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Dante
11-12-2009, 08:39 AM
http://game.watch.impress.co.jp/img/gmw/docs/334/197/dead01.jpg

Dead Space 2 Announced

Visceral Games, an Electronic Arts Inc. (NASDAQ:ERTS) studio announced today that the award-winning Dead Space™ franchise will continue to frighten gamers with its stunning sequel, Dead Space 2. Hero Isaac Clarke returns for another heart-pounding adventure, taking the fight to the Necromorphs in this thrilling action-horror experience. New tools to gruesomely slice and dismember the Necromorphs complement Isaac's signature Plasma Cutter, empowering him as he meets new characters, explores epic Zero-G environments, and fights against a relentless necromorph onslaught. Survival isn't the only thing on Isaac's mind in Dead Space 2 – this time, he calls the shots.

“Like so many gamers worldwide, we love the Dead Space franchise and are very excited to announce a new game in the series,” said Nick Earl, Senior VP and Group General Manager at EA. “Visceral Games is quickly becoming known for delivering high-quality, action-packed games. Dead Space 2 is on target to deliver a jaw-dropping experience gamers won’t soon forget.”

“We’re thrilled to jump back into the series, making the next chapter in Isaac’s journey. The infection continues to spread throughout space and our hero Isaac Clarke is the only person able to contain it. There are still loads of necromorphs that need killing!” said Steve Papoutsis, Executive Producer of Dead Space 2. “In Dead Space 2, not everything is exactly as it seems. Expect plot twists that will surprise you and a huge cast of twisted, disgusting monsters that are sure to scare the daylights out of you.”

Originally launched in 2008, Dead Space quickly became one of EA’s top rated wholly-owned intellectual properties. With close to 100 industry awards and an average critic score of 89*, Dead Space became a hit with horror and videogame fans worldwide. In 2009, EA launched Dead Space Extraction, a prequel to the original Dead Space that expanded the fiction and brought the franchise to a new audience base.

Dead Space 2 is being developed for the PlayStation®3 computer entertainment system, the Xbox 360® video game and entertainment system and on PC. This product has not yet been rated by ESRB or PEGI. Follow us on twitter at: www.twitter.com/isaacclarke. Become a fan on Facebook at www.facebook.com/deadspace. For additional information and news, visit www.deadspacegame.com.

* According to Gamerankings.com and Metacritic.com



Game Informer Details (http://www.relyonhorror.com/content/depth-dead-space-2-info)

-New enemies, some will hunt in packs, even more disturbing enemy design
-New weapons plus beefing up some of the underused guns from the first one
-The Sprawl is like a giant organic city instead of the Ishimura
-There's a cat and mouse approach to storyline and gameplay. The Necros are hunting Isaac, but he's also hunting them.
-Isaac's mind is twisted and wrecked and it takes place three years after the Ishimura incident. They will delve into his personality and history. He is looked upon as a saviour of sorts... and he apparently hates fetch quests.
-The government plays a large role
-Zero-G has been enhanced
-Enemy AI has been beefed up
-Suit customization and upgrading is much deeper now
-Possibly more 'epic' moments (bigger bosses?)
-Less predictability and better pacing
-Isaac will be present for the entirety of the infection, from the very beginning. He won't show up after it's happened like the Ishimura
-Enhancing and refining the controls to make Isaac move better, but they stress that it will still remain a horror game.
-Maybe more comics and animated features soon.
-Multiplayer seems to involve strategic dismemberation among your friends.

Game Informer goes in-depth on the new game and we're here to give you the full scoop.

So I come home from a trip and the first thing I see sitting in my mailbox back at me is Issac with a mining gun. Rad. Now there are a bunch of new screens here including dead babies, beautiful lighting effects, alien ruins, and metropolis cities under attack, but with no scanner I can only give you details. Just trust me on this: This game looks much more beautiful than the last game, and that's saying something.


Before I continue I'd like to mention that Game Informer is doing a monthly thing on their site, however this info is quite different than the info they have up. Some of it may be old, but plenty of it is new, so this is not just a rehash of info and was personally written up by me.

Three years have passed since the events of the original Dead Space. It seems poor Isaac can't get a break. He escaped alive from the Ishimura, but his mind came off twisted and haunted by the monsters he thought he escaped from. His task isn't finished though. The necromorphs thought to be terminated have resurfaced for some unknown reason, but not on some lowly illegal mining ship. The break-out is taking place on a largely populated space station which has no suspecting idea what's going on. The government has some massive scheme once again related to the Marker, and Isaac is the only man who knows how to kill these things, so Isaac is back to take on terror upon the massive space Station, the Sprawl.

Now for an interesting bit which I'm not sure fans will like or hate. It seems the makers are aware that people in the first game could only play 30 minutes to an hour always on the edge something was going to happen all the way through. Speaking as a horror fan that was fantastic, but the director talks about pacing. In other words, they clarify they are definitely not going to take any of the horror from the original game, in fact they aim to make it even scarier, but with better pacing. In other words, they want there to be times you feel and are more powerful than the enemies you're facing thanks to some new gun, or a situation you get the leap on your foes. However, they also want situations where it feels you have to do the impossible, cornered, scared, confused and fighting to merely live. They also say they want to put more "epic" moments in the game, and jokingly talk about fighting bosses from the inside, surfing on top of a tram, and fighting a giant Sphincter. These could be real situations or they could be mere jokes, but whatever the case they are planning for some epic moments. However, they also set out to make a scary game, and they want you to know that. They are trying to make monster comings less predictable, but won't say much more than that except they all worked as a team to make many genuine scares in the game, many original scares, and not just something popping out and loud sounds playing. They also want to make missions a lot more intuitive and interesting and not just fetch quests. More puzzles are also going to be implemented, and figuring out what to do.

