View Full Version : Trailer for the New Zelda game may be released in October
canand
10-09-2009, 02:07 AM
http://www.infendo.com/wp-content/uploads/2009/09/link_zelda-495x181.jpg
According to our insider source who wishes to remain anonymous, Nintendo is working hard to get a trailer made on a working build of the next Wii Zelda game. According to our source, the trailer will launch in October at an upcoming conference [Nintendo Business media summit?] and it will show shed some light onto the mystery of why Link didn’t have a sword.
As much as we can speculate to what is in the trailer, I hope to see that there is atleast a mention of Wii Motion Plus in the next Zelda game. What do you guys think about that?
Dante
10-09-2009, 02:54 AM
Cool some unknown blog site (http://www.infendo.com/2009/09/08/trailer-coming-for-the-new-zelda-game-in-october/) says that a trailer might be coming in October at Nintendo Business media summit than at Kyoto CMEX.
or else you will DIE
10-09-2009, 06:55 AM
rumour has it that retro are involved in this game... did you guys see the IGN tour of retro studios in that MPT video?
Fresh
10-09-2009, 07:19 AM
I'm not going to get excited about any "insider" reports until something official comes out. This unknown site is more than likely making something out of nothing, plus this "news" is a couple of days old by now, if it were true a much larger site would have got hold of it.
Tellyn
10-09-2009, 07:28 AM
We saw some good stuff at the media summit last year: Sin & Punishment 2, Endless Ocean 2, Mario & Luigi 3, Punch-Out!!, and a bunch of new Nintendo titles that unfortunately will probably stay in Japan.
Cool some unknown blog site (http://www.infendo.com/2009/09/08/trailer-coming-for-the-new-zelda-game-in-october/) says that a trailer might be coming in October at Nintendo Business media summit than at Kyoto CMEX.
Are you copying and pasting comments from NeoGAF users here?
D_prOdigy
10-09-2009, 08:01 AM
I call bull. They'll teaser it at GDC next year and have a blowout at E3.
LostOverThere
10-09-2009, 08:06 AM
I call bull. They'll teaser it at GDC next year and have a blowout at E3.
Or was this moved forward due to Sony's and Microsoft's price cut?
I dunno, something will happen at CMEX. You don't just call a conference for nothing. Well, except E3 2008. But let's not remember that.
killer kirby
10-09-2009, 08:34 AM
Wow, if this even comes true, I must say...it's come quickly for me, still seems like yesterday when Twilight Princess came out. (Still saying it's bogus though)
Will be interesting to see what they do new with this game (If it's big enough to makes fans pissed off, the better it shall be)
If Zelda and Dragon Quest X get both shown next year, then next year shall be complete for me(DS has basically got my life for next year anyway so trailers and announcements will just do for me :heh: )
Ronnie
10-09-2009, 10:32 AM
Excellent news if true, can't wait to finally see something!
still seems like yesterday when Twilight Princess came out.
Yeah you know, yesterday, three years ago, same thing ;)
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EchoDesiato
10-09-2009, 11:26 AM
Are you copying and pasting comments from NeoGAF users here?
It's funny to go to NeoGaf, and then come back here seeing the exact same posts and threads made by Dante.
S.C.G
10-09-2009, 11:38 AM
If Retro are involved then truly I think it'll be for the good of the series :) there were comments by Miyamoto stating that he had wanted to originally make OOT from the first-person perspective so maybe that will happen this time around or at least in-part maybe for some of the combat?
Ronnie
10-09-2009, 12:03 PM
Personally I'd hate to see 1st person perspective in a Zelda game
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Fierce_LiNk
10-09-2009, 01:17 PM
Personally I'd hate to see 1st person perspective in a Zelda game
I think we're going to see Nintendo do a 4th person game. 4th person meaning that we're actually controlling the person who controls the main character in the game.
Kinda like a puppet...with another puppet attached to the one you're already controlling.
You know, this started out as a daft post, but I'm convincing myself. Give me my fourth person game, Nintendo!
Emasher
10-09-2009, 01:26 PM
I still don't think we'll see anything until E3 but I could be wrong. The fact that not a single reliable source is mentioning this as some others have mentioned is making me think this is just some kid trying to make his blog more popular. If this were real, we'd probably be hearing about it in an IGN interview, or something like that.
Shino
10-09-2009, 02:31 PM
I remember when I used to get hyped by every random Nintendo website on the internet for clamming something absurd... At least it wasn't a blog back then.
Dante
10-09-2009, 02:45 PM
Are you copying and pasting comments from NeoGAF users here?
No Tellyn. I wrote this and found the blog by myself.
Nolan
10-09-2009, 02:51 PM
If Retro are involved then truly I think it'll be for the good of the series :) there were comments by Miyamoto stating that he had wanted to originally make OOT from the first-person perspective so maybe that will happen this time around or at least in-part maybe for some of the combat?
rumour has it that retro are involved in this game... did you guys see the IGN tour of retro studios in that MPT video?
If anyone knows how to do 1st Person Adventure, it's Retro.
Ashley
10-09-2009, 03:04 PM
I fiddled with the title a bit to clarify the fact its very much a rumour at the moment :)
Ronnie
10-09-2009, 05:40 PM
It'll be interesting to see how they keep the Zelda formula intact yet make this one fresh and innovative. Will motion plus 1:1 controls be enough to make this one different?
Will we see some Zak and Wiki style control mechanics for instance? I've never played the game but apparently it uses the Wii remote in lots of different ways to perform actions like turning a key etc.
As long as the new Zelda Wii isn't dumbed down to 'Lite' proportions like Phantom Hourglass or Mario Kart Wii then I'll be happy.
________
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Emasher
10-09-2009, 06:14 PM
Zack and Wiki was an amazing game. But a Zelda working in a similar way would just be awful. I'd rather it play similarly, but not follow the same format of going to a dungeon killing a miniboss, getting an item, killing a boss and looking for the next dungeon. That's the part they need to change. Obviously controls could and almost certainly will be improved, but I think in general that aspect will stay similar.
