View Full Version : Majora's Mask
Stocka
16-09-2005, 10:03 PM
Remember us talking about it and how had just I started at CE? Well lets continue talking here :)
I'm going to play soem more tommorow, can't wait.
masaki86
16-09-2005, 10:04 PM
So; where are you at in the game? I remember that when I was in full swing, I couldn't put it down, so I went through quite a lot in quite a short time.
Stocka
16-09-2005, 10:12 PM
I am only at Deku Palace, I having had much chance to play this week with school and homework taking up most of my time :doh:
But I hope to play this weekend, I prefer playing Zeldas on a sunday for some reason, dunno why.
Retro_Link
16-09-2005, 10:13 PM
How you finding it Stocka?
Have you got Epona back yet?
Completed the Deku Temple yet? (don't you just love the temples entrance!!)
Stocka
16-09-2005, 10:18 PM
How you finding it Stocka?
Have you got Epona back yet?
Completed the Deku Temple yet? (don't you just love the temples entrance!!)
I'm at the palace, thats the same as the temple? or not?
I love teh music.
masaki86
16-09-2005, 10:19 PM
By 'Palace' do you mean the bit where the Deku scrubs are worrying about their lost princess? If so, then that isn't the dungeon/Temple.
Stocka
16-09-2005, 10:22 PM
By 'Palace' do you mean the bit where the Deku scrubs are worrying about their lost princess? If so, then that isn't the dungeon/Temple.
Yar, okay lol. I'm taking it slow, haven't played since last weekend, I'll probably play every weekend.
Retro_Link
16-09-2005, 10:24 PM
By 'Palace' do you mean the bit where the Deku scrubs are worrying about their lost princess? If so, then that isn't the dungeon/Temple.
Yeah, the palace is different to the temple! Your gonna love what's next!!
Also, that little monkey is a legend!
Stocka
16-09-2005, 10:29 PM
Yeah, the palace is different to the temple! Your gonna love what's next!!
Also, that little monkey is a legend!
Indeed, the monkey is just too cool.
CommandeR
17-09-2005, 09:06 AM
I just finished the first level and I started the Anju/Kafei Relationship problem thing, and still loving it...
I am going to play some more later in the day, it's just so... engrossing :D
Fuzpoy
17-09-2005, 09:14 AM
ahh my fave game it is such a great game with all the sub missions helping everyone. I haven't played it in a while as i did the pirate egg part and most of the zora temple and my game froze and i lost 5Hrs work. still with all its glitches its amazing
EchoDesiato
17-09-2005, 09:19 AM
ahh my fave game it is such a great game with all the sub missions helping everyone. I haven't played it in a while as i did the pirate egg part and most of the zora temple and my game froze and i lost 5Hrs work. still with all its glitches its amazing You must've played it on the Collector's Edition, it freezes up occasionally. Really anoying, happened to me a few times.
Good luck on finishing the Deku Temple, Stocka. The Deku Temple has a really cool boss. Actually all the temples have cool bosses! :yes:
Nick81
17-09-2005, 09:27 AM
Majora's Mask is a really great Zelda game.
The Anju-Kafei relationship quest is really involving, it's a shame there wasn't more of this kind of subquest in The Wind Waker.
And you definitely get your money's worth from the dungeons!
Controversial comment warning...
Majora's Mask > Ocarina of Time.
Serebii
17-09-2005, 10:11 AM
Controversial comment warning...
Majora's Mask > Ocarina of Time.
I couldn't agree more
While they're both excellent games...MM had darkness behind it...a compelling story, a sense of danger, a whole new place
Yes! Exactly. The story in MM is far, far more interesting and the whole world and it's gameplay is so varied and different from anything else.
I think what puts most people off this game is the three day system. Granted, it can take a little time getting but once you fully start to understand it - GAMEPLAY-O-RAMA-HEAVEN!
Ocarina is still a great game but the sequel, in my opinion was and is far better.
Mr_toad
17-09-2005, 11:09 AM
You guys make me want to play Majora's Mask again. Bought the original n64 game last year on Ebay but I haven’t really start the adventure. I only made it to the first dungeon. Guess that makes me more advanced in the game than Stocka :grin:
Ahh you gotta play it more! Most people do that, get to the first dungeon and forget about the game. I did that myself first time through. But really persevere with it and you'll realise just how good and underrated this game is.
Retro_Link
17-09-2005, 11:53 AM
MM had darkness behind it...a compelling story, a sense of danger, a whole new place
Especially the alternative ending (if you let the clock run out on the final day).
Everyone should watch this ending!
Serebii
17-09-2005, 12:36 PM
Im half tempted to get my Collector's Edition out and play it :D
fanman
17-09-2005, 01:07 PM
I don't have the collectors disk :(
darksnowman
17-09-2005, 01:47 PM
Yeah, let the clock run out just to experience it. You have to travel and speak to anyone you find and see their reactions and get their feelings on the world ending. Its really spine tingling with the music and everything that goes with it.
Great great game.
Stocka
17-09-2005, 05:40 PM
Argh, I haven't really had the chance to play it at all this week, whenever I want to play it I want to only play in big long sessions, the game seems more suited to them. I haven't had much time recently with the Rev revealing and all, if I get the chance i might tommorow though. When i played through OOT i played a few hours every sunday. I think I might do something similar for majora's, although once half term comesi n October i'll play a lot that week ^_^
Triple_C
17-09-2005, 07:20 PM
Oh crap, I wish I had this game.
Ray Falling
17-09-2005, 08:32 PM
I agree it's better than Ocarina of time.
Anyone ever finsihed all the quests and got all masks?
I sure did its bloody brilliant, the full ending is ace n_n
And just beating the crap out of bosses using the you-know-what mask is just so much fun n_n specially the final boss.
I remember playing it for the first time , got freaked out alot but once you get into it its just 0_0, I dunno, I call myself an emotional gamer and this game just triggers so many of em.
All the side quests, the depth of the story itself, everything.
--Ray
Retro_Link
17-09-2005, 10:52 PM
Anyone ever finsihed all the quests and got all masks?
I sure did its bloody brilliant, the full ending is ace n_n
And just beating the crap out of bosses using the you-know-what mask is just so much fun n_n specially the final boss.
Yeah that mask rules all; it is just SOOOO cool!!!!
I got that mask before facing Majora for the first time; and think i beat him losing only 1/2 a heart (can easily beat him and loose no health with that mask on!!)!!
Mr_toad
17-09-2005, 11:32 PM
... I call myself an emotional gamer...
--Ray
Wow. I better write this sentence down. This sure is one to remember :hehe:
Ray Falling
17-09-2005, 11:38 PM
Wow. I better write this sentence down. This sure is one to remember :hehe:
n_n wow thanks. Being an emotional gamer basically means enjoying games on much higher level.
non-emotional gamers see for instance Metroid as "oww shooting aliens die die!!"
whereas emotional gamers see metroid as: 0_0 this person so strong and silent on her own in a alien world with a history to make you feel ARGH ;_; so much emotion, hard to explain but ya get the point right? n_n
--Ray
Zelda_Rulez
18-09-2005, 08:14 AM
I agree it's better than Ocarina of time.
Anyone ever finsihed all the quests and got all masks?
I sure did its bloody brilliant, the full ending is ace n_n
And just beating the crap out of bosses using the you-know-what mask is just so much fun n_n specially the final boss.
I remember playing it for the first time , got freaked out alot but once you get into it its just 0_0, I dunno, I call myself an emotional gamer and this game just triggers so many of em.
All the side quests, the depth of the story itself, everything.
--Ray
I finished it compeltely too. That mask is fun to use but I also tried to beat the final boss without it which was much harder.
n_n wow thanks. Being an emotional gamer basically means enjoying games on much higher level.
non-emotional gamers see for instance Metroid as "oww shooting aliens die die!!"
whereas emotional gamers see metroid as: 0_0 this person so strong and silent on her own in a alien world with a history to make you feel ARGH ;_; so much emotion, hard to explain but ya get the point right? n_n
--Ray
I'm just like that too actually.
Mr_toad
18-09-2005, 02:58 PM
so much emotion, hard to explain but ya get the point right? n_n
Yeah, I get the point. I'm like that too. I guess this approach doesn't work for a game like Mario Party, does it? ;)
Stocka
18-09-2005, 09:08 PM
Finished the Deku Temple, what great fun!
The part after you get the mask is so mythical its beauitful. Now, the princess Deku says she needs something to carry her but I don't know what...
Fierce_LiNk
18-09-2005, 09:16 PM
Finished the Deku Temple, what great fun!
The part after you get the mask is so mythical its beauitful. Now, the princess Deku says she needs something to carry her but I don't know what...
Haha, that's easy as...something else that is easy. :p
Well, you have to get something to carry her in. Hmm..what other items do you use for carrying items? :wink:
Ray Falling
19-09-2005, 09:23 AM
n_n I remember being stuck there. I was there and I needed to bring the Princess back 0_0;;;; I didnt know how so I went allllll the way back out and back to town.
Then T_T I had to go all the way back to that temple again and then I exidentily used that item and then I was like WHA???? 0_0;;; never seen that coming....so funny too n_n
masaki86
19-09-2005, 10:55 AM
I love the message that pops up when she is in the *insert object-so as not to spoil it for stocka*.
The Fierce Deity mask made the bosses way to easy, but i suppose you had to do everything the hard way first time round, so that's ok.
Using an action replay, you can play all the game as Fierce Deity Mask link, and it is quite fun!
Ray Falling
19-09-2005, 11:37 AM
I love the message that pops up when she is in the *insert object-so as not to spoil it for stocka*.
The Fierce Deity mask made the bosses way to easy, but i suppose you had to do everything the hard way first time round, so that's ok.
Using an action replay, you can play all the game as Fierce Deity Mask link, and it is quite fun!
0_0 really? Thats awesome! n_n;; but I dont like "cheating" that much. But yeah I did have to beat everything the hard way first 0_0 got quit annoyed by the last puzzles in the final dungeon but after trying some more I made it anyway.
I love the alien hunt btw, that was so awesome. And all the quests to help people was so much fun 0_0
But the damn Sun mask was so hard to get. But quite cool to do. Where you control Link and the other guy. But failing that was annoying cause you had to go all the way back in time and then forward again ;_;
But sooo rewarding that puzzle was n_n;;;
masaki86
19-09-2005, 11:44 AM
Sorry if i got your hopes up; I don't know if you'd be able to do it; you need a gameshark, NTSC console and an ntsc version of the game.
You also can't use a vast majority of the items(hookshot, bow, Ocarina....)but you can explore quite a chunk of the world. However, the game crashes at points, like talking to the bomber kids, entering buildings(you can go in, but can't leave) and if you start in clock town, you can't leave as the guard won't allow it.
However, it may be limited, but it is..different.
oh, and BTW, I only did this after completing the game a few times. I don't cheat either.
Ray Falling
19-09-2005, 11:51 AM
Sorry if i got your hopes up; I don't know if you'd be able to do it; you need a gameshark, NTSC console and an ntsc version of the game.
You also can't use a vast majority of the items(hookshot, bow, Ocarina....)but you can explore quite a chunk of the world. However, the game crashes at points, like talking to the bomber kids, entering buildings(you can go in, but can't leave) and if you start in clock town, you can't leave as the guard won't allow it.
However, it may be limited, but it is..different.
oh, and BTW, I only did this after completing the game a few times. I don't cheat either.
n_n;;;;; I see, well I wasnt gonna try it anyway but it just sounded like fun. And like you, I wouldn't try these thinsg or other cheats untill after completing a game at least once n_n
Hellfire
19-09-2005, 01:57 PM
Majora's Mask ending is simply beautiful. And the place you go before the final boss: gorgeous. I really love the game, it's very moody and weird, definitely lives up to the Zelda series.
kav82
19-09-2005, 06:16 PM
I've been playing this for a little while now, i've finished the dungeons, just need to get 7 more masks (inc fierce diety) before i fight majora's mask!
*must get all masks!*
Stocka
19-09-2005, 06:21 PM
Hmm. let me think..you put her in a bottle :shock:
I'll try that out later
Sabre
19-09-2005, 08:28 PM
I finished it in its pure, unaltered N64 form, and im glad I did, back in the twilight days of 2000.
masaki86
19-09-2005, 10:48 PM
I finished it in its pure, unaltered N64 form, and im glad I did, back in the twilight days of 2000.