Zero-Gravity is also changed up. Yes you can still run on walls and jump from railing to railing, but if you jump too far Isaac can actually take control of his direction and start drifting through space. By this he can shoot while in the air and direct the direction he's drifting in.In other words, you won't just be jumping from point to point but also drifting around in these segments.

They are trying new and diverse environments to keep things interesting in this game. The Sprawl makes the Ishimura look tiny, the Sprawl is an "organic, haphazardly constructed, long-term place that's built around the remaining shards of one of Saturn's moon-The first planet-crack ever. Like any real city it is not all built by one person. Some stuff was built up, and some areas, corporate areas, government areas, and public areas." That Ian Milham guy (the art director of Dead Space) sure knows his stuff. Anyways, we'll be going through shopping malls, schools, churches, and a lot more. They also say since it was a more public place, a place where people lived, there won't be a bunch of hallways and locked doors this time. Not saying there aren't, of course, just also a good change of environment. And Isaac won't just be coming to a dead land, he will be seeing the infection from the very beginning. He's there when the outbreak begins, and he's there when all the panic and terror begins to strike the ship. Apparently they want to go with a strong sense of watching the outbreak get worse and worse and more and more people dying and more and more Necromorphs showing up the further you get into the game.

Isaac will also be introduced really for the first time. Though we played as him, his character is left very much into the backseat with very little actually known about him. For those who love anonymous avatars be warned, though for the rest of us be glad. Isaac will be speaking in this title, he will have dialogue, and he will have character. He won't just be a man with no opinions doing everything he is told to do, he does have a mind and will, even if a big part of that is now a bit twisted in the head. He is seasoned in fighting the necromorphs and he is a veteran at fighting them, even put in charge of necromorphs by the people just because he survived the attack, people around him looking for a savior will turn to Isaac just because he lived. Isaac is out to make a difference, but can he stand the pressure put on him along with his continuously twisted mind? Apparently we're going to have to make the call, Isaac's judgment is not in the right light, his mind is still twisted from the first experience he had, and it's only getting worse. As it comes along, the difference between reality and craziness may be harder and harder to differentiate. Also they want to make a bigger sense that Isaac hates doing task for other people as much as you do, especially when it feels like you're the only one doing any work like in the first game. Also they want Isaac's suit upgrades and customization to be much more vast and visually different this time, with much more customizable options and different styles and looks.

But now an important part of any horror game, the enemies. They say that the last game feels a lot like a haunted house; The enemies are always in the closet out to get you. In this one they want it to feel a lot more cat and mouse; You're after them, but they're also after you. You both are on the hunt for the other, and a lot more deeper approach. They want the enemies to be a lot smarter this time. We got the basic Necromorphs looking more twisted and bloody than ever, but we also have some new enemies never before seen. One that sticks out are dead naked children with no lips; Their teeth grin as they run around, super long claws on their hands and eyes sealed shut. They pounce on Isaac and try to pierce him with their claws. Another new monster is a skeleton of a man... Literally! His insides come out of his skin and start flopping it's way towards you. Even more yet is a tentacled man who has giant pinchers for hands and his esophagus hanging out like a giant tongue that grabs you and drags you to it so it can cut you to tiny pieces with it's claws. Then there's the Stalker, an enemy that hunts in packs. The Stalkers make a chirping noise, and may quizzically and shyly peak out at you from around the corner. Cute maybe, but it's all just a prowl, as this one distracts you a whole group comes from behind and starts piercing into your body. They are too quick to shoot and chasing them is bad since they will usually lead you to a group of them that will pounce you at once but you've got your own ways, like maybe purposely leading them into a pre-set proximentary mine field set up by yourself? It's up to you to be strategic.

Oh and there's a lot of new weapons too. They realized lots of people complained about the Plasma Cutter being too good through the whole experience. The response: Not to nerf the Plasma Cutter but to make the other weapons more awesome and the enemies more powerful. A few shown off are the likes of the Javelin Gun, which shoots enemies and pins them to the wall. Shoot a Necromorph in the chest for instance and if it rockets far enough back to make it into a wall, the Necromorph will be stuck to the wall, pinned down. The environments are also more immerse with a lot more to them, so there will be a lot more to pick up and use with your telekinesis this time. They even are working on making Telekinesis more smooth and helpful for combat, making it quicker, more fluid, and precise. An example is Isaac picking up severed blade and tossing it at a nearby Necromorph.

The controls have also been refined to be able to maneuver and control better. The game being more open overall and able to run around more and be in charge of combat lead to finer controls so you can go and make a strategy and try to be the first on the assault, and not always be the hunted. He can move a little faster, and a little more refined, but they say they are definitely still keeping it in the horror-genre way. The Dead Space and Halo series are still worlds apart. They ensure they are not trying to make Isaac a super hero, a guy who jumps, flies around and punches enemies like no ones business. They just want the controls to not be a hinderence, to feel like your failure is your own and not that of the controls. What a nice way to put it.

