View Full Version : Hand On: Super Princess Peach, first impressions
Social
20-10-2005, 09:24 PM
I have been playing Super Princess Peach for a few hours today. I feel it's time to post my impressions about Nintendo's latest. Here they are:
I have just finished World 2 and have beaten a boss, it was a big bird that was tossing eggs at me !
As everyone knows, you control Peach, Peach has a sidekick, her umbrella that in fact lives and is part of the storyline. With this Umbrella, Peach can hit enemies and blocks, land softly and pick up items and enemies.
Peach has 3 Special Powers. Floating, Crying and Fire. These are available on the lower Touch Screen. By pressing on 1 of the 4 hearts, you can activate one of these powers. These special abbilities use up power. These are displayed in a seperate bar and can be filled up again by picking up blue coins and making your umbrella eat enemies.
Each level consists of 3 Toad characters to rescue and also has a bunch of coins to collect. With those coins you can go shopping! There's also Mini games lying around and special puzzle pieces
After each world, you encounter a Boss Fight. These Boss levels have 2 parts to them. First you need to survive trough a level where you control the action using your stylus, after that u get to meet the Boss of the Level
GRaphicly, the game is sharp, colourfull but nothing special or new.
It feels a lot like Yoshi's Island but a little less original.
This however, has no impact on the fun! Even as a tough guy you don't have to be ashamed to give Peach a go !
That's it for my personal first impressions!
Ninty 182
20-10-2005, 09:37 PM
what are the mini games you mentioned like. Also when you control with the touch screen (boss bit) what do you mean?
Social
20-10-2005, 10:08 PM
I have yet to try a mini game since It's japanese it's not easy for me to find the right menu for it :), but i'll give it a go tomorrow though.
Before each boss stage you have a touch screen challenge, like in the first world you had to guide peach up by making peach jump upwards and you have to use these slingshot ropes for it. And in world 2 you have to guide Peach upwards on a big log rotating it and making sure you don't hit any sharp vines
Sarka
20-10-2005, 11:21 PM
Sounds good! When you complete it, please say how long it was, that is what is making me decide whether or not to buy.
Social
21-10-2005, 01:11 AM
I won't do longer then 10 hours over it, I know that much
Sounds interesting, i was going to get this, however i have so many DS games from October-December i may wait till it comes out in the UK/USA!
:grin: thanks for your impressions!
However the mini-games, may change my mind if they are like Mario 64 DS!!!!! lol
Triple_C
21-10-2005, 04:33 PM
I'm getting this one. I know I say that all the the time but I am.
MidnightSun
21-10-2005, 05:34 PM
From the pictures I've seen of it I get a "Super Mario Bro.s 2" (american) feel to it.
Triple_C
21-10-2005, 07:38 PM
Looks great? Doesn't it?
Social
21-10-2005, 09:26 PM
Sorry for the lack of updates, been working a lot today and have just finished, i'll be playing trough a few new worlds now and i'll try to find the minigames menu :)
Social
22-10-2005, 11:51 AM
Right, I just finished a Ghost world and Lava world and now I'm on a Beach world.
So far I'm pretty dissapointed with the fact that the game repeats itself too much and lacks basic scructure. It's nice and plays smooth but it doesn't make much sense. Some puzzles can be easily solved by cheating the system a bit. Like when there's a hill you need to get on by hitting a switch, you can just float up there and skip the switch finding/pressing. Also, the difficulty doesn't make much sense. Sometimes something is hidden in 1 level to the impossible, the other time you just find everything in 5 levels in a row just by walking trough them. The touch parts before the bosses also started repeating. Just the same kind of touch game in a different world type.
The mini games are not really anything like in Mario. They require you to drag toad trough a fire maze and also jump over some enemies... not really original.
And that's just what this game lacks, it's not original or inspired enough. It does try to copy enemies from Super Mario World and Super Mario Bros 3, but kinda fails at that.
The boss fights however, have since now always been a bit of a challenge. The last boss I Fought was Wiggler from Mario 64 and Mario Sunshine.
oh well, I'll finish it soon enough
Triple_C
22-10-2005, 12:47 PM
Well, origionality doesn't matter so long as they use it well?
Goron_3
23-10-2005, 12:01 PM
Well aslong as this game gets more people in to gaming, like girls, im happy. Nintendogs is already expanding gaming and nintendo just need some games for new gamers to get into until Animal crossing is out.
Social
23-10-2005, 01:01 PM
just finished a snow world, i'm in the middle of a cloud world now :)
OptimusPrime
24-10-2005, 08:36 AM
I also tried this game, normally I don't have a problem with games being kinda kiddie, I mean it's about gameplay. But this game is a game for chicks, the game feels like a mario game only they replaced mario by Peach, and the sound is meh. It's just to colorful and shallow IMO
Social
24-10-2005, 10:16 AM
about the sound, I forgot to mention, it plays the same trough every level of each world. So each world has a tune, and it plays that all the time lol
Hellfire
24-10-2005, 09:19 PM
Mmm kind of disapointed, but Ill still keep an eye out for it.
Funktion
08-01-2006, 04:13 PM
Sorry for bumping this thread, but I have a question for those with the Japanese release: does the game have any kind of unlockables when you insert certain GBA games?
I ask this because if it doesn't, I can import the US release next month without any problems.
By the way, was an European release ever announced (I don't believe it was)?
vBulletin® v3.8.1, Copyright ©2000-2012, Jelsoft Enterprises Ltd.