Goron_3
10-09-2009, 07:33 PM
If retro are involved, I certainly wouldn't complain if it became a first person adventure title like, I dunoooo, metroid...
Ronnie
10-09-2009, 07:57 PM
I'd rather it play similarly, but not follow the same format of going to a dungeon killing a miniboss, getting an item, killing a boss and looking for the next dungeon. That's the part they need to change.
But that's the basic Zelda formula, you can't change that. Ok throw a few 'curveballs' as they say across the pond, every so often, but I think that mechanic can and should stay the same.
Look what they did with Majora's Mask and Wind Waker, same basic principle, the dungeon/miniboss/item/boss mechanic you mentioned that is at the heart of every Zelda game, but they changed the gameplay around it, and we ended up with two of the most original Zelda games around.
Evolution not revolution is what's needed with Zelda IMO
________
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Emasher
10-09-2009, 08:52 PM
I'm not saying completely change it. Dungeons are a must. But going from dungeon to dungeon to collect some random magical artifact needs to evolve a bit more to put it in your words. Zelda shouldn't be the same game with updated graphics every generation with a few minor twists thrown in. Re-using stuff is fine, but the amount of stuff that's been re-used in the last few games has just been too much.
tissuetown
10-09-2009, 11:03 PM
No Tellyn. I wrote this and found the blog by myself.
And 100% of all your threads are totally original and extensively researched by yourself.
Fierce_LiNk
10-09-2009, 11:23 PM
And 100% of all your threads are totally original and extensively researched by yourself.
That's awesome. It's the same percentage of posts of yours that are negative remarks. ;)
In all seriousness, Dante is the resident copy and paster. He may not re-write everything from scratch, but we love him all the same.
Nolan
11-09-2009, 12:01 AM
I will not go to NeoGAF, so if it weren't for people like Dante, I wouldn't see half the shit that comes out of there. Good or Bad, I don't know yet.
Emasher
11-09-2009, 12:04 AM
I will not go to NeoGAF, so if it weren't for people like Dante, I wouldn't see half the shit that comes out of there. Good or Bad, I don't know yet.
This. Every forum needs someone to post news and stuff like that.
Fierce_LiNk
11-09-2009, 12:09 AM
Yeah, and I guess he is our regular poster of stuff. The only thing I would ask is for him to cut things down a bit more sometimes, because reading a wall of headache can be text inducing. :heh:
Now, if he was a site-worker, it would be different. Mainly because it is just copy and paste, rather than re-writing and reporting. But, as long as he keeps it short, and posts a source here, I don't think it's too much of a problem.
canand
11-09-2009, 01:59 AM
If it was true would it be good that we are geting something?
killer kirby
11-09-2009, 02:09 AM
If it was true would it be good that we are geting something?
Someway or another gamers will complain if the Zelda trailer is shown or not shown.
It's really funny the pattern Nintendo fans and just gamers alltogether do with the Zelda series.
OOT, was praised like it was a gift from God, everyone gets hyped up for new Zelda after this.
MM, Fans unhappy, no adult link, only child Link, only 3 days over and over again making them think even harder on how to get through some of the temples, reused characters etc etc...gets critisized but once WW is finally shown and out, fans start praising how MM was so good and awesome and how they wish WW was like MM.
WW, cel shaded, fans kick up a stink after seeing clips of the realistic style Zelda in 2000, talk about how it's going to stink will never be like it's predecessors and now start requesting from Nintendo to make a realistic style game of Zelda rather then Celda, TP get's released, people hate it and want Celda to come back and then start praising how awesome and cool Celda was.
TP, came out, too many people way overhyped and was dissapointed, thought it was the worst of the 3D series and want Nintendo to try and create something new, even though they wanted a game like this to begin with...and so comes the newest installment.
??, fans will be very cautious about the new way to play it with the Wii-mote, declare it's not as good as the last Zelda games, then they will talk back and declare how awesome TP was and how Nintendo should have stuck to the formula.
Yeah...it's going to happen. :heh:
Nolan
11-09-2009, 02:42 AM
Someway or another gamers will complain if the Zelda trailer is shown or not shown.
It's really funny the pattern Nintendo fans and just gamers alltogether do with the Zelda series.
OOT, was praised like it was a gift from God, everyone gets hyped up for new Zelda after this.
MM, Fans unhappy, no adult link, only child Link, only 3 days over and over again making them think even harder on how to get through some of the temples, reused characters etc etc...gets critisized but once WW is finally shown and out, fans start praising how MM was so good and awesome and how they wish WW was like MM.
WW, cel shaded, fans kick up a stink after seeing clips of the realistic style Zelda in 2000, talk about how it's going to stink will never be like it's predecessors and now start requesting from Nintendo to make a realistic style game of Zelda rather then Celda, TP get's released, people hate it and want Celda to come back and then start praising how awesome and cool Celda was.
TP, came out, too many people way overhyped and was dissapointed, thought it was the worst of the 3D series and want Nintendo to try and create something new, even though they wanted a game like this to begin with...and so comes the newest installment.
??, fans will be very cautious about the new way to play it with the Wii-mote, declare it's not as good as the last Zelda games, then they will talk back and declare how awesome TP was and how Nintendo should have stuck to the formula.
Yeah...it's going to happen. :heh:
Sad to say that this is pretty much true.The Masses suck.
Lens of Truth
11-09-2009, 07:50 AM
I think one of the guys from Retro nailed it in that recent interview piece when he said that the games have to be better than the memories of the previous games.