They also aren't saying anything, but they say they really enjoyed the process of making the animated movie and comics and would like to continue it.

And multiplayer? He only gives us a tease. "All I can say is it's really fun, and you'll get to strategically dismember your friends." Player versus human-controlled Necromorphs, anyone?

http://img705.imageshack.us/img705/6024/1260458296020.jpg

Retro_Link
11-12-2009, 09:40 AM
http://www.gamekyo.com/Webmasters/Images/8136620091209_095907_0_big.jpg

CoolFunkMan
11-12-2009, 10:14 AM
I posted all the info in the "Dead Space" thread, and no one paid any attention to it. :'(

Ah well, DS2 looks and sounds brilliant though, can't wait to get my hands on it! Is there going to be a trailer or anything at the Spike VGAs?

Dante
11-12-2009, 08:48 PM
Only Gears Of War 3, Crackdown 2, POP:TFS. (http://www.destructoid.com/keighley-the-biggest-spike-vga-reveal-has-yet-to-come-157597.phtml)

One reveal you won't be seeing, as some have guessed, is the recently announced Dead Space 2. Keighley quickly put his foot down on that one saying "it's not at the show and wasn't planned to be at the show." Don't expect to see anything from Microsoft on Project Natal, or even Sony's motion controller, codenamed "Gem," either.

Retro_Link
28-03-2010, 05:19 PM
Camera footage from the Penny Arcade Expo 2010,

Train Gameplay...

V0yVdJIFppI

Deathjam
29-03-2010, 12:36 PM
Argh can't see this cos I am at work. Is it good? Please tell me it looks good.

Cube
29-03-2010, 12:47 PM
Argh can't see this cos I am at work. Is it good? Please tell me it looks good.

It looks as good as something played on Windows Media Player then recorded with a low-quality camcorder and uploaded in a lower-qualiy YouTube format can possibly look.

Solo
29-03-2010, 02:53 PM
Just from that clip it seems more Resi 5 than Resi 4.

Rocket boots??

D_prOdigy
29-03-2010, 02:58 PM
Just from that clip it seems more Resi 5 than Resi 4.



I was thinking a similar thing. I loved Dead Space. But so far, the 'evolution' of Dead Space -> Dead Space 2 seems to be uncannily similar to that of Resi 4 -> Resi 5.

Deathjam
29-03-2010, 11:03 PM
These words you type do not fill me with hope :(

EDIT: How did you get that it looked like resi 5 from that vid. Could barely see crap but from what I saw, it's a *little* faster paced if that at all.

Solo
02-04-2010, 02:28 PM
Well apparently one of the reasons for making it more action orientated is:


We don't want people to be sacrificing their understanding of the story and their enjoyment of the environment because they're always so scared.

What a load of bollocks.

flameboy
02-04-2010, 03:48 PM
Well apparently one of the reasons for making it more action orientated is:



What a load of bollocks.

That really is a load of shit...so obvious they are doing it to make it more commercially viable and to make it appeal to more people. Just like Capcom with Resi :nono:

Dante
28-04-2010, 09:35 PM
First trailer is online. :) (http://www.dailymotion.com/video/xd44mn_dead-space-2-first-trailer_videogames)

dwarf gourami
28-04-2010, 09:43 PM
The end bit pretty much reminded be of the Nathan Hale yellow eyes give away at the end of Resistance FoM.

Mike1988uk
28-04-2010, 10:46 PM
The end bit pretty much reminded be of the Nathan Hale yellow eyes give away at the end of Resistance FoM.

I 2 thought the same thing!

Hopefully this does turn out to be good! I did enjoy the first, although reading the comments above from ages ago i wont rather they didnt make it more action based. One reason that i like Dead Space was that it was good old survival horror. A dieing genre of gaming!

dwarf gourami
29-04-2010, 03:04 PM
A dieing genre of gaming!
Heh.
tenchar

Cookyman
12-06-2010, 11:41 AM
Looking good!

EXJh5zPPHjU

Deathjam
12-06-2010, 06:38 PM
Looking good!

EXJh5zPPHjU

CANNOT WAIT TILL THIS COMES OUT. May have the guts to play the first again.

Dante
08-07-2010, 02:01 AM
Dead Space Ignition announced for PSN/XBLA (http://www.vg247.com/2010/07/08/dead-space-ignition-announced-for-psn-and-xbla-is-prequel-to-ds2/)
Press Release - Hacking Minigames

Hours before engineer Isaac Clarke begins his adventure on “The Sprawl” in Dead SpaceTM 2 a Necromorph outbreak occurs – but how did the events unfold? Players will witness the horror first-hand when Visceral GamesTM, an Electronic Arts Inc. (NASDAQ: ERTS) studio releases Dead Space Ignition, an all-new downloadable game that takes place on the Sprawl and challenges players to survive the initial Necromorph outbreak. Dead Space Ignition will be available in Fall 2010 on Xbox LIVETM Marketplace and the PlayStation®Network.