Lol; join the club.
Retro_Link
19-09-2005, 11:47 PM
I finished it in its pure, unaltered N64 form, and im glad I did, back in the twilight days of 2000.
Same here; great game!!
faz99
20-09-2005, 11:27 AM
I love this game. Everyone argues that OoT is better, but i dunno. I loved this more. Every area was exciting. I remember the little girl that you could chase in the east, argh so annoying. Or maybe you didnt chase her, it was something about a door anyway.
Strangely enough, i never finished it. I got to the last dungeon, and as well all know, its a head fuck. You'll see what i mean Stocka :yes:
Pretty challenging.
Cheapshot
20-09-2005, 12:23 PM
I love this game. Everyone argues that OoT is better, but i dunno. I loved this more. Every area was exciting. I remember the little girl that you could chase in the east, argh so annoying. Or maybe you didnt chase her, it was something about a door anyway.
Strangely enough, i never finished it. I got to the last dungeon, and as well all know, its a head fuck. You'll see what i mean Stocka :yes:
Pretty challenging.
I found an exploit to get past the last dungeon:
Explore the dungeon the right way up and beat the sub boss so you can go upside down.
Return to the first day.
Go back to the dungeon and grab all the keys from the right way up and DON'T open any doors that require a key - now go upside down and you'll now have more keys than you will ever need.
Or is that the way you're SUPPOSED to do it? Still, seems pretty unorthadox to me.
masaki86
20-09-2005, 12:24 PM
I found an exploit to get past the last dungen.
And what would that be? i can't remember it that much, is it the one where you constantly have to make clones of your various forms to trigger the switches? ??
faz99
20-09-2005, 12:26 PM
I found an exploit to get past the last dungeon.
Tell me now. Because my save is half way through it and i couldnt be bothered finishing it unless i can easily get past it. I might just start from scratch on the GC anyway. :)
Cheapshot
20-09-2005, 12:30 PM
And what would that be? i can't remember it that much, is it the one where you constantly have to make clones of your various forms to trigger the switches? ??
Highlight the box.
masaki86
20-09-2005, 12:35 PM
Highlight the box.
Lol; what a cop out!! Good stuff thought; but iirc, I got through it first time though and got all the fairies; damn that fairy sword rocks!
faz99
20-09-2005, 12:36 PM
Ahh cool. Maybe i'll try it.
Cheapshot
20-09-2005, 01:01 PM
Lol; what a cop out!! Good stuff thought; but iirc, I got through it first time though and got all the fairies; damn that fairy sword rocks!
Hehe! That was the result of 2 BLUDDY WEEKS SOLID trying to find the final key.
I'm so dissappointed with myself; I have to complete the game properly now.
By the way - what does iirc mean?
masaki86
20-09-2005, 01:08 PM
If I remember correctly.
You should be disappointed, go finish MM right now!
I need to play this again, however I have a Problem: my 64 was stolen and I have no money for a new one :(.
Mr_toad
20-09-2005, 05:26 PM
Stolen!?! How did THAT happen??? :confused: :confused: :confused:
BTW Buying a N64 on Ebay shouldn't be that much of a problem.
Stocka
20-09-2005, 05:58 PM
:wtf: :sad:
I went to play MM looking forward to returning the princess back to the dekus and then WTF, it started off back at my last save before my save yesterday, although i'm 100% sure that I did save. Either the game is playing up or my 'Cube is. Deku Temple again :bah:
Fierce_LiNk
20-09-2005, 06:01 PM
:wtf: :sad:
I went to play MM looking forward to returning the princess back to the dekus and then WTF, it started off back at my last save before my save yesterday, although i'm 100% sure that I did save. Either the game is playing up or my 'Cube is. Deku Temple again :bah:
It's probably due to the Owl Statue saving. :heh:
twilightlink
20-09-2005, 06:13 PM
That fairy sword certainly does rock! MM is much more atmospheric than OoT, but yet...im not sure, its just not as good, i think its a case of...its just too darn short!
Retro_Link
20-09-2005, 11:35 PM
:wtf: :sad:
I went to play MM looking forward to returning the princess back to the dekus and then WTF, it started off back at my last save before my save yesterday, although i'm 100% sure that I did save. Either the game is playing up or my 'Cube is. Deku Temple again :bah:
It's most likely a problem with MM, as the colectors edition has problems with crashing and saving at owl stations i think!
Fierce_LiNk
20-09-2005, 11:50 PM
Stocka, get an N64 and an expansion pak. Then, buy Majora's Mask, Ocarina of Time, Perfect Dark, F zero X and play them all as nature intended. :heh:
Ray Falling
21-09-2005, 12:04 AM
It's most likely a problem with MM, as the colectors edition has problems with crashing and saving at owl stations i think!
No, saving at Owl statues just makes a temporary save and forces you to quit. Actually loading yer game from an Owl statue, and then resetting would cause you to fall back to the last time you saved by going back to day 1.
0_0 I hated that sytem, and you can only have two save games. And sister's boyfriends tend to erase yer best save games when they want to play a new game. T_T
diddy
21-09-2005, 03:10 AM
I perfer MM to Ocarina too actually. It was more...complex compared to Ocarina. My favourite place was Ikana Canyon closely followed up by Great Bay....in fact the whole damn game was my favourite place lol.
*******************
***SPOILER (i think)***
*******************
It was pretty cool to go and get the infinate magic energy potion from that woman in the bar. I would drink it and just roll around Termina Field as a Goron. Rolling around aimlessly as an invincible Goron....ah the fun times. Rolling, and rolling and rolling and..*mumbles on*.
*****************
***SPOILER END***
*****************
Stocka
21-09-2005, 07:06 AM
Stocka, get an N64 and an expansion pak. Then, buy Majora's Mask, Ocarina of Time, Perfect Dark, F zero X and play them all as nature intended. :heh:
No, theres no point really getting it when I have it on ZCE. But even so, i couldn't afford it anyway, I'm buying so much in the next few months. Such as Nintendogs,Mario Kart,Fire Emblem, Kameo, Age of empires III, Shenmue,Shenmue II, Sonic Rush, Lost in blue, Xbox 360(well, xmas), PD0(maybe), and others I've probably forgotten.
Stocka
24-09-2005, 01:43 PM
Well I got around to doing the Deku temple again, and LOL! When you put the princess in the bottle. Oh that was funny
Calibur
26-09-2005, 01:02 AM
I wish Nintendo did a better job when they ported Majora's Mask to the collectors edition on the Cube. I've been playing alot lately and the game has been crashing on me. Once it crashed when I was just minutes away from getting the Couple's Mask! Ugh! and the other time I was going through the last Temple.
I haven't played it since.
Hero-of-Time
26-09-2005, 04:26 AM
Ah the glory that is MM. I love this game although not as much as OOT. I bought this on release day and then again with the collectors disc. I know alot of my mates didnt finish it as they thought the time limit feature was too complex and they didnt like starting a new day all the time. For me this was its best feature due to the originality of it.
Stocka I suggest you collect all the masks just to see the Fierce Deity Link as he is awesome.
Cheapshot
26-09-2005, 08:33 AM
That fairy sword certainly does rock! MM is much more atmospheric than OoT, but yet...im not sure, its just not as good, i think its a case of...its just too darn short!
What?! Short?! Are you crazy?! It took me 60 hours and I didn't do all the sidequests and get all the masks!
masaki86
26-09-2005, 08:43 AM
The main quest is a lot shorter than OOT; I think that may be what he means.
Lammie
26-09-2005, 03:07 PM
If you wanna get the Feirce Deity mask MM is a hell of alot tought and longer than OoT.
Minlack
26-09-2005, 06:41 PM
Majora's Mask is not all about the main story. There are so many side stories and quests. Really, the game is all about the people who live in the world and all their little problems. I was a bit miffed at only four dungeons at first, but the game makes up for that in other areas :D
Adrian DX
26-09-2005, 07:06 PM
I don't like Majora :(
Ganon's not there so I can kick his ass! :doh:
Serebii
26-09-2005, 10:02 PM
I took all your advice and started to replay it again
I beat the Stone Temple today, I have 10 full hearts, 19 Masks and too much time on my hands :p
Just need the Keaton Mask, the Couple's Mask, The Postman's Hat and Don Gero's Mask and obviously Fierce Diety Mask
Notice 3 of those are from the Kafei sidequest which I intend to do tomorrow lol
masaki86
26-09-2005, 10:03 PM
I never said the game was short btw, just to clear this up. I loved it, and played it for ages, especially to get every task done and obtain every item/upgrade in the game.
Ray Falling
27-09-2005, 01:11 AM
I took all your advice and started to replay it again
I beat the Stone Temple today, I have 10 full hearts, 19 Masks and too much time on my hands :p
Just need the Keaton Mask, the Couple's Mask, The Postman's Hat and Don Gero's Mask and obviously Fierce Diety Mask
Notice 3 of those are from the Kafei sidequest which I intend to do tomorrow lol
I wish you the best of luck with that really. It's one of the most challenging sidequests,(the Kafei one) as well as the most beautifull, story wise ;_; That made me so sad, I remember that well. Its been a long time ago, but tomorrow (or actually today n_n;;;) I shall play thegame again at my best friend's place.
I don't remember how I got the Keaton mask, but all the hints should be inyer note book. 0_0 I did however finish the whole thing, my god, that was the best.
Good luck n_n
Serebii
27-09-2005, 11:40 AM
Thanks
I did it though, messed up the first time cos of the damn Postman
Now I just need to go get Don Gero's Mask then to the Moon I go!
Majora's Mask is a brilliant game - I played it all the way through again last month, and completed it with all the masks. The full ending is superb.
Who's everyone's favourite character that you have to help? Mine's got to be the postman.
Serebii
27-09-2005, 02:56 PM
Well I've now completed it, got 12 Full Hearts so I may go get that up to 20 if I get bored, got all 24 Masks and have kicked Majora's arse :p
masaki86
27-09-2005, 03:22 PM
Hehe; good stuff serebii; the only thing I'd say you should do(no need to get all the hearts)is finish your notebook if you haven't done already.
Serebii
27-09-2005, 03:43 PM
Yeah I prolly will, I just get bored easily sometimes plus Uni starts Thursday so I may not have time
Just found a glitch
Just gave that hand thing some paper for the first time and he only gave me 5 Rupees, however the Notebook claims he gave me a piece of heart...be weary
Ray Falling
28-09-2005, 07:04 PM
Who's everyone's favourite character that you have to help? Mine's got to be the postman.
Definatly Kafei, the whole quest and everything around it lasts for the whole 3 days. Theres just so much involved, and it was quite emotional too. ;_; Specially the ending on the final our of the game ow man. That was something else.
Btw, been playing the game again at my friend's place on Cube, and turns out ya cant save at the owl statues 0_0 So you better know what yer getting yerself into once you start a long dungeon n_n.
I loved the Light dungeon, but getting there is exausting, the whole gettingze shield and beating the King and stuff 0_0 and then the well and ALSO the climbing up the damn wall n_n. Best level design ever though (the temple that is)
The game still freaks me out, but its awesome.
--Ray
Kurtle Squad
28-09-2005, 08:34 PM
The Aliens were kinda scarey!! And the moon is just TOO surreal!! What a bloody great game!!
And my fave chara is DEF the Happy Mask Salesman...so schizo!!
Cheapshot
28-09-2005, 10:01 PM
What's with this supposed owl saving problem -- I could save at them on the 'Cube version. >_>
Thats it after seeing the catridge in my bedroom again Ive decided to buy anothe n64, i need to play it again
Stocka
05-10-2005, 08:33 PM
The music is so good! I got some mp3s and I'm addicted, especially Deku Temple theme.
BlackMesa
05-10-2005, 08:34 PM
Where did you get those Mp3's from =D ?
Stocka
05-10-2005, 08:39 PM
Where did you get those Mp3's from =D ?
http://bluelaguna.net/music/zmajoraost/mp3s.php
There you go buddy. :wink:
Magicpaint
08-10-2005, 03:10 PM
Umm, yeah Majora's Mask is better than Ocarina Of Time, my reasons:
Better Art - it's so surreal, colourful, bizzare, OOT was pretty plain in this respect.
