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Domstercool
14-11-2007, 10:19 AM
This game seems to deserve its own thread. The reviews are highly positive and some are saying it's THE game for the PS3 at the moment. I was a little interested in it when it first came to show, but now hearing the positive stuff it's been receiving, I'll be certainly picking it up.:)

http://ecx.images-amazon.com/images/I/61mo4ZAqoZL._SS500_.jpg




Published by: Sony Computer Entertainment
Developed by: Naughty Dog Software
Genre: Action Adventure
Number of Players: 1

Release Date: US 11/19/07
UK 12/07/07

Reviews: http://www.gamerankings.com/htmlpages2/932984.asp?q=uncharted

Taking full advantage of the power of PS3, Uncharted: Drake’s Fortune is developed using proprietary technology that promises to impress players with incredibly realistic characters and lifelike environments. Building on its legacy of extraordinary storytelling, Naughty Dog has created an elaborate plot that will have players guessing at every turn.

Uncharted: Drake’s Fortune, brings players into a world ripe with realism and unexpected juxtapositions. A fallible hero akin to those depicted in pulp-adventure genre films, Nathan Drake brings a humanity and believability never seen before in video gaming, enabled entirely through PS3 technology advancements.

A 400-year-old clue in the coffin of Sir Francis Drake sets a modern-day fortune hunter on an exploration for the fabled treasure of El Dorado, leading to the discovery of a forgotten island in the middle of the Pacific Ocean. In Uncharted: Drake’s Fortune, the search turns deadly when Nathan Drake becomes stranded on the island and hunted by mercenaries. Outnumbered and outgunned, Drake and his companions must fight to survive as they begin to unravel the terrible secrets hidden on the Island.

Uncharted: Drake’s Fortune Features:

Find Drake’s Fortune: Use maps and ancient artifacts, uncover clues and unravel mysteries to find a forgotten island and a treasure that was thought to have never existed

Explore exotic locations: Uncharted: Drake’s Fortune sees players traverse through living jungles and spectacular 400-year-old ruins.

Co-operation is key: Drake’s companions and allies play an important role in
Uncharted: Drake’s Fortune, through cooperative mechanics, gunplay and exploration.

Experience fast-paced gunplay: use a variety of environmental elements for cover, shoot enemies off of moving vehicles in high speed chases and more.

Drake's Fortune Fighting: Use an array of hand-to-hand fighting moves to put your enemy off balance. Anything from wild haymaker punches to running drop-kicks.

Uncharted: Drake’s Fortune animation: Naughty Dog's advanced animation techniques allow Drake to switch seamlessly can reload his weapon while dodging bullets and find cover behind a wall, all in one smooth natural motion.

Lifelike emotion: Drake's Fortune characters express lifelike emotion using gesture and facial expression through the use of Naughty Dog’s proprietary Wrinkle Mapping Facial Animation system.

High-definition range lighting: Uncharted: Drake’s Fortune delivers full floating point color calculations yielding an unequaled level of realism and detail.

Hyper realistic water: Uncharted: Drake’s Fortune boasts physics based Wave Simulation paired with cutting edge Refraction/Reflection rendering techniques.

a vibrant living environment: Uncharted: Drake's Fortune utilises next generation rendering techniques such as Bump Mapping, Parallax Mapping, Blend Shaders, Global Illumination, Runtime Shadows and Real Time Shadows, Naughty Dog has created a vibrant living environment.


http://image.com.com/gamespot/images/2007/287/932984_20071015_screen014.jpg

http://image.com.com/gamespot/images/2007/287/932984_20071015_screen011.jpg

http://image.com.com/gamespot/images/2007/261/932984_20070918_screen001.jpg

http://image.com.com/gamespot/images/2007/287/932984_20071015_screen002.jpg

http://image.com.com/gamespot/images/2007/287/932984_20071015_screen018.jpg

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http://image.com.com/gamespot/images/2007/261/932984_20070918_screen027.jpg

Owen
14-11-2007, 11:50 AM
Looks Amazing! :D

Thanks for starting a thread on this game, it needs more loving! :D

Choze
14-11-2007, 02:31 PM
Yeah the demo is amazing!

Its very up close and personal.

Eurogamer just gave it a 9 :grin:

http://www.eurogamer.net/article.php?article_id=87533

in comes an action-adventure which sits somewhere between the architectural beauty of Ico and Prince of Persia: Sands of Time, and the combat intensity of Resident Evil 4 and Gears of War. Far from being just another Tomb Raider, Uncharted, at times, feel like a wish-list of all the best bits of your favourite action games of the past five years.

Domstercool
14-11-2007, 02:47 PM
Aye, it's certainly looking cream worthy ^_^

Choze
25-11-2007, 02:59 PM
The UK demo is out on the UK store. So download away if you havent already for one of thisyears best games. Demo is very short but gives you a small taste of how intense the shooting is.

Hero-of-Time
25-11-2007, 05:44 PM
GT Review

http://www.gametrailers.com/player/28090.html

Im a big fan of Naughty Dogs work as I loved the Crash games they made and the 1st Jak games was/is godly ( didnt like the GTA style they used for the other games ) I have just watched the review and im very very impressed by this game.

I was supposed to pick a PS3 up for Ratchet and Clank but I got screwed out of £200 by pipex as they hadnt been charging me for my internet and forgot to tell me so I had to pay what I owed them resulting in me not getting another PS3. Depending on how healthy my bank balance is next pay day ( couple of weeks ) I may pick up another PS3 and get Ratchet and this as my 360 will be gathering dust now as there is nothing I want for it and the Wii doesnt satisify my traditional gaming needs. We will see what happens....

Caris
26-11-2007, 02:25 PM
This game does look outstanding.

Domstercool
06-12-2007, 08:35 AM
*Waits for Postman!!!!*

ShavenWolf
07-12-2007, 11:34 PM
I've only played the first 2 chapters of this (and the demo), but WOW! I'm really enjoying this game so far! I've not had as much fun exploring any environments since PoP: Sands Of Time and the graphics are eye-meltingly gorgeous! It's definitely the best looking game I've ever played and this, along with Ratchet and Clank, has finally justified my £380 (go Tesco staff discount) purchase.

