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Demuwan
16-11-2007, 10:03 PM
Hmmm. Can't decide between this and Mario....

You will find the answer from within

*look at your sig*

Charlie
16-11-2007, 11:05 PM
You will find the answer from within

*look at your sig*

Went for AC.... and CoD4.

Decided I'm going to sell my Wii in at the beginning of December for huge profits. :)

Daft
16-11-2007, 11:09 PM
I played for about 3 hours and so far it is everything I expected and hoped for! Seeing Damascus for the first time is awesome!!

The fighting was a bit tricky to get used to but I'm loving it now!!

Hellfire
16-11-2007, 11:54 PM
Went for AC.... and CoD4.

Decided I'm going to sell my Wii in at the beginning of December for huge profits. :)

*slaps forehead*

Domstercool
17-11-2007, 12:14 AM
Galaxy now the best game ever made! It's number 1:O

Daft
17-11-2007, 12:59 AM
I've just played Galaxy for about two hours, you are all going to think I'm insane, but right now I'm definitely looking forward to playing more Assassin's Creed than Mario.

(On a side note, Galaxy looks fricking awesome!! If only it were in HD. I have no idea where they can take Mario from here...)

I seem to be the only one slightly underwhelmed by Mario. It looks great, it plays great, its fun....I dunno, I'll review my thoughts after another couple hours play.

ReZourceman
17-11-2007, 07:28 AM
Went for AC.... and CoD4.

Decided I'm going to sell my Wii in at the beginning of December for huge profits. :)

So you're not playing Galaxy?

wow.

Owen
17-11-2007, 09:31 AM
Played the first 10 mins, loved it except for the slightly confusing controls...why couldn't it be like POP or something? Seems too in-depth in my opinion.

Just got to the city, then stopped. Realising that i cannot start a whole new game just yet! I may keep this one for Christmas with Mass Effect.

Stefkov
17-11-2007, 09:42 AM
Oh no the controls work really well. I thought that at first. High profile and low profile controls. In the end it all works really well, it's not as confusing as you think.

Mikey
17-11-2007, 09:42 AM
I want to put my willy inside Jade's pooper.

Daft
17-11-2007, 11:41 AM
Yeah I thought the controls were way too complicated but when you get used to them they are awesome.

The fighting gets so much better when you get the counter back.

I'm loving this at the moment. I've just reached Acre, I decided to leave Jerusalem till a bit later on.

Demuwan
17-11-2007, 02:07 PM
Went for AC.... and CoD4.

Decided I'm going to sell my Wii in at the beginning of December for huge profits. :)

...:nono: .....

Stefkov
17-11-2007, 03:32 PM
I'd been playing the game wondering why I hadn't gotten the 100 counter kills achievement. I'de killed hundreds of people, many hundreds.
Seems I got it 2 days a go. Made me chuckle, and laugh at myself.

I love scaling walls, then jumping off at ridiculous hights to fall in some hay on the floor. You'd easily break a leg or something, but no, he gets up and wipes off the hay from his cloak. Awesome.

Daft
17-11-2007, 05:42 PM
I've noticed they've taken out the feature where you could knock down scaffolding to hinder pursuers which is kind of a shame.

I can't get enough of this atm. Mario is just going to have to wait.

I love scaling walls, then jumping off at ridiculous hights to fall in some hay on the floor. You'd easily break a leg or something, but no, he gets up and wipes off the hay from his cloak. Awesome.

I love the leap of faith thing. Where ever there are some pigeons hanging out, I always throw myself off the edge!

Stefkov
17-11-2007, 06:01 PM
So. Anyone seen the Jade Raymond comic?
Somethingawful.com (something like that) is getting sued because some guy posted it in the forums there. Pretty funny comic aswell.

Charlie
17-11-2007, 08:09 PM
So you're not playing Galaxy?

wow.

I will in time, just not right now. It doesn't really interest me at the moment.

Think of it this way £250+ for the Wii, or -£40 for Mario...

Not really a hard choice when you need money.

Gizmo
17-11-2007, 09:32 PM
So. Anyone seen the Jade Raymond comic?
Somethingawful.com (something like that) is getting sued because some guy posted it in the forums there. Pretty funny comic aswell.