Better Music - Subjective too, but come on, Clock Town, remixed Hyrule tune, Song of Healing... lovely.
More challenging - more satisfaction in that respect :p
Better storyline - Yup, the storyline was fully integrated in the gameplay, they work hand in hand, so it worked beautifully and was emotionally charged.
The usage of Time - The three day system is the most innovative Idea ever conceived in my opinion, watching each character's drama unfold depending on whether or not you chip in and help is immensely satisfying and organic too, the characters here have a life, they are not cardboard cut outs like in OOT for the most part.
Much darker and much more atmospheric.
Granted, I loved OOT, but MM just stands out more, OOT felt like alttp in 3D.
Protecting the Ranch was quite scary and surreal in a way, I loved that :p
Also, following Cremia to deliver the Milk was such a treat, MM's side quest are awesome.
Oh and Stone Tower is my favourite dungeon in any Zelda game.
Oh and while the LE version looks much better than the original content, the N64 has better frame rate, no bugs, no sketchy music and a more balanced control system. I got an N64 copy and I wasn't disappointed about it.
Stocka
08-10-2005, 05:24 PM
Just been playing, its getting a lot better as I progress further through the game. Just got the goron mask.
Retro_Link
08-10-2005, 08:26 PM
Just been playing, its getting a lot better as I progress further through the game. Just got the goron mask.
That area is really great; rolling around at such high speeds!!
Have you entered the race yet? Great fun!!!!
The path to the Snow temple is really cool; and the boss of that temple; Fantastic!!
arghhhh....need....mone..y...must...buy...n.6.4... ...*dies*
killer kirby
10-10-2005, 12:06 PM
there are so many parts of the game i loved, one of the best parts would have to be the time when you go in the well and and there were Re-deads blocking the doors, and to get through you would have to give them something that they wanted.
all i can say is if the new zelda goes longer then the main quest of Ocarina Of Time, and have got more sub-quest, plus is harder and if it get's more emotinol then Majora's Mask then the new Zelda will be the best game of all time.
Stocka
23-10-2005, 04:45 PM
Played some more today(hadn't played in a while) and I did the Snowhead temple :hehe: Great fun, and it is so cleverly made. Afterall, all Zelda dungeons are so well made, that no other game comes close to Zelda's dungeon level design.
Hero-of-Time
23-10-2005, 05:30 PM
Played some more today(hadn't played in a while) and I did the Snowhead temple :hehe: Great fun, and it is so cleverly made. Afterall, all Zelda dungeons are so well made, that no other game comes close to Zelda's dungeon level design.
I remember doing that when it first got released. Took me ages to figure out I had to punch the middle stone blocks. Also its great when you beat that temple and all the snow melts.
Stocka
23-10-2005, 05:35 PM
I remember doing that when it first got released. Took me ages to figure out I had to punch the middle stone blocks. Also its great when you beat that temple and all the snow melts.
Yeah, Death Mountain looks so different and so beautiful(in a different way)
Big Red
23-10-2005, 06:22 PM
[QUOTE=Ray Falling]Definatly Kafei, the whole quest and everything around it lasts for the whole 3 days. Theres just so much involved, and it was quite emotional too. ;_; Specially the ending on the final our of the game ow man. That was something else.
been on the game for two days straight after my memory card got possesed and told me to do one so back to the beginin i went with my head held high now it seems my chin is touchin my chest and i am most not impressed because i found loads of new things that i missed before even this kafi kid who to me has no bloody toung i can find him although his missis and mum dont no where he is and im not going to the stone templ before i do this because im that way inclined any way why wont he speak to me ?? how do i get more involved in this bit of storey line so im not just tryin to chop his head of with my sword in frustration every time i see him and whre do all the other masks come from i thought i had a few till i heard thers 25 ahhhhhhhhhhhhhh i have to sleep but i have to do it and its taken me two days already plleeeeeeeeeeeeeeeease some one help this man because i can feel a burn in the back of my head .................but love the game so far and not my memorey card
Retro_Link
23-10-2005, 06:32 PM
Ever heard of sentences!!!???
Anyways, to help you out...
http://www.gamefaqs.com/console/n64/game/197770.html
Check out the;
- Mask List
- Kafei/Anju Quest FAQ
Hope that helps!
Big Red
23-10-2005, 06:50 PM
i bloody love u i do!!!!!!!!!!!!!!!! yes sentences, one must not be angrey or irratated for such things to work this is how it comes out of my mouth at such times. luv the lifes a beach
Big Red
23-10-2005, 06:54 PM
sorry for doublin up but the site wont let me view it from hear ahhhhhhhhhhhhh dam machine or dam site they got clever in thier old age blocked me out they did
Retro_Link
24-10-2005, 12:31 AM
sorry for doublin up but the site wont let me view it from hear ahhhhhhhhhhhhh dam machine or dam site they got clever in thier old age blocked me out they did
Ok i've changed my post to the best link i could get! Hope that helps!
Pit-Jr
24-10-2005, 02:28 AM
If you can beat this game with all the masks and without using a guide (i couldnt), consider yourself skilled.
I almost gave up on this game because i couldnt figure out how to give red potion to the witch properly and i kept drinking it myself. The result? Pure hatred for this game. Did anyone else have the same problem?
After correcting myself on that and learning how to properly use the owl statue system and the Song of Soaring, this quickly became my favorite Zelda title. Im amazed how the 3 day system works so well without glitches.
Retro_Link
24-10-2005, 11:05 AM
I almost gave up on this game because i couldnt figure out how to give red potion to the witch properly and i kept drinking it myself. The result? Pure hatred for this game. Did anyone else have the same problem?Do you mean the part where you follow the monkey to the witch and then give her the potion to revive her? Never had a problem there; just used to talk to her the first time, then go back to her sister and get a potion, then follow the monkey again and give her the potion.
BEST. GAME. EVER!
Anju + Kafei sidequest triggered so many things when I was playing it. On the last day, waiting inside the inn, the walls shaking, then Kafei comes inside and reveals himself. He and Anju make up and then you're just standing there with the Couple's Mask. Brilliant stuff.
Not to mention the boss fights, especially Twinmold. And the moon, running up to that tree and talking to the kids. AND the music, Clock Town especially. Oh, and the Goron Mask!
Pit-Jr
24-10-2005, 09:55 PM
No, just everytime i tried to give her potion, Link would drink the potion himself. You have to read the whole conversation and give it to her on cue though, i realize that now
EchoDesiato
25-10-2005, 05:52 PM
I'm going to start playing this game again next week at my new home (I'm moving and won't have internet acces for a while :(), I already adapted my sig to it.:)
Stocka
06-11-2005, 01:31 PM
Really enjoying this now that I'm into it in that Zelda way :heh:
Got gilded sword :D and the goron race was great fun. Just got the zora mask. I love getting deep into Zelda games, the experience is uncomparable.
Retro_Link
06-11-2005, 01:33 PM
Really enjoying this now that I'm into it in that Zelda way :heh:
Got gilded sword :D and the goron race was great fun. Just got the zora mask. I love getting deep into Zelda games, the experience is uncomparable.Swimming as a Zora like a dolphin (launching above the sea then under, then up, then under) is FANTASIC!!
You can see just how great a Zelda multiplayer could be!!
- Goron races (around tracks like in MM)
- Zora races (like the Zora 'bottle' challenge, or more open levels)
- Horse races (could also combine with using the bow and arrow)
- Battle mode (could take place in Hyrule Field, Kakariko Village, Deku Forest etc... You are all Link, can use your sword/shield and all you weapons/items to battle each other; there could be Epona to find and use, Deku Flower launchers and gliders etc...)
I'd buy it!!
Stocka
06-11-2005, 03:00 PM
Swimming as a Zora like a dolphin (launching above the sea then under, then up, then under) is FANTASIC!!
You can see just how great a Zelda multiplayer could be!!
- Goron races (around tracks like in MM)
- Zora races (like the Zora 'bottle' challenge, or more open levels)
- Horse races (could also combine with using the bow and arrow)
- Battle mode (could take place in Hyrule Field, Kakariko Village, Deku Forest etc... You are all Link, can use your sword/shield and all you weapons/items to battle each other; there could be Epona to find and use, Deku Flower launchers and gliders etc...)
I'd buy it!!
Sounds great to me, if Zelda on Rev was a MMORPG with races and battles like you said as tournaments every so often that would be great. I really do think Zelda Rev will be a MMORPG, because of Miyamato's comment about Twilight Princess being the last Zelda game in its current form.
Ray Falling
06-11-2005, 03:02 PM
But you cant all be Link...so there would have to be different characters...but there isnt muuch variety...unless you could customize a Goron, Zora, Human...
Serious I doubt it will be a MMORPG
But i'll be more than happy to eat thsose words if you can proof otherwise
Stocka
06-11-2005, 03:06 PM
In four swords there's more than one link :wink:
I know what you're saying though. It would be difficult to do but perhaps there could be like different groups of characters available, like in some mmorpgs its:
Warrior
Mage
Assasin
Healer
...or something like that, for Zelda there could be:
Goron
Zora
Deku Scrub
Gerudo
etc.
I'm sure if Nintendo made it they'd suprise us with something special though for characters.
Ray Falling
06-11-2005, 03:40 PM
Quests would get tricky though... but then again these people know their stuff. We'll see. I dont thimk I would play it but then again, if its any good.
I like Zelda the way it is
Stocka
08-11-2005, 01:04 PM
Wow being a Zora is so fun!
Great Bay is a bit tricky though, its confusing as to where I'm suppose to go...
killer kirby
08-11-2005, 10:45 PM
Wow being a Zora is so fun!
Great Bay is a bit tricky though, its confusing as to where I'm suppose to go...
yeah zora is fun and yeah Great Bay is a bit tricky what part are you up to in it.
Retro_Link
09-11-2005, 12:06 PM
Wow being a Zora is so fun!
Great Bay is a bit tricky though, its confusing as to where I'm suppose to go...Yeah great bay is cool! The pirates hideout, the bottle races, the baby zora rescue!
If you need any help just ask!
The Water Temple really sucks!! But the Boss is Awesome!! Oh and so is the Amazing way you reach the temple!!
Stocka
09-11-2005, 03:38 PM
So I enter the lab, and the professor tells me to put the eggs in the aquarium...WHA?!
Retro_Link
09-11-2005, 05:19 PM
So I enter the lab, and the professor tells me to put the eggs in the aquarium...WHA?!Yeah, When day 1 starts go to the Great Bay and Swim to the right, towards the Pirates Fortress. You will need to enter the fortress via a secret underwater entrance. Once inside, make sure you don't get seem by any of the female pirates and make your way through the fortress. When making your way through, you will be challenged by 4 female pirates (like the 4 gerudos in Ocarina of Time holding the carpenters captive) who are keeping 4 Baby Zoras captive; defeat them, return the Baby Zoras to the lab and drop them into the large tank from above.
You may need 4 bottles to take the Babies back in, I can't remember!
Also, while you are in the fortress, make sure you take a photo of a female pirate (not the ones you have to battle), because you will need it soon to free a seahorse!
When you return the Zora Babies, use the photo to free the seahorse and then meet the seahorse to the right of Great Bay, where two rocks are pointing out of the water, like a gateway! Follow the seahorse to a large underwater cave area, where you will have to defeat large sea monsters. The remaining Zora Babies are being guarded by some of these sea monsters, the others are guarding another Seahorse (who gives you a heart piece) and maybe some other stuff aswell. Take these Zora Babies back to the lab, and something magical will happen!!
Shorty
10-11-2005, 11:12 AM
Sounds great to me, if Zelda on Rev was a MMORPG with races and battles like you said as tournaments every so often that would be great. I really do think Zelda Rev will be a MMORPG, because of Miyamato's comment about Twilight Princess being the last Zelda game in its current form.
Argh ew no. I want to be Link. Unless you think every player will be Link.
Oh dear lord no, no no no. Just a bad idea!
(imo)
Stocka
10-11-2005, 06:14 PM
Yeah, When day 1 starts go to the Great Bay and Swim to the right, towards the Pirates Fortress. You will need to enter the fortress via a secret underwater entrance. Once inside, make sure you don't get seem by any of the female pirates and make your way through the fortress. When making your way through, you will be challenged by 4 female pirates (like the 4 gerudos in Ocarina of Time holding the carpenters captive) who are keeping 4 Baby Zoras captive; defeat them, return the Baby Zoras to the lab and drop them into the large tank from above.