Personally, I never experienced the Majora's Mask bashing you describe, and though many were up in arms about cel shading back in the day, I wasn't one of them. Being a massive animation fan I was overjoyed to see the artistic direction Wind Waker took right from the off - and tbh I always thought the 'realistic' Zelda trailer looked thrown together, plastic and unconvincing. TP was certainly a very solid game and you couldn't fault it on the same grounds as you could WW (ie being half-baked); it just felt like it was trapped between being an OOT homage and doing something new and dark. I think I'd have prefered it to explore the Twilight theme more and just stick with Zant as the villain. Also on a visual level it was hamstrung by stiff animations and muddy textures. The only parts that really 'had it' artistically were, again, the twilighty bits.
The most disappointing Zelda for me has been Phantom Hourglass - what a charmless, utilitarian little gamethat is! As a result, I have almost no interest in Spirit Tracks whatsoever :( but remain quietly optimistic for Zelda Wii..
Tellyn
11-09-2009, 08:32 AM
Can someone tell me what benefits could we possibly get from a first-person Zelda game? Link has no gun, it made more sense to bring Metroid into the first-person perspective than that. Swordplay works fine in third-person - the over-the-shoulder Swordplay in Wii Sports Resort works really well (assuming Miyamoto is making the game M+ compatible).
Fresh
11-09-2009, 08:45 AM
Can someone tell me what benefits could we possibly get from a first-person Zelda game? Link has no gun, it made more sense to bring Metroid into the first-person perspective than that. Swordplay works fine in third-person - the over-the-shoulder Swordplay in Wii Sports Resort works really well (assuming Miyamoto is making the game M+ compatible).
I have no idea why they want to use first-person but what I do know is the first-third switch offered in Oblivion is... simply.... awesome. The Wii have the capacity to run such a game however, debatable.
Ronnie
11-09-2009, 09:02 AM
The most disappointing Zelda for me has been Phantom Hourglass - what a charmless, utilitarian little gamethat is! As a result, I have almost no interest in Spirit Tracks whatsoever :( but remain quietly optimistic for Zelda Wii..
Totally agree with that. Phantom Hourglass was a decent game, but as a Zelda title it was the worst in my opinion. Dumbed down, Zelda "Lite", where the visuals felt like a step backwards somehow. And also, little things, like just 7 items?? And that includes the standard bow, boomerang, bombs etc.
And I don't recall any Majora's Mask bashing either back in the day but fair enough on everything else killer kirby said.
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Tellyn
11-09-2009, 09:35 AM
I have no idea why they want to use first-person but what I do know is the first-third switch offered in Oblivion is... simply.... awesome. The Wii have the capacity to run such a game however, debatable.
Personally I really didn't like the first-person perspective in Oblivion, I couldn't be sure if my hits were landing.
Lens of Truth
11-09-2009, 10:18 AM
Can someone tell me what benefits could we possibly get from a first-person Zelda game? Link has no gun, it made more sense to bring Metroid into the first-person perspective than that. Swordplay works fine in third-person - the over-the-shoulder Swordplay in Wii Sports Resort works really well (assuming Miyamoto is making the game M+ compatible).
Imagine it though - we'd be running around with a semi-transparent Link for most of the game :confused: You're right that it works a treat in Wii Sports Resort. I just assumed that's what they'd be going for. It'd be nice if they allow a choice of viewpoints - unfortunately, Nintendo seems to favour more cut-and-dry, pre-prescribed gaming experiences these days. God I miss adjustable cameras!
Nolan
11-09-2009, 12:07 PM
I have no idea why they want to use first-person but what I do know is the first-third switch offered in Oblivion is... simply.... awesome. The Wii have the capacity to run such a game however, debatable.
:cry:You make me sad. They started offering the 1st and 3rd person perspectives with Morrowind which the Wii would have little to no trouble handling.
As for running Oblivion, I know it's possible(I think) just simply for the fact that the engine is very scalable. On PC I turned everything as low as it would go and it basically was indistinguishable from a PS1/N64 era game until you looked at a person. Character models were still passably good. Trees were paper sprites and there was fog after about 10 meters.
Of course, Link's Combat is a bit more varied than just some swordplay and bow/boomerang action. We're always jumping around and rolling, so it'd be a tough transition, but I don't think impossible.
killer kirby
11-09-2009, 01:57 PM
And I don't recall any Majora's Mask bashing either back in the day but fair enough on everything else killer kirby said.
There was, and a fair bit as well, how would people feel knowing that there were not as many temples, the place the game is set is smaller then Hyrule and the fact that half the time you got only masks.
People were so high on OOT it wasn't funny, they expected OOT that was BIGGER (Kind of like what Banjo-Tooie did with Banjo Kazooie)
And people wouldn't remember a lot of bashing because it was out a while ago so many complaints just disappeared and have forever been forgotten
Ronnie
11-09-2009, 04:25 PM
There was, and a fair bit as well, how would people feel knowing that there were not as many temples, the place the game is set is smaller then Hyrule and the fact that half the time you got only masks.
People were so high on OOT it wasn't funny, they expected OOT that was BIGGER (Kind of like what Banjo-Tooie did with Banjo Kazooie)
And people wouldn't remember a lot of bashing because it was out a while ago so many complaints just disappeared and have forever been forgotten
I remember being a bit bummed when I read that there were only 4 dungeons. Maybe people were bashing it before it was released but I really don't think there was any negativity AFTER it was released and people played it.
But anyway, I suppose your point still stands.
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FalcoLombardi
11-09-2009, 06:21 PM
I may slap someone if there isn't a trailer in October...
Grazza
11-09-2009, 08:48 PM
Evolution not revolution is what's needed with Zelda IMO
I genuinely agree with that, and it has the added bonus of being an Alan Partridge quote! ;)
It's really funny the pattern Nintendo fans and just gamers alltogether do with the Zelda series.
I think you're generalising the small group of reactionary fans with the wider group of gamers.
I don't remember any fuss about Majora's Mask. Everyone knew it was a "bonus", same-engine Zelda. It was less flawless than Ocarina of Time, but in many ways better.
As for Wind Waker, well, I have never criticised that. I thought it was the best game ever from pretty much the first moment. Even so, I can somewhat understand some people being disappointed they didn't receive the SpaceWorld Zelda. It's a simple case of "You get teased with something, you want it". Nintendo do this to sell machines, after all.
