Domstercool
22-09-2005, 05:17 PM
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This time it's not about winning. It's not about riding on dubs or gaudy neon lights. It's about an utter disregard for the rules of road and total domination. This time it's personal. This time it's about revenge.
The sequel to 2004's racing game of the year, Burnout Revenge straps gamers into the fastest, most dangerous racer on the road. Fight dirty or go down in flames - the only rule is complete automotive anarchy. Built for unprecedented destruction, Burnout Revenge challenges gamers to exact their revenge on rush hour traffic, vindictive rival racers and anything else that gets between them and the finish line.
Featuring multi-level tracks designed for fighting, wicked vertical takedowns, explosive new crashbreakers, new gameplay modes and wide open crash courses for epic crash sequences that put Hollywood to shame, Burnout Revenge redefines speed and aggression for the ultimate in vehicular combat. And when gamers are ready to take their rage on the road, a massive suite of online modes and features open up endless possibilities to slam, shunt and stonewall new enemies all over the world. Happy hunting!
Revenge is Sweet: It's not about winning, it's about vengeance. An all-new revenge meter tracks underhanded tactics and leads gamers down the path to the ultimate payback. Fight dirty and be rewarded...
Check Traffic: Think hockey on the highway. Now every vehicle on the road is in play and a potential target or weapon. Ram traffic into your rivals, slam cars into vicious combo-based pile-ups and lay waste to everything in sight. Don't fear traffic fight it
Traffic Attack: An all-new traffic attack mode pits gamers against the clock in a mad dash for destruction. It's not about dodging traffic, it's about leveling it by any means necessary
Crash Redefined: Show Hollywood how it's done with all-new open-ended crash junctions. With multiple start points, complex, vertically-oriented tracks and hundreds of cars begging to be decimated, Burnout Revenge is the king of crash
Grudge Match: Punish a rival enough and they'll develop a grudge and then you'll need to take care of them personally in an all-new grudge match
Built to Battle: Designed for maximum carnage, Burnout Revenge's tracks are loaded with massive jumps, multiple paths and nasty chokepoints to deliver the ultimate brutal car combat. Vertical takedowns and in-race crashbreakers open up new avenues for destruction.
So did anyone get their copy in the post early today? I got mine this morning and I've just had a nice 6 hour + session on the game. The tracks already seem more exciting than the ones in 3. The whole game is basically Burnout 3 + high on crack,speed, LSD, you get the point.
The game has upped it's sense of speed even more and the crashes look even more spectacular. The traffic checking makes the game more fluid and less frustrating, although it's been a little easy so far I have to say. I've perfected all the racers so far and haven't really found one that's really challenging. I've still got a long way to go though so it might get harder as you play through more.
Tops to Criterion for making another awesome, destructive arcade racer that's loads of fun and insanely headrushing.
This time it's not about winning. It's not about riding on dubs or gaudy neon lights. It's about an utter disregard for the rules of road and total domination. This time it's personal. This time it's about revenge.
The sequel to 2004's racing game of the year, Burnout Revenge straps gamers into the fastest, most dangerous racer on the road. Fight dirty or go down in flames - the only rule is complete automotive anarchy. Built for unprecedented destruction, Burnout Revenge challenges gamers to exact their revenge on rush hour traffic, vindictive rival racers and anything else that gets between them and the finish line.
Featuring multi-level tracks designed for fighting, wicked vertical takedowns, explosive new crashbreakers, new gameplay modes and wide open crash courses for epic crash sequences that put Hollywood to shame, Burnout Revenge redefines speed and aggression for the ultimate in vehicular combat. And when gamers are ready to take their rage on the road, a massive suite of online modes and features open up endless possibilities to slam, shunt and stonewall new enemies all over the world. Happy hunting!
Revenge is Sweet: It's not about winning, it's about vengeance. An all-new revenge meter tracks underhanded tactics and leads gamers down the path to the ultimate payback. Fight dirty and be rewarded...
Check Traffic: Think hockey on the highway. Now every vehicle on the road is in play and a potential target or weapon. Ram traffic into your rivals, slam cars into vicious combo-based pile-ups and lay waste to everything in sight. Don't fear traffic fight it
Traffic Attack: An all-new traffic attack mode pits gamers against the clock in a mad dash for destruction. It's not about dodging traffic, it's about leveling it by any means necessary
Crash Redefined: Show Hollywood how it's done with all-new open-ended crash junctions. With multiple start points, complex, vertically-oriented tracks and hundreds of cars begging to be decimated, Burnout Revenge is the king of crash
Grudge Match: Punish a rival enough and they'll develop a grudge and then you'll need to take care of them personally in an all-new grudge match
Built to Battle: Designed for maximum carnage, Burnout Revenge's tracks are loaded with massive jumps, multiple paths and nasty chokepoints to deliver the ultimate brutal car combat. Vertical takedowns and in-race crashbreakers open up new avenues for destruction.
So did anyone get their copy in the post early today? I got mine this morning and I've just had a nice 6 hour + session on the game. The tracks already seem more exciting than the ones in 3. The whole game is basically Burnout 3 + high on crack,speed, LSD, you get the point.
The game has upped it's sense of speed even more and the crashes look even more spectacular. The traffic checking makes the game more fluid and less frustrating, although it's been a little easy so far I have to say. I've perfected all the racers so far and haven't really found one that's really challenging. I've still got a long way to go though so it might get harder as you play through more.
Tops to Criterion for making another awesome, destructive arcade racer that's loads of fun and insanely headrushing.