Your missing the best part of the story

Basically Ubisoft is threatening to sue me because somebody here posted an offsite link to a comic somebody else drew, and the comic featured a cartoon version of somebody sucking many dicks. I don't know where this image is located, I do not know who drew it, and the only vague connection to this site is because somebody posted a link to it on these forums. My reply to them, addressing their completely legitimate and wonderful lawsuit threat:

quote:

From: Rich "Lowtax" Kyanka (webmaster@somethingawful.com)
Sent: Thursday, November 15, 2007 9:06 PM
To: 'Anderson, David'
Cc: A BUNCH OF FRENCHIES
Subject: RE: NOTICE: Infringement of ASSASSIN'S CREED Mark and Jade Raymond's Personal, Privacy, and Publicity Rights

Please let it be known that hereforth I have read the express mail and email sent thereforth by Famous Lawyer David Anderson of the Famous Lawyer Law Business of Nixon Peabody LLP, and furthermore a declaration shall be expressed on the part of Internet User Rich “Lowtax” Kyanka that thatforth herethrough I have conducted rigorous tests implemented through a vigorous barrage of legal studies, and furthermore hitherthrough these rigorous tests have therefore proven Famous Lawyer David Anderson of the Famous Lawyer Law Business of Nixon Peabody LLP shall be recognized as a man of the fag persuasion.

Pursuant to the United Dairy Council

Rich “Lowtax” Kyanka
Internet


http://forums.somethingawful.com/showthread.php?threadid=2686438

Daft
17-11-2007, 09:41 PM
My only complaint is the repetitive random speech. Its just f*cking lazy recording the exact same line in 4 different voices which is a shame since they got everything else so lifelike.

I just read Famitsu gave this 37/40. I wasn't expecting that.

I just read IGN UK's review of it and its brutal...

They gave it a 9 for presentation and Graphics which is fair enough.
An 8 for sound which is also reasonable. I would have given it less if it wasn't for the awesome music because like I said the repetition of lines is lame.

For Game Play and Lasting Appeal they gave it a 4 which is......completely bizarre.

IGN lose.

Stefkov
17-11-2007, 11:06 PM
Your missing the best part of the story
Oh no I read that. I took more enjoyment from looking at the comic. Good comic it is. Made me laugh, and cry.

Eddage
18-11-2007, 07:46 AM
After playing it some more the initial gloss has worn off a bit, although it's still a great game.

I am now in Memory Block 5 and have done 6 of the main assassinations (only just realised you could view attachments and stuff showing you the easiest route, etc to the target). The fact that the guards start attacking me just for accidentally pushing into someone is really starting to annoy me, if I was bargin them then fair enough but some random drunk gets a little shove as I'm running and it's a executionable (sp?) offence!?

The climbing/free running can also be annoying at some points. Case in hand, for my last assassination I have to jump between some little boats and posts in the docks, however sometime, even after lining him up perfectly Altair would just jump straight into the water. This happened about 10 times - once I actually got to the main boat the assassination itself was a doddle!

Don't get me wrong, it's still a great game but after playing some more has probably gone down from a mid 9 to a low - mid 8.

Stefkov
18-11-2007, 10:37 AM
(only just realised you could view attachments and stuff showing you the easiest route, etc to the target).
What's this?
I still have yet to get the kill a target like a true assassin achievement, even though I killed the first two quite well I think. All the other times I've ended up fighting off a load of guards then in the midst of it all Altair suddenly jumps on the target and does the cut scene.

Daft
18-11-2007, 10:42 AM
What's this?
I still have yet to get the kill a target like a true assassin achievement, even though I killed the first two quite well I think. All the other times I've ended up fighting off a load of guards then in the midst of it all Altair suddenly jumps on the target and does the cut scene.

Yeah, attachments?? Do tell!

It was fun killing the dude in the hospital. I just merged with the monks, floated round for a bit until he passed right by me and BAM!! Right in the kisser!...After that I just legged it. :heh:

The bit where they broke that mans legs were nasty.

Stefkov
18-11-2007, 02:35 PM
I thought I'd heard that voice somewhere before. The voice for Lucy is Kristen Bell. Quite a shock when watching the credits.

Retro_Link
18-11-2007, 04:07 PM
Well I never, this game looks noticable alot better on the 360!

http://www.gametrailers.com/player/28006.html

Jamba
18-11-2007, 04:15 PM
I thought I'd heard that voice somewhere before. The voice for Lucy is Kristen Bell. Quite a shock when watching the credits.