I love it and can't wait to play it some more tomorrow night!

Strange Cookie
09-12-2007, 05:38 PM
Wow, this game really has me floored!:o

Not just the excellent graphics, but the fact that it has shooting and is not a sci-fi/WWII-adventure with a fetish for the colours gray and brown.

The animation is superb, the voice-acting class and the gameplay, while not the re-imagining of adventure gaming, is well above average. This is just what I needed: a game that makes me feel like Indiana Jones! :grin:

It's a good period for PS3 for me. Call of Duty 4 slipped by, Ratchet and Clank found it's way to me, Folklore has left me both incredibly surprised and enthousiastic and now this! :bowdown:

Owen
09-12-2007, 08:06 PM
Uncharted, Ratchet and Folklore are great!

Not forgetting Singstar, Warhawk, Resistance, Motorstorm, Heavenly Sword!

I haven't regretted buying my PS3 as yet!

This does look extra special though! Ratchet and Singstar are my fav PS3 games at the mo, but i'm 99% sure this will over them!

Caris
09-12-2007, 11:33 PM
Finished this today. GOTY for me, its just so fun, funny and fresh.

kyletherobot
10-12-2007, 12:59 AM
just feels like playing tomb raider legend/anniversary with a man and better graphics in it to me.
its no bad thing, just nothing new.

Choze
10-12-2007, 02:04 AM
Wow i really enjoyed this. Amazingly good game. :smile:

just feels like playing tomb raider legend/anniversary with a man and better graphics in it to me.
its no bad thing, just nothing new.

... Thats like saying Mario Galaxy is like Blinx.

If you play for more than 5-10 minutes you will realise that there is alot compared to what meets the eye. Sure it looks and sounds great but the gameplay is amazing.

Melee and shooting are handled really well. It has that RE4 feel where it gets intense if you dont 'check' your enemies. They really nailed the cover and action system. It feels great. The platforming and adventuring is superb. Without the animation i doubt it would be as convincing. Its amazing how Nate climbs and jumps across obstacles. Its like a movie rather than a platformer in looks. So natural. Its interesting how the 'samish' stuff is a chore in Tomb Raider but enjoyable in Uncharted. I am starting to think we can wait abit for Jak and Daxter :heh:

I would love to see where they go next. Its hard to pinpoint bits since the whole thing was great. :bowdown: It gets better and better as you go along.

Domstercool
10-12-2007, 10:55 AM
A man who is so much more of a better character than Lara Croft will ever be. He has so much more personality than that womb holder!

TBH even saying Tomb Raider in the same line with Uncharted just brings Uncharted's greatness down. Uncharted is just so much better in every place possible!

Choze
11-12-2007, 03:35 AM
Yeah i kinda hate Tomb Raider now after this. Tomb Raider is really tedious.

I finished up now. On normal. Was very addicitve.

Gonna go for unlocks but later. SO busy and so many games to play. Playing Singstar now.

Love some of the unloackables. I want doughnut Drake!

Hero-of-Time
21-12-2007, 11:12 AM
So I started playing this yesterday and in true McDonalds fashion, im lovin it!

Now im only playing on a normal 28" Widescreen TV ( sorry Caris I know I need to get an LCD ) but the visuals are simply amazing.

In one of the early levels where the Nazi sub is I climbed to the top of the cliff and walked underneath the waterfall. I then stood there just panning the camera around looking at the sun and all the scenery around me, it was breath taking.

Another thing I love is how Nates clothes look wet when you jump into some water and then dry off again as you run around.

Its so much more fun and fluid than the Tomb Raider games and I just like some of "puzzles" Nate comes across. Now Lara would have to look for a key or climb around various ledges to get behind a doorway, Nate just blows the hell out of the wall to get past it. Genius!

Im only on to the 6th chapter at the moment and seeing as my copy of Heavenly Sword seems to have gone missing in the post ( I hate Royal Mail ) then I will be playing this for quite a while.

Hero-of-Time
22-12-2007, 12:37 PM
Well I have just finished it and it was a fantastic experience.

Everything from the voice acting, visuals, music and story were great even if the story was cliche it was still brilliant.

I managed to get 35 treasures on my 1st run through which im happy with but there is still many of the "achievements" that I still need such as killing so many enemies with various weapons. Methinks after I have beaten Heavenly Sword I will go through this again on easy and get the remaining treasures ( use a guide this time ) and see what other rewards I can pick up on the way.

Looking at the rewards it seems that Naughty Dog will probably convert the Medals into Trophies once HOME arrives. I remember reading an interview with Insominiac ages saying that they would probably do something like that with the Skill Points in Ratchet and Clank and Resistance.

Im hoping that Naughty Dog decide to continue with this series as Nate is such a great character. Once again they delivered and they did it with the first lot of Crash games, Jak and Daxter now this. Everything that Naughty Dog and Insominiac touches turns to gold IMO.

Owen, come Christmas day your in for a real treat when playing this :)

Hero-of-Time
25-12-2007, 10:11 AM
All done!

http://i6.photobucket.com/albums/y248/HolymanHirst/PHTO0127.jpg

I promised myself I would beat it before Christmas and I just managed to finish it at 23:59 last night, no kidding.

Yggdrasill
27-12-2007, 02:01 PM
I beat last night. I loved it. I'm going to try and get all the treasures now

Strider
29-12-2007, 06:09 PM
Just finished it, loved it all the way through :D

The bit where you have to get the generator going was abit tense and freaked me out.

Eddage
29-12-2007, 06:12 PM
Played the demo of this today, seemed to be pretty good, may have to pick it up if I can get it at a decent price.

Strider
29-12-2007, 09:30 PM
Played the demo of this today, seemed to be pretty good, may have to pick it up if I can get it at a decent price.