Now, as for the next game, maybe it will be inferior to Twilight Princess, in which case people will say so. This doesn't mean they will somehow reclassify Twilight Princess as excellent, because it wasn't. It was a right mess. It had moments of brilliance, true, but the game as a whole was an uninspired jumble of nonsense.
Don't forget that, unlike Majora's Mask and Wind Waker, Twilight Princess had an overly long development time, spread out between two consoles. This meant that the end product was nothing like it was meant to be.
The most disappointing Zelda for me has been Phantom Hourglass - what a charmless, utilitarian little gamethat is! As a result, I have almost no interest in Spirit Tracks whatsoever :( but remain quietly optimistic for Zelda Wii..
Too true. I can't believe how unexcited I am for Spirit Tracks, which, after all, is out very soon! I keep forgetting that. If you look at the lack of hype, I'm sure many people feel this way. That said, I didn't find Phantom Hourglass disappointing, personally, as I just had a feeling it wouldn't be all that.
NintendWho
11-09-2009, 09:02 PM
Please, no one get their hopes up for a trailer... this happens too frequently on the net: a rumour begins and it gets out of control and when it doesn't come to pass everyone shouts at, and blames, Nintendo, even though they never started the rumour or gave any reason themselves for the hype. This site seems to have an awful lot more people with their heads screwed on than anywhere else online though :)
As for a 1st-person Zelda, a lot of people were unsure how Metroid would work in the 1st person. AND we're forgetting something which could show us how good a 1st-person Zelda could be as far as swordplay goes: Red Steel 2 :bowdown:
Grazza
11-09-2009, 09:28 PM
As for a 1st-person Zelda, a lot of people were unsure how Metroid would work in the 1st person. AND we're forgetting something which could show us how good a 1st-person Zelda could be as far as swordplay goes: Red Steel 2 :bowdown:
Good point.
I really think Zelda needs to take some tips from Metroid. Not in terms of structure, but rather in terms of intensity and pacing.
Metroid Prime is a lean, mean, intense game. Twilight Princess is flabby. Metroid Prime only has about five big bosses, but we sure remember them. Twilight Princess has loads of bosses and dungeons, but they're pretty forgettable.
Zelda has always been a cross between an action game and an RPG, and I hate to say it, but it's veered too close to being an RPG.
What I'd like from the next Zelda is a simple, intense game. It's always fun to do a Zelda wish list, so here goes!
1. No twilight or light world/dark world. The light world is always better. just concentrate on making that as fun as possible.
2. Better art direction. In Twilight Princess, the enemies looked too much like real creatures. The spiders were realistic and the Dodongos looked like gekkos! Not magical enough.
3. No real gimmicks. Mounts are good because they're an extension of Link, but I don't want any of these wolf/twilight shenanigans that completely change the gameplay. Zelda Wii should just be about Link running around as well-designed a world as possible.
4. More "wow" moments. Twilight Princess had a few, like the storming of the Bulblins' camp, but not enough and not close enough together. We need more "rollercoaster" sections, with a greater sense of speed and excitement.
5. Cut the flab. I like sidequests, but these should really be optional, post-game affairs. Like I say, we need lean, mean pacing, like Metroid.
6. Better sense of location. The dungeons should feel more like castles, cathedrals, mansions etc - whatever building they're actually meant to be. The Forsaken Fortress was particularly good at this. Perhaps even if you jumped out of a window, you'd land straight in the overworld, with no discernable separation from the two.
7. Technical excellence. I want smooth gameplay, running around with no loading times, switching between perspectives when I like. Zelda should be the pinnacle of technical excellence.
8. Magic. Whatever they were thinking when they made Wind Waker, they were right...
Dante
11-09-2009, 11:11 PM
Neogaf doesn't even have a topic about this and the retro rumour was a Zelda Shiek spin-off that was canned.
EEVILMURRAY
11-09-2009, 11:13 PM
And if they're going to have Kakariko Village in this incarnation, to not make it look like a shithole.
or else you will DIE
11-09-2009, 11:21 PM
0a962z4jmDs
5:27
models of the master sword and shield in the creativity room of retro studios
And if they're going to have Kakariko Village in this incarnation, to not make it look like a shithole.
^^^^ this. kakariko village in TP was awful
canand
11-09-2009, 11:28 PM
0a962z4jmDs
5:27
models of the master sword and shield in the creativity room of retro studios
^^^^ this. kakariko village in TP was awful
Cool thanks for the video.
Goron_3
11-09-2009, 11:37 PM
Whats really good about Metroid Prime is that even though you don't get the whole 'dungeon' design that Zelda has, it really feels like you are exploring the world around you; you never got that with Twilight Princess unless you were actually in a dungeon. To me the overworld was very poor and unlike the Ocarina/Wind Waker world it seemed as if it just linked dungeons together and there wasn't anything to explore.
Ronnie
11-09-2009, 11:39 PM
Grazza you talk a lot of sense.
TP Kakariko was indeed awful. Design wise I thought personally that it was fine, just the fact that, you know... there was hardly anything you could actually do there! You'd think that after 4 3D Zelda games Nintendo would be able to give us more than one large village/town location.
For me, TP is probably the weakest of the 3D Zeldas, still pretty good, but a bit of a mess. It had a number of genuinely 'WOW' moments. Some seriously excellent locations, events or mini quests. Mostly in the first half of the game. Things just seemed to go downhill when you went looking for mirror shards (the mansion level apart). Like Grazza says, given the amount of time they took making it I expected more. Still an excellent game mind.
Zelda Wii should be a mixture of OOT's epicness, MM's dark and eerie qualities + number of sidequests, WW's magic and charm and TP's attention to detail in terms of locations and events + excellent companion. There, easy!
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Tellyn
11-09-2009, 11:47 PM
Neogaf doesn't even have a topic about this and the retro rumour was a Zelda Shiek spin-off that was canned.