Nah, I got that straight away but it helps that she looks a lot like her too. I'm just in the 2nd assassination in memeory block 3 but after finishing mem block 2 I realised that not all of the parts are lit up... which is weird. From the way I'd played it I did everything they said and you couldnt really do it any other way.

Oh and for anyone who hasn't played it yet: When you go to the big cities, go to the high point and the guild first and foremost. I found that the story makes a lot more sense that way.

Also: @ Daft: Cmon dude, this game has more substance in it that MOST of the games that I've ever played, you gotta give them a brake on the sound a bit.

Loving this game so much though. I havent cared for free roaming games because I hadnt found one that had any kind of gameplay that I enjoy (GTA for example). But this is great, really enjoying going around the world map and finding all the flags.

Eddage
18-11-2007, 04:18 PM
What's this?
I still have yet to get the kill a target like a true assassin achievement, even though I killed the first two quite well I think. All the other times I've ended up fighting off a load of guards then in the midst of it all Altair suddenly jumps on the target and does the cut scene.

Yeah, attachments?? Do tell!

It was fun killing the dude in the hospital. I just merged with the monks, floated round for a bit until he passed right by me and BAM!! Right in the kisser!...After that I just legged it. :heh:

The bit where they broke that mans legs were nasty.

If you press the start button and go into the memories (not additional ones) then you can see all the information who've collected about the assassination. During the pickpocket missions you'll quite often get a map detailing plans/guards postions, etc. It turns out that if you look at this in the pause menu then you can see the map in question - although it does make it even easier still!

Also for the true assassin achievement you have to kill the target without being spotted first, I think this means you can't kill any guards before hand (e.g. when you're approaching the target), of course once the deeds done, run like hell! There's also an achievement for killing all the targets with full health so I've been making sure of that as well!

chrizkerr2
18-11-2007, 05:27 PM
Just completed the game.... Absoulety loved it!

Defiantly hoping there are gunna be more of them which continue the story, I can't stress how much I loved this game!

Plan to play it again some time next week, and get 100% in it (All flags etc)

Stefkov
18-11-2007, 05:48 PM
Aye, I finished it earlier today. Went and got that last flag in Masyaf...¬_¬ bastard flag.
I've got a link to some pictures of a guide for where the templars and the flags are in each city/kingdom.
Only on after that is Every dialogue with Lucy...there's always a silly one.

That Guy
18-11-2007, 05:53 PM
Really like the look of this game. Thinking about getting it for the Christmas week I've got off work. How much stealth is in the game? I'm not a massive fan of stealth games, is that going to mean I'm not going to like this?

Jordan
18-11-2007, 06:45 PM
Theres pretty much jack all real stealth.

This is no Splinter Cell, its more... "oh shit, there someone leg it and find some where to hide." kinda game.

I really like it, on the 5th memory now.

That Guy
18-11-2007, 06:48 PM
How easy is it to know what your objective is? The one thing I really hate in games is wandering around not knowing what to do. Does this happen in AC?

Eddage
18-11-2007, 06:55 PM
All your objectives are given to you and locations are marked on the map.

Jordan
18-11-2007, 06:59 PM
...As soon as you find the viewing points yeah.

But they're basically really tall buildings and stick out like hell.

That Guy
18-11-2007, 07:04 PM
So it's not really an issue at all then. Exploration isn't annoying, like Crackdown you had to get near to a base before it was on your map. I just had it when you're searching around for hours for something.

Think I'm going to give it a go, pick it up just before I finish work for the year.

Stefkov
18-11-2007, 07:26 PM
Your objectives only come visible when you get a View point yeah. When you enter the town the first time one is visible on the map so you head there then when you done that sequence the rest are visible. When you go back to the town opening up more areas you have to find a view point by yourself with no map guide. Something a certain someone didn't realise you had to do.

Jimbob
18-11-2007, 07:44 PM
Currently on Memory 3, and i am loving it. Currently in Acre saving some citizens and randomly assassinating beggars for the sake of it.