Gameplay (http://shop.gameplay.co.uk/webstore/productpage.asp?productcode=PX0115) it's £32.99 which is the cheapest I can find. However slap this £5 voucher code on ( dt7aquwhf ) and it becomes a very good deal :D

Choze
04-01-2008, 10:27 AM
Going to replay for more unlockables. I am wondering if they will link the rewards and treasures with Home?

Esequiel
04-01-2008, 11:08 AM
Done! Not 100% complete but i finished it and im happy at that. In all honesty i cant see too much replay value with it, it was a little frustrating at points when the enemies just keep coming.

Hell of alot o fun took me a little under a week to finish it, 40 treasures and about 3/5 of the medal things unlocked.

I wont say much here for people still playing but a couple of those last chapters had me crapping bricks. It was the noises.... on my new TV.... with my GF.... in the dark = SCARY :D

Tellyn
04-01-2008, 11:54 AM
I played this on my mate's console, it's a really awesome game, the best I've played on the PS3.

Choze
05-01-2008, 12:04 AM
Its also one of the prettiest games on PS3. Sounds good too.

Definately a showcase game.

Hylian Knight
27-02-2008, 04:51 PM
I agree with forums members that this game is spectacular in terms of story, graphics, voice acting. But it lacks severely in terms of aiming, and in crucial, tight spots, in terms of the camera too. My problems were always where intense shootouts are coming into the picture. I died way too many times in tense situations, because I couldn´t hit the enemies with the PS3 controllers analogue stick.

I couldn´t draw the gun, point, and just hit the damn enemies like I would have done for real. In this game that is not possible. The Wii mote makes it possible, but to me the PS3 controller´s stick doesn´t. I would describe the problem I have with aiming with that stick by using the word "waver". That is what it felt like. I turned the stick towards the rapidly incoming enemy, but I always initially missed the target by always going too far to either side of the target. Trying to make up for the inaccuracy, I then manually sought to correct the error, wavering with that annoying stick for aims, costing me too many precious seconds so, in close combat situations, I got constantly mauled and killed. This happened throughout the whole of the game, where I was really close to enemies or being surrounded. Consequently, I felt really bad in almost all of the shootouts.

In one of the last chapters, where Nate is inside an abandoned U Boat base, I died constantly because the NPC monsters kept coming at me so fast in the dark, often at blind angles, and with turning and pointing being simply too slow to be usefull in such a constricted space. I needed a lock-on system to hit the enemies in the dark, and feel GOOD about blasting them. I didn´t, I felt miserable. I got to turn all three switches on, get lighting, only to be attacked close-up by another monster (they kept coming like noone knows from where) which came around the corner with no prior warning, or in any visible light...which I couldn´t aim and hit it with that stick fast enough. So I died, again and again, and had to start all over. I think I went with that for 10-12 times, and then I got so mad that I threw the game out. I had at that point endured hundreds of re-tries throughout the game´s many chapters. This was like the drop that made it all over for me.

In any normal encounter when surrounded by enemies, I would adjust my aim to whatever comes at me. Couldn´t do it here since Nate turns too slow, or the bloody stick makes it impossible to just lightningly fast point, and shoot at the rapidly incoming targets. I didn´t see the treasure at all. If I ever play this kind of game again, it will only be if it has a lock-on system, or if it comes out on Wii. Yes, a lock-on system folks!

Nintendo´s got it right as for solving aiming problems in shooters. Naughty Dogs doesn´t. I find it incredible that they didn´t include a lock-on system in a game where shootouts takes place so frequently. The flow of the shoot-outs is badly interrupted when dying so many times for reasons of aiming errors. And where enemies need so many rounds of shots before actually dying. Sorry, if that puts any of you off. But I have had it with games that get ultra-high review scores for otherwise excellent in-game feautures, but where nobody deals with little, hugely annoying facts. Such as the exclusion of a truly needed lock-on system that forgetfull, or overconfident developers, tend to just leave in games before they ship to retail. Lock-on has been invented, Naughty Dog.

Hero-of-Time
27-02-2008, 04:58 PM
Having a lock-on system would have made the game stupidly easy. There was a great satsifaction in shooting someone in the head knowing that you made it happen. I never had a problem with the controls and I went through the game many times over including on the hardest difficulty level.

You want simple controls? Go play Wii Sports!

Jordan
27-02-2008, 04:58 PM
.... Waah? :D

I just skimmed over that, but seriously lock on targetting? This isn't Zelda where you need to lock on to a target to be able to easily dodge their moves and it would take out alot of the 'skill' required to shoot enemies.

Imagine Gears of War with lock on targetting, dear christ... it'd be a joke. What other third person shooters do you know that use this? Oh and this game isn't coming to the Wii, Naughty Dog are an exclusive Sony 3rd party.

Hylian Knight
27-02-2008, 05:18 PM
Too easy with lock-on? Head-shots feeling great because "you did it". I can follow you. But try dying close-up tens of times because you can´t hit the target. Then you will know what I am talking about. Lock-on didn´t feel "too easy" in Metroid Prime!

Instead, I find a lock-on system more fun because I can just give the enemies hell, and walk away feeling I could give them something back. And see the whole game. In my opinion, you just gotta have some sort of compensation for the fact that you don´t have a light gun to aim with making it way harder to point and shoot naturally (!), since using a stick to move the crosshairs over on targets feels incredible unnatural for a weapon(!!).

I would have not minded an option to turn lock-on in that game on and off. Then gamers could choose how they wanted to engage the enemies.

flameboy
27-02-2008, 05:33 PM
This is definitly my next purchase for PS3, once I've done more of Orange Box (completed Portal last night) my only reason I didnt get it was that it was expensive in gamestation and they other stuff worked out cheaper for the bundle.

Stefkov
27-02-2008, 05:49 PM
I was gonna get this today. I've been meaning to since I got my PS3. £44.99 in both gamestation and game...

jesus. I'll just wait a while and look online, probably get it for £20 if I looked around.

flameboy
27-02-2008, 05:57 PM
yeah....might check out ASDA...now that gamestation are owned by game I have no reason to shop there and support them

Fandango
27-02-2008, 06:06 PM
http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2980-Zero-Punctuation-Uncharted-Drake-s-Fortune
(New Zero Punctuation review of the game)

Seriously, anyone who hasn't got this game yet really should, its just such a fantastic experience. Story's pretty good, a bit predictable but excellent characters make up for it. Combat is quite hard at first but you get used to it after awhile and sorry Hylian Knight but I don't see how you had trouble with aiming, its exactly like any other game!