Fair enough, but the "unknown blog" comment is the type of elitist shit that sometimes gets spouted on there about N-Europe and other websites.
killer kirby
12-09-2009, 05:38 AM
I think you're generalising the small group of reactionary fans with the wider group of gamers.
Lol, I am not, in fact there were little amount of people that declared one of the games that just came out was better then the last game. It took time before gamers gave the games higher praise.
I don't remember any fuss about Majora's Mask. Everyone knew it was a "bonus", same-engine Zelda. It was less flawless than Ocarina of Time, but in many ways better.
Like I keep saying in the other posts, people EXPECTED it to be BIGGER then that of OOT, people expected it to be epic in every way possible, but in the end it was not what people thought or wanted. It was during time did people get really into it and started to love it.
I thought it was the best game ever from pretty much the first moment. Even so, I can somewhat understand some people being disappointed they didn't receive the SpaceWorld Zelda. It's a simple case of "You get teased with something, you want it". Nintendo do this to sell machines, after all.
Don't forget that it was around the time Nintendo was declared as 'kiddy' by mostly every single person out there at the time
Now, as for the next game, maybe it will be inferior to Twilight Princess, in which case people will say so. This doesn't mean they will somehow reclassify Twilight Princess as excellent, because it wasn't.
lol, it is an excellent game what are you getting at?
It was a right mess. It had moments of brilliance, true, but the game as a whole was an uninspired jumble of nonsense.
Just like WW, I remember how they had to cut corners, your so called greatest game ever had perhaps one of the most BORING aspects in any game...Triforce gathering, should I also mention how tiny the islands were?
Don't forget that, unlike Majora's Mask and Wind Waker, Twilight Princess had an overly long development time, spread out between two consoles.
And they did not make waste of it, it's a fantastic game that I can continue playing even today.
Well it was spread out between two consoles, it was already said that the game was going to come out before the Wii release until Nintendo decided to put it on the Wii as well to add more sales to the launch of the Wii
This meant that the end product was nothing like it was meant to be.
For you, not for me, game was awesome, just because you didn't like it, don't mean everyone didn't like it, already my friends have gone back playing TP and saying that they like it a lot more then before.
The thing about Zelda that makes it so great unlike most other gaming series is that it grows as well as age well, usually people like it the second time rather then playing it the first. and Twilight Princess indeed had some great moments that make it what Zelda is so great for, it's those little details that make it just so much better then most other games out there (And it's not just graphics I mean, I also mean the script and how it plays out)
I applaud Nintendo for making Twilight Princess and I give the finger to all those people that thought it was 'flabby'
Art was excellent
Story was excellent
Characters were excellent
Music was excellent
Weapons were awesome
The temples were the best ever designed temples I have ever seen in a Zelda game.
Shit even you're main enemies were interesting.
So yeah I am confused as too why people didn't like the game and I am sure people will praise it more as time goes along, most likely when the newest Zelda comes out.
But meh, I'll get the same reply as before attacking TP and praising the other games so I'm outta dis thread, no point posting after this post, be just like this post again :indeed:
LostOverThere
12-09-2009, 06:41 AM
Got to agree with you, Grazza. Personally, I just want something really clean and tight. TP felt slightly messy and uncared for in some areas for me.
It's relieving to know that the dev's have said that they've been inspired by the graphics in Monster Hunter Tri, and want to achieve something similar or better in the next Zelda game.
EEVILMURRAY
12-09-2009, 09:08 AM
Just like WW, I remember how they had to cut corners, your so called greatest game ever had perhaps one of the most BORING aspects in any game...Triforce gathering, should I also mention how tiny the islands were?
Christ... I was beginning to think I was the only one with the right mind on this.
Jonnas
12-09-2009, 11:11 AM
I have to side with the WW crew. TP did feel like it was incomplete in several areas (the back of the box shows a magic meter. Just when did they remove such a huge element?).
Moments of brilliance happened, yes, but unfortunately, they're just moments. WW was the opposite, as the whole game felt consistent and complete aside from a couple of moments of awkwardness (and even those had attempts to be properly covered)
@killer kirby: I actually agree with your list of strong TP points, except for the "well designed temples" part. Not that the others were bad, but the last 2 dungeons (the villains' castles) were the worst in Zelda series. Seriously, the only good parts were the "Twilight ball recovery" and the "stairs of doom"
kav82
12-09-2009, 11:24 AM
I agree with Killer Kirby, I thought that Twilight Princess was amazing; the temple designs were fantastic! For me it easily stands alongside Wind Waker and Majora's Mask, easily!
Grazza
12-09-2009, 03:30 PM
Don't forget that it was around the time Nintendo was declared as 'kiddy' by mostly every single person out there at the time
Yeah, but people who don't understand the quality of Nintendo games and think they're "kiddie" have never been worth listening to. My argument is that it is not these people who saw the flaws in Twilight Princess (and the Wii in general).
Just like WW, I remember how they had to cut corners, your so called greatest game ever had perhaps one of the most BORING aspects in any game...Triforce gathering, should I also mention how tiny the islands were?
Honestly, the Tri-Force Hunt is the most unfairly criticised and exaggerated moment in gaming history. It hardly takes any time to find the eight charts, then the mini-challenges themselves are very fun and varied. It's nothing like as laborious as finding items in other games, such as keys and artifacts in Metroid Prime 1+2, for a quick example.
It was better than having an extra dungeon or two. They inadvertently stumbled across a better formula and a better way of using the overworld.
So yeah I am confused as too why people didn't like the game and I am sure people will praise it more as time goes along, most likely when the newest Zelda comes out.
That's why you're confused; you think people didn't like the game, when all people are saying is that it was less brilliant than usual.
I have to side with the WW crew. TP did feel like it was incomplete in several areas (the back of the box shows a magic meter. Just when did they remove such a huge element?).