Daft
18-11-2007, 08:02 PM
Also: @ Daft: Cmon dude, this game has more substance in it that MOST of the games that I've ever played, you gotta give them a brake on the sound a bit.


lol, I know. Its just the only thing that annoys me is hearing the same line in 4 different voices. Some slight variation would have been nice. Its a niggle, nothing big. :heh:

I've done 2 Assassinations but I've got a load of work this week and I really want to take my time with this and not fly through it and complete it in a couple days like every other game I buy.

Well I never, this game looks noticable alot better on the 360!

http://www.gametrailers.com/player/28006.html

Why does the PS3 version look so washed out?

Hero-of-Time
19-11-2007, 01:34 PM
Just a quick question, do you have to unlock all of the memory strands or anything? I have missed one in memory block 4 as I forgot to see Informer before killing my target. I have heard you can go back and do the ones you may have missed but how do you go about this?

Daft
19-11-2007, 01:47 PM
Can't you just select which memory you want to do from the animus?

Jordan
19-11-2007, 01:49 PM
If you miss a piece of DNA, you have to go back and do the entire thing (apart from helping the people and view points).

Shit eh? Oh and you lose your abilities from newer chapters.

Stefkov
19-11-2007, 03:25 PM
You get no achievements for doing all the strands, as far as I'm aware.
I really don't like the informer and interrogate missions. I just can't come to like doing them. I'll give them a miss.

Jordan
19-11-2007, 03:41 PM
Yes there is.

Complete all assassinations with all strands of DNA. Its worth 50 points.

Dante
19-11-2007, 04:17 PM
Assassin's Creed Ending Explained! (http://www.computerandvideogames.com/article.php?id=175552&site=xbw)

Cube
19-11-2007, 04:37 PM
Got it today, I'm loving it so far. The whole memory thing is something I didn't expect at all. I've just arrived at the first big city and I'm kinda lost. I'll discover where to go soon, though.

Stefkov
19-11-2007, 05:34 PM
Yes there is.

Complete all assassinations with all strands of DNA. Its worth 50 points.
http://www.xbox360achievements.org/achievements.php?gameID=277
I don't see that anywhere. Check against my achievements. All I need now are the flags, Templars and the dialogue with Lucy.
I havn't done all informers and interrogations. And there are no 50 point achievements apart from the very last one which I won't spoil for anyone.

Q. Why only the one power?
A. Be patient! Assassin's Creed is the first part of a trilogy. By the end of the third game Desmond will have a lot more moves to play with...

Oooh shit hot. Yeah.

Eddage
19-11-2007, 06:02 PM
There are achievements called Defender of the People: Acre/Damascus/Jerusalem which you get for completing ever free mission in each of the city, so that would mean all the interrogations and Informer stuff.

Jordan
19-11-2007, 06:20 PM
Disciple of the Creed
30
Assassinate all your targets with a full DNA bar.


See Stiffy? ;)

Stefkov
19-11-2007, 06:33 PM
There are achievements called Defender of the People: Acre/Damascus/Jerusalem which you get for completing ever free mission in each of the city, so that would mean all the interrogations and Informer stuff.
...I didn't do all the informers/interrogations (http://live.xbox.com/en-GB/profile/Achievements/ViewAchievementDetails.aspx?compareTo=Stefkov&tid=%09%5d%3bei*h1%02%04). It may be annoying to keep reading but if I have to keep typing you don't need to do them then that's fine by me.
See Stiffy? ;)
See what. That's 30 points and that only means the health bar in the top left corner. Get that to full by doing all View points, saving citizens and assassinate targets and there you go.

Jordan
19-11-2007, 08:01 PM
*sigh*
Thats another achievement:

Absolute Symbiosis
45
Have a complete Synchronization bar.


Thats your health bar, full DNA bar is all the investigations leading up to the assassination.

Stefkov
19-11-2007, 08:17 PM
Ok yes, that's true.
But, if you read what the actual achievement says, not xbox360achievements.org
'You've fully honored the tenets of the Creed. You are a Master Assassin.'
I got it when killing the last guy. Simple, you don't have to do all informers, etc
You would have thought finishing the game and getting the achievement would be enough proof.

Jordan
19-11-2007, 08:18 PM
Hmmm...
Thats very true!

Okay Stef ;)

The fish
19-11-2007, 10:32 PM
If you miss a piece of DNA, you have to go back and do the entire thing (apart from helping the people and view points).

Shit eh? Oh and you lose your abilities from newer chapters.

