View Full Version : Wii WWE
Darkspine S
26-03-2007, 12:26 PM
As I'm relatively new to this forum, I can't say whether theres been a thread on this already or not,so modererators, feel free to lock or redirect it if so.
Basically, what do the wrestling fans here want from the Wii version of the confirmed WWE game coming soon? I'll start us off.
- Mii compactibility in some form (perhaps transfer likenesses into CAW mode)
- SD card music for CAW modes
- Motion control for Create a Taunt and (Hopefully) Create a finisher mode.
- Better career modes and better match type selection
Personally I'd be happy with a Smackdown vs Raw 2008 conversion with extras, but it would be great for another exclusive version.
welsh_gamer
26-03-2007, 12:29 PM
- Mii compactibility in some form (perhaps transfer likenesses into CAW mode)
That's a great idea, and I'm sure it could work in some form or other. Transfer would obvioulsy not come out accurate , but it could work as a template for you to start on.
rajmist
26-03-2007, 12:30 PM
I would like
more areana
more gimmick matches
A longer and more interactive story line(Choices and stuff)
Manager mode
Voice commentary and voice taunts
Darkspine S
26-03-2007, 12:38 PM
Heres another one:
- Getting to beat up the commentators (finally!):laughing:
shade
26-03-2007, 01:13 PM
Gameplay of day of reckoning (Easy responsive controls, good collision detection, fast game) with the amount of content that the smackdown games have had.
ZeldaFreak
26-03-2007, 02:24 PM
As I'm relatively new to this forum, I can't say whether theres been a thread on this already or not,so modererators, feel free to lock or redirect it if so.
Basically, what do the wrestling fans here want from the Wii version of the confirmed WWE game coming soon? I'll start us off.
- Mii compactibility in some form (perhaps transfer likenesses into CAW mode)
- SD card music for CAW modes
- Motion control for Create a Taunt and (Hopefully) Create a finisher mode.
- Better career modes and better match type selection
Personally I'd be happy with a Smackdown vs Raw 2008 conversion with extras, but it would be great for another exclusive version.
Well it'll probably the same versions that they put on psp, 360 and ps3. I reckon this will be a sort of update like when the smackdown series went from Smackdown to Smackdown vs Raw. This I'm hoping is more smackdown vs raw vs ecw. However I'll probably get it on the 360.
Sparko
26-03-2007, 05:59 PM
I always thought it was great how in the Xbox games, they could import mp3s for theme music. It's possible on the Wii, ExciteTruck proves that, so I hope it's implemented in WWE games.
mcj metroid
26-03-2007, 08:33 PM
there was a time where every smackdown game was released i always found something missing them... They can't because of some issues but wouln't it be great to edit superstars costumes yourself?
gaggle64
27-03-2007, 02:05 AM
I reckon Custom soundtracks are essential. If were lucky and Nintendo get off it's arse and gets the stuff out to them, I'd also love to see online and the ability to use your Miis likeness for creating wrestlers (a' la' that weird angel multi player game in Wario Ware).
Fierce_LiNk
27-03-2007, 05:37 PM
We need a good quality wrestling game, where the thought is put into moves and reactions, and not on match types. The No Mercy approach basically.
Everything in No Mercy was perfect, or almost perfect. When you used a weapon, it actually felt like it was doing damage. When you punched, kicked, it felt like there was weight to the actual wrestlers.
Smackdown 2 was released at around about the same time, and whilst it had more matches and a greater roster (I think?), the experience was nowhere near as good. Everything felt lifeless, too light and you may as well have been punching cardboard.
Thats what I want: Weight to the game. If it has a good selection of matches or wrestlers, then thats great too, but the quality needs to be there.
Darkspine S
30-03-2007, 08:47 AM
News Break:
Looks like it'll be Smackdown Vs Raw 2008 for us as well:
http://www.cubed3.com/news/7148/1/Smackdown_vs._Raw_2008_Revealed
:(
I was kind of hoping for an exclusive kind of WWE game, but at least we won't get left out features-wise any more.
