the game sideways with a press of the Wii's A button to reveal that the hills which appeared to be in the background were actually just wide enough to run along. It's a little like the white blocks in Super Mario Bros. 3, which could be ducked behind for a quick shortcut to the end of the stage, but more fully realized and integrated into the entirety of the game.
Petersen describes SPM as a love-letter to 8-bit gaming, which seems obvious given its deliberately retro visuals -- paper cut-out characters run along in front of pixellated, computerized backgrounds. But it's also present in the level structure... and, of course, in the occasional nods to Mario's history. Just as Bowser could romp through a recreation of the Super Mario Bros. world 1-1 in The Thousand-Year Door, Mario can drop down into a secret recreation of world 1-2. This time, though, he can turn the stage sideways, gaining an interesting new perspective on a classic.
And the New Super Mario Bros. Mega Mushroom concept returns in the form of a power-up that transforms Mario into a giant-sized version of his 8-bit self, smashing up the stages in retro style.
The characters
Mario is certainly not the only available character in the game. Previous Mario RPGs have given Princess Peach and even Bowser some time in the spotlight, and in SPM they become full-fledged playable characters, each with their own abilities. They lack Mario's ability to turn the world sideways, but Peach makes up for it with a parasol that allows her to float by holding down the jump button. And Bowser is slower and clumsier but compensates with brute power -- pressing down allows him to breathe a gout of flame that can destroy everything in its path.
Since the usual RPG combat is out the window, Mario's companion characters have changed as well. Rather than rushing into the fray with a Goomba or Bob-omb or Lakitu in tow, Mario's instead accompanied by creatures called "Pixies" -- odd pixellated creatures who bestow special abilities. Unlike previous companion characters, Pixies can be swapped out at any time.
For the most part, Pixies appear to duplicate some of the abilities that Mario and his previous companions possessed. In addition to allowing him to flip the game sideways, they allow let him drop bombs. One even lets him point the Wii Remote at the screen to serve like a flashlight, revealing secrets and highlighting points of interest for more information.
That's not the only Wii Remote functionality added in the migration from GameCube. As in previous Paper Marios, attacks can be made "stylish" for extra points. This is done by shaking the Remote at the peak of Mario's jump, causing him to perform ridiculous acrobatics in mid-air. And points actually count for something in this game -- Mario's score is the equivalent of his experience points, and at certain score totals his level increases, alternately boosting his maximum health, strength and other attributes.
In short, our brief time with Super Paper Mario suggests an innovative, imaginative game that brings together series standards and genre tropes into something that looks and feels incredibly original, yet pleasantly classic. The game is out in just over a month, so we'll soon be able to see for ourselves whether or not SPM lives up to its potential.
For up to the minute coverage of the most important panels at this year's Game Developers Conference, check out our GDC Blog.
GAMESPOT: Super Paper Mario Hands-On (http://www.gamespot.com/wii/rpg/superpapermario/news.html?sid=6166990)
Since it was first unveiled in video form at the 2006 Electronic Entertainment Exposition, there's been some haziness as to what, exactly, Super Paper Mario is. Today we got our first hands-on time with the game at the Nintendo booth at the 2007 Game Developers Conference in San Francisco, and now we have a very good idea of what Super Paper Mario is: awesome.
The past two Paper Mario games have largely been role-playing games infused with a lot of the trappings of a traditional Mario platformer. You'd have a party of characters, you'd walk around an overworld and chat with non-player characters, and when it came time for combat, you'd switch over to a separate, quasi-turn-based battle screen. Super Paper Mario essentially reverses the ratio, and will play like a platformer infused with RPG elements. From the short demo we were able to play, the basic action felt much like a traditional Mario game.
Holding the Wii Remote sideways, as you would when playing a NES game on the Virtual Console, we ran to the right and left, bopped goombas and koopa troopas (and some new, boxy, multi-legged enemies), avoided Bullet Bills and Hammer Bros., smashed blocks, and collected coins. However, whenever we offed an enemy, we gained experience points, and any time we got hit by an enemy, we lost hit points. At one point we gained enough experience points to level up, which automatically replenished any lost hit points and boosted our other stats. Typical Mario power-ups had slightly different effects than you might expect, with fire flowers causing coins to rain down from the sky for a short period of time and there was even a pill you could snag that would surround Mario with five or six tiny 8-bit Marios. They would autonomously attack any enemy that you encountered, but would die one by one after each attack. One of our favorite moments from our demo was when we collected a mega star, which caused us to transform in a screen-filling, 8-bit Mario sprite that would smash through anything and everything in his path. It was definitely reminiscent of New Super Mario Bros. for the DS, but it was done with more style here.