I must also add that the graphics are just so stunningly beautiful, only game I've seen better in is probably Crysis on Medium and up!

Hylian Knight
27-02-2008, 08:57 PM
Fandango - for me it´s like this: gaming has evolved with the advent of Wii, and the fabulous Wiimote. When playing Resident Evil 4 on Wii, it was like a revolution for me controlwise, as I could now just dead-on accurately point and shoot at targets. Not steer-a-stick and then-shoot! My whole range of gameplay options just sort of evolved incredibly with Wii. Like a dream being fullfilled. Then PS3 comes along, with drop-dead gorgeous graphics, awesome blue-ray playback, and yet: the same old steer-a-stick principle for shooting targets on the screen. So, going from Wii´s enourmously convenient control, to the, to me, outdated one on PS3, I feel like dropping from an airplane with a parachute that wont open. I am screwed controlwise.

So, while you argue that lots of other games are like this, and that you therefore cannot see what my problem is, I can only say that for me the problem is the control-induced interruption in the gunplay momentum, which results from nolonger being able to just dead-on point the reticule and shoot the targets. It´s not natural to guide a stick over on a target, point-and-shoot is!

Wii is indeed a gaming revolution, as Iwata put before it´s official unveiling some years ago, and Sony and Microsoft has got to follow, and come up with a new type of joypad. If need be, with a license from Nintendo. It might have to snow green before that happens. But I don´t see the old joypads being usefull much longer as games grow increasingly large and complex, necessitating a kind of inventive easing of the strain on people who have to control them for all of those hours, so to speak. Nintendo´s approach to control is definitely the future, and sooner or later the other two will have to follow somehow if they want to stay competitive since the Wii control keeps getting more and more popular, thus appreciated, and in the end simply demanded by a majority of gamers!
Nintendo invented the very principle of analogue control in games. They set the future trend with it. They invented this new point-and-shoot principle too, and in the form of something everyone is familiar with already: the tv-remote. So they will, I predict, also set the trend in the future for among others gunplay control without any doubt. It is just a question of time before that happens. It is simply far, far more convenient to point at a target like that. And then Sony and Microsoft will have to follow somehow.

I wont buy another shooter on PS3 unless it has lock-on control at the very minimum. I can´t do it with the analogue stick movement principle anymore alone, and I consequently will have to just wait for games like Resident Evil 5 to come out on Wii, before I can feel good about gunplay in games for the forseeable future. I sure wont play it on PS3. Unless of course it will incorporate a lock-on system. It would be wise for the developer(s) to do so, since it would give them a competitive edge in the fight for global marketshare with Nintendo.

Aimless
27-02-2008, 09:21 PM
Hang on, so since using the Wiimote you've suddenly become unable to use a traditional controller? I love Wii Edition's controls, but that doesn't stop me being able to headshot goons in Uncharted.

Now, if we were talking about Resident Evil 5 and you mentioned that it felt like it was missing RE4's precision then it's a fair enough comment to make — I'm sure it will feel a bit odd to begin with. However, as we aren't talking about that you simply sound like a Nintendo press release.

For the record I do think the Wiimote (potentially) offers the greatest sense of tactility when it comes to shooting mechanics, but that doesn't mean the analogue sticks we've been happily using for years suddenly become hopelessly unwieldy. What you're saying is akin to me claiming that I won't bother buying any more Wii games until they look as good as PS3 titles.

Choze
27-02-2008, 09:36 PM
Wii mote is quite frankly rubbish for shooting games. Sorry excuse for crappy hardware that cant even play PSP ports properly.

Jordan
27-02-2008, 09:43 PM
One thread.
Two intense fanboys.

One Nintendo.
One Sony.

Two fucking morons.

Who gets removed from the thread.... you decide!

Caris
27-02-2008, 09:57 PM
One thread.
Two intense fanboys.

One Nintendo.
One Sony.

Two fucking morons.

Who gets removed from the thread.... you decide!

http://img441.imageshack.us/img441/5923/bbukeurlogobc6.png

Chuck
27-02-2008, 09:58 PM
Goodbye Choze.

dazzybee
27-02-2008, 10:06 PM
Bit harsh calling Hylian Knight a fucking moron!! I thought he made his point intelligently.

PS And I agree with him :)

PPS About WIi controls not about Uncharted, which is amazing!

Mundi
27-02-2008, 10:20 PM
Wow can anyone say wall of texts? In my opinion the only people that are gonna read this don´t care or are not gonna change their opinion no matter what

Hero-of-Time
28-02-2008, 04:21 AM
http://img441.imageshack.us/img441/5923/bbukeurlogobc6.png

Just for the record I voted for Choze to stay :)

While Resistance: Fall of Man's integration with Home should have bonus content fans excited, old school run-and-gun shooter fans should be pretty pumped about what they may be getting with Uncharted: Drake's Fortune's contribution. We hear that the Home portal for Naughty Dog's PlayStation 3 adventure will follow in Resistance's footsteps, allowing Home avatars to explore the game's levels without the threat of being shot at, a nice feature.

But it's the Uncharted mini-game that has us far more pumped.

According to our sources, Uncharted: Drake's Fortune comes to Home armed with a side-scrolling 2D arcade game, described to us as reminiscent of both Contra and Out Of This World. Sounds kind of like Capcom's 2D remake of Bionic Commando in its execution, full of enemies and exploding barrels to shoot.

Sony is apparently pitching features like these to developers to extend the lives of their titles, using strong first and second party development showcases to prove that Home can effectively market outside of traditional means. We hope they take them up on their offer, because we're definitely excited about the prospects.

flameboy
28-02-2008, 08:38 AM
Wii mote is quite frankly rubbish for shooting games. Sorry excuse for crappy hardware that cant even play PSP ports properly.