“Dead Space Ignition is the first of many exciting game extensions we have planned for the launch of Dead Space 2,” said Steve Papoutsis, Executive Producer on Dead Space franchise. “The interactive comic-style game will give Dead Space fans a unique perspective on the events leading up to Dead Space 2, but will also introduce the storyline to a brand-new audience of gamers.”

Dead Space Ignition combines an interactive comic-style story with three unique hacking mini games; Hardware Crack, Trace Route and System Override. Each game offers a fun and satisfying arcade experience that will challenge players with puzzles and twitch gameplay. Dead Space Ignition features a unique “Choose Your Own Adventure” type narrative, allowing players to survive the horrific Necromorph outbreak in multiple ways. The game offers four unique endings and upon completion of each one, players will be rewarded with unlocks including an exclusive suit, all of which can be used by Isaac Clarke in Dead Space 2 when the game releases on Jan 25, 2011.

Dead Space Ignition is written by Antony Johnston, the award-winning, New York Times bestselling author of comics, graphic novels, video games and books including Wasteland, and Daredevil. Antony makes his return to the Dead Space universe after creating the six-book Dead Space comic series in 2008. In Dead Space Ignition, Antony uses his horror story-telling expertise to introduce new characters and craft new plot twists for this intriguing prequel.

Dead Space 2 recently won various prestigious awards at the Electronic Entertainment Expo, including ‘Best Action/Adventure Game’ from top media outlets including Game Informer, GameSpot, GameSpy and Machinima.com. Dead Space 2 also won GameSpot’s highly-coveted ‘Best Xbox 360 Game’ award.

In Dead Space 2, engineer Isaac Clarke makes his return in a blood-curdling new adventure on an all-new space installation known as “The Sprawl.” The lone survivor of a horrific alien infestation, Isaac finds himself confronting a catastrophic new nightmare. Battling dementia, Isaac will do whatever it takes to save himself and dominate the relentless enemy onslaughts. Equipped with a new arsenal of tools to dismember the necromorphs, Isaac faces the challenge head-on. Players will see Isaac fight bigger, scarier and more epic battles that will keep them on the edge of their seats.

Daft
08-07-2010, 10:00 AM
I wonder if this will use Move since it comes with 'Extinction'.

Cube
08-07-2010, 10:25 AM
I wonder if this will use Move since it comes with 'Extinction'.

Does this "interactive comic" even involve shooting?

Daft
08-07-2010, 10:40 AM
Does this "interactive comic" even involve shooting?

I mean Dead Space 2, since that's what comes with Extinction.

Cube
08-07-2010, 11:00 AM
I mean Dead Space 2, since that's what comes with Extinction.

Ah. I thought that Move was why they had half of the Dead Space 2 demo over at Sony's E3 conference.

Daft
08-07-2010, 11:04 AM
Nah, EA were in the Sony conference to pimp out all the extras that come with Dead Space 2 and Medal of Modern Warfare.

Daft
12-07-2010, 01:36 PM
Six. posts. up.

Dante
17-08-2010, 03:47 PM
New screens:
http://www.digitalgames.fr/wp-content/gallery/ds2-2/deadspace2_gc4.jpg
http://img13.abload.de/img/deadspace2_gc2a321.jpg
http://img13.abload.de/img/deadspace2_gc3w0h4.jpg
http://img13.abload.de/img/deadspace2_gc1i3r5.jpg

Daft
17-08-2010, 06:35 PM
Gamescom 2010: Dead Space 2 has Move Support (http://www.nowgamer.com/news/3965/gamescom-2010-dead-space-2-has-move-support)

Yes mutha fucker!! I love RE4 on the Wii. Picked up Dead Space the other day and I'm enjoying it...even though I can't do scary games.

Retro_Link
17-08-2010, 06:37 PM
Right that's it, I'm gonna have to get a PS3 at some point!

Finally played through DS:Extraction last week and loved it... made me want to play the original.

Then I thought, but if only it had motion control!... well now the sequel does!!! :D

Daft
17-08-2010, 06:41 PM
Ooops, my bad. Got mislead by the title. :(

Aimless
17-08-2010, 06:41 PM
Err... that article doesn't say anything about Dead Space 2 having Move support outside of the incredibly misleading headline. All it says is what we already know: the Limited Edition comes with a Move-enabled version of Extraction, pointer control for the actual sequel is still unconfirmed.

Edit: Snap!

Retro_Link
17-08-2010, 06:42 PM
Damn!!... Here's hoping they do implement it!

Cube
17-08-2010, 06:53 PM
Doesn't Issac seem extremely skinny? Perhaps he's become malnourished due to fear and depression.

Deathjam
17-08-2010, 08:35 PM
Geez for a moment there I thought we were gonna have RESI 4 gameplay on the ps3. Hopes dashed :(

Dante
17-08-2010, 09:29 PM
Ocg9zvaq5TY

Daft
17-08-2010, 11:45 PM
Sweet. Isaac talks too. Didn't know that. Definitely needed.

Deathjam
18-08-2010, 01:37 PM
Going to be avoiding videos and this thread now as I just dont want to spoil myself anymore. Cannot wait for this game. Probably my most anticipated after deus ex 3

david.dakota
18-08-2010, 07:58 PM
Damn!!... Here's hoping they do implement it!

Really? I find it annoying enough when the blue 'player one' light catches my attention mid game - a glowing ball in front of the screen is going to really rack me off.