The name Paper Mario comes from the fact that all of the characters, and much of the world itself, appear to be crafted from cut-out bits of paper, giving it all a very distinct 2D-cum-3D look and feel. The games generally play with the perspective of 2D sprites in a 3D environment, hiding paths in what appear to be flat backgrounds. Based on what we've seen, these kinds of ideas will play an even more prominent role in Super Paper Mario. Early on in our demo, we found ourselves standing next to a giant green warp pipe that was too tall for us to jump over, effectively blocking any further progress in the level. However, when we pressed the A button, the area of the screen immediately around Mario flipped, and we were essentially given a 3D view of the 2D environment we had been running through. In this altered perspective, the previously impassable warp pipe could just be sidestepped entirely. You can't stay in this perspective forever, though, as your hit points decrease every few seconds you're in the 3D realm. As soon as you return to the 2D view your HP begins to fill back up. The perspective change is pretty jarring the first time you do it, and we found that it wasn't ideal for attacking enemies as it could be rough to gauge your distance from enemies. It's also totally mind-blowing, and we saw it used in a few clever ways, such as when we reached a massive crevasse that we couldn't jump across. Flipping to the 3D view, though, we found that the rolling hills that appeared as part of the background provided us with a comfortable walking path.
Fans of past Paper Mario games will recall that you could do more damage if you executed an attack with some extra panache, and this remains true in Super Paper Mario. We found that, if we shook the Wii Remote when in mid-air during an attack, we would dish out extra damage, which was accompanied by a little fanfare. For the duration of our demo, a small, prismatic-looking butterfly was hovering over Mario's shoulder, and when we pointed the Wii Remote at the screen, it transformed into a spotlight. At the time we could just use it to spotlight enemies and learn about their strengths and weaknesses, though we were told that this feature would also be used to solve puzzles and suss out hidden doors later on.
The game promises a brand-new story as well, one that won't require prior Paper Mario experience. Though the Nintendo rep we talked to would neither confirm nor deny, we got the feeling that some favorite characters from the previous Paper Mario games might make an appearance. While we only played as Mario, we were told that Peach and Bowser would both be playable over the course of the game's 8 chapters as well.
The game will sport a similarly endearing art style that has become synonymous with the Paper Mario name, though being on the Wii it looks cleaner, smoother and more detailed. Our time with Super Paper Mario left us with an overwhelmingly positive impression, and there seem to be few upcoming Wii titles that hold as much promise. Super Paper Mario is currently set to hit the US April 9th.
Video. (http://gamevideos.com:80/video/id/9853)
DiemetriX
07-03-2007, 08:49 PM
Oh my...
Now this game looks amazing.
blender
07-03-2007, 08:55 PM
Yay remote shaking.
OMG
Little Big Planet > Paper mario
Hellfire
07-03-2007, 10:34 PM
Why do you even post here?
Teppo Holmqvist
07-03-2007, 10:38 PM
Why do you even post here?
Well, Blender is our own, dear mascot. He is maybe dumb as shoe, but he has heart of gold. Or something... :)
Dante
07-03-2007, 10:47 PM
Why do you even post here?
Could this be the answer? (http://www.n-europe.com/forum/showthread.php?p=319631#post319631)
Hellfire
08-03-2007, 12:02 AM
Trolls, go figure them.
Dante
08-03-2007, 12:55 AM
US Boxart
http://aycu37.webshots.com/image/10956/2002370178695992255_rs.jpg
More Videos.
Super Paper Mario 'Moves' (http://gamevideos.com/video/id/9855)
Super Paper Mario 'Star' (http://gamevideos.com/video/id/9856)
Super Paper Mario '8-BIt' (http://gamevideos.com/video/id/9857)
Now this is what you call "Art".
pedrocasilva
08-03-2007, 01:07 AM
Now this is what you call "Art".Definetly, but for a *certain someone* it isn't art unless it states so in the website:
"It's not clear to me that Nintendo gives a shit about games as an art form," he said. To illustrate his point, he searched for references to games as art on all three console manufacturers web sites. While he found numerous such references on both the official PlayStation 3 and Xbox 360 sites, Wii.com had none at all.
It's like... "the game isn't great unless it's written "great" ten times in the official website description". :heh:
Dante
08-03-2007, 01:10 AM
Folks! Watch the gameplay videos. :)
blender
08-03-2007, 01:10 AM
Wikipedia says "Bowser resembles a creature with tortoise and dragon elements." so basically they dont know. ....
Is Bowser actually a troll by anyones definition ?