*Dalco*
30-03-2007, 10:34 AM
mer won;t be getting this as it will just be a scaled down 360 version. would only be intersted if it had some insane controls which i cnt see it happening ire con it will be a bit of a miss match as the wii mote isn;t suited to this genre
Darkspine S
31-03-2007, 09:05 AM
Theres a bit of footage here, apparently an early build, but the control scheme has potential from what I can see:
http://gonintendo.com/index.php?paged=2
(Look down near the bottom of the page.)
welsh_gamer
31-03-2007, 11:48 AM
Link to early footage (http://www.ifilm.com/profile/motis766/video/2838094)
Looks like it could be good!
pedrocasilva
31-03-2007, 01:48 PM
^ yeah lookin' good, gameplay-wise.
But the graphics have have ways to go until they reach the Day of Reckoning 2 status.
Cookyman
31-03-2007, 02:27 PM
Gamespot say the game is gonna be more arcade emphasised than other titles. I personally like a good wrestling game but from the footage shown I think your moveset is going to be more limited due to the nature of the Wii controls. I'd be happier if you could play with the classic controller.
Mind you it's early days so you never know it might surprise me but at the moment i Think it's gonna be the WWE lite version of the next gen wrestlers.:weep:
Teppo Holmqvist
31-03-2007, 02:52 PM
I personally like a good wrestling game but from the footage shown I think your moveset is going to be more limited due to the nature of the Wii controls.
You analyzed that from crappy alpha version footage? Honestly, Smackdown vs. Raw games haven't been that complex on the first place, and even I have more than few ideas you could turn into to wiicontrols. :)
Darkspine S
02-04-2007, 12:17 PM
Seeing as how the game itself will be out in a matter of months, should I rename this thread as the Official one for SvR 2008?
Heres a thought, why the hell can't THQ team up with AKI again? The N64 WWF titles had the controls to perfection, imagine what they could do with the wii remote.:shock:
Mikey
02-04-2007, 02:14 PM
Let's hope they use the DOR 2 graphics engine at least.
khilafah
02-04-2007, 02:26 PM
Fcuk this!!
Would rather download Fire Pro Wrestling Combination Tag from the Virtual Console.
The Wii needs a Japanese wrestling title.
Platty
02-04-2007, 07:17 PM
If there is gonna be a wrestling game on the wii they will have to offer different controls like using the classic controller or gamecube controller otherwise I cant see it working.
Mikey
02-04-2007, 08:26 PM
They've already shown a video of the game in action. You have to use the wiimote to throw punches. The graphics looked shit by the way. Just like the PS2 games, and a big step down from DOR 2.
http://cubemedia.ign.com/cube/image/article/645/645924/wwe-day-of-reckoning-2-20050826060246676.jpg
Remember these awesome graphics? Well it looks like they're porting from the PS2. :(
mcj metroid
02-04-2007, 08:33 PM
i won't accept a downgrade. I have to say i can't see this being good. there is no effort being put into the wii game it seems.
pedrocasilva
02-04-2007, 08:34 PM
They've already shown a video of the game in action. You have to use the wiimote to throw punches. The graphics looked shit by the way. Just like the PS2 games, and a big step down from DOR 2.
http://cubemedia.ign.com/cube/image/article/645/645924/wwe-day-of-reckoning-2-20050826060246676.jpg
Remember these awesome graphics? Well it looks like they're porting from the PS2. :(Well... yeah, they are, since there was no smackdown engine on the cube (DoR2 engine was made from ground) and they want to share resources between them.
So yeah, they ported the PS2 engine and upgraded the fighter models since January when work in this alpha/beta build began, and they are focusing on the wiimote gameplay for now.
Let's hope they give the engine the upgrades they should up till launch, that said, I know people who were left impressed by what they've seen of this, not caring about the graphics, so I really think they should focus on that, for now.