Can you then warp forward again to the latest chapter you've done?

Jordan
19-11-2007, 11:30 PM
Yes.

I am however renaming this game:
Assassin's Chore.

Some of the later stuff (timed slient assassinations where you have to run liek fuck but still be hidden) is annoying the hell out of me.

McPhee
20-11-2007, 01:39 AM
Spent most of today playing this. Enjoyable, but it is dragging on a bit. The guards annoy me too, thick as shit one minute and incredibly perceptive the next!

Why the hell don't they realise that if some bloke got thrown off a 5 story building that theres probably someone up there? The number of times i lob someone off a building is unreal! Theres no downside to doing it!

Cube
20-11-2007, 01:56 AM
Spent most of today playing this. Enjoyable, but it is dragging on a bit. The guards annoy me too, thick as shit one minute and incredibly perceptive the next!

Why the hell don't they realise that if some bloke got thrown off a 5 story building that theres probably someone up there? The number of times i lob someone off a building is unreal! Theres no downside to doing it!

And those mentally handicapped traps are also very annoying. Sometime when they hit you for no reason, the guards start attacking you, too.

Combat is a bit easy, but it's still a great game so far (I'm on the second set of three targets)

Hero-of-Time
20-11-2007, 08:06 AM
You get no achievements for doing all the strands, as far as I'm aware.
I really don't like the informer and interrogate missions. I just can't come to like doing them. I'll give them a miss.

Thanks Stef thats what I was after. I also hate the informer missions and I guess I can just give them a miss now :)

I had fun yesterday running around the Kingdom getting the 100 flags, wasnt as tedious as I thought. Methinks I will kill my next guy and go Templar and Acre flag hunting.

Daft
20-11-2007, 10:45 AM
Has any one had a problem where they kill a templar and it doesn't register? I think its happened to me twice now....Definitely once at least.

What bothers me is that the information that you get from doing the tasks is crap!! The two maps I got for Talal's assassination were useless....Also the fact you are forced to go through that doorway and get trapped! WTF! I was searching on the rooftop before for a way to sneak in....They better sort stuff like this out for the sequel even though I'm still having blast.

I love the camera during the fighting. I would love to see a day and night cycle implemented in the sequal...maybe weather effects as well....ok, maybe next gen!

Even with all its problems this is probably the most fun game I've played this year, some of it is just so slick!

Hero-of-Time
20-11-2007, 12:21 PM
Im on the last boss at the moment but when I get killed when I fight him the game keeps crashing. It goes all white and then stops loading, stupid piece of junk.

Jordan
20-11-2007, 12:24 PM
Has any one had a problem where they kill a templar and it doesn't register? I think its happened to me twice now....Definitely once at least.


I think you're killing Tutonic Knights, they look extremely similiar to the templar.

Daft
20-11-2007, 02:27 PM
I think you're killing Tutonic Knights, they look extremely similiar to the templar.

Ah, that would explain it!! Thanks a lot!! I was getting a bit annoyed.

Damn those Tutonic scum, the get around everywhere! :heh:

I love it when you are running around and some random Templar effectively challenges you to a duel. (Thinks of Family Guy) More of that in the next game would be nice.

Chuck
20-11-2007, 02:56 PM
*sigh*
Thats another achievement:

Absolute Symbiosis
45
Have a complete Synchronization bar.


Thats your health bar, full DNA bar is all the investigations leading up to the assassination.

Caris said to me that he assassinated without full health on some assassinations. It must mean have the maximum possible health at the time of doing the mission. ie do view points and citizens to unlock the extra health bar before going to the bureau

Jordan
20-11-2007, 03:04 PM
I got that achievement totally at random after quitting the game...

McPhee
20-11-2007, 03:48 PM
Ah, that would explain it!! Thanks a lot!! I was getting a bit annoyed.

Damn those Tutonic scum, the get around everywhere! :heh:

I love it when you are running around and some random Templar effectively challenges you to a duel. (Thinks of Family Guy) More of that in the next game would be nice.

Im pretty sure it goes down the lines of:

Templar Knight: White with a Red cross

Teutonic Knight: White with a Black cross

Hospitalier Knight: Black with a White cross

Thats how it should be any way, just can't seem to remember coming across any Teutonic knights in the game.