Dante
08-03-2007, 03:01 AM
IGN Preview.
Nintendo of America was on-hand at the Game Developers Conference 2007 with a handful of playable Wii titles, including the anticipated platformer/RPG Super Paper Mario. We took the gorgeously stylized sleeper for a spin and walked away completely dazzled. The title, which was originally planned for GameCube before it made the jump to Wii, is a sequel to the hit GCN game Paper Mario and bears many similarities to its predecessor. For one, it is brought to life with a quasi-2D style made possible with cardboard cut-out visuals. Mario is literally paper thin as he walks through colorful storyboarded environments complete with blocky clouds and skinny enemies. In addition, the title is neither a dedicated platformer nor RPG, but a combination of the two. That being said, in our experience Super Paper Mario leans closer to the former than the latter, as some of the turn-based battles of previous games have been thrown to the wind in favor or new real-time action. But the commonalities seem to end there because Super Paper Mario takes the 2D/3D relationship several steps farther and really baths itself in new and improved play mechanics, which are deeper and more engaging than ever before, even as it oozes enough style to satiate any desire for nostalgic presentation.
In Super Paper Mario, gamers control not only Nintendo's classic Italian plumber, but also Peach and Bowser, too. The characters become unlocked and join Mario's party, so to speak, as he progresses adventure, which Nintendo promises to be lengthy and challenging. In fact, a company representative suggested that the title could take some players upward of 40 hours to complete. Gamers grip the Wii remote classic style and move the mascots through the levels with the D-Pad, sacrificing true analog controls - and trust us, nobody is even going to notice. The 2 button causes the selected hero (or heroine) to jump into the air and the 2 button executes special moves endowed by floating collected Pixls, which we'll explain in detail momentarily. But the most important function falls to the A button, which literally transforms the play field from 2D to 3D in an instant.
Bear in mind that we only played about an hour of the finished game at Nintendo's booth this afternoon and, on top of that, we were at several times told to discontinue our current session because the company did not want to reveal too much about the stages ahead. That being true, just about every area of every level featured hidden puzzles that sprung to life through the 2D-to-3D mechanics - and gamers are absolutely going to love this stuff. Normally, Mario and friends explore the environments from a classic 2D perspective similar to Super Mario Bros., but at the tap of the A button, the camera shifts to shoot the action from behind-the-back of the selected mascot, changing the perspective to full 3D. The result is that items, enemies and barriers unseen in 2D become visible in 3D and vice versa, a truth that encourages and sometimes demands that gamers go back and forth at a regular rate.
If Mario finds himself crossing a bridge and players tap the A button, the camera will fall behind him, at which point players will realize that the character is no longer standing on what was a 2D bridge. Instead, he's floating in 3D space, and so he will fall to his demise. If Mario cannot jump over a too-high 2D pipe, players can go into 3D and simply walk around it. If a spiky character seems unavoidable in 2D, Mario can hop to the third dimension and maneuver past it with the greatest of ease. The list goes on and it grows in complexity. In 2D, Mario may speed right past a landscape with an inconspicuous bush, but when the perspective is changed to 3D, he can walk behind the bush and to a hidden doorway. Oftentimes, if there are 10 collectable coins floating in 2D space, the jump to 3D will reveal that they're actually aligned into five distinct rows; gamers who pick them up in 2D will only get 10 and players who go 3D will get all 50. With entire puzzles based around similar properties, what's not to love?
There are sometimes noticeable advantages to playing in 3D, but gamers cannot simply ignore the classic style altogether. As soon as the mascots jump into the third dimension, a life bar in the upper-corner begins to drain and when it reaches empty, they will start to lose hit points. The game may be more platformer-centric than ever before, but the characters do still gain experience points, level up, and collect a variety of items and weapons to make aid them on their quest. If gamers stay in 3D and lose all of their hit points, well, it's kaput time. (Certain items, however, will replenish hit points, so we don't believe too many players will consider this to be an issue - it's not.)
During any point, players can press both the 1 and 2 buttons together - it's easily done - to bring up the menu screen, where characters, items and Pixls are managed. It's here that either Mario, Peach or Bowser are switched in and out as the main mascot and the whole process, from bringing up the menu to playing as the selected character, takes about two seconds. Mario seems to jump higher, in our experience. Peach, meanwhile, can float across chasms with her umbrella. In addition, there are a variety of items accessible from the related menu and like character selection, the process is speedy. In our play tests, we executed fierce lighting attacks, sent fireballs and ice spikes at enemies, and regenerated hit points.