It was that final year that changed the game so much. I always think the "apology screenshots", issued in August 2005, tell a grand story: http://uk.media.cube.ign.com/media/572/572738/imgs_2.html
This was the GameCube game at its pinnacle, before development shifted to Wii.
Look at how much better Castle Town is, with better camera angles. As soon as the game had to work on the Wii as well, it massively compromised the GameCube version. The lack of buttons meant that shield control was actually removed and all areas, including forests and towns, had to be designed as though the player had no camera control.
Who knows why they took out the magic meter and the items that used them? I'd be amazed if that wasn't something to do with the Wii too.
And I think this is the real reason there's a bone of contention about Twilight Princess. Whatever issues Majora's Mask and Wind Waker may have had, they were released at the right time, for their intended console. If Twilight Princess had been released as intended, purely on GameCube, I honestly believe people would have found it much easier to accept, warts and all.
We could have had a Wii version later, like Pikmin and Metroid Prime Trilogy, which would have been fine, but the changes would have been huge and clear for all to see.
Dante
12-09-2009, 05:39 PM
Nintendo details at Kyoto doesn't look important at all.
"Nintendo will appear at the event in the creatively titled "Nintendo Game Event." This will be held on October 3 and October 4.
The event will feature three corners.
A Wii demo corner will offer playable Mario & Sonic At Vancouver Olympics, Wii Fit Plus, Wii Sports Resort, and Pokemon Scramble. All but Mario & Sonic will be out by the time the event starts. "
Emasher
12-09-2009, 06:52 PM
I don't think the compromises made in TP (yes the are obviously there) really had much to do with the game being on the Wii specifically. If given more time, I'm sure the team could have figured out how to implement camera and shield control. Nintendo have officially stated that they had less time to work on some things because they were porting the game to the Wii, it has nothing to do with the Wii, but that the game was ported in the first place. My opinion is that Twilight Princess is a great game, but its just not quite as good as other Zelda games have been. My main problems with it were how way to much was re-used from previous games, as-well as getting very little reward for actually exploring the world. Going through a mini dungeon to only find 20 Rupees in a chest at the end (not even a piece of heart) made it feel like there was little point in doing any more mini dungeons, or even straying from the path at all. I looked all over the game's world for worthwhile hidden secrets, like have been in past games, and I really couldn't find that many. Sure. there were a couple lengthy side quests to get an item, but even these weren't all that fun or rewarding. Adventure is what Zelda has always been about. You can look as far back as you like, this was the main point of the first game, and its been important ever since.
Fused King
13-09-2009, 06:09 PM
I like the series, I play the games, I'm a happy man:D
I'm ever so much lookin' forward to the future, who can imagine what NINTENDO will be doing to this legend.
Spirit Tracks is just one step in the right direction if you ask me. Get link in contact with all kinds o' shizzle and see what the outcome is :laughing:
I do, however, think that it's time for the developers to come up with a new city or place with a story behind it. Surely the world is bigger than Hyrule!
----------------------
Isn't it so that we saw Link leaving Hyrule on his horse at the end of OOT. The next game took place somewhere completely different.
Link also rode off into unknown territory at the end of TP......hint-te-ti-hint? :laughing:
mcj metroid
13-09-2009, 06:55 PM
well, I don't think this will happen at all.
There is every chance they could go back to cel shading you know or some other style. I just don't think another twilight princess will happen because the graphics don't get much better on the wii.
then again though super mario galaxy 2 :S
Ronnie
13-09-2009, 07:21 PM
I have to side with the WW crew. TP did feel like it was incomplete in several areas (the back of the box shows a magic meter. Just when did they remove such a huge element?).
Moments of brilliance happened, yes, but unfortunately, they're just moments. WW was the opposite, as the whole game felt consistent and complete aside from a couple of moments of awkwardness (and even those had attempts to be properly covered)
I'd agree with that. The first half of Twilight Princess was absolutely fantastic and felt like a an excellent instalment to the Zelda franchise. Things just went massively downhill from the mirror shards onwards. The story felt rushed and incomplete. It was still good, with some lovely scenes and a nice dungeon or two, but it was a huge drop off in quality from the first half of the game. If I had to guess I'd say the general concensus among Zelda fans was that TP was good, but the other 3 were better. I could be wrong though.
Then again, the lack of a 'water' temple in the first half of Wind Waker (and the equivalent during the Master Sword restoration act) was the biggest WTF moment ever. The awkwardness of just receiving the third pearl was awful really. Stuck out like a sore thumb. Now I absolutely adored the game, but it's a shame because adding in those extra couple of temples they didn't have time to do would have improved the game hugely.
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Hero-of-Time
13-09-2009, 07:39 PM
Now I absolutely adored the game, but it's a shame because adding in those extra couple of temples they didn't have time to do would have improved the game hugely.
I still think they should have slapped those other dungeons back in and released a directors cut of the game on the Wii. It would have been the perfect filler while we wait for the next Zelda game.
James McGeachie
13-09-2009, 08:13 PM
They'll show a trailer at E3 2010...no earlier.
Emasher
13-09-2009, 08:56 PM
After Twilight Princess, I really doubt the next game will take place in Hyrule as we know it.
Pookiablo
13-09-2009, 10:52 PM
I'm hoping it's a fresh experience - Zelda has gotten stale over the years...WW and TP were poor follow-ups to the N64 classics. Whoever mentioned the whole Triforce-gathering thing is gonna get a Thanks from me for stating the most sensible thing I've ever heard on these forums - doing that was one of the most boring experiences I've ever had in a game.
The overworld certainly needs some improvement - bring life to the bugger. Saying that, knowing Nintendo, they'll just make it like Animal Crossing where the people who Link interacts with say a few new things every now and then and it's all hunky-dorey.
NintendWho
14-09-2009, 07:24 AM
WW was my first true Zelda experience and I adored every last second of it, it felt so alive and like a living cartoon and it simply blew me away. I loved the sailing sections so I enjoyed the TriForce hunt but I can understand why some would find it frustrating or too slow.