Perhaps a tad harsh.. I'm all for Sony at the moment having just bought a PS3 and there are tons of points where Nintendo are trailing behind, but I do not think controls are one of them. The wiimote is great for FPS, both Metroid and MOH Heroes 2 show this but it is by no means a replacement for the twin stick shooter just an alternative...a very able one at that.

Jordan
28-02-2008, 09:24 AM
Perhaps a tad harsh.. I'm all for Sony at the moment having just bought a PS3 and there are tons of points where Nintendo are trailing behind, but I do not think controls are one of them. The wiimote is great for FPS, both Metroid and MOH Heroes 2 show this but it is by no means a replacement for the twin stick shooter just an alternative...a very able one at that.

Thats true, however Choze being an ignorant fanboy means he doesn't understand logic. Just plain idiocy...

Hylian Knight
28-02-2008, 04:26 PM
Aimless wrote:
Hang on, so since using the Wiimote you've suddenly become unable to use a traditional controller? I love Wii Edition's controls, but that doesn't stop me being able to headshot goons in Uncharted.

For the record I do think the Wiimote (potentially) offers the greatest sense of tactility when it comes to shooting mechanics, but that doesn't mean the analogue sticks we've been happily using for years suddenly become hopelessly unwieldy. What you're saying is akin to me claiming that I won't bother buying any more Wii games until they look as good as PS3 titles

Ok, Aimless. Then so it is for you. I understand that well enough. But I can´t do it with analogue control anymore without a lock-on system. At least not in Uncharted. I should include, though, that it worked acceptably on XBOX360 playing HALO 3, as well as all of the first two Halo games on the old XBOX. I don´t know what Bungie did with the aiming in those awesome games. But it felt simply way easier to aim with the sticks there. Halo 3 was even better to aim in, than the first two games in that series. I think that is why I have given up playing anymore Uncharted as the aiming is impossible for me there. The dissapointment over the perceived huge difference in aiming-control from HALO to this otherwise awesome game was too much for me in the end. I did try over and over so many times, but had to ultimately give it up.

So to me this experience bears witness to the fact that one developer apparently can implement an ease of aiming-control with the analogue sticks in FPS games, while another can´t or wont. I do recall that I have often noted clear differences in the way that shooters controlled from one game to the next across many platforms. I wouldn´t say that the analogue sticks have become hopelessly unwieldly. Racing games still do fine for me with those. I would, as a matter of fact, only use those for car games. Not a steering wheel, which I feel takes up too much space.

And I agree with Flameboy that the Wiimote is no replacement for the twin stick shooter. Only an alternative. I just got hooked on that alternate way of aiming as it is, somewhat in the words of Aimless: more tactile in terms of shooting mechanics. Thanks dazzybee for your support! I really needed to express my opinion on a subject which I feel is relevant to the entire future of FPS gaming.

Mike1988uk
28-02-2008, 07:41 PM
yeah....might check out ASDA...now that gamestation are owned by game I have no reason to shop there and support them

My local ASDA has uncharted for £40. Nothing special price wise unfortunatly.

flameboy
03-03-2008, 11:17 AM
well downloaded the demo of this last night and played it. Great game, it looks gorgeous and plays so well. I will admit I did find the aiming a little odd perhaps I need to alter the controls to finetune them abit... Anyway I will definitly be buying this come payday.

dazzybee
08-03-2008, 09:14 PM
Playing through this game much more, does the game GLITCH a lot for anyone else? Maybe a lot is much, but at certain points it glitches, horizontal shifting in the scenery? Hope so because I'm worried it's my TV or something.

Anyways, amazing game!!!

Hero-of-Time
08-03-2008, 09:18 PM
Playing through this game much more, does the game GLITCH a lot for anyone else? Maybe a lot is much, but at certain points it glitches, horizontal shifting in the scenery? Hope so because I'm worried it's my TV or something.

Anyways, amazing game!!!

I never noticed any glitches in mine. Glad your still enjoying it though Dazzy, best game on the PS3.

Caris
08-03-2008, 09:21 PM
It does have some screen tearing yes, so do a lot of games.

S.C.G
09-03-2008, 11:09 AM
I may be getting this, considering trading in Motorstorm and an xbox 360 peripheral that I don't use anymore for it, I may play Motorstorm first briefly but tbh I think uncharted is more my type of game. :heh:

Daft
09-03-2008, 11:39 AM
I'm about 2/3rds through this. The graphics are awesome and the voice acting and motion capture are perfect but I just think it is a bit too repetitive with the shooting sections and such.

That Guy
09-03-2008, 03:06 PM
I'm about 2/3rds through this. The graphics are awesome and the voice acting and motion capture are perfect but I just think it is a bit too repetitive with the shooting sections and such.

I found there was a bit too much shooting in the game, and not enough jumping around and that. The end of the game is probably worse for this.

Just finished the game at last. Really enjoyed it, as I often enjoy 'movie' like games. Wont play through it again, but still, good game.

Daft
09-03-2008, 03:58 PM
I found there was a bit too much shooting in the game, and not enough jumping around and that.

Yeah, my thoughts exactly. I suppose Tomb Raider fills that gap though.

That Guy
09-03-2008, 04:20 PM
Yeah, my thoughts exactly. I suppose Tomb Raider fills that gap though.

Could be but I don't like Tomb Raider and think Uncharted does it all much better.

I'm looking forward to seeing what they're going to do with Uncharted: Drake's Sequel though.

Daft
09-03-2008, 09:29 PM
I'm definitely more excited for Underworld than an Uncharted sequel but Uncharted has a lot of potential so both should be good.

Pit-Jr
10-03-2008, 07:16 AM
Dual-analog gunplay has always been a thorn in my side, so naturally im struggling with any gun battle Drake stumbles into. I told my brother 'man this would be perfect with the Wii-mote or some kind of lock-on' so i definately can relate to what Knight is saying.

Surviving a gun battle does feel great though, thanks to the cover/health system, and the fact that the enemy has a far better hit ratio than i ever will.