Retro_Link
18-08-2010, 09:03 PM
Really? I find it annoying enough when the blue 'player one' light catches my attention mid game - a glowing ball in front of the screen is going to really rack me off.Hmm... very true! Never thought of that! They are going to be reflecting on to the screen aren't they?... or do they go off?

david.dakota
18-08-2010, 09:08 PM
Whenever I've seen Move they glow - thats in use as well. Although I am on the verge of getting a PS3 i'm just not that excited by Move based solely on the fact that glowing ball ruins any immersion offered by the device.

Why they didn't scrap the current camera and opt for an infared camera and shiney balls, i'll never know.

Cube
18-08-2010, 10:26 PM
I also don't quite understand how you can control a pointer with Move.

Daft
18-08-2010, 10:31 PM
Which bit don't you understand? The pointed works in exactly the same way as the Wii.

Aimless
19-08-2010, 02:32 AM
Why they didn't scrap the current camera and opt for an infared camera and shiney balls, i'll never know.
The Eye isn't infra-red so they'd had to have put out an entirely new camera, making all the old ones redundant. Other reflective surfaces could interfere with controller tracking. It would cost more, both to manufacture and purchase. The LEDs in the Move controllers allow for easy differentiation between controllers, both for players and the camera. The ball selects a colour that stands out the most from the background allowing for more reliable tracking.

Never say never.

Anyway, Dead Space 2 is looking great. Move support or not I'll be there on day one.

Cube
19-08-2010, 06:35 AM
Which bit don't you understand? The pointed works in exactly the same way as the Wii.

It tracks a ball. A ball lacks a point to point. I want to know how they got 'round that problem.

Aimless
19-08-2010, 07:01 AM
It tracks a ball. A ball lacks a point to point. I want to know how they got 'round that problem.
I'm not entirely sure, to be honest. In theory you could entirely 'fake' it by using the various accelerometers and gyroscopes in the controller, but I suspect the orb plays a key role.

What I can say is that Move works in the opposite way to the Wii. When pointing with a Wiimote the camera in the controller tracks the two IR bulbs in the sensor bar, allowing the machine to calculate orientation and distance from the relative position of the two bulbs. With Move it's the orb on the controller that's being tracked by the camera near the TV, the X, Y and Z-axis worked out by the orb's position and relative size; used in tandem with the inertial sensors in the controller this allows for one-to-one movement.

Evidently pointing works and is accurate, but I'm not entirely sure how its divined.

Retro_Link
11-09-2010, 01:52 PM
Multiplayer Trailer:

704322


...that...doesn't look particularly good/worthwhile!

Daft
11-09-2010, 02:01 PM
Looks like L4D withoutn the horde, so a bit lame. I'd just like some co-op in the campaign.

dwarf gourami
11-09-2010, 02:15 PM
If they have levels the size of Special Ops missions from MW2 then I'd be very interested.

Dante
11-09-2010, 06:07 PM
GTTV Episode (http://www.gametrailers.com/episode/gametrailers-tv/103?ch=1&sd=0)

Mike1988uk
12-09-2010, 08:41 PM
I agree Daft, that vid does look like L4D without the fun stuff...

To be honest this is one of them games i would be happy if it was just single player again but even better!

Retro_Link
13-09-2010, 11:29 AM
Yeah they really should just focus on single player... too many games feel the need for some form of multiplayer.

A gameplay mode like RE's Mercenaries might have been a nice extra?

dwarf gourami
13-09-2010, 05:08 PM
I think it'll rape hard. Not like anything's final at this stage.

Retro_Link
19-10-2010, 03:20 PM
Collectors Edition

http://www.gametrailers.com/news/dead-space-2-collector-s/2554

Dead Space 2 Collector’s Edition Revealed

http://epicbattleaxe.com/wp-content/uploads/2010/10/DeadSpace2_CE.jpg

If you’re pumped about Dead Space 2, you might wanna check out the recently announced Collector’s Edition of the game, which will include – get this – a replica Plasma Cutter with trigger activated LED lights…

Nice.

In addition to the replica Plasma Cutter, the CE will come packed with a lithograph depicting Necromorph transformation concept art, the Dead Space 2 Original Soundtrack, “Scoring of the Dead Space 2” featurette, and some in-game items in the form of the Unitology Suit and Force Gun.

The Collector’s Edition will retail for $79.99 and ship alongside the regular version of the game on 360, PS3, and PC when they both release on January 25, 2011.

Deathjam
19-10-2010, 03:26 PM
Undecided. If it's £50 I will get it.

Retro_Link
10-12-2010, 10:27 AM
-7YaINTK8gg

Aimless
21-12-2010, 07:16 PM
The demo's out now for Live Gold subscribers (http://marketplace.xbox.com/en-GB/Product/Dead-Space-2-Demo/66acd000-77fe-1000-9115-d8024541893b?cid=SLink).

If you're a PS3 owner your options are: 1) Wait until tomorrow for the EU Store update, 2) Wait a few hours for the US update or 3) Download it right now from the Hong Kong Store.

It's amazing, you should all try it. With headphones.

Dog-amoto
23-12-2010, 08:44 AM
Demo was pretty good. I like the new zero gravity controls.