You may need 4 bottles to take the Babies back in, I can't remember!
Also, while you are in the fortress, make sure you take a photo of a female pirate (not the ones you have to battle), because you will need it soon to free a seahorse!
When you return the Zora Babies, use the photo to free the seahorse and then meet the seahorse to the right of Great Bay, where two rocks are pointing out of the water, like a gateway! Follow the seahorse to a large underwater cave area, where you will have to defeat large sea monsters. The remaining Zora Babies are being guarded by some of these sea monsters, the others are guarding another Seahorse (who gives you a heart piece) and maybe some other stuff aswell. Take these Zora Babies back to the lab, and something magical will happen!!
Thanks mate I'll try it out http://www.revo-europe.com/forum/images/icons/icon14.gif I went underwater before but the entrance was blocked. I'll restart to start of Day one and go there next time I play, which will probably be sunday as I usually play Zeldas at weekends only(just feels more enojyable for some reason)
killer kirby
11-11-2005, 07:28 AM
just wait till you get to the temple then you might get furious with it (if you also want to get the fairy's in it)
Retro_Link
11-11-2005, 08:49 AM
just wait till you get to the temple then you might get furious with it (if you also want to get the fairy's in it)Yeah, how about this;
When I was replaying this game on the Gamecube Collectors Edition, I went all the way through the temple (which I ABSOLUTELY hate), I collected every one of the Fairies, I beat the boss, I was taking the Faries back to the Great Fairy fountain and my game froze and erased my latest save!!
Gotta do it all again now! and I REALLY don't want to!!!
killer kirby
11-11-2005, 09:12 AM
Yeah, how about this;
When I was replaying this game on the Gamecube Collectors Edition, I went all the way through the temple (which I ABSOLUTELY hate), I collected every one of the Fairies, I beat the boss, I was taking the Faries back to the Great Fairy fountain and my game froze and erased my latest save!!
Gotta do it all again now! and I REALLY don't want to!!!
was that the gamecube Majora's Mask version
Shorty
11-11-2005, 11:02 AM
was that the gamecube Majora's Mask version
Isn't "when i was playing this on the gamecube edition" kind of a giveaway? :p
old_gregg
11-11-2005, 01:44 PM
Yeah, how about this;
When I was replaying this game on the Gamecube Collectors Edition, I went all the way through the temple (which I ABSOLUTELY hate), I collected every one of the Fairies, I beat the boss, I was taking the Faries back to the Great Fairy fountain and my game froze and erased my latest save!!
Gotta do it all again now! and I REALLY don't want to!!!
Yeah my version locks up all the time. Only does it with that game so there must be a bug inherent in them all.
faz99
11-11-2005, 02:13 PM
Godamnit. That makes me afriad to play the gamecube version of the game. Hm. At least i got the original. All i need is a controller! Because the one i have is broked.
Stocka
11-11-2005, 06:01 PM
I'm playing the GC version and it hasn't frozen yet thank god.
Big Red
14-11-2005, 01:21 PM
I'm playing the GC version and it hasn't frozen yet thank god.
mine has frozen a lot,,,,and i mean a hell of a lot. supprised at myself.........the bloody machine isnt in bits.
even had my memory card needin to be formatid about 3 times. after getin half way through
but after all that i have completed it, yes i said it, completed it.
and it feels so good better than my last 3 birthdays...that good!
but now i have emptyness in my life.what should i do
BRING FORTH THE TWILIGHT PRINCESS :wink:
Stocka
27-11-2005, 07:23 PM
Enjoying Great Bay, although its quite tricky. I've just got all the eggs and learnt the song. So I go off to that rock place under the mist I take it?(Is it called Turtle Rock?) Oh its so exciting :grin:
Maxi678
27-11-2005, 08:36 PM
Jeez, i ain;t played Majoras Mask in a long time. If i remember, i think i am just about to enter Stone Tower Temple.
Getting into Ikana Canyon without using the Ice Arrows is harder than it looks, i've tried it.
Hero-of-Time
27-11-2005, 08:42 PM
Enjoying Great Bay, although its quite tricky. I've just got all the eggs and learnt the song. So I go off to that rock place under the mist I take it?(Is it called Turtle Rock?) Oh its so exciting :grin:
Im glad your still playing it Stocka as alot of people I know just gave up on the game without giving it a chance.
Shorty
28-11-2005, 01:41 AM
*sighs* what a masterful game. So much to do, so few days to do it in.
I wish I had my n64 over here!
killer kirby
28-11-2005, 02:00 AM
i think that i might start the game again. it shall bring back good memories for me.
Stocka
28-11-2005, 05:37 PM
Im glad your still playing it Stocka as alot of people I know just gave up on the game without giving it a chance.
I really want to complete it, because I love Zelda so much, and my target is to complete it before Twilgiht Princess comes out :smile:
I'm playing it slow, like every weekend or so, because I enjoy Zelda games best when I have plenty of time to sit back and relax.
Letty
11-12-2005, 10:14 AM
I've never beat that game... I only ever got to the stone temple. I hate the stone temple...
Stocka
05-02-2006, 01:50 PM
After having not played for a while, I have just been playing and I've just beaten the eye mini boss in the water temple, and have got the ice arrows. I hate this temple so much. Am I the only one that hates water temples in Zeldas?
At least once you do them it gives you a good level of satisfaction.
pedrocasilva
05-02-2006, 02:17 PM
After having not played for a while, I have just been playing and I've just beaten the eye mini boss in the water temple, and have got the ice arrows. I hate this temple so much. Am I the only one that hates water temples in Zeldas?
At least once you do them it gives you a good level of satisfaction.I like them, but they can be frustrative, it's to be expected ;) but if they were bad I wouldn't keep playing, nor feel fulfilled when I finaly pass through them, i'd feel like i've wasted my precious time, which i don't.
Retro_Link
05-02-2006, 02:17 PM
After having not played for a while, I have just been playing and I've just beaten the eye mini boss in the water temple, and have got the ice arrows. I hate this temple so much. Am I the only one that hates water temples in Zeldas?
At least once you do them it gives you a good level of satisfaction.The water temple in Majoras Mask is possibly the worst temple IMO in Ocarina and MM, I dont like it AT ALL!! (I don't mind the OOT water temple that much);
I do like how you get to the water temple though and the main boss is challenging, yet a good boss fight!
I was playing MM through on the GC, completed the water temple having found all 15 fairies and was on my way to the great fairy when my game froze!!
I haven't been back to the game since, the temple is THAT BAD!!
Wrath
06-02-2006, 07:38 PM
never actually owned the game, will get it on revolution Download thingy if available, that would be great, some people tell me it's crap, but the way you guys go on about it makes me wanna play it :p
Nintenchris
07-02-2006, 12:52 PM
never actually owned the game, will get it on revolution Download thingy if available, that would be great, some people tell me it's crap, but the way you guys go on about it makes me wanna play it :p
Its right up there with all the other Zelda's and it would be a shame if you didnt play it through once.... or twice...
Letty
08-02-2006, 03:55 PM
The water temple in Majoras Mask is possibly the worst temple IMO in Ocarina and MM, I dont like it AT ALL!! (I don't mind the OOT water temple that much);
I do like how you get to the water temple though and the main boss is challenging, yet a good boss fight!
I was playing MM through on the GC, completed the water temple having found all 15 fairies and was on my way to the great fairy when my game froze!!
I haven't been back to the game since, the temple is THAT BAD!!
The water temple from MM is my favourite one. :p I couldnt stand the snow temple - it was too complicated, and ghot(sp?) was too easy.
The Peeps
08-02-2006, 04:01 PM
I've just started MM again, I hope it lasts me until TP comes out... That's what I'm hoping anyway.
I might of said this before earlier in this thread so i apologise but am i the only person who had trouble playing this? because of the clock and saving? it totally confused the hell out of me!
I got to the beach section if i remember correctly...then gave-up, i wish i completed though.
I only tried to play it again (from the beginning) a couple of months ago and still got confused.
Fierce_LiNk
09-02-2006, 12:21 AM
Whenever i watch 24 on tv, it automatically reminds me of Majora's Mask. The whole 3 days thing was a fantastic idea, and it was pulled off really well.
Personally, i think this is on a par with Ocarina of Time. In some ways, it surpasses it. The level design for the dungeons is incredible, if really complicated. :D
Oh, and the masks! Utterly fantastic. Getting the zora mask was so amazing, and i get a little happy inside when i remember that specific moment:
"baby, heal my soul!"
Every game needs its own guitar playing Zora. :)
EchoDesiato
10-02-2006, 09:17 PM
I might of said this before earlier in this thread so i apologise but am i the only person who had trouble playing this? because of the clock and saving? it totally confused the hell out of me!
I got to the beach section if i remember correctly...then gave-up, i wish i completed though.
I only tried to play it again (from the beginning) a couple of months ago and still got confused.
Yeah, I found the saving system to be awkward too. You can't just pick up this game to play it for a few minutes, it requires long play sessions. It's the reason it took me a long while to beat it, but man was it worth it.
Sarka
11-02-2006, 04:53 PM
I'm currently near the stone temple entrance, but I only have 7 hearts, so I think I'd better go back and get some more hearts, as I've heard the stone temple is very very hard...
EchoDesiato
11-02-2006, 05:12 PM
I'm currently near the stone temple entrance, but I only have 7 hearts, so I think I'd better go back and get some more hearts, as I've heard the stone temple is very very hard...
I thought it was the easiest one, I beat it in one sitting. But then again I might've had more than seven hearts.
kav82
11-02-2006, 05:47 PM
Well I'm trying to get all the masks so that I can get the Fierce Diety mask! I want this mask so much! Only got 8 more to go... poop!
Jav_NE
13-02-2006, 01:21 PM
I remember cursing that fucking couples mask (think that was it) where you have to deliver letters and stuff with that girl in the hotel or something, then you have to do a bunch of other stuff then wait till like 8pm or something stupid on the last day hiding out by some guys secret hut behind a rock, then when you get in there you have to solve some puzzle to avoid the trap. Its a right pain iun the ass that mask is, whats the point?!
Stocka
26-03-2006, 12:58 PM
This is the most irritating Zelda dungeon ever :angry:
(Water Temple)
ShadowV7
26-03-2006, 01:04 PM
I loved Majoras Mask and I especially hated getting the couples mask.I'd say it was just about on par with OOT but there was a lot to do.I didn't mind the water but you bit's are irritating especially the final dungeon.
EchoDesiato
26-03-2006, 01:07 PM
This is the most irritating Zelda dungeon ever :angry:
(Water Temple)
It can get tedious, but if you pay attention to the colour of the water pipes you should do alright. The real challenge is this dungeon's boss, remember to stock up on fairies before you face him!
I hated Majora's Mask - The save system drove me up the wall :shakehead
Hellfire
26-03-2006, 01:18 PM
Man, I can't get my last masks, those freaking aliens on lon lon ranch are hard! I wish I had more time to play this :/
Retro_Link
26-03-2006, 01:28 PM
Man, I can't get my last masks, those freaking aliens on lon lon ranch are hard! I wish I had more time to play this :/Nah they're pretty easy!
Remember to slow down time with the Ocarina when they land and you'll have much more time to shoot them.
Stand just away from the front of the barn to get a good viewpoint and keep checking your on-screen map as you'll occasionally need to run behind the barn to get a few aliens there.
pedrocasilva
26-03-2006, 01:50 PM
Nah they're pretty easy!
Remember to slow down time with the Ocarina when they land and you'll have much more time to shoot them.
Stand just away from the front of the barn to get a good viewpoint and keep checking your on-screen map as you'll occasionally need to run behind the barn to get a few aliens there.wow, that's a good idea you've got there... gotta try it sometime
Stocka
26-03-2006, 02:43 PM
This boss.....is.....so....hard
I need some faeries dammit.
I got up to the part where he spits fish out of his mouth and then died. :red:
EchoDesiato
26-03-2006, 03:10 PM
This boss.....is.....so....hard
I need some faeries dammit.
I got up to the part where he spits fish out of his mouth and then died. :red:
Go back to where the giant turtle came out of the water for the first time and where the Zora girl (Lulu?) is. There should be a jar or bush with a fairy. I always used that.