The fact that im still determined to finish this game is a testament to how amazing everything else is here.

dazzybee
10-03-2008, 08:20 PM
Yeah, I'm really enjoying the game, but the controls are so cumbersome, the wiimote would be amazing to play this game!!!

That Guy
10-03-2008, 10:21 PM
Didn't notice any of those problems. I thought the controls were very good, and I was getting quite a few headshots with the analogue stick.

Aimless
10-03-2008, 10:50 PM
To be fair, the aiming is a bit odd — Hylian Knight appeared to be trolling before, but I see now that wasn't the case. I can consistently get headshots in Uncharted, but objectively the aiming could be better.

It is odd how so many games that come out these days don't appear to calibrate the sticks properly. For all people complain about the DualShock's analogues, the aiming in CoD4 on PS3 is perfect. And yet when I play Warhawk fine-tuning sniper shots isn't nearly as easy as the deadzones aren't set as well.

I'm all for innovation, but I'd be more than happy for every twin-stick shooting game to control like Halo or CoD4.

dazzybee
10-03-2008, 11:33 PM
Next gen they'll have wii mote-esque controllers and it'll be better for them, I keep wishing I was playing it on the Wii, I truly would take lesser tech but with Wii controls!!!

Anyways, the game is brilliant so that's all that matters, the screen tearing gets annoying as it happens quite a lot. If you've watched the making of doc, every time it goes to game footage the screen tears a lot doesn't it? That's what it does occasionally when I play - does this really not happen with anyone else?

Domstercool
11-03-2008, 01:03 AM
I couldn't imagine myself playing this with Wii Controls. It just seems suited for the PS pad. It's probably the pace of the shooting, it's very fast paced compared to something like RE4.

Caris
11-03-2008, 01:04 AM
I didn't have any problems with the controls, i got used to them in 10 minutes.

That Guy
11-03-2008, 06:45 PM
I couldn't imagine myself playing this with Wii Controls. It just seems suited for the PS pad. It's probably the pace of the shooting, it's very fast paced compared to something like RE4.

Agreed, I haven't wanted to play any shooter with the Wii controller yet. Hopefully they'll stick with whats working for them.

flameboy
12-03-2008, 09:55 AM
got my girlfriend to bid on ebay for uncharted for me and ended up winning this;

http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&rd=1&item=250223521455&ssPageName=STRK:MEWN:IT&ih=015

Uncharted, The Darkness and Spiderman Blu Ray for £41.

Daft
22-03-2008, 04:34 PM
Just completed this. I thought it was a completely average game (hated the end on the boat with sniper c*nt) with some interesting ideas. I thought the best bit was at the beginning with the Nazi U-boat on the island, that scene looked stunning.

The AK was way too underpowered and in general I thought the weapons were a bit dull.

I do like the achievment/cheat system (currently on 480 points). I've actually started to play through it again...not sure how far I'll be bothered to do it this time.

The voice acting and motion capture are awesome.

I look forward to a sequal though. There is definitely a lot of potential in it.

flameboy
22-03-2008, 05:58 PM
Well I'm about 2 hours into this and personally think it is one of the best third person adventures for a long time. At first I hated the shooting mechanic when I played the demo but I have soon got to grips with it. I love how the platforming feels very organic there are no sections that smack you in the face and look like you've got to jump on an unbelivable surface or place. Fantastic graphics, great motion detection really think this is out there as showing what PS3 can do and also like how it only subtly uses sixaxis.

Daft
22-03-2008, 06:43 PM
I really didn't like the balancing sixaxis use...I know it only happens twice or something but I just did that bit again so it comes to mind, otherwise the sixaxis is awesome.

When I was about 2 hours in I thought it was awesome its just that the more I played it the more repetitive it got.

I think the cover system is a tiny bit fiddly but its so minor an issue that I wouldn't hold it against the game.

I just felt that it was really polished but in the end it wasn't anything new.... I've played it all before. I really want to see what they do with the sequel. Maybe a bit more variation in the levels would be nice.

It really should get uber credit for the achievements that unlock extras and cheats. Way better than the arbitrary 360 gamerscore. I love games that have proper fun cheats in them, Crackdown's "keys to the city" mode being the best example.

Aimless
22-03-2008, 06:53 PM
When I was about 2 hours in I thought it was awesome its just that the more I played it the more repetitive it got.
Out of interest, how did you play the game? As in how many sittings did it take you?

Daft
22-03-2008, 06:55 PM
Out of interest, how did you play the game? As in how many sittings did it take you?

I played over about 3 weeks...I'd say about 8 or 9 sittings.

Aimless
22-03-2008, 07:08 PM
I played over about 3 weeks...I'd say about 8 or 9 sittings.
Hmm, that's odd then. I could see how someone would find it repetitive if they played it all in one or two sittings, but I wouldn't have thought it would be an issue over an extended period of time.

I think calling it an average game is unfair. You're right in that it doesn't try anything new, but what it does is consistently good. There's a lot of room for improvement, but I don't think it makes many actual missteps: it lacks ambition, but what is there is enjoyable enough.

Having said that, if the sequel turns out to be more of the same then I will be thoroughly disappointed. The foundations are all there, so I'm really expecting Naughty Dog to be more daring in the future.

Daft
22-03-2008, 07:23 PM
Yeah, I'd say most of what it did it did really well, except maybe the Jet ski bit. (Why the hell do you have to aim as well, if she can hold her own during the on foot bits why can't she take over instead of me having to stop and aim while I'm shot at!?)

I think I felt a bit let down because I think it was at its best at the beginning when you are working your way onto the sub and you can see the sunset and the game looks fantastic.

In all honesty I can't really think of a point where it put a foot really wrong...It was just missing something...Like Yahtzi said, it was missing a certain "je ne sais qua".

Aimless
22-03-2008, 07:35 PM
The jet ski bits are definite low points for me. They must been made when the design team were on holiday or something: the first section should clearly have been about speed, whereas it was actually a case of constant stopping and starting; the second section was upriver when jumping and bumping down rapids would have been infinitely more fun.