The highlight for me though, was the story, to have this beautifully-told myth acted out for the first time and in a new age after Hyrule has been long forgotten beneath the waves. Magical!
Jonnas
14-09-2009, 02:01 PM
Then again, the lack of a 'water' temple in the first half of Wind Waker (and the equivalent during the Master Sword restoration act) was the biggest WTF moment ever. The awkwardness of just receiving the third pearl was awful really. Stuck out like a sore thumb. Now I absolutely adored the game, but it's a shame because adding in those extra couple of temples they didn't have time to do would have improved the game hugely.
I can see why they removed that temple. Swimming is limited in WW, and we see water everywhere else. At least the chase for the pearl was good.
Dragons_Slayer
14-09-2009, 03:29 PM
I also liked Twilight Princess very much, I love all Zelda games and I can't really say that I like one more than the other. I hope we'll see a trailer of the a new Zelda soon, hopefully they will take full advantage of the Wii's power, like they did in Mario Galaxy (I loved those graphics!) and maybe also Wii motion plus for sword fighting, if there is still a sword of course :indeed:
Grazza
14-09-2009, 04:01 PM
The thing with Ocarina of Time, Majora's Mask and Wind Waker were they were all technically brilliant. Ocarina of Time for obvious reasons. Majora's Mask used the extra RAM to keep track of an incredible number of things, and made the game bigger through the use of time. People quite rightly praise the sidequests, but I think the single most impressive thing about that game is the way the Moon gets lower and lower throughout the 3-day cycle, in real time. You can check it out any time you want, and it'll be in the correct position. It's the simplest, most brilliant way of telling a story and, to this day, I've not seen anything as audacious as that in game.
Wind Waker used the GameCube to finally have a physically bigger game. Not only that, we had full camera control all the time, sophisticated 3D towns and (incredibly) loading times as fast as those on the N64. It didn't have a 3-day cycle, but it had complete 1-day cycles for the townsfolk, and different phases of the moon. The whole thing was generally very fluid and was Zelda for the next generation.
Twilight Princess, however, did not have a single bit of extra hardware to take advantage of. Also, the graphics were so detailed, the experience did not feel as technically advanced as the previous games, such as town design and loading times (as well as the Wii control issues I've mentioned). The townsfolk did not even have a 1-day cycle. I don't say this to bash TP, just to highlight that we need technical excellence to get the "wow" factor.
For Zelda Wii, how about this for an idea? When Link draws his bow, the perspective shifts into 1st-person and you can actually move, just like Metroid Prime 3. Aiming whilst stationary is one of the few things that feels old-fashioned. I don't think you should actually have to draw your bowstring with MotionPlus; they should just keep the infra-red aiming. In fact, I've got a feeling the entire game may be in 1st-person perspective, with no sword at all, but that's just a guess.
Ronnie
14-09-2009, 08:45 PM
You talk a lot of sense Grazza
I can see why they removed that temple. Swimming is limited in WW, and we see water everywhere else. At least the chase for the pearl was good.
No, they removed it because they didn't have time to finish it, and the equivalent temple later in the game.
It was a total WTF moment and was hugely jarring. A shame really, because the rest of the game was stunning in every way.
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I'm on the same boat as Nintendowho; WW was my first Zelda game and I love it to bits. I think its better than OoT in todays standards (but then thats a different discussion altogether). Twilight Princess is a major bore compared to WW, I had to force myself to complete it.
The next zelda wii would either be in first person or, if its not, nintendo would definitly have tried it out in the testing stage at one point. I'm thinking along the lines on oblivion but obviously with its own zelda/nintendo charm.
Although saying that, I'm not really that excited about the zelda wii yet, I remember how hyped I was about TP and that didn't turn out to be as great as I thought it would be. Maybe once a trailer is released (whenever that might be) I might change my mind.
Dragons_Slayer
15-09-2009, 01:25 PM
That would be quite cool Zelda in First Person, although I know there would be a lot of people that wouldn't like such a major change.
Most of the time people don't know what they want until they get it.
Jonnas
15-09-2009, 04:21 PM
Most of the time people don't know what they want until they get it.
This is so true. Surprising the customer with something fresh is a requirement to make a 5-star game.
Myamoto himself said something to the likes of "We don't listen to our fans. That's the reason we can come up with ideas for new games."
Goron_3
15-09-2009, 04:45 PM
The thing with Ocarina of Time, Majora's Mask and Wind Waker were they were all technically brilliant. Ocarina of Time for obvious reasons. Majora's Mask used the extra RAM to keep track of an incredible number of things, and made the game bigger through the use of time. People quite rightly praise the sidequests, but I think the single most impressive thing about that game is the way the Moon gets lower and lower throughout the 3-day cycle, in real time. You can check it out any time you want, and it'll be in the correct position. It's the simplest, most brilliant way of telling a story and, to this day, I've not seen anything as audacious as that in game.
Wind Waker used the GameCube to finally have a physically bigger game. Not only that, we had full camera control all the time, sophisticated 3D towns and (incredibly) loading times as fast as those on the N64. It didn't have a 3-day cycle, but it had complete 1-day cycles for the townsfolk, and different phases of the moon. The whole thing was generally very fluid and was Zelda for the next generation.
Twilight Princess, however, did not have a single bit of extra hardware to take advantage of. Also, the graphics were so detailed, the experience did not feel as technically advanced as the previous games, such as town design and loading times (as well as the Wii control issues I've mentioned). The townsfolk did not even have a 1-day cycle. I don't say this to bash TP, just to highlight that we need technical excellence to get the "wow" factor.
For Zelda Wii, how about this for an idea? When Link draws his bow, the perspective shifts into 1st-person and you can actually move, just like Metroid Prime 3. Aiming whilst stationary is one of the few things that feels old-fashioned. I don't think you should actually have to draw your bowstring with MotionPlus; they should just keep the infra-red aiming. In fact, I've got a feeling the entire game may be in 1st-person perspective, with no sword at all, but that's just a guess.