Hellfire
26-03-2006, 03:34 PM
Thanks for the tip, I'll try it when I have time to play it. A shame I don't have my N64 with me...
Stocka
26-03-2006, 03:37 PM
YES! I did it (3rd go) but needed two faeries to.
That has to be the hardest boss fight I've ever fought in any Zelda, heck maybe even any game. I can't see many people be able to beat it without using at least one fairy. Gives you a bloody great level of satisfaction when you beat it however. I really hope I can go on and complete MM, especially before TP comes out. Its without doubt the hardest Zelda ever.
I'm also playing Oracle of Ages which is frickin tricky, but still I say Majora's Mask is the hardest Zelda.
Hellfire
19-04-2006, 03:43 PM
Awesome, just got all the masks and Oni Link and finished the game again. Such a great game. The best way tp defeat the ghosts is to climb to the top of the barn and slow time down. That way it's easy. Next quest: get the fairy sword.
Mikey
19-04-2006, 04:10 PM
Only completed this once. I'll have to start it up again on my GameCube. I remember OOT being a better game though to me. :)
guarana
19-04-2006, 04:38 PM
i never played this game , only zelda i never played (and the pc games)...
a friend told me there were nowhere near as many dungeons as there were in OoT ...
and i never really seen the mask changing to be cool (turn link into a seed or a fish you fuck um up)..., plus you only get to play as young link (and FREAK adult link doesnt count)...
the game looked and seemed to be -> zelda + the world from alice in wonderland + mushrooms visuals = zelda - majoras mask
i would think all zelda games should be good , including this one..(minish cap sucked , shrinking every 16 seconds started to piss me off)
but i cant find it in me to play it majoras mask ... whats wrong with me ?..
what am i missing by not playing this game ?
alot of people seem to like this game better then OoT , why?
pedrocasilva
19-04-2006, 05:09 PM
alot of people seem to like this game better then OoT , why?it's dificult for me to say why, but to define diferences from OoT and MM... MM is a quest about link himself, because he want's to... when OoT is about hyrule, about saving the land because he is the chosen...
You see... OoT is epic and centered on the land... MM is not epic... and small in dungeons.
But deep on people's relationships, because they play a major role in the game, it's much more like... personal, and that's presisely where it shines the most... what OoT lacks... MM has, and viceversa.
ShadowV7
19-04-2006, 07:59 PM
I think in their own rights there are as good as each other,OOT is epic and want to kill Ganon but with MM is slightly more laidback and there is a lot of side quests which people like and to me personally I think the temples are harder.
Ormingstoke
20-04-2006, 02:51 AM
Played this a few weeks ago for only the 2nd/3rd time and really enjoyed it, great game, and there's so much to do in the way of sidequests and mask collecting that it doesn't really matter that there's only 4 proper dungeons ( + Ikana Castle + 4 mini dungeons on Moon).
It's definitely not as replayable as Ocarina (played that just before for what must be at least the 10th time) but it's still a great game.
The only thing that pissed me off when playing both of them was that one of my flatmates came in and started on about how it looked like a baby game, and that he'd much rather play a game with good graphics, leading me to go into a rant about how graphics don't = gameplay.
The Peeps
20-04-2006, 08:34 AM
I forgot to post that I've now completed it :) (well a month ago) I have all the masks, got the fairy sword, completed everything :D
oh hang on... maybe I should get all the heart pieces :shock: how many do I need?
ShadowV7
20-04-2006, 04:55 PM
Let's see.You start with 3,gain 4 so that's 7.So there's 13 other heart's each needing 4 piece's,so you need 52 heart pieces I think.
The Peeps
20-04-2006, 05:50 PM
Curse you mathematics! You win this time!
mario_jr
21-04-2006, 04:41 AM
Nah they're pretty easy!
Remember to slow down time with the Ocarina when they land and you'll have much more time to shoot them.
Stand just away from the front of the barn to get a good viewpoint and keep checking your on-screen map as you'll occasionally need to run behind the barn to get a few aliens there.
If you do this it won't slow them down, plus it just means that it takes longer to get to 6, which is when they disapear.
Go back to where the giant turtle came out of the water for the first time and where the Zora girl (Lulu?) is. There should be a jar or bush with a fairy. I always used that.
Actually there is always a fairy near the warp points, sometimes in a jar or in a bush, warping to the same place makes the fairy reapear.
Hellfire
21-04-2006, 01:51 PM
Actually it does slow them down.
Retro_Link
21-04-2006, 02:14 PM
Actually it does slow them down.Thankyou!!
ShadowV7
21-04-2006, 03:27 PM
Actually it does slow them down,where have you been?
triforce_keeper
21-04-2006, 04:20 PM
im stuck on this game its too complicted lmao
mario_jr
21-04-2006, 06:50 PM
Actually it does slow them down,where have you been?
Really? Its been along time since I passed it so I'll go back and play it when I get home from school.
I remember the finishing the Granny side quest to get the last heart from her. It was so frustrating, and then it turns out it has to be the wrong answer.
ShadowV7
21-04-2006, 07:04 PM
Ha shame,im not to sure I got all the heart piece's in MM.Must check that.But yea it does slow them down but take's longer.Make's it a bit easier.Well it make's it a whole lot easier.Thank's to you guy's I wanna play it again :heh:
Tellyn
06-05-2006, 03:54 PM
I had the Collector's Edition but leant to my friend. Unfortunately he's had it since last year, so I'll get it back on Monday to play MM and hopefully complete it before I get the Wii (although I can carry on on the Wii).
EchoDesiato
21-06-2006, 06:40 PM
Sorry to bring this thread back from the dead, but I just found a gif of one of he most funny moments in this game. I'll spoiler tag it for those who haven't made it to Ikana Canyon yet.
http://content.ytmnd.com/content/5/e/3/5e3673c5c8fdc59db5cf8381922e2c0c.gif
Sméagol
21-06-2006, 08:21 PM
Heh, yeah the funny Re-Deads ;).
Off-Topic: I like your avatar too btw.. Well, not so much the avatar, but more the movie itself ;).
I probably should turn on my N64 again and play some Zeldas.. There are few games I've actually completed, and I don't think I even have all the heart containers in OoT. I'm missing quite a lot in MM as far as I can remember.. Not that you need them, since the bosser are all very easy. Dunno why some people here apparently find them hard? Even fighting Majora's Mask as a kid (as oposen to Feirce Deity Link) is a joke. Allthough they're a lot of fun.. Rolling around in that cave after the second boss :D. 2 of them actually get harder when you play as Feirce Deity Link :D. Fighting the Twinmolds is fun..
I remember the first time that Takuri bird (?) stole something.. A bottle I believe.. I was "WTF?", got mad.. Went to the store, and got even madder, and hit the reset button. Even though I didn't save for some time, and could easily afford the price for my bottle. I'm a man of principles :D. Ever since that incident, I go hunt down that bird just for fun (well, and the money ;)).
MM only has 4 main dungeons, and several mini dungeons.. Even though OoT has more, this game has a lot more atmosphere (allthough OoT obviously has plenty as well).
I always like to wait to the very last second before I turned back the time. Walking around town (or elsewhere) in those last 6 hours.. Talking with all the scared people. That really emerges you in the game.
Stocka
21-06-2006, 09:44 PM
YES! I did it (3rd go) but needed two faeries to.
That has to be the hardest boss fight I've ever fought in any Zelda, heck maybe even any game. I can't see many people be able to beat it without using at least one fairy. Gives you a bloody great level of satisfaction when you beat it however. I really hope I can go on and complete MM, especially before TP comes out. Its without doubt the hardest Zelda ever.
Haven't played it much since then, been pretty busy but now I have quite a bit of time to try and complete it. With TP coming up it'll be great to finish it soon. I'm just at the start of Ikana Canyon.
Hero-of-Time
15-11-2006, 09:53 AM
Sorry to bump this topic but after talking about MM in the OOT/WW I was wondering if you managed to finish this game Stocka?
Stocka
16-11-2006, 10:29 PM
Yeah I did :awesome:
Quite a while ago too, around July/August. Awesome, awesome ending, the moon was magic.
Hero-of-Time
17-11-2006, 09:05 AM
Yeah I did :awesome:
Quite a while ago too, around July/August. Awesome, awesome ending, the moon was magic.
Thats good to hear, least you didnt give up playing like so many others. Good man!
Stocka
17-11-2006, 12:11 PM
It was definately one of the best games where i've had a massive feeling of satisfaction when finishing, more so than OOT definately.
chillychili
17-11-2006, 01:00 PM
Me and my brother completed this game with all the masks! We almost gave up in that place where you can turn upsidedown.
Hellfire
17-11-2006, 01:20 PM
Just need a few heartpieces and I got everything in the game!
Fairy sword rocks.
Jimbob
18-11-2006, 07:46 PM
Ah, this brings back a lot of good memories about the game. Majoras Mask was, and still is one of the darkest thrilling Zelda games i've played. Last played on this game a couple months back, best bit of the game i thought were transforming into Zora's, Goron's and Deku's. This game has so much replay value thanks to the three day time cycle.
Must get back to playing this game, still got a couple of heart pieces to get which are the ones in the mini-games that take three days to get.
I found this out when i was playing the lottery in the game. Write the winning numbers down as and when they come up along with the day they came up as well. Play these numbers per day, i.e. day 1 numbers on day 1 etc. You will win all the time guarenteed. Reason, the numbers repeat themselves every three days
Jonwah
04-12-2006, 10:27 PM
I'm playing through this for the fourth time. Loads of my mates hate it, I think it's immense. I'm trying to get all the heart pieces/itemupgrades etc which I'm finidng much easier than OoT
It has some really touching music, and touching moments to go along with it.
I think it's as good as OoT in a lot of ways, just no where near as popular.
Zygo Ape
04-12-2006, 10:44 PM
Stop forcing me to search eBay for N64 Zelda bundles!!!!
Jonwah
04-12-2006, 11:30 PM
Then again, deku link was a bit rubbish...
This is the most enjoyable game I have ever played I though it was awesome! There was also this fantastic article near the back of an issue of Edge about the darker undertones in the game, including the loss of innocence...I'll see if I can find it!
In light of Twilight Princess...I LOVE THIS GAME!!!
elmo_ftw
29-12-2006, 01:51 AM
loved the game but got to like the final temple, did everything, but the boss doors on the ceiling!! n i couldnt do it so i gave up -_-
any ideas?
ipaul
29-12-2006, 07:44 PM
I tried playing this the other week, but my game froze after i had done the first dungoen with all stray faires and was just about to enter the second. I wouldnt mind that much but its the second time its happend :nono:
Oh well I have TP now :santa:
I really hope they release this on the VC soon! Any news?
ipaul
30-12-2006, 12:06 AM
I really hope they release this on the VC soon! Any news?
I do as well, but i just wish they had more N64 titles on there in general. Cant wait for Lylat Wars to be on there :bouncy:
Hero-of-Time
20-03-2009, 09:26 PM
MASSIVE BUMP! ( Man I miss Stocka :( )
Anyway, I received the Majora's Mask manga the other day and im on reading it now. Reading it has really got me in the mood to slam this little gem on again, so much so that im sitting here watching youtube MM music videos such as this...
ZrXUGz98anQ
Emasher
20-03-2009, 09:30 PM
I've started trying to beat this again now. I'm about what I think its halfway through the pirate fortress. Now I understand why some people claim its the best Zelda game.
Hero-of-Time
20-03-2009, 09:40 PM
I've started trying to beat this again now. I'm about what I think its halfway through the pirate fortress. Now I understand why some people claim its the best Zelda game.
Good man! Keep at it as it really is a rewarding game to play and finish.
Here's another vid, if you don't feel the need to play MM after watching this then there is something wrong with you :)
ijsyqzZ7MwY&
Pookiablo
20-03-2009, 10:41 PM
I've started trying to beat this again now. I'm about what I think its halfway through the pirate fortress. Now I understand why some people claim its the best Zelda game.
Aww, now you're making me want to play it too!
Sheikah
21-03-2009, 12:19 AM
MM is just a lot more fun, I found. Being able to get around as a ball with spikes at lightning speed, or glide through water like a fish are just some of the things that made the game awesome. That, and the fact the story didn't involve Ganondorf or even Zelda (bar a single flashback). It was basically a fairly non-cliche Zelda title ram-packed with fun and sidequests! Easily one of my favourite ever games; possibly number 2 or 3.