I could have done without the repetitive chambers at the beginning though. Went through the same area about 5 times. Was a bit strange to see a Resident Evil style hallway with candles and statues though. I know people complained about samey environments last time, but this just seemed totally out of place.

Maybe the full game will explain it though and it won't feel as odd.

The enemies still manage to instill blind panic though, especially those screaming baby things - they're horrible!!

Aimless
23-12-2010, 11:29 AM
The Church setting makes perfect sense in isolation — a large part of the plot it about Scientology Unitology — but the demo environments feature something of an incongruous progression, most likely because this is a vertical slice of the game designed to show off the various new elements. In other words they've stitched bits of levels together.

Dog-amoto
23-12-2010, 11:36 AM
Fair enough - I can't really remember the story from the first one so may need a quick revisit.

I hope they take out those stasis chambers though.

dwarf gourami
27-12-2010, 05:08 PM
Just played the demo, must say I liked what I played. Good atmosphere, and if I'm not mistaken the game does well to keep you from loitering too much as the odd enemy will spawn behind you if you don't progress quickly.
Shooting is very solid and most agreeable.

The Lillster
27-12-2010, 05:56 PM
Does this game use the Playstation Move?

The Bard
28-12-2010, 01:04 PM
This is going to be amazing. I'm confident. Need to play the first again.

Retro_Link
29-12-2010, 11:48 AM
Does this game use the Playstation Move?I didn't think it did, but an Advert over on Gametrailers seems to suggest it does.

Cube
29-12-2010, 11:57 AM
Are you sure that isn't for the Dead Space: Ectraction that's included with it?

Retro_Link
29-12-2010, 02:00 PM
Are you sure that isn't for the Dead Space: Ectraction that's included with it?Ah yeah, that'll be it!

david.dakota
04-01-2011, 10:24 AM
How do you get hold of Extraction in the UK?

Cube
04-01-2011, 10:32 AM
The only place I've seen it mentioned is at The Hut (http://www.thehut.com/games/platforms/ps3/dead-space-2-limited-edition/10292617.html?utm_source=googleprod&utm_medium=gp&utm_campaign=gp_games).

Solo
04-01-2011, 05:29 PM
How do you get hold of Extraction in the UK?

You can get it on Wii for under a tenner!

david.dakota
04-01-2011, 05:47 PM
You can get it on Wii for under a tenner!

Which I do already have, but tempted to play through again with Move.

Deathjam
04-01-2011, 07:56 PM
How do you get hold of Extraction in the UK?

Mentioned at play.com in the collectors edition which is exclusive to them

Play.com (http://www.play.com/Games/PlayStation3/4-/17630462/Dead-Space-2-Collector-Edition/Product.html)

Aimless
05-01-2011, 12:12 AM
How do you get hold of Extraction in the UK?
My understanding of the situation is that it comes with the Limited Edition, which is in effect the standard copy on PS3 come day of release as it's all that will be available. However, once the first print run of the game is sold out that's the end of the LE — it is genuinely limited — with future copies of the game only coming with a demo of Extraction.

In other words, any PS3 copy you buy on day one should come with the full version of Extraction. Should.

Mike1988uk
23-01-2011, 09:55 PM
Just seen the IGN (us) review of this.

They gave it 9.0!!! The low down is single player=ace. Multiplayer= bit poo.

This is a definate purchase for me (at some point).

Marshmellow
24-01-2011, 07:12 AM
I cannot wait for this! Tomorrow (:

Hero-of-Time
24-01-2011, 07:24 AM
I LOVED the first one and really want to play the 2nd but i'm not sure if i'll get it on release day due to the 1st game dropping in price stupidly fast.

I was looking at the achievements yesterday and for one of them you have to finish the game on the hardest setting, with no checkpoints and a maximum of 3 saves for the entire playthrough! :o

Marshmellow
24-01-2011, 07:29 AM
Maybe it'll take you longer than a week to finish it now ;)



but i doubt it

Happenstance
24-01-2011, 08:32 PM
Just seen the IGN (us) review of this.

They gave it 9.0!!! The low down is single player=ace. Multiplayer= bit poo.

This is a definate purchase for me (at some point).

What did you think of the IGN review? I havent read it myself but it seems to have become a bit of a joke across the Internet, like it was written by a 14 year old or something.

Mike1988uk
24-01-2011, 08:52 PM
What did you think of the IGN review? I havent read it myself but it seems to have become a bit of a joke across the Internet, like it was written by a 14 year old or something.

To be honest i haven't read it, just flicked on the site and noticed the review popped up so i thought i would check the score they had given.

Magnus
24-01-2011, 08:57 PM
The review seems on par with everything else on IGN.

So, pretty terrible.

(I like the comments bashing the review, though.)

Mike1988uk
24-01-2011, 09:00 PM
Just read it now, doesn't seem that bad to me.

Although it does appear to have been written by a very 'excitable' person. I also loled at some of the comments under the review!

The Bard
24-01-2011, 10:39 PM
Do want. Thinking of playing through the original again, although I never completed it back in the day because I had the borked PC version.

Mundi
25-01-2011, 08:18 AM
More reviews have been popping up and from what I've read, it's getting high scores everywhere.