Incidentally, the pistols are the best weapons in the game, and the automatic shotgun is rather fun. All the other guns feel a bit flimsy by comparison.

Daft
22-03-2008, 07:42 PM
The jet ski bits are definite low points for me. They must been made when the design team was on holiday or something: the first section should clearly have been about speed, whereas it was actually a case of constant stopping and starting; the second section was upriver which was simply a rubbish idea, or at least was implemented poorly.

I actually liked the upstream one, I just wished whatsherface could actually shoot something! :heh:

Incidentally, the pistols are the best weapons in the game, and the automatic shotgun is rather fun. All the other guns feel a bit flimsy by comparison.

Yeah, the pistol is way too good. An AK in real life would easily knock someone over in a couple shots because of the relatively low velocity of its bullets but in the game its just a lamer version of the M4 which again is nowhere near powerful enough.

I started playing it again and it seems a lot more fun this time around, I've just got to chapter 3 and I'm mopping up all the treasures. The amount of extras on this game is phenomenal, all games should follow suit.

Hylian Knight
22-03-2008, 11:08 PM
In retrospect, I found this game to be too repetitive too in terms of gameplay objectives. There was too little variation. "Been there done that"- kind of feeling is what I got towards the point in gameplay time where the overwhelming problems I encountered, thanks to what now seems like improperly calibrated aiming, made me ditch the game completely. Too little exploration as well. The shoot outs were too many, seemed more like fillers, and they weren´t much fun when there was so many enemies that were just too hard to hit in tight spots for reasons of that calibration issue.

I mean, if I look at how easy I could hit enemies in HALO 1-3 with the same type of analogue sticks, yet so hard to do in this game with the exact same kind of control, it is obvious that Bungie knows better than Naughty Dog how to adjust the aiming.

I agree that the motion capture, the graphics and the voice acting was awesome. That game reminds me a little of Sonic games lately though. Half of the game or a little more was great, yet there was something missing in there. And it left me with this empty feeling when had stopped playing it. I really think that it shows that the developer team must have been out of either time or money to make the game what it could have been.

Daft
23-03-2008, 12:13 AM
I don't think they were out of time or money since the game is really polished. I reckon NaughtyDog were just playing it safe and thats kind of why nothing really sticks out but in fairness to them creating a new franchise is always risky so hopefully now that its been established they'll be a bit more forward thing for the sequel.

All the unlockable stuff is great and I'd love to see them take that even further. *Thinks about dancing dinosaurs in Turok*

Edit: I realised, another thing that really annoy me is that the support cas are SO f*cking dull. I love Nathan and Elena, they actually seem to have chemistry which is pretty amazing for a computer game but Sully and the rest are just woefully boring. I actually think that might be my biggest problem with the game.

Domstercool
23-03-2008, 06:48 AM
I mean, if I look at how easy I could hit enemies in HALO 1-3 with the same type of analogue sticks, yet so hard to do in this game with the exact same kind of control, it is obvious that Bungie knows better than Naughty Dog how to adjust the aiming.




Sure it's just not you not used to the playstation pad? Also a first person game usually is easier to hit enemies than in 3rd person because you've more closer to the view point, hence the enemies having a bigger area to hit. Can't say i really had problems myself hitting the enemies myself.

The pistol was indeed powerful, probably done that way because it's your saviour weapon, kinda like the pistol was in Halo 1, so even if you was down to the last bits of pistol ammo, you didn't have to think "Oh shit I'm screwed now!"

That Guy
23-03-2008, 12:22 PM
Sure it's just not you not used to the playstation pad? Also a first person game usually is easier to hit enemies than in 3rd person because you've more closer to the view point, hence the enemies having a bigger area to hit. Can't say i really had problems myself hitting the enemies myself.

The pistol was indeed powerful, probably done that way because it's your saviour weapon, kinda like the pistol was in Halo 1, so even if you was down to the last bits of pistol ammo, you didn't have to think "Oh shit I'm screwed now!"

I totally agree. I'm not even a big fan of the PS controller and I thought it worked great. At no point did I think there was a single thing wrong with the aiming.
I did think there was too much shooting and not enough of the jumping/climbing which I thought worked even better than the shooting. Enemies were also a bit too generic and seemed to be the same 3 guys around every corner. I think these things make it widely accepted that this is a four star game.
I think some people had a problem with the 2 main characters being generic as well, although I actually found it refreshing that they seemed like normal people. This was also a conscious decision as well by the development team.

Daft
23-03-2008, 12:46 PM
I think some people had a problem with the 2 main characters being generic as well, although I actually found it refreshing that they seemed like normal people. This was also a conscious decision as well by the development team.

I thought everyone but the main two characters were generic. The supporting cast were awful.

Hylian Knight
23-03-2008, 06:33 PM
Originally posted by Domstercool: Sure it's just not you not used to the playstation pad? Also a first person game usually is easier to hit enemies than in 3rd person because you've more closer to the view point, hence the enemies having a bigger area to hit. Can't say i really had problems myself hitting the enemies myself.

Actually, I feel much better holding the PS joypad than the more bulky XBOX360 one. For comparisons, let me tell you about one game I had to give up playing on XBOX360: Colin McRae DIRT. I couldn´t steer the cars with that controller, and so I got too much of a struggle on my hands with trying to score a neat rank in that game on XBOX360.

Since I was already way annoyed with the the more noisy fan on the XBOX360 (having to wear headphones with the volume turned up to drown the fan-noise) I bought a Playstation 3 instead. Slamming the same driving game into that console and playing away I could easily steer the cars and get somewhere in the game. I now virutally love the PS3 for being so quiet and far more stylish + having a blue-ray player built-in that I will never regret having bought it. So, no I don´t think it has anything to do with not being used to the PS3 joypad.

I think that all of the replies to this thread shows one thing very clearly: it is very different how people feel about Uncharted: Drakes Fortune and, among others, it´s aiming. That much is certain.

Daft
23-03-2008, 11:06 PM
I thought the aiming was a bit twitchy at first but I got used to it pretty quickly.

