YenRug
17-09-2005, 11:31 PM
Translated from German using a couple of different websites, seems to have done a pretty reasonable job of it in total.
http://www.spiegel.de/netzwelt/technologie/0,1518,375121,00.html
TO THE PERSON
Satoru Iwata has been since May 2002 president of Nintendo. Born in the year 1959 in the Japanese Hokkaido, went it as a student to Tokyo and studied at the there institute of Technology information technology and the battle sport Ninjutsu. From the early eighties, it worked for Nintendo and was involved as a developer in games as well as "EarthBound" and the "Kirby" series.
16 September 2005
INTERVIEW WITH NINTENDO BOSS IWATA
“The people will find the controllers first times strange”
Today the console manufacturer Nintendo presented the concept for its next product "revolution". In the Spiegel Online interview enterprise boss explains Satoru Iwata, why the new controller looks like a remote maintenance, why it considers the equipment revolutionary - and like one the competition to depend wants.
Speigel Online: Why does the world need a video game revolution?
Satoru Iwata: In the last 20 years video games developed themselves further rapidly, to a very sophisticated kind of maintenance. At the same time, and as result of it, becomes larger each year the gap between those, which play video games, and which, which do not do that. If we do not reduce this gap, will it very heavy for us to grow further.
Speigel Online: How is "revolution" to reduce this gap?
Iwata: We considered it necessary to change the configuration of the controller. For the moment the people must serve the controller for example with both hands, with the right and left hand at the same time and very fast - that is one of the largest hurdles for new Gamer.
Speigel Online: What is the main difference between new and another controller?
Iwata: The large difference is that the revolution controller with only one hand can be used and completely intuitively, if one is only able to seize and direct toward the television screen the thing with a hand. That is an experience, which humans world-wide, because they hold their remote maintenance in such a way. That must a large easement be, particularly for not Gamer that one knows directly, what one do must.
Speigel Online: Isn't it complex for normal players, who before already played Videogames to get accustomed to this first times strange equipment?
Iwata: Which existing plays concerns - which one will be able to play with the new controller well. We actually already offer the "Nunchaku" extension with a Joystick. We already tried and stated that that existing software titles can play and be steered even better, if one transfers them to this new hardware better than with the past Gamecube controller. Our play creators already made this experience. I know that the people will find the controller once strange only, because it is brand-new completely differently than conventional controllers. But I believe her this feeling only to a few minutes will have. As soon as they touch and use it, they are fast completely forgotten the controllers themselves.
Speigel Online: There will have to be plays, which are particularly suitable for this equipment. How will look?
Iwata: I think, hopping plays and fishing rod plays can one thereby well commercialize. I can judge that, because my experience says to me as a play developer. We try also experimental things in such a way to do approximately with the controller in the hand as if it is a model airplane, in order the same on the television screen to simulate. I believe, which is still another example, from which an actual play could become.
Speigel Online: As they said, you are an enterprise president with experience as play developers, which is unusual. Was your influence how large in the development of the controller?
Iwata: Because I have this experience, I understand, before which challenges developers to stand, and which for the development is necessary. I saw so many successes and failures that I believe to know, what is important, if one makes a program product. If I were one of these presidents, who do not have experience as developers or an engineer, perhaps I would have endorsed a rather linear advancement of the controller, how other president does.
Speigel Online: How do they want to bring other developers to use the controller in such a way how it that to introduce itself?
Iwata: With as singular equipment the independent developers will ask themselves naturally, as go that, how we can make plays for it, which function also on other platforms. Perhaps others worry themselves that we could not get support of the external developers, because they cannot make multi-platform plays, because our input mechanism so different is. I can reconstruct this fear. But as a function of it, which gives them for plays, which for control systems they offer, this equipment more intuitive and simpler gameplay. Simply, thus that they adapt the revolution controller for other plays, it gives it a giant potential that these plays become better than the versions on the other platforms.
Iwata: If we speak of the "Porting" possibilities, thus of transferring a play from a console to another - they do not have to make the play for it on new by reason. One needs only few people and little time for it. I know that, because we already tried out with Nintendo. Which we must make, us all key titles of independent developers are to regard and with specific suggestions come. We say "you have this certain software, assume we times, them use the revolution controller in such a way or so - thus you can make your play many greater than it before were.” We already began thereby. We take up contact with the manufacturers of key titles, and the more over the revolution the controllers learn, the more energetically and with the more self initiative co-operate them with Nintendo.