ShadowV7
21-03-2009, 12:25 AM
I love Majora's Mask. Especially Fierce Deity Link :)
I've been thinking of starting this up again for a little while, but I need to complete games I haven't completed first before I start re-playing.
Hero-of-Time
21-03-2009, 10:42 AM
Talk about coincidence! GoNintendo have just linked a snippet from another website regarding Majora's Mask.
I’m sitting in a hotel room with a girl I barely know. She is beautiful, but sad and close to tears. The man she loves has deserted her, and she feels like her world has ended. I know she’s wrong, but don’t seem to have the words to tell her why. Her world hasn’t ended. She is still loved, will still be loved, if only she would save herself. But she won’t. Consumed by the past, bereaved by her loss, she’s paralysed. Oblivious to the fact that a very different horror - concrete, violent, terminal - is threatening to end not just her world, but that of her family, her absent lover and everyone she’s ever cared about. Me too, now I come to think of it. But the words won’t come, and so I stand here, counting down to the end of the world one tear at a time. And then, at the last sad second, time loops backwards and everything begins again.
I’m sitting in a hotel room with a man I barely know. He isn’t beautiful, or sad, or paralysed, but he is oblivious. Not oblivious to the end of the world, however. He’s oblivious to a game called The Legend Of Zelda: Majora’s Mask, and that means he’s also oblivious to the unbearably bittersweet experience of sharing the end of the world with Anju as she sits in her bedroom in Clock Town’s hotel, mourning the disappearance of her fiance. And so I tell him about it, trying to condense dozens of hours of brave, benevolent adventuring into five short minutes. And then, at the last frustrating second, time loops backwards and everything begins again.
I don’t know why he’s oblivious to Majora’s Mask. It’s the sequel to Ocarina Of Time, one of the most enduring lauded videogames ever made (most recently again by Edge). If ever a game was hotly awaited - not least thanks to Ocarina’s arguably unresolved ending and rumours of hidden Temples - it was Majora.
But less than a decade on, the world seems to have collective amnesia. Over the last year I’ve been living out my own Groundhog Day, sat in pitch meeting after pitch meeting for games which propose to break radical new ground by having a looping narrative, or telling stories at a domestic rather than an epic scale, or having a hero who is actually transformed by the events that befall him. Have you looked, I ask hopefully, at Majora’s Mask? and every time watch as brows furrow and rusty memories are accessed. Oh! they say eventually, I never really played that. Was it good?
Was it good? No, it wasn’t good. It is good. It hasn’t expired, it isn’t stale or mouldering or rotten. It, like so many other masterpieces, is sitting waiting for you in retro shops and on rom sites and in friends’ parents’ attics. And it’s more than good. It’s a blueprint of brilliance, an object lesson in how innovative game design and non-linear story telling can combine to create that holy grail of emotionally resonant interaction. Ten years on we’re still asking if such things are possible, having already forgotten that these are already old achievements.
I shouldn’t really wish that more people remembered Majora. It would be harder for me to make a living if they did. But I do. I hate the deep breath I have to take before asking if anyone remembers Jumping Flash or Rescue On Fractalus. I hate being the geeky bore who’s more interested in talking about games from twenty years ago than about BioShock 2 or GTA 5. But even more I hate the waste of modern game development, of watching talented teams burn time and energy reinventing wheels previously perfected by men now in their 60s.
This isn’t about nostalgia. Most old games are shit. Most new games are shit too, of course, but that’s another story. But littered through the last forty-odd years of commercial videogame development are titles which are more effective treatises on design than anything Amazon could sell you. Everything I know about games I learned from games - or, at the furthest remove, I learned from people who’d learned everything they know about games from games.
There are new avenues for games to explore - new technologies, new philosophies, new mechanics - and their potential fills me with excitement. But if all we manage over the next forty years is to do justice to the ideas and innovations of the last forty, we’d still exceed everyone’s wildest ambitions for gaming as medium.
So if you are oblivious to Majora you owe it to yourself to give it a try. I’m begging you now, right now, before time loops again and we get trapped in the same, wasteful cycle, this time please come back with me. There are riches in the past which outweigh the promise of the future.
Deathborn
21-03-2009, 12:57 PM
I replayed it a month ago and this game really don't age.
Definitely my favourite Zelda and in my top 5 favourite games ever.
I wish people claiming they want a dark Zelda could look at MM more closely. All they seem to want is just a cliché adventure game with no personnailty like the many others available but with Link as a hero.
ShadowV7
21-03-2009, 01:03 PM
The suspense and atmosphere in MM was great since you know Termina would be destroyed. And the music when it counts in the final day/hours is fantastic. Everyone believed they would die and no-one would save them.
You always got that feeling that you couldn't let the moon crash and the pressure rose the closer it got to the end of the final day.
ThePigMarcher
21-03-2009, 01:07 PM
This thread needs to die. :p
I have a big enough backlog of games that I need to get through as it is , without being tempted by you lot to go through this again.
Seriously though , a truly fantastic game and equal to if not better than Ocarina. Hard to compare the two anyway as they are so different.
darksnowman
21-03-2009, 02:40 PM
Talk about coincidence! GoNintendo have just linked a snippet from another website regarding Majora's Mask.
Nice find, twas a decent read! I feel the guys pain in that its a pity that no-one seems to know Majora's Mask, we're lucky to be able to chat about it on here!
Is that manga any good you mentioned? I've looked at it on Amazon and wondered...
I replayed it a month ago and this game really don't age.
Definitely my favourite Zelda and in my top 5 favourite games ever.
I wish people claiming they want a dark Zelda could look at MM more closely. All they seem to want is just a cliché adventure game with no personnailty like the many others available but with Link as a hero.
I agree. MM is definitely one of my top five games ever too. Its a great experience that rewards you more and more as you put more into it, becoming more attached to everyone and their daily routines. Magical. The film Groundhog Day is one of my favourite films ever.
The suspense and atmosphere in MM was great since you know Termina would be destroyed. And the music when it counts in the final day/hours is fantastic. Everyone believed they would die and no-one would save them.
You always got that feeling that you couldn't let the moon crash and the pressure rose the closer it got to the end of the final day.
I've let it run out on the final day to watch different peoples turmoil as the world is about to end. You'd think that it would only be chilling the first time, but I've found the final moments before the moon crashes to be chilling each and every time.
This thread needs to die. :p
I have a big enough backlog of games that I need to get through as it is , without being tempted by you lot to go through this again.
Seriously though , a truly fantastic game and equal to if not better than Ocarina. Hard to compare the two anyway as they are so different.
Ditto, Piggy. Every time Majora gets a mention anywhere I'm dying to replay it. Imo, MM eclipses OoT because I really connect with the way its so much more of a personal experience.
Hero-of-Time
21-03-2009, 03:49 PM
All the Zelda mangas are great, you should check them out :)
Deathborn
21-03-2009, 04:14 PM
Is that manga any good you mentioned? I've looked at it on Amazon and wondered...
I've read a few online some time ago. It was good and enjoyable but not amazing IMO. And they are (obviously) not canon.
Some links to the scans if you want to read them:
http://www.mangafox.com/directory/z/
http://www.zelda-infinite.com/files/manga/
Grazza
21-03-2009, 04:17 PM
I love Majora's Mask. It has the exact same tone, atmosphere and magic as Ocarina of Time (and then some). Those are the real Gorons, the real Zoras, the real Dodongos...
It also strikes the perfect balance between the new and the familiar. It's a good thing that Ganon and Hyrule aren't in it, and Zelda not much. On the other hand, the game does feature all the technical things we've become accustomed to, like shield control, the Mirror Shield, Fire, Ice and Light Arrows etc, which is also a good thing. Why throw away evolution? Yes, design is about trying new things, but it's also about keeping the best bits.
This is the perfect way to make two Zeldas for one machine. The 1st should have a new engine for a new machine. The 2nd should use the same engine, but be more diverse with the story, characters and setting. I'm hoping we can get back to this method for the Wii 2.
The suspense and atmosphere in MM was great since you know Termina would be destroyed. And the music when it counts in the final day/hours is fantastic. Everyone believed they would die and no-one would save them.
You always got that feeling that you couldn't let the moon crash and the pressure rose the closer it got to the end of the final day.
I also like the futility because even when you do save, you might not have done anything. Personally I like to think of Termina as the imaginary world of Link's psyche where you try to piece his shattered memories back together. That's why everything is so familiar, yet so different. :smile:
Chris the great
21-03-2009, 11:00 PM
i liked how for one of the first times in a game, you didnt just want to save the world to win, you wanted to save it for the people.
Hero-of-Time
27-03-2009, 10:36 PM
Here's another fantastic article about MM that GoNintendo posted. I pretty much agree with everything said in it, from Nintendos attitude towards their game design to how you feel while playing MM. Fantastic.
This morning, Jody wrote a sweet little article on why he loves Phantom Hourglass (go read it, it’s pretty rad). As much as I love the lad, I completely disagree about Hourglass. It’s a good game, don’t get me wrong. I just didn’t really like it. Something has bothered me about it ever since I finished it, but I couldn’t quite figure out what it was until this morning.
The title of this piece probably has you wondering what this has to with Majora’s Mask. Well, to completely simplify it, everything comes down to thematic structure. Majora’s Mask was a bizarre, unrepeatable fluke for Nintendo. It was one of the most mature and complex exercises in gaming narrative that has ever existed, and it came out of a company most famous for a princess who is the target of repeated kidnappings and the man who has to save her ad nauseum.
What the hell am I talking about, and how does it relate back to Phantom Hourglass? The answer lies beyond. It’s a bit of a long, winding, and slightly pretentious road, but everything will hopefully make sense by the end.
Recently, Leigh Alexander wondered when “mature” games will actually be mature (read this one too, I’ll still be here when you get back).
This actually happened back in 2000, albeit on a bit of a technicality, as Majora’s Mask was rated “E for Everyone” in the United States. But that makes this all the more poignant. Why is it that this E-rated game is more mature than the bulk of games rated Mature? It isn’t because of boobies or blood, nor is it because Link decided to take up superfluous, forced swearing as a hobby. It’s because Majora’s Mask is a game that evokes an incredibly guttural emotional reaction from the player. I don’t mean glamorized emotions like love or anger, either - the centerpieces of what would be a real “mature” title. Majora’s Mask instead evokes far more primal emotions – those of fear, anxiety, and hopelessness.
The majority of Zelda games take Link and build him into the fated warrior his destiny dictates him to be. They represent the classic coming of age story. Yet the opposite is true of Majora’s Mask. From the beginning, Majora’s Mask takes an experienced Link and renders him helpless. Link is turned into a Deku scrub, a weak and weaponless form that could be brushed away with a strong gust of wind. If that wasn’t enough, it quickly becomes clear that the world is coming to an end and there isn’t exactly much that Link can do to save it. From the beginning, you are left with seventy-two hours to prevent the moon from crashing into Termina with seemingly no way to stop it.
Very few videogames deal directly with the concept of defeat. There is an implicit understanding between developer and player that the main character is meant to win. MMORPGs are notoriously addictive because they empower the player in this respect. Every character in an MMO is a badass. Final Fantasy VI is the most direct example that I can remember of a game that rips all hope away from the player. Halfway through the game, the bad guy wins. The world is torn asunder and your characters are thrown to the wind. It is a powerful experience to be utterly defeated, and both Final Fantasy VI and Majora’s Mask are made far more memorable because of this.
In Majora’s Mask, you are trapped in the same three-day cycle over and over again. Despite knowing that you are utterly unable to defeat the Skull Kid, you must wait until that very last minute before turning back the clock. You are faced with that hopelessness, and you have to overcome it to win. Of course, this becomes easier as the game progresses. You slowly acquire more powers and weapons, and you quickly learn ways to work within that oppressive time limit. In my opinion, your progression through the game is twice as rewarding because, at the same time, that feeling of hopelessness is disappearing. When you manage to complete a dungeon with time to spare, you actually feel like you accomplished something.
