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View Full Version : THQ making Rev game and more Revmote images


Shaithan
18-04-2006, 01:33 PM
http://blogs.ign.com/matt-ign

Pit-Jr
18-04-2006, 01:40 PM
BUT MATTS A LIER! HE WASNT REALLY THERE!!1etc....

RuneSP
18-04-2006, 02:31 PM
Whats taht black wire coming out of the bottom of the revmote for???

Social
18-04-2006, 02:35 PM
That makes it connect to the cube. SInce the press remotes aren't wireless

DCK
18-04-2006, 02:45 PM
Obviously Photoshops.

Nah, Matt's a somewhat reliable source. It wouldn't surprise me if he bloated up stories occassionally for the OMG-effect.

ShadowV7
18-04-2006, 03:06 PM
I think he was there ,good to know they have atleast 1 Rev game in the works.

monkeyDluffy
18-04-2006, 03:48 PM
wasn't the THQ title "cars" from the film? and something else?

ShadowV7
18-04-2006, 03:49 PM
Couldn't tell you but least you will have an answer soon.

monkeyDluffy
18-04-2006, 03:53 PM
http://uk.revolution.ign.com/objects/814/814997.html

it was cars, well according to IGN, hopefully they saw some other stuff too!

ShadowV7
18-04-2006, 04:00 PM
Like a secret Revolution game in the works.That only Ninty know's about and then will people think there is a huge conspiracy like last years E3.

Nintendork
18-04-2006, 04:59 PM
http://cubemedia.ign.com/cube/image/article/633/633263/n-query-20060418001637921-000.jpg

No shit, THQ are making a Revolution game? I thought it was a secret.

djamb3
18-04-2006, 06:01 PM
Day of reckoning 3 :bouncy:

James McGeachie
18-04-2006, 07:35 PM
So the current development controllers really are wired, that and the fact Red Steel can't take advantage of the moving forwards and backwards stuff yet makes it seem like they're still a bit off from finalising all the technology in the controller. I wonder if the controller will even be complete at E3.

monkeyDluffy
18-04-2006, 08:15 PM
If I remember correctly when IGN had a play around with one of the dev units a bit back they said that the revmote was fully functional.

ShadowV7
18-04-2006, 09:59 PM
I thought the Revolution control was fully functional aswell and that's why dev kit's got sent out.

djamb3
18-04-2006, 10:22 PM
They are fully functional. The cable was to plug them in the first dev kits (whose harware were still the one from a GC). And the cable is also to not use batteries (like the ones IGN tryed at tgs).

YenRug
19-04-2006, 12:51 PM
So the current development controllers really are wired, that and the fact Red Steel can't take advantage of the moving forwards and backwards stuff yet makes it seem like they're still a bit off from finalising all the technology in the controller. I wonder if the controller will even be complete at E3.

What about the pulling the controller back to reload weapons? That sounds like depth sensing to me.