Mikey
02-04-2007, 08:52 PM
I'm not accepting graphics which are worse than a Cube game, when it's going to come out several years later, and on a more powerful system.
pedrocasilva
02-04-2007, 09:03 PM
I'm not accepting graphics which are worse than a Cube game, when it's going to come out several years later, and on a more powerful system.Fair enough, but I'm really not expecting that based on what I've seen and what their focus is.
I'll expect something between DoR1/PS2 smackdown and DoR2 (big graphical difference between them); but let's see what they manage till launch, keep in mind that if they don't do it this year because of too much focus on controls, they can do it next year.
DoR1 wasn't DoR2 graphically, they were able to focus on graphics on DoR2 because they had the engine there, up and running.
Smackdown games come out in November, that gives them 7 months (with other platforms being developed aswell) I'd say they have a tight schedule.
khilafah
10-04-2007, 06:41 AM
new video with wii controls over at www.gametrailers.com
it looks okay but I don't think it will be a deep game. got a feeling there will be a lack of moves.
Darkspine S
16-04-2007, 01:29 PM
For the control scheme, I reckon that motions like overhead suplexes and throws will be mapped into categories, like Signature, Submission etc. on previous interations of the series. Whilst this seems limiting (I suppose it is really), it gives out a good starting block for the rest of the series to build on, and hopefully shouldn't be too limiting in its own right.
Hellfire
16-04-2007, 01:33 PM
it looks okay but I don't think it will be a deep game. got a feeling there will be a lack of moves.
It will be as deep as the other ones, except the wimote makes it more fun (if executed well). Seriously, what's with these stupid trends lately? OH no, it's not deep! It has waggle!
shade
16-04-2007, 02:00 PM
It will be as deep folks, you forget that the wii mote has buttons and a D pad.
Darkspine S
16-04-2007, 02:14 PM
It will be as deep folks, you forget that the wii mote has buttons and a D pad.
Thats not exactly so. The D-pad will most likely be mapped to Taunt activations and the A and B buttons would be sensible for run and climbing control.
Caris
16-04-2007, 02:23 PM
Er, did they even do a grab in that video?
ZeldaFreak
16-04-2007, 03:01 PM
Thats not exactly so. The D-pad will most likely be mapped to Taunt activations and the A and B buttons would be sensible for run and climbing control.
Taunts are done by holding the c button and doing guestures. Such as how they did the guesture based dx taunt.
But anyway Caris to do a grap they push presumaby the a button + guesture.
and when you do a DDT or Piledriver, u gota fall aswell? =P
shade
17-04-2007, 12:32 PM
that would be funny
Jimbob
17-04-2007, 06:08 PM
It will be different playing a wrestling game using the Wiimote instead of a controller. It will be interesting to see how it plays during the development of the game
mcj metroid
17-04-2007, 06:46 PM
i think this could be great fun. It's the next step forward for wwe games. After amckdown vs raw there wasn't much left to improve
Mikey
18-04-2007, 08:34 AM
lol, yes there was. The Smackdown games are still shallow as fuck, with plenty of control problems.
Darkspine S
18-04-2007, 09:54 AM
lol, yes there was. The Smackdown games are still shallow as ----, with plenty of control problems.
Its a pity THQ can't team up with AKI again. I'd love to see how the no mercy system could be implimented with the controllers.
Mikey
18-04-2007, 02:25 PM
No Mercy wasn't perfect either. It was too stiff and not fluent enough for my liking.
khilafah
18-04-2007, 02:33 PM
Virtual Pro-Wrestling II was the best wrestling game on N64. I hope AKI release it on the virtual console. still hoping for Virtual Pro-Wrestling DS.
shade
18-04-2007, 02:56 PM
Didn't THQ say that this years game was to be more arcade like? If so then the pace of the game might be like DOR
Darkspine S
19-04-2007, 02:57 PM
Didn't THQ say that this years game was to be more arcade like? If so then the pace of the game might be like DOR
Oh lord I hope not. The collision detection made that game horrible.:nono:
mcj metroid
19-04-2007, 09:54 PM
lol, yes there was. The Smackdown games are still shallow as fuck, with plenty of control problems.
ugh that's such typical nintendo fan crap.I get tired of hearing it. Any fool could tell you that the smackdown games are better.