Another thing that few games deal directly with is the end of the world. Nearly every role-playing game has a villain that could potentially destroy the planet. However, there is a pretty huge difference between the threat of the apocalypse and the clear and present apocalypse in Majora’s Mask. There isn’t the “possibility” that this bad guy could blow up the planet. The sky is literally falling. The moon is constantly drawing closer as a very literal reminder of your time limit. There is no death laser, no hypothetical device. From early on, there is a massive celestial body speeding towards the ground. This visual cue is far more effective at creating a sense of anxiety than any cackling villain could ever be.
If this next part sounds pretentious, forgive me and bear with me a little longer. Cool? The themes of Majora’s Mask are completely reflected by its art style. On one level, Termina is similar in many ways to the more familiar Hyrule of Ocarina of Time, save for this niggling little difference. Just as Majora’s Mask is a thematically darker game than Ocarina of Time, Termina is a slightly twisted and diseased version of Hyrule. The clearest example of this is in the character and monster designs. Majora’s Mask leans a little more towards the grotesque. When Link puts on a mask, the transformation is not exactly smooth. He almost appears to be in pain as he is twisted and bent into his new shape. The game is filled with these little artistic marks, these indications that something is wrong with the world. Even the innocent townspeople smile in this way that makes them seem a little more suspicious.
The darker themes are reinforced by the color palette. Typically, a game with darker themes makes them quite literal by setting the game in a “dark” world. Even the Zelda series did this in Twilight Princess. Majora’s Mask is a little different, and therefore a little more effective. Majora’s Mask uses a darker color palette, but it doesn’t do this by turning down the brightness. Instead, it heavily focuses on harsher colors like purple, red, and green. Many areas and characters in Majora’s Mask are just as “bright” as those in Ocarina or Time, but the difference is that through their colors, they are made more alien: familiar, but a little different. Again, everything seems just a little more twisted and, by extension, a little darker.
The first time that I played the game, I didn’t fully comprehend these emotions and why I felt them. It is only with multiple play-throughs and another near-decade of maturity that it all makes sense. Majora’s Mask may be rated for everyone, but I think that it is a game that is most interesting and rewarding to the mature gamer. The games that are rated as mature are filled with things that are only of interest to the immature. Who cares about blood? Who cares about sex and titillation? Sure, they can be used to make a mature artistic statement, but most of the time they aren’t. These things are usually thrown in by snickering developers and are of the most interest to people who snicker when they see a nipple or who think it is awesome when Scorpion rips out some guy’s spine. I think that the true mark of a mature game is when the game makes an emotional or artistic statement that becomes all the more nuanced with time and maturity. There are very few games that even attempt to do this, and I think that Majora’s Mask is one of the most effective.
This brings me back to the title of this article. Majora’s Mask is a fluke for Nintendo. It was a one-time only occurrence where the wires crossed in just the right way. Eiji Aonuma was faced with the enormous task of following up Ocarina of Time and was given the freedom to do what he wanted. Nintendo is an infamously conservative company and with good reason. It usually works out well for them. However, Majora’s Mask came during a period on confusion and uncertainty for them. They were no longer the king of the gaming industry, and they had no idea what they wanted to do as a company. Because of this, Aonuma was given the rare gift of creative freedom. Majora’s Mask and Wind Waker are arguably the two most ambitious games that Nintendo has ever made and neither of them would be approved if they were being pitched today.
Nintendo is not an ambitious company. They are successful because they stick to what they do best. This has always been true, but it seems truer today. Nintendo’s “touch generation” strategy was hailed as innovative, and it did take a leap of faith for them. The tragedy is that the success of the blue ocean strategy has destroyed their creative ambition. Their strategy was innovative the first couple of times, but it has become boring. Their recent titles have been their most successful in years, and it has rendered Nintendo as a company afraid to do anything that doesn’t follow the same template.
This is what bothers me about the more recent Zelda titles. Twilight Princess and Phantom Hourglass were fantastic games. The gameplay mechanics were as solid as they could possibly be. But they were unsatisfying, and I think the reason for that is that they were ”safe” games. Ocarina of Time, Majora’s Mask, and Wind Waker were amazing, ambitious games that, despite sharing common gameplay mechanics, were all radically different experiences. Every Zelda game to come since then (with the slight exception of Minish Cap) has felt like a retreat to, and retread of, familiar ground.
Phantom Hourglass contains many of the components that made Wind Waker great. The beautiful graphical style survived the transition to the DS surprisingly well and the thrill of discovery is intact via the sailing element. The problem is that Phantom Hourglass feels like Wind Waker robbed of its ambition. It was critically acclaimed for its controls, but they weren’t actually innovative. The movement to touchscreen controls was implemented exactly the way that one would expect it to. Sure, it was different in the way that buttons and touchscreens are different, but “different” is neither synonymous with “innovative” nor “creative.” I wasn’t looking for a scaled-down, portable Wind Waker. What I wanted was something new. I wanted something like Majora’s Mask, something that felt like a Zelda game at its core but that wasn’t rehashing the same previously-covered territory.
Will Spirit Tracks, the Zelda game announced earlier this week, be the game I’m looking for? I’m not exactly filled with hope since the game was basically introduced as Phantom Hourglass on a train. The new gameplay mechanic of controlling a monster sounds intriguing, but the game still sounds entirely too safe (granted, we haven’t heard much else about it, so there may be a few surprises yet).
Reaching out to a new audience took a leap of faith for you, Nintendo. But then you seemed to stop trying. I want you to take another leap of faith. I want you to create something even half as ambitious and emotional as Majora’s Mask. Defy my expectations. Surprise me. You’ve done it before, and I know that you can do it again.
S.C.G
28-03-2009, 08:55 AM
This thread needs to die. :p
NEVER!! or at least not anytime soon because...
Majora's Mask coming to Japanese VC!
http://www.n-europe.com/news.php?nid=13039
I allready own it on two systems, have played it thrice over or more but damn I cannot wait to get it again to review and to play through just one more time. :)
Serebii
28-03-2009, 10:37 AM
Just finished it on my runthrough of every zelda game
Was such fun :D
Emerald Emblem
28-03-2009, 11:26 AM
Sounds like another N64 Gem I wasn't able to get.
Jimbob
28-03-2009, 12:40 PM
Finally, Majoras Mask coming on the VC. Its been a long wait. Well, the Japanese VC anyway. Just a bit longer for the UK release.
Shorty
28-03-2009, 02:14 PM
If by 'a bit longer' you mean later this year, maybe never.
darksnowman
28-03-2009, 02:30 PM
That was a great read, H-o-T. I hope you have another one ready to post up next Saturday! :hehe: Out of interest, don't suppose you have a link to the Phantom Hourglass article that gets mentioned at the very beginning of that?
Tellyn
28-03-2009, 03:12 PM
We're long overdue a N64 title on the Virtual Console. Heck, we're overdue any decent titles.
Grazza
28-03-2009, 03:33 PM
Thank you, Hero-of-Time. That is the most intelligent and perceptive article I've ever read. I agree with it almost 100%.
Who cares about blood?
Not me.
Who cares about sex and titillation?
Actually. I still like that! Seriously, sometimes it fits into an adventure or RPG well, as long as it's not a selling-point.
I particularly agree with these points:
Majora’s Mask and Wind Waker are arguably the two most ambitious games that Nintendo has ever made and neither of them would be approved if they were being pitched today.
The tragedy is that the success of the blue ocean strategy has destroyed their creative ambition.
This is what bothers me about the more recent Zelda titles. Twilight Princess and Phantom Hourglass were fantastic games. The gameplay mechanics were as solid as they could possibly be. But they were unsatisfying, and I think the reason for that is that they were ”safe” games. Ocarina of Time, Majora’s Mask, and Wind Waker were amazing, ambitious games that, despite sharing common gameplay mechanics, were all radically different experiences.
(Actually, I don't quite agree about TP's gameplay mechanics being perfect.)
The problem is that Phantom Hourglass feels like Wind Waker robbed of its ambition. It was critically acclaimed for its controls, but they weren’t actually innovative. The movement to touchscreen controls was implemented exactly the way that one would expect it to. Sure, it was different in the way that buttons and touchscreens are different, but “different” is neither synonymous with “innovative” nor “creative.”
So, so true, most of it.
Hero-of-Time
28-03-2009, 05:18 PM
That was a great read, H-o-T. I hope you have another one ready to post up next Saturday! :hehe: Out of interest, don't suppose you have a link to the Phantom Hourglass article that gets mentioned at the very beginning of that?
Nah, but I'll try track it down now.
EDIT: K, found it. Just posted it over in the Zelda: Spirit Tracks topic.
Jonnas
28-03-2009, 06:00 PM
As someone who never played Majora's Mask...I'm THRILLED that its release on the VC is getting closer :yay:
I'm even getting hopeful on Mystical Ninja, now. I used to think the presence of Memory Pak made it difficult for release, but...MM used the Pak as well, right? :grin:
Hero-of-Time
28-03-2009, 06:18 PM
As someone who never played Majora's Mask...I'm THRILLED that its release on the VC is getting closer :yay:
I'm even getting hopeful on Mystical Ninja, now. I used to think the presence of Memory Pak made it difficult for release, but...MM used the Pak as well, right? :grin:
Im sure MM just had a built save feature like every other Zelda cartridge. It did use the expansion pack though.
darksnowman
28-03-2009, 06:30 PM
Yeah MM had onboard memory on the cartridge. Only two files rather than three!
Captain Falcon
28-03-2009, 06:50 PM
Yeah MM had onboard memory on the cartridge. Only two files rather than three!
Well, it had two permanent saves and then there was the suspend save as well so it was still storing a lot of info at any one time.
Jonnas
28-03-2009, 07:34 PM
Hmm...Some investigation reveals that the Pak used by both games were different (Although only MM's was 100% required)
Still, as long as the possibility exists, my hope will remain.
Captain Falcon
28-03-2009, 07:49 PM
Hmm...Some investigation reveals that the Pak used by both games were different (Although only MM's was 100% required)
Still, as long as the possibility exists, my hope will remain.
Are you sure you're not confusing the Controller Pak with the Expansion Pak?
Jonnas
28-03-2009, 08:26 PM
Are you sure you're not confusing the Controller Pak with the Expansion Pak?
Yes, that's what I realised shortly before I wrote my last post
Captain Falcon
28-03-2009, 08:48 PM
Yes, that's what I realised shortly before I wrote my last post
So you did, my bad for misreading your post. Still, I wouldn't get your hopes up for Mystical Ninja - Nintendo emulated the Expansion Pak with the Zelda collectors edition bonus disc years ago (even if there were problems) but we've yet to see one VC game that required the Controller Pak to save (which I think would be all none Nintendo published third party titles except CBFD).
david.dakota
28-03-2009, 11:04 PM
So you did, my bad for misreading your post. Still, I wouldn't get your hopes up for Mystical Ninja - Nintendo emulated the Expansion Pak with the Zelda collectors edition bonus disc years ago (even if there were problems) but we've yet to see one VC game that required the Controller Pak to save (which I think would be all none Nintendo published third party titles except CBFD).
Would it prove that difficult to rewrite the save code? ;
C'mon Disney, I want the N64 Turok series... Disney? Cerebral Bore? Are these actually related??????? My poor daughter!
Hero-of-Time
31-03-2009, 05:14 PM
Another day, another MM post :)
As with all exemplary pieces of writing, Greg’s exploration of Majora’s Mask over at 4 Color Rebellion has rekindled some long-running questions about the N64 title and given rise to new ones. Across the wide expanse of the Internet, there is no shortage of brains in jars that can tell you why a grape is really an orange. But it takes a more thoughtful mind to realize that there are no definitive answers to be had. Yet there is much to be gained from having the discussion in the first place. While we can say that a game is simply a game, the rising influence of the gaming medium is challenging gamers as a community to create their own dialogue as consumers of other creative mediums of the past have done.
The release of a title like Resident Evil 5 has reminded us that as the industry continues to evolve, we will either nurture this dialogue together, or relinquish our right to the mass media through our silence and indifference. We can challenge the existence of maturity within games as long as we bring maturity to these titles as a community in return. This isn’t an attempt to drain the fun away, or change the experiences we’ve shared, but is instead a commitment to engage the medium we cherish with a level of engagement and respect we want those outside forces to view the industry with. And on another level, we must be willing to bring maturity to the medium if we indeed want to find it returned to us through future releases.