Cube
20-11-2007, 08:03 PM
Just completed it (the main game, not 100%). There's a massive amount of depth to the story, something I didn't expect. And the amount of Real-life events it ties itself into is pretty amazing.

And I thought the music sounded familiar...I just spotted in the credits that Jesper Kyd did it.

Hero-of-Time
21-11-2007, 10:08 AM
I managed to get all 1000 of this last night, took me playing all day yesterday to get it though.

I was telling Caris last night how I spent 3 hours trying to find my last Templar. I thought that the game had scerwed me over so I went and checked them all again, I was just about to give up when I noticed that I had folded the map and the fold was hiding my missing Templar. I was well gutted yet happy at the same time.

Also those who have Shakey on their friendlist ask them how much of an idiot he was yesterday on this. Had me helping him for an hour and he was completely in the wrong area.

Eddage
21-11-2007, 01:17 PM
Just finished the game, all went a bit odd at the end! Its like no one at Ubisoft bothered testing the end of the game. Just before killing Robert I managed to fall down an invisible hole on my horse and then got killed by some invisible guards. After that I managed to walk through a cliff and briefly ended up on the pathway below, with all the other people. Best of all though was when I managed to have two Altairs at once...

http://www.youtube.com/watch?v=Wb_NtZsTk5E

Despite these glitches I did enjoy the game, although I do agree that the second half of the game seems to have been made by a completely different team! I hated the fact that I couldn't even cough without being attacked by guards and that they are practically as good as Altair at the free running seems pretty stupid as well.

Cube
21-11-2007, 02:57 PM
Just finished the game, all went a bit odd at the end! Its like no one at Ubisoft bothered testing the end of the game. Just before killing Robert I managed to fall down an invisible hole on my horse and then got killed by some invisible guards. After that I managed to walk through a cliff and briefly ended up on the pathway below, with all the other people. Best of all though was when I managed to have two Altairs at once...

I don't think I had a single glitch throughout the whole game.

Stefkov
21-11-2007, 04:22 PM
Shit. 5 flags left in Damascus and I've been all over. I don't want to do the whole map-check off thing again..

Dante
22-11-2007, 05:13 PM
Yes.

I am however renaming this game:
Assassin's Chore.

1Up agree Jordan. (http://www.1up.com/do/feature?pager.offset=0&cId=3164530)

Assassin's Creed
System: PS3, 360 | Release date: 2007


What was the Hype?
Contrary to popular belief, Ubisoft was not selling hottie Producer Jade Raymond to gamers, but actually an ambitious open-world title so awesome it pretended to be a PS3 exclusive. Well, at least until Ubisoft realized it was a wee bit ironic that a game about a badass assassin wouldn't do so hot on a system that wasn't exactly making a killing at retail. Jokes aside, this was the next, natural evolution to the Prince of Persia series, now complete with next-gen graphics, and presumably game design. On the menu, huge, detailed worlds that capture and contain the chaos and clatter of Altair's Middle Eastern habitat.

How did it Fail?
It forgot it was a, uh, game. Yeah, Assassin's Creed sports some slick graphics, but the actual gameplay consists of doing one thing: killing a bunch of old dudes. Sure, you can collect random flags, but it's obvious that Ubisoft spent way too much time building a cool playground without a second thought of what do actually do inside of it. It's a sandbox game, sure, but there aren't any toys in that sandbox. Similar to having 200 channels with nothing to watch on TV, Assassin's Creed offers huge cities with nothing to do in them, kind of like San Francisco. Not that you can't have loads of fun with Assassin's Creed, but beyond the occasional slapfest, mission objectives are boring and repetitive, the mission tips are dumb ("Here is what I can say: you must use cunning. That is all I can say to help you"), and the combat straight-up sucks. Press X to win, basically. If any modern game failed to live up to the savior-like praise it received pre-release, Assassin's Creed is the poster boy. Woe to those who bought this drastically unfinished game.

Turkey Time Moment:
Every mission objective in every city asks you to do the Same Exact Thing: Save citizens, climb towers to reveal more of your map (and find objectives), pick pocket, interrogate, eavesdrop. A recipe of inspired gameplay? No! A recipe for lazy, digital disaster!

McPhee
22-11-2007, 05:39 PM
For me the game was pretty much saved by a surprisingly good story and the fact that i played