Destructoid gave it a 9,5/10 (http://www.destructoid.com/review-dead-space-2-192306.phtml)
Giantbomb gave it a 5/5 (http://www.giantbomb.com/dead-space-2/61-25444/reviews/)
1UP gives it a A- (http://www.1up.com/do/reviewPage?cId=3183117)

Hype get.

heroicjanitor
25-01-2011, 11:49 AM
Has anyone seen the ads for this game? "Your mom's gonna hate it" is a weird tagline for a mature game.

nKkPFDEiC6Q

Cube
25-01-2011, 11:59 AM
I'm surprised it's even allowed, as it seems like they're trying to convince kids to buy it.

Anyway, I lost interest in this when they said it was more "action" and when the multiplayer was announced. I'll probably pick it up when it's cheaper.

Retro_Link
25-01-2011, 12:06 PM
^ Yeah what a wierd advert! Anyone that would appeal to can't legally buy the game anyway!

Diageo
25-01-2011, 12:36 PM
Has anyone seen the ads for this game? "Your mom's gonna hate it" is a weird tagline for a mature game.

nKkPFDEiC6Q
That's the stupidest add I've ever seen.

Pretty Gruesome Deaths
709732

Review
709734

Retro_Link
25-01-2011, 12:39 PM
That's the stupidest add I've ever seen.0WPteMFkI2k

Cube
25-01-2011, 01:26 PM
Will thou get the girl...or will thou play like one?

Magnus
25-01-2011, 05:40 PM
Somewhat off topic, but here's a critique on IGN's review (http://gamejournos.com/post/2918447033/igns-greg-miller-has-no-idea-why-his-dead-space-2).

uəʌəsʎɐɾ
25-01-2011, 07:25 PM
The 'yourmomhates...' thing is a meme of sorts, isn't it? Saw it all over twitter last week.

Nintenchris
26-01-2011, 06:01 PM
Only played about an hour of this so far but its freekin awesome.
The lighting and sound are top notch!
Cant wait to play more.. oh and even an hour in playing on normal it seems pretty easy compared to Dead Space 1, but im sure that will change.

Solo
28-01-2011, 02:17 PM
Yeah I thought they'd make a bit easier. Thankfully the hardcore mode should prove a nice challenge for us DS vets.

Dante
29-01-2011, 02:52 PM
The hardcore mode unlockable -the mighty finger (http://www.youtube.com/watch?v=eBS86rAT4W0) :laughing:

Nintenchris
04-02-2011, 04:30 PM
Why is no one playing this! Your all missssing out!

Retro_Link
04-02-2011, 05:11 PM
The hardcore mode unlockable -the mighty finger (http://www.youtube.com/watch?v=eBS86rAT4W0) :laughing:Haha, that gun is awesome! :D

Deathjam
05-02-2011, 02:06 PM
This game is fantastic. Got the collectors edition for my birthday from a friend, and the exclusive armor you get looks awesome. Playing on hard mode and boy, I am barely surviving. In fact, I have died a few times but some of those were just to see the well animated death scenes. Really loving this and damn is it scary.

Nintenchris
05-02-2011, 09:57 PM
Just finnished this game, was awesome from start to finnish. Holy shit tho they realy throw a tonne of necromorphs at you in the last chapter!!
I played on normal and by the end i always had a lack of ammo and health...... i have NO idea how anyone could finnish this game on its hardest setting!
Best horror game ive ever played.

Aimless
06-02-2011, 06:50 AM
I played on normal and by the end i always had a lack of ammo and health...... i have NO idea how anyone could finnish this game on its hardest setting!
I haven't given Hard Core a try yet. Originally I was thinking of not bothering after my initial Zealot run which made me aware of some pretty horrible difficulty spikes, but apparently the former is actually set to Survivalist difficulty with Zealot's rationing of resources, so it should be pretty doable so long as you go in with a plan; you don't want to waste one of your precious saves.

Overall I think it's a great game that's better than the first in a lot of ways but something of a step back — or at least a sidestep — in others. Namely I feel it throws far too many enemies at you towards the end, on top of which it has an annoying habit of doing so in areas where there isn't anywhere to set up a nice defensive position.

Bear in mind I've only played the game on Zealot — I Platinumed the first game, I knew what I was doing going in — but there were several times when the game simply felt unfair: not only do you face numerous enemies at once, almost every one can close the distance between you in a matter of seconds if they haven't already spawned right on top of you. I feel it goes against the very nature of Dead Space's combat — strategic dismemberment with an emphasis on crowd control — when you're constantly getting bum-rushed in arenas that don't offer chokepoints.

I appreciate a lot of people will never play it on Zealot, but I'm a firm believer in a game's hardest difficulty telling you how well balanced the game as a whole truly is; CoD is the poster boy of this, Veteran highlighting every flaw. Generally speaking the combat in DS2 is far better than the first — Kinesis is the most improved aspect — but I was disappointed to find a lot of the encounter design to be lazy in the extreme the closer you get to the end.

Solo
08-02-2011, 03:36 PM
I'm pretty chuffed that you can now change the difficulty in New Game +; making my Zealot run-through a minor annoyance. Anyone attempting Hard Core I suggest you play it through at least twice first, use mainly the Plasma Cutter and Force Gun, and even perhaps get the DLC armour and weapons.