Speigel Online: What is the reason for the fact that you concentrate in such a way on the control system and not, how your competitors, on graphic quality or on-line offers?
Iwata: We differentiate between Gamern and not Gamern. We regard it as natural that Nintendo for the jetztigen Gamer does its best, in order to supply them with satisfying player driving. But the not Gamer, in Ernst, interests it not, as the new machine many colours can represent, or whether it will be on-lineable. The message, which we want to send are: Video games make fun, video games are something for they and around that possible to make, must we at least this barrier loose will, must we say: They can do that. They interests a seizing you nevertheless times on it. This controller gives the feeling to the people that you can touch it. They will want to touch it. Because it looks in such a way, as if it is to be touched easily, thus whether one can play easily thereby because the control is intuitive. It is to provoke it to play. This theory is it, which differentiates us from the others.
Speigel Online: Do you say to the people also "Gaming can be cheaper than with our competitors"?
Iwata: I think, we should prepare a dynamic price margin, from which the consumers can select. Dependent on the size and the volume of the project, we want perhaps different price range. For masterpieces like "putting OF Zelda" we will require perhaps as much as our competitors, but depending upon software we will use different prices.
Speigel Online: The other manufacturers set strongly on other contents such as music and films on their consoles. Is there place for a pure play console on the market at all still?
Iwata: First of all a play machine must be bought because of the attraction of the player driving. Reliably we become something possibly to it-give, which better their life a little makes, because of this or that one, because of others added than the player driving. Depending on, which ask company Sie, they are gotten there different answers, which one should still add. But above all we must humans an unusual and never since been experience offer, which they get with no other platform. And it must make fun. If we do not offer this kind of incentive for buying a Nintendo product it has little sense that we on auxiliary features, not Gaming feature for the console to work, then is with us. However the "Revolution" console has actually WiFi abilities, with which one can go into the Internet. In addition it will have a large internal Flash memory. These two elements offer a quantity potential. We will explore different possibilities of using these functions.
Speigel Online: Will it give a new Mario play for the start?
Iwata: I personally have [Mario inventors] Shigeru Miyamoto to give to do to arrange a new Mario play but he did not answer yet. Perhaps it gives the answer to this question sometime in an interview with you. I find anyhow, as Gamer that we need a new Mario play for the start.
Stephan Freundorfer placed the questions
http://www.spiegel.de/netzwelt/technologie/0,1518,375121,00.html
TO THE PERSON
Satoru Iwata has been since May 2002 president of Nintendo. Born in the year 1959 in the Japanese Hokkaido, went it as a student to Tokyo and studied at the there institute of Technology information technology and the battle sport Ninjutsu. From the early eighties, it worked for Nintendo and was involved as a developer in games as well as "EarthBound" and the "Kirby" series.
16 September 2005
INTERVIEW WITH NINTENDO BOSS IWATA
“The people will find the controllers first times strange”
Today the console manufacturer Nintendo presented the concept for its next product "revolution". In the Spiegel Online interview enterprise boss explains Satoru Iwata, why the new controller looks like a remote maintenance, why it considers the equipment revolutionary - and like one the competition to depend wants.
Speigel Online: Why does the world need a video game revolution?
Satoru Iwata: In the last 20 years video games developed themselves further rapidly, to a very sophisticated kind of maintenance. At the same time, and as result of it, becomes larger each year the gap between those, which play video games, and which, which do not do that. If we do not reduce this gap, will it very heavy for us to grow further.
Speigel Online: How is "revolution" to reduce this gap?
Iwata: We considered it necessary to change the configuration of the controller. For the moment the people must serve the controller for example with both hands, with the right and left hand at the same time and very fast - that is one of the largest hurdles for new Gamer.
Speigel Online: What is the main difference between new and another controller?
Iwata: The large difference is that the revolution controller with only one hand can be used and completely intuitively, if one is only able to seize and direct toward the television screen the thing with a hand. That is an experience, which humans world-wide, because they hold their remote maintenance in such a way. That must a large easement be, particularly for not Gamer that one knows directly, what one do must.
Speigel Online: Isn't it complex for normal players, who before already played Videogames to get accustomed to this first times strange equipment?
Iwata: Which existing plays concerns - which one will be able to play with the new controller well. We actually already offer the "Nunchaku" extension with a Joystick. We already tried and stated that that existing software titles can play and be steered even better, if one transfers them to this new hardware better than with the past Gamecube controller. Our play creators already made this experience. I know that the people will find the controller once strange only, because it is brand-new completely differently than conventional controllers. But I believe her this feeling only to a few minutes will have. As soon as they touch and use it, they are fast completely forgotten the controllers themselves.