Well put with that wind waker comment; the world felt so real and alive and the day/night cycle helped a lot. Windfall island for example is completely different at night time and it really immersed you into the game (especially when you're there chasing the pirates).
daftada
16-09-2009, 08:46 AM
I agree with you on the first person ideas. Not sure if the entire game would be first-person but I definitely think Nintendo will use it for things like boss battles, mini-games and maybe even regular combat. This must be where Retro Studios fit into the equation (if the rumours of their involvement turn out to be true).
LostOverThere
16-09-2009, 09:54 AM
Perhaps, I always thought that if Retro were helping, it would be with their graphics engine. I mean, MP3 is absolutely stunning and there's no doubt Nintendo wouldn't want to harness that beauty somewhere.
Nintendohnut
16-09-2009, 10:14 AM
I agree with you on the first person ideas. Not sure if the entire game would be first-person but I definitely think Nintendo will use it for things like boss battles, mini-games and maybe even regular combat. This must be where Retro Studios fit into the equation (if the rumours of their involvement turn out to be true).
You have to remember that there have been some first person parts of zelda before - I distinctly remember horseriding and shooting arrows in first person, and doing first person arrowing in WW. I think Nintendo will be using it in the ways that you say, but I would also expect them to go further with it than they have before and mabey use it for another part of the gameplay. What that will be... well I have no idea.
Basically I hope we get some tidbits of info soon, even if there is no trailer, because that's all it would take for a lot of people to get very excited.
Ronnie
16-09-2009, 11:40 AM
An Ocarina-type musical element would be good too. The wind waker and wolf howling weren't great in comparison.
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Fused King
16-09-2009, 11:55 AM
All I'm hoping for is a new KICK-ASS villian!
Ganondorf, Vaati, General Onox, Veran, Zant and Skull Kid/Majora's Mask are all somebodies who long for ultimate power or want to rule over something. (with maybe the exception of Skull Kid) Could it ever happen that the triforce of power gets into another thing's hands? Me hopes :D
or else you will DIE
16-09-2009, 12:58 PM
i dunno about you guys but i could never tire of fighting ganondorf
Fused King
16-09-2009, 02:22 PM
i dunno about you guys but i could never tire of fighting ganondorf
Agreed, Ganondorf should always be out there.:bowdown:
Still, I'm hoping that someone is out to get his triforce piece...
Grazza
16-09-2009, 03:09 PM
My opinion is that it's good to see Hyrule and Ganondorf once per generation, but I like the more alternative stories as well. As the Wii is pretty much the same gen as GameCube, I quite fancy a "Majora's Mask" or "Link's Awakening". I wouldn't even mind if the graphics were kept the same as TP, and the Wii's extra power used to make a more fluid overworld.
Dante
16-09-2009, 03:27 PM
Sorry but this sums up my feeling about Zelda and between some of it fans.
Zelda fans often suffers from this trope, it's really quite funny to see fans' hatred of the last Zelda game (currently Wind Waker) be replaced by their hatred of the newest game (now Twilight Princess). So it goes on, when the next Zelda game comes out a load of people will be "disappointed" and suddenly Twilight Princess wasn't bad at all...and then it will have to deal with Ocarina of Time. Tough Act To Follow.
After Wind Waker was released, many articles were written suggesting that all the playing with the formula was bad and that Nintendo shouldn't muck about with three-day time limits or oceans - most articles requesting a game like Ocarina of Time. When that game did come in the form of Twilight Princess, the same people asserted that the Zelda formula was "played out" and that Nintendo ought to try new things with the franchise instead of sticking to the old stuff.
A recent trend/fad has surfaced for people to decry Ocarina of Time as "bland, overrated, and generally not good" now that Twilight Princess is released, while singing the never-ending praises of Majora's Mask. This from the same groups who lauded Ocarina as perfect and untarnishable during The Wind Waker-era, stating that Majora's Mask was "too different; too short; hard to play" etc. The flip-flopping is headache inducing.
When Twilight Princess was in development, Nintendo was inundated by complaints about an apparent lack of Ganon. Interviews constantly asked for his presence, and the fans decried that the serious tone of Twilight Princess deserved to have Ganon appear in the game and that leaving him out would make for an empty experiences. Nintendo only mentioned that he would be in the game, but never released any screens featuring him, leading many to accuse them of lying about his presence. When the game came out and Ganon was The Man Behind The Man...the complaints changed to accusing Nintendo of being too cliche and complaining that they should have left Ganon out and focused a new villain instead, declaring the plot having been Hijacked By Ganon in their rage.
Hero-of-Time
16-09-2009, 04:14 PM
I loved how Ganon was in TP, I didn't like how the end boss battle was played out though. The sword fighting and horse riding were great but the whole wrestling of the pig should have been left out IMO.
darksnowman
16-09-2009, 04:29 PM
I loved how Ganon was in TP, I didn't like how the end boss battle was played out though. The sword fighting and horse riding were great but the whole wrestling of the pig should have been left out IMO.
Yeah, agreed. It was good to see Ganon in pig form (as he was originally created!) but the pig section of the battle was a bit of a drag. :(
Ronnie
16-09-2009, 04:51 PM
I thought the pig section was great! They had to include a wolf section in the final battle anyway.
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Fused King
16-09-2009, 05:01 PM
@Dante
:D :D :laughing: :indeed: :laughing:
Those are some funny facts right there, and I 100% agree with it.
Emasher
16-09-2009, 09:03 PM
Personally I think the final battle would have made more sense in this order:
Zelda Puppet -> Horseback Battle -> Sword Fight -> Pig
But I would have rather fought the pig as human link.
darksnowman
17-09-2009, 02:19 PM
I thought the pig section was great! They had to include a wolf section in the final battle anyway.
Yeah I realise that the wolf had to feature, I just didn't think it was worked in as well as it could have been. :heh:
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