They have always had more content than the games on nintendo consoles. DOR had the most dodgy controls ever(never played the second only first)
Sure they had better graphics but er thats it and i really think it's time to forget about no mercy. it was great and better than cmackdown in it's day but not now
Oh lord I hope not. The collision detection made that game horrible.:nono:
plus the fact that for some glitchy reason if the match went on for so long and you would have to give your oppenet the special move about 15 times(he just keeps getting up)
and also you are on the floor for wayyyyy too long
pedrocasilva
03-06-2007, 04:29 PM
First Hands-on:
The lights dim. The audience quietens to an excited hush. In stomps the first combatant, 90 percent macho posturing and 10 percent dewy perspiration. He looks to the crowd and waves the patented John Cena taunt - a hand fluttering in front of his face signifying that “you can’t see me.” Only this isn’t John Cena, the 280lb current holder of the WWE Championship. It’s a 100lb game developer from Japan. Welcome to WWE on Wii.
For many gamers the announcement of the SmackDown! franchise’s arrival on a Nintendo console couldn’t come soon enough. Developer Yuke’s’ GameCube outings, while solid enough, always felt like a lower-tier, pre-show, warm-up act, as opposed to the real-deal WWE Superstars. So the decision to unleash their A-list content on a Nintendo console is to be applauded. However, the Wii is no ordinary Nintendo console, perhaps explaining why we found ourselves watching two Yuke’s employees pulling all manner of hammy theatrics to help demonstrate the game.
http://www.gamesradar.com/gb//images/mb//GamesRadar/us/Games/W/WWE%20Smackdown%20vs%20RAW%202008/Bulk%20Viewers/Wii/2007-05-31/10--screenshot_large.jpg
Although carrying the SmackDown! vs Raw 2008 name, the Wii version is a very different beast from its next-gen siblings. The magic words of the franchise as a whole this year are “putting control back into the player’s hands.” On consoles not blessed with motion sensor witchcraft, this means limiting the HUD and tightening up wrestler animation to better match control input. Snore. Isn’t this meant to be wrestling, the ADD-addled child of the sporting world? Glistening macho behemoths don’t care about HUDs and animation response times; they care about bellowing and unleashing punches to your face.
It’s a sport based on mugging, and the Wii does nothing better. Precise controls aren’t set in stone, but the choice to pursue a full-blooded fist-flinging scheme, as opposed to anal analog stick tweakings, has been made. In the early version we saw, you direct your mobile muscular mound with the analog stick and command attacks with remote flails. A simple punch is simply a case of pushing the remote out in front of you * la Wii Sports Boxing.
As in Boxing, arm movements aren’t mapped directly into the game. Moving a fist in 3D space is a little beyond the Wii, but to its credit the game reacted quickly to the demonstrator’s movements, giving a good sense of flow. A variety of slaps were available, from simple jaw chocks to drawn-out backhanders to the face, although these seemed to respond to random flailing more effectively than deliberate movement.
Grapples are brought about with a button press. Both players subsequently enter into a mad remote/nunchuk shake-off in an attempt to overpower their foe. Rapid shaking is the bane of most Wii titles, and while there’s plenty of it here, winning the grapple and performing outlandish moves is a more than just reward for the unnecessary lactic acid build-up.
http://www.gamesradar.com/gb//images/mb//GamesRadar/us/Games/W/WWE%20Smackdown%20vs%20RAW%202008/Bulk%20Viewers/Wii/2007-05-31/7--screenshot_large.jpg
Slipping from a grapple into a choking lift presented the most malicious move of the game. Players raise the remote to heave their opponent into the air by their throat, giving them the opportunity to parade them around the ring like a helpless 280lb baby. When you get bored, or gravity begins to take its toll on your arm’s blood flow, flicking the remote down summons an almighty choke slam - the perfect theatrical finisher to a ludicrous chain of gesturing events.