Speigel Online: There will have to be plays, which are particularly suitable for this equipment. How will look?
Iwata: I think, hopping plays and fishing rod plays can one thereby well commercialize. I can judge that, because my experience says to me as a play developer. We try also experimental things in such a way to do approximately with the controller in the hand as if it is a model airplane, in order the same on the television screen to simulate. I believe, which is still another example, from which an actual play could become.
Speigel Online: As they said, you are an enterprise president with experience as play developers, which is unusual. Was your influence how large in the development of the controller?
Iwata: Because I have this experience, I understand, before which challenges developers to stand, and which for the development is necessary. I saw so many successes and failures that I believe to know, what is important, if one makes a program product. If I were one of these presidents, who do not have experience as developers or an engineer, perhaps I would have endorsed a rather linear advancement of the controller, how other president does.
Speigel Online: How do they want to bring other developers to use the controller in such a way how it that to introduce itself?
Iwata: With as singular equipment the independent developers will ask themselves naturally, as go that, how we can make plays for it, which function also on other platforms. Perhaps others worry themselves that we could not get support of the external developers, because they cannot make multi-platform plays, because our input mechanism so different is. I can reconstruct this fear. But as a function of it, which gives them for plays, which for control systems they offer, this equipment more intuitive and simpler gameplay. Simply, thus that they adapt the revolution controller for other plays, it gives it a giant potential that these plays become better than the versions on the other platforms.
Iwata: If we speak of the "Porting" possibilities, thus of transferring a play from a console to another - they do not have to make the play for it on new by reason. One needs only few people and little time for it. I know that, because we already tried out with Nintendo. Which we must make, us all key titles of independent developers are to regard and with specific suggestions come. We say "you have this certain software, assume we times, them use the revolution controller in such a way or so - thus you can make your play many greater than it before were.” We already began thereby. We take up contact with the manufacturers of key titles, and the more over the revolution the controllers learn, the more energetically and with the more self initiative co-operate them with Nintendo.
Speigel Online: What is the reason for the fact that you concentrate in such a way on the control system and not, how your competitors, on graphic quality or on-line offers?
Iwata: We differentiate between Gamern and not Gamern. We regard it as natural that Nintendo for the jetztigen Gamer does its best, in order to supply them with satisfying player driving. But the not Gamer, in Ernst, interests it not, as the new machine many colours can represent, or whether it will be on-lineable. The message, which we want to send are: Video games make fun, video games are something for they and around that possible to make, must we at least this barrier loose will, must we say: They can do that. They interests a seizing you nevertheless times on it. This controller gives the feeling to the people that you can touch it. They will want to touch it. Because it looks in such a way, as if it is to be touched easily, thus whether one can play easily thereby because the control is intuitive. It is to provoke it to play. This theory is it, which differentiates us from the others.
Speigel Online: Do you say to the people also "Gaming can be cheaper than with our competitors"?
Iwata: I think, we should prepare a dynamic price margin, from which the consumers can select. Dependent on the size and the volume of the project, we want perhaps different price range. For masterpieces like "putting OF Zelda" we will require perhaps as much as our competitors, but depending upon software we will use different prices.
Speigel Online: The other manufacturers set strongly on other contents such as music and films on their consoles. Is there place for a pure play console on the market at all still?
Iwata: First of all a play machine must be bought because of the attraction of the player driving. Reliably we become something possibly to it-give, which better their life a little makes, because of this or that one, because of others added than the player driving. Depending on, which ask company Sie, they are gotten there different answers, which one should still add. But above all we must humans an unusual and never since been experience offer, which they get with no other platform. And it must make fun. If we do not offer this kind of incentive for buying a Nintendo product it has little sense that we on auxiliary features, not Gaming feature for the console to work, then is with us. However the "Revolution" console has actually WiFi abilities, with which one can go into the Internet. In addition it will have a large internal Flash memory. These two elements offer a quantity potential. We will explore different possibilities of using these functions.
Speigel Online: Will it give a new Mario play for the start?
Iwata: I personally have [Mario inventors] Shigeru Miyamoto to give to do to arrange a new Mario play but he did not answer yet. Perhaps it gives the answer to this question sometime in an interview with you. I find anyhow, as Gamer that we need a new Mario play for the start.
Stephan Freundorfer placed the questions