Cookyman
16-02-2011, 08:14 PM
Dead Space 2 limited edition which includes a Playstation Move compatible version of Dead Space: Extraction £23.99 on Play.com (http://www.play.com/Games/PlayStation3/4-/13027695/Dead-Space-2-Limited-Edition/Product.html?searchstring=dead+space+2+limited&searchtype=allproducts&searchsource=0&urlrefer=search)

http://images.play.com/covers/13027695x.jpg

MATtheHAT
16-02-2011, 09:12 PM
Dead Space 2 limited edition which includes a Playstation Move compatible version of Dead Space: Extraction £23.99 on Play.com (http://www.play.com/Games/PlayStation3/4-/13027695/Dead-Space-2-Limited-Edition/Product.html?searchstring=dead+space+2+limited&searchtype=allproducts&searchsource=0&urlrefer=search)

http://images.play.com/covers/13027695x.jpg

Cracking deal. Have you ordered it Cooky?

AndyWylde
16-02-2011, 09:21 PM
Picked this up today, looking forward to putting some good time in when i finish work tomorrow. I've heard i will need a spare pair of underwear with me at all times :D

Cookyman
16-02-2011, 09:36 PM
Cracking deal. Have you ordered it Cooky?

Sure have also ordered killzone 3 yesterday check out Killzone 3 thread for details

S.C.G
16-02-2011, 11:02 PM
For anyone wanting to pick this up cheap, check your local Tesco because atm I found that in my store it's currently £24.00! an absolute steal considering its been out what... two weeks? it's of course part of the VAT free games thing so won't be around forever but still, well worth picking up at that price. :D

Cookyman
22-02-2011, 09:37 PM
So Dead Space 2 arrived in the post today - damn thats a good game.

Also gave Dead Space: Extraction a go - I don't have move but you can play it with the dualshock controller and I have to say it's pretty good, only played the first level but it's shooty fun - will be soooo much better with a move controller (I'll get one eventually!)

I might give Dead Space 2's multiplayer a bash later tonight.

Deathjam
22-02-2011, 10:03 PM
So Dead Space 2 arrived in the post today - damn thats a good game.

Also gave Dead Space: Extraction a go - I don't have move but you can play it with the dualshock controller and I have to say it's pretty good, only played the first level but it's shooty fun - will be soooo much better with a move controller (I'll get one eventually!)

I might give Dead Space 2's multiplayer a bash later tonight.

Not tried it, but from what I have heard and read, Dead space's multiplayer is not worth your time. Singleplayer on the other hand, pumps so much adrenaline thru i may die of shock on one of my sessions. Really still makes me jump, dunno how people say this game doesn't scare them.

flameboy
23-02-2011, 10:31 AM
Hmmmm seems this is goin cheap at a few places want to pick up the 1st though and I think it shud be less than a tenner but tus still "pricey" everywhere

Cookyman
23-02-2011, 04:07 PM
Hmmmm seems this is goin cheap at a few places want to pick up the 1st though and I think it shud be less than a tenner but tus still "pricey" everywhere

Slightly over a tenner but £12.85 is a good price! Do it! (http://www.thehut.com/games/platforms/ps3/dead-space/9979073.html?affil=BUYAT)

AndyWylde
24-02-2011, 09:25 PM
Completed it this evening :yay:

Great game, probably the most gory and horrific deaths i've ever seen in a game or on screen at all. Brilliant!

Dazz
03-04-2011, 09:20 AM
I've just completed Dead Space on Impossible and that was tough, I heard that Dead Space 2 on it's impossible mode is even harder! I don't even know if I want to take on that challenge or not, lol. Looks awesome though!

The Bard
04-04-2011, 06:08 PM
Well, I just completed this for the third time on Zealot difficulty. I seem to have this weird compulsion to have all my weapons completely powered up and all I've got left is the flamethrower and pulse rifle, which are both actually surprisingly more efficient than their counterparts in the first game were. I feel as if you can have a good chance throughout the game regardless of your weapon configuration, although the Contact Beam and Ripper are fucking ridiculously overpowered.

Dog-amoto
07-08-2011, 01:32 PM
I'm up to chapter 13 in this game and I've got to say I've had enough. It's just too hard. I'm only playing on normal mode and the difficulty spikes are just ridiculous. I never had a problem with the first game.

I've just done a bit where I shut down the rotating lasers and now I have to get to the bottom of a three storey room with necromorphs everywhere, and I mean everywhere. I'm being attacked by about six at a time, and I just can't seem to get passed this bit. What pisses me off is I got through the top floor - there were no more enemies after I'd killed about 20 of them, and when I got down to the next bit, another wave came at me...where the fuck did they come from? Were they just hiding, waiting for their mates to get killed first, or were they on their tea break? And what makes it even more galling is that I can't go back and get to a store to get more health and weapons as the lasers now block my path.

I've come across about four or five of these ridiculous difficulty spikes now. I barely managed to get through the others but this is nigh on impossible. Even if I load a previous save, I've not got enough money to buy enough ammo and health to get through this.

So it's a damned shame as I really do like this game, and I'm not one to give up usually but the developers have made it ridiculous in places which has ruined the game for me.

Any tips would be great.

Mike1988uk
12-12-2011, 11:08 PM
Bit of a bump I know but I finally got round to playing this and I think it's great!

Very atmospheric! Not many survival horrors about anymore so I'm finding this a nice treat!

Up to chapter 8 now.