A more obvious example of putting control back into players’ hands arose during a scuffle next to the turnbuckles. After Triple H knocked John Cena into the corner, he leapt up on to the ropes to deliver a series of pounds straight to Cena’s noggin. With the camera fixed in place to give the best view of the proceedings, the player controlling Triple H could then choose how many beats to dish out, taunting his poor colleague with feigned hits before delivering the final brain-damage express with a mighty downward swipe.
But of course the actual fighting is a small part of the WWE experience. For every punch thrown, a word of testosterone-fueled trash talk is spat out, and half the fight time is spent on outlandish taunts. While we would certainly like to hear Ric Flair’s surreal “whoooo-ing” emitting from our remote speaker, it’s the heavy taunt-emphasis that Yuke’s have currently seen to.
With John Cena beaten to the floor, the player commanding Triple H seized the remote and nunchuk and thrust them towards his crotch in the formation of an X. Fans will recognize this as the “DX crotch chop” and lo and behold the digitized Triple H began performing the motion on screen. Just how much actual posturing was necessary to activate the gesture is questionable, but the concept of wrestler-specific taunts is enticing.
http://www.gamesradar.com/gb//images/mb//GamesRadar/us/Games/W/WWE%20Smackdown%20vs%20RAW%202008/Bulk%20Viewers/Wii/2007-05-31/18--screenshot_large.jpg
This is WWE for everybody. By moving the focus off of button presses, Yuke’s have created a simpler, if slightly watered down, move set. As a result, the Wii version feels more arcade-y than the other next-gen versions. Gone are complicated stamina bars, analog controlled submission battles and all those elements that have alienated newcomers to the series in the past.
As THQ Creative Director Bryan Williams said to us after the demonstration, “the Wii is a pick up and play console, and we want to take advantage of that and make a pick up and play game.” If anything, we’d go one step further and point out that WWE is itself of a similar ilk. There’s something instantly accessible and entertaining about a man being kicked through a ladder, or a 420lb giant being smacked with a metal chair - it’s the perfect “pick up and enjoy” sporting event, and it’s just waiting to be picked up and played on Wii.Source: http://www.gamesradar.com/gb/wii/game/previews/article.jsp?articleId=20070531143747973034&releaseId=20070601101033640010§ionId=1001&pageId=20070531151858987082
First Hands-on:
That article was posted on Computer and Video Games.com over a week ago, and was printed in NGamer a week before that.
I'm loving the awful quality of the crowds.
pedrocasilva
03-06-2007, 05:23 PM
That article was posted on Computer and Video Games.com over a week ago, and was printed in NGamer a week before that.
I'm loving the awful quality of the crowds.Oh, sorry... haven't seen it posted so...
But yeah those crowds are dreadful.
Mikey
03-06-2007, 05:40 PM
ugh that's such typical nintendo fan crap.I get tired of hearing it. Any fool could tell you that the smackdown games are better.
They have always had more content than the games on nintendo consoles. DOR had the most dodgy controls ever(never played the second only first)
Sure they had better graphics but er thats it and i really think it's time to forget about no mercy. it was great and better than cmackdown in it's day but not now
plus the fact that for some glitchy reason if the match went on for so long and you would have to give your oppenet the special move about 15 times(he just keeps getting up)
and also you are on the floor for wayyyyy too long
No man, I've had Smackdown Here comes the pain, Smackdown vs Raw, and Smackdown vs Raw 2007. They're enjoyable games, but very shallow and have their control problems.
Game looks shit btw. I'll stick with the 360 version if I get a Smackdown game.
stuwii
03-06-2007, 06:32 PM
oh my lord the graphics suck more than the earlier demo
mcj metroid
03-06-2007, 10:23 PM
Fuck whats with the crowd graphics!:)
Mikey
03-06-2007, 10:38 PM
The devs should be ashamed of theirselves. There's no excuse for those graphics, especially when how great DOR2 looks on a less powerful console.
Hellfire
04-06-2007, 12:43 AM
Dear lord, that looks awful.
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