The framework Greg outlines about the fluke that is Majora’s Mask has broken a general lack of discussion about the game. For Nintendo, and the Zelda franchise, Majora’s Mask is every bit the anomaly that titles like The Black Hole, Black Cauldron, and Tron are to Disney. These titles seemingly break from a set tradition. And whether or not they forge new ground, they explore the possibilities open to the genres they stem from and the limitations of a more universal narrative.
As Greg describes, Link arrives upon the ground of Majora’s Mask, the victor of The Ocarina of Time, only to have everything that was gained in the previous title immediately taken away – leaving him powerless once again. This type of game-play is a legacy set down by Nintendo, and a template for the industry. With the exception of one beloved plumber, Nintendo’s other two most revisited franchises are built upon the concept of starting at ground zero, the player gaining more abilities and power as they progress throughout the game. And this concept did not emerge from a vacuum. What Miyamoto tapped into was the oldest narrative tradition of humanity, which he brought to the beginnings of the industry with skill and artistry, creating a series that is retold like the legends of old for each new generation of gamer.
It’s an idea already well explored by Eric-Jon Rossel Waugh in his dissection of Wind Waker:
“In this respect, he [Miyamoto] is essentially a bard. With a handful of details, a rough outline, and his whims, he spins tales for his audience. With every telling and every audience, his stories go down a slightly different path. No one performance is more accurate than any other; the truth is in the telling.
There is a reason why every Zelda game (save the odd direct sequel) is a new beginning, with a new (yet nearly identical) Link and a new Zelda. It’s the same reason why there are so many versions of Journey to the West or the legend of King Arthur, and even why there are such varied translations of an epic like Beowulf.
Our linear sense of time is only a recent innovation, as is our precise concept of history. Legends such as these are based in a world where existence is of a circular nature. The seasons come and go; like flourishes and wanes – and then it begins again, albeit in a slightly different form. For as long as this form persists, it is the only reality. Once it has been recycled, the same is true of its next incarnation.”
The specific concept of regaining what was taken away is seen again with the release of Metroid Prime, but the Zelda series largely retains a more entrenched tradition of repetition. Like the oldest tales, the young and inexperienced is engaged by a quest to gain the wisdom and strength of maturity, becoming the person that can overcome a great obstacle. The brilliance of the application is the way by which this replicated the experience of engaging the new medium of gaming as the young and experienced children we were, matured to the process by the quest Miyamoto set before us.
And yet, Majora’s Mask feels like a departure. Link arrives already a hero, a man in his own right who is suddenly stripped of all he has earned. We are left to question whether Nintendo exposes a Peter Pan complex here, and whether they know what to do with an already proven hero. Repeatedly, Link follows the path from boyhood to manhood: the endless cycle of traditionalist narrative Nintendo brings to each new generation. But the aftermath of that journey, and what becomes of the man, seems to be a wall Nintendo retreats from.
(Now if I wanted to wander off, I could suggest that there is a parallel to the way in which Nintendo takes all of us gaming men and makes us boys once again with the wondrous charms of their products. But I’ll spare us all the trouble.)
What’s important here is that within Majora’s Mask, Link’s task is less about growing into a hero than of reclaiming that identity he loses at the start of the adventure. In doing so, there is far less focus on the growth and evolution we are accustomed to, though the act is similar. Instead of handling the presence of a matured Link, he is regressed back into a boyish state to begin the process once again. But what does it mean to be suddenly robbed of manhood?
Does this feed the desolation that saturates the world of Majora’s Mask? And can we explain the time mechanics that continually reset the world as a direct response to this state? Even the functions of the masks seem to feed into this idea. Rather than gaining natural abilities through growth, Link obtains masks that transform him. His new abilities aid his quest, but through an unnatural design that sees him taking on personas in the absence of his own identity. It’s as if Nintendo has no identity for a matured link, and can offer only the abstractions of alternative realities based on established concepts.
But we shouldn’t fall prey to a blind faith in designer intention. In fact, no other creative medium places as much emphasis on the intention of a creator quite so much as the gaming industry. In the literary tradition, the author isn’t necessarily a divine being who communicates secret wisdom directly to the reader – but instead uses a collection of experiences communicated through the work, which is dissected differently in turn by each person who reads it, themselves a collection of various and unique experiences. The entirety of this experiment is what creates meaning. And perhaps because game design is seen as a more intricate skill and artistry, we naturally lend more power to the intention of the creators.
But this does not mean that games are any less subject to the same freedom of interpretation. Again, there is no definitive answer. If there was one, it would change with the perceptions of each new society. We see things as part of what we are and where we come from, and are largely chained to that fact – much in the same way Link is chained to his world.
The element that Greg brings our attention to that left the most questions was the impending and repeating function of the apocalypse Majora’s Mask hangs over the player’s head with a heavy moon. Because of the ways in which Majora’s Mask breaks not only from its own traditions, but from that legacy of narrative that birthed it, it really seems to bring us as gamers to the end of the world. And when we ask why Nintendo doesn’t seek to achieve this anomaly again, I question whether Majora’s Mask can represent Nintendo’s apocalypse, and if there is any place for Link beyond the tradition he emerges from. It’s a question that goes beyond the game to reach the core of a greater human condition engrained within us. It questions what we know, and asks if there is anything new to be said, or if we are merely doomed to retell the same stories until a more natural end of time relieves us all of the burden.
It’s quite possible that within Majora’s Mask we are seeing the end of the world, arriving at the edge of a flat earth that represents the boundaries of where Nintendo’s design philosophies meet our shared narrative history. This isn’t merely Nintendo’s problem, but one the entire industry struggles with. The problem is that we can never see beyond the horizon of that end, because we are confined to the world that is ending. Instead, our world is continually reset, and as with the retelling of a story, we encounter the world once again, in slightly different ways that are none the less familiar. And yet, even if it seems impossible to see beyond the edge of that destruction, the sense that there is a new world beyond it persists. There is every chance that this apocalypse can create a new world. We can question whether Nintendo can take us there, but the larger challenge for the industry and ourselves is in finding the means to glimpse that other world by any means possible.
darksnowman
31-03-2009, 06:04 PM
Another good read. :hehe:
This part is funny: "The framework Greg outlines about the fluke that is Majora’s Mask has broken a general lack of discussion about the game." There's been no silence about MM in this little corner of the web!
Grazza
31-03-2009, 10:00 PM
Are you sure you're not confusing the Controller Pak with the Expansion Pak?
Ah, that takes me back. It took me a while to remember what the Controller Pak was, but then I remembered I actually had one - for a game called Holy Magic Century (which wasn't all that great, but there you go!)
This part is funny: "The framework Greg outlines about the fluke that is Majora’s Mask has broken a general lack of discussion about the game." There's been no silence about MM in this little corner of the web!
LOL, that's what I've been thinking recently! Specifically, it's considered an underrated game, yet most gamers love it!
But yes, that was another good read. More philosophical than the last one, which doesn't resonate with me as much as analysing the gameplay mechanics, but I still agreed with it.
I particularly liked the comparison with the way King Arthur is retold (and Robin Hood, although it doesn't mention that). I always love to compare Zelda to Blackadder too.
canand
03-04-2009, 12:09 AM
Who download this game on VC Last Night?
Emasher
03-04-2009, 12:21 AM
Out of curiosity, does the Wii emulate the RAM pack fine?
Sheikah
03-04-2009, 12:36 AM
Fantastic, it's on the VC now. I hope that the random freezing is gone - you'd lose all your data since playing the Song of Time due to the way it saved on the cube port. I hope it isn't the same here.
ShadowV7
03-04-2009, 10:05 AM
Fantastic, it's on the VC now. I hope that the random freezing is gone - you'd lose all your data since playing the Song of Time due to the way it saved on the cube port. I hope it isn't the same here.
I started playing this on the N64 when I went to bed snad thought what the hell, i'll restart my perfect save and get no deaths. Then once I had to wait for the final day to get up in the clock tower that damn thing froze and put me outside of the hyrule/termina portal.
I'm willing to put this down to dust in the N64 and game since it hasn't been played in a while and this never happened to me before.
S.C.G
03-04-2009, 10:16 AM
Replaying this once again - for the good of VC Weekly of course :heh: - and I'm really enjoying it; it's a classic piece of Zelda history and one of - if not the - finest entries in the series.
It's good to have the proper save function reinstated for the VC version, also afaik the freezing thing should not be present in this version seeing as it seems to be a port of the N64 version and not the buggy GC conversion, the expansion pak is emulated fine as well for those wondering.
Jonnas
03-04-2009, 07:22 PM
Woohoo! :yay: Now this is an excellent surprise!
Downloaded it immediately, and I already love it.
Sheikah
03-04-2009, 08:07 PM
I have it, but I think I'm going to region free patch the US version when it comes. The temptation to have a nearly 20% faster framerate and no borders is too much!
Nicktendo
03-04-2009, 09:44 PM
I have it, but I think I'm going to region free patch the US version when it comes. The temptation to have a nearly 20% faster framerate and no borders is too much!
I'm hoping it comes out on Monday in the US. I would rather get the NTSC version :p
:bouncy:
I was asking about this not too long back, and i've been scouring ebay for the collectors edition ever since.
Soo glad i failed miserably at the bidding :)
I get a better version for less cost. win win :yay:
Shorty
04-04-2009, 11:33 AM
OK I'm happy to be wrong about it being forever away for us :D just downloaded it, first new thing on my Wii for about a year and a half.
Tellyn
04-04-2009, 12:24 PM
Downloaded it yesterday, not content with forking out for a new console and lots of other goodies literally hours before.
I've just yoinked the Ocarina of Time back from Skull Kid and returned Link to his proper form. I'm looking forward to delving further into this today.
stev2604
04-04-2009, 12:25 PM
I'm soo happy this has been put up. Can't wait to get some Wii points and just play it.
The Lillster
04-04-2009, 12:29 PM
I got this on VC yesterday, i've been waiting for it to come out for ages. I have only completed it once and that was five years ago. Anyway, i've just met the great fairy and am now looking for those broken fairy things. And I havn't got a clue wha to do, which should make things interesting.
Emerald Emblem
04-04-2009, 12:51 PM
My little brother saved up his Wii points and he has downloaded the game (after being so indecisive I downloaded it for him. :P ) to be honest he isn't all that impressed and feels Ocarina of Time is a stronger entry.
The Lillster
04-04-2009, 01:28 PM
My little brother saved up his Wii points and he has downloaded the game (after being so indecisive I downloaded it for him. :P ) to be honest he isn't all that impressed and feels Ocarina of Time is a stronger entry.
Different stokes for different folks.
When I was younger I prefered OOT, because of more dungeons and the story seemed more epic.
But now I prefer Majora's because it doesn't feel like another re-hash of ALTTP and I find Majora's more challenging.
Another reason is I have only ever completed Majora's once, but have completed ALTTP & OOT countless times.
S.C.G
04-04-2009, 01:43 PM
Halfway through the game now after downloading it yesterday to play through again for VC Weekly #91...
Just as Link has 72 hours in the game I've set myself a 3-day time limit to complete the game once again, so with any luck the review should be written up by Monday. : peace:
I have to say that although I have completed it before about 3 times? - still not as many times as I've completed OOT - because it's been a while there are a good few moments that feel fresh again on this playthrough, also in many ways it is superior to Ocarina of Time Imo.
It may not have as many dungeons but it does have special moments in the game that remain untouched as anyone who has played it before will no doubt testify; it's simply brilliant. :)
flameboy
04-04-2009, 02:19 PM
So has anyone had problems with freezing? If they are missing I would consider getting this...I had two major crashes on the cube version which just drove me mental...
Kaxxx
04-04-2009, 02:29 PM
Never played the cube verion, might get round to it, but never had any freezing issues on the N64. Its a beautiful, dark title that compliments OOT so well.
darksnowman
04-04-2009, 03:22 PM
Yeah I think the VC version is an emulation of the smooth N64 code rather than the buggy GameCube port.
I haven't noticed any glitches in the sound so it looks like it'll be bug free. I've only got as far as getting the the Ocarina back though.It feels strange playing it with the classic controller, might switch to the GC controller.
S.C.G
04-04-2009, 08:04 PM
It feels strange playing it with the classic controller, might switch to the GC controller.
GC Pad >>> Classic controller, this goes for all N64 games. :)
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