And then there are the Pixls, which are characters that the mascots encounter during the adventure that effectively join the party and, when selected, offer added core abilities. For instance, one Pixl enables players to pick up and throw objects with the 1 button. Another enables them to lay bombs, which explode in stylized pixilated clouds of fire and smoke. And a third turns the mascots even skinnier - useful for squeezing through some barriers and avoiding enemies. From what we could gather, there will be a wide variety of Pixls located throughout the title. As we played the title, we mentioned to a Nintendo rep that we'd prefer to run around the stages super-speed style, and he replied that such an option could be lurking deeper into the experience.
The Wii remote's motion sensor functionality is not crammed down the throats of gamers in Super Paper Mario, but there are some mechanics built around the features. For one, players are able to shake the Wii remote as they jump atop the heads of enemies in order to gain extra points. They can also shake the Wii remote to power-up certain item attacks. And at just about any time, gamers can point the Wii remote at specific areas on-screen to learn about them and also to reveal secrets. For instance, a dungeon wall may appear to be blank until players point the Wii remote at it, at which point a doorway will materialize.
Visually, Super Paper Mario is easily one of the most stylized games to hit Nintendo's new console, and what a great style it is. Anybody who grew up with the Big N's classic platformers will find the nostalgic throwbacks to be inspired. When Mario gains a star, the character grows into an enormous pizelized representation that is able to blaze across the 2D perspective as the plumber did in New Super Mario Bros. for the publisher's handheld. Classic characters, both enemies and allies, are reborn with crispy new artwork that looks colorful and pristine within the shifting universe. Everything runs in 480 progressive scan 16:9 widescreen modes, not to mention at a fluidity that never falters. The game looks fabulous in motion and we suggest that every reader jump over to our media section to download new videos.
Super Paper Mario debuts for Wii in America in April. Look out for more coverage leading up to the launch, but until then, rest assured that (so far) just about every facet of the game has us both dazzled and clamoring for more.
Images.
http://wiimedia.ign.com/wii/image/article/771/771352/super-paper-mario--20070307071415592.jpg
http://wiimedia.ign.com/wii/image/article/771/771352/super-paper-mario--20070307071414811.jpg
http://wiimedia.ign.com/wii/image/article/771/771352/super-paper-mario--20070307071413186.jpg
http://wiimedia.ign.com/wii/image/article/771/771352/super-paper-mario--20070307071412295.jpg
http://wiimedia.ign.com/wii/image/article/771/771352/super-paper-mario--20070307071411029.jpg
http://wiimedia.ign.com/wii/image/article/771/771352/super-paper-mario--20070307071410170.jpg
http://wiimedia.ign.com/wii/image/article/771/771352/super-paper-mario--20070307071405842.jpg
http://wiimedia.ign.com/wii/image/article/771/771352/super-paper-mario--20070307071404717.jpg
http://wiimedia.ign.com/wii/image/article/771/771352/super-paper-mario--20070307071401905.jpg
http://wiimedia.ign.com/wii/image/article/771/771352/super-paper-mario--20070307071402780.jpg
http://wiimedia.ign.com/wii/image/article/771/771352/super-paper-mario--20070307071403701.jpg
Ren of Heavens
08-03-2007, 06:59 AM
Awesome. In fact, I want this more than Mario Galaxy. Should be out in Europe in april/may.
ShadowV7
08-03-2007, 07:03 AM
Should be out in Europe in april/may.
I really think it should be,but the question is,can NoE do it in such a short time :indeed:
Acidyl
08-03-2007, 09:22 AM
:/ don't get your hopes up, it's an rpg with alot of text it seems. Sigh, right about now would be a good time to hear about a wii freeloader.
This is a must-buy for me now.
Teppo Holmqvist
08-03-2007, 09:25 AM
:/ don't get your hopes up, it's an rpg with alot of text it seems.
But it is also product that was meant for christmas market, and pushed four months just to convert it for Wii.
cheap-seats
08-03-2007, 10:13 AM
Very impressive. The movies on IGN showed more "art" and "creativity" in a couple of minute clips than a certain Maxis developer could manage in his whole career. The game looks superb and I can't wait!
Gaijin von Snikbah
08-03-2007, 10:15 AM
http://wiimedia.ign.com/wii/image/article/771/771352/super-paper-mario--20070307071415592.jpg
This picture sums it up quite nicely.
Kurtle Squad
08-03-2007, 10:37 AM
Awesome. In fact, I want this more than Mario Galaxy. Should be out in Europe in april/may.
I really think it should be,but the question is,can NoE do it in such a short time :indeed:
US Release Date: 9th April
So we'll probably get it Sept/Oct...:indeed:
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