I'm on my second play through. I'm about half way through and I'm loving it a lot more. Its probably the first game I think the second play through has proved to be so much more fun. I love unlocking the rewards on the way!

One thing I really want to see for the sequel is a few more weird unlockable cheat options like low gravity.

Also, knives would be cool....but maybe thats a bit too brutal...

dazzybee
24-03-2008, 03:28 PM
The aiming is just slow, there was SO many times I was thinking about the wiimote and how awesome it would be (and I wouldn't have died nearly as many times).

I really liked the game, something a bit missing though; the platforming sections were amazing, and the shooting stuff hit and miss; the puzzles were WAY too simplistic too.

Oh and the jet ski bit really did my head in too, it just wasn't fun! To do it I had to go insanely slow and pop people off from a distance, I just wanted to bomb straight through with bullets just missing me!!! The upstream bit was better though, not much, but better.

Caris
24-03-2008, 03:52 PM
Hahahahaha you think the aiming in Uncharted is slow?

That Guy
24-03-2008, 03:57 PM
I'd hate to have used the Wii Remote to play this game.

dazzybee
24-03-2008, 04:06 PM
How could you hate using the wiimote? Too accurate for you? To intuitive?

It's pretty slow yeah, when you're used to instant aiming it feels a bit dated.

Stefkov
24-03-2008, 04:49 PM
Too accurate? A little bit of light makes the hole thing go haywire. I'd rather have a controller than having to play the wii out of sunlight just so I can play a game.
How can you say it's intuitive when it's clearly been done before. Hell in my High school the computer mice the teachers had had this technology in it.

I should probably get the game first but from the demo I'd rather use a normal pad than the wii remote.

Daft
24-03-2008, 04:51 PM
Can't you adjust the sensitivity of the analog stick?

I really don't think the Wiimote would be any better, in fact the analog stick is better for slight adjustments when aiming.

dazzybee
24-03-2008, 05:05 PM
People are talking cack :) A little bit of light and it goes haywire!!??? WHAT? This is so much bull it would only go haywire if the sun was directly in front of you, but then you couldn't see!!

The wiimote is infinitely better than a control bad, way more responsive for this type of game! Saying the clunky control pad would be better is as much in denial as Wii owners saying PS3/360 graphics aren't much better.

And what has the tech being done before got anything to do with it being intuitive? The wiimote is WAY more intuitive than a control pad, hence ANYONE being able to play with it!!! Trust me, I have all three consoles, I have just completed Uncharted and have played through Crackdown and gears of war etc and using the wiimote for Scarface or Resident Evil 4 is INFINITELY better, more accurate and intuitive than a control pad.

And don't even get me started on FPS's!!!!! :)

flameboy
06-04-2008, 02:04 PM
I'm 87% of the way through this...but only played nearly 8 hours...doesn't seem like much...wasn't expecting it to be short...I have definitly missed a ton of treasures...so will play through it again.

Cookyman
22-09-2008, 11:00 PM
Well just finished this game tonight, I know it's old but only got it recently. I loved it! ok it was linear and not very long but great fun. Finished it on normal and got 320/1000reward points - a lot of treasures to find then!

Can't wait for Uncharted 2!

dwarf gourami
23-09-2008, 06:49 AM
Oh yer Cooks forgot to say I have this game in the collection as well, tis very good.

flameboy
23-09-2008, 06:56 AM
Well just finished this game tonight, I know it's old but only got it recently. I loved it! ok it was linear and not very long but great fun. Finished it on normal and got 320/1000reward points - a lot of treasures to find then!

Can't wait for Uncharted 2!

yeah it is a fantastic game. I feel it is just the right length as it helps the pacing and story to be much more similar to that of an action film and prevents it from dragging.

dwarf gourami
23-09-2008, 06:58 AM
I'd like more of the action scenes where your only partly in control of a scene, like when the bridge is collapsing and the camera is facing towards you.

Choze
23-09-2008, 09:50 AM
I loved this game. Very underrated first time round. I replayed it for trophies and got platinum.

Tomb Raider wishes it were Uncharted. Naughty Dog are great developers.

Chris the great
23-09-2008, 12:17 PM
alot of you probebly noticed my review on the general board, have to say, for a purchase based on being bored, this is one of my favorite games on the PS3. the whole thing had such a charm, ok it might not be the most unique or long lasting game, its also linear and arguably a bit of a no brainer, but it was such a fun game to play. totaly loved how cinematic the game was, very high hopes for uncharted 2, even if its just the same again, i would still lap it up.

Cookyman
02-10-2008, 09:52 PM
Get your popcorn out! :heh:

Avi Arad, the producer of blockbusters such as the Blade series, X-Men series and an upcoming Everquest movie, has been revealed as the producer of a cinematic adaptation of Uncharted: Drake's Fortune. In an interview with Kotaku, the 60-year old producer (Kotaku has him listed as 33, leading one to suspect they are actually speaking with Ari Arad, Avi's son) talks about how Nathan Drake isn't just an Indiana Jones clone. Drake is a complicated character, according to Arad. "He's not a benevolent guy, but he's certainly not a great guy. Indiana Jones was always a good guy and he relentlessly did the right thing. Drake is a guy who's being hauled over to virtue throughout the game."

The film won't bring you to the island as quickly as the game did, according to the producer. Instead, the film will add some background to the story and "explore some of the modern day piracy that's going on today in South America." How do you feel about this film thus far? Is Arad the right guy for the job? Or would you rather have Brett Ratner?

Aimless
02-10-2008, 10:34 PM
I really like Uncharted — enough to unlock all the Medals twice, in fact — but I've no desire to see a movie of it. For one thing I've already seen it, and I got to control most of it.

Oh, and I'm pretty sure Mr. Arad meant to say 'malevolent'.

flameboy
04-10-2008, 10:33 AM
Yeah I think if the movie just distills the plot and action of the film down to a more manageable film size it just won't work as the game is so well pitched and paced a film would just feel like a re run and I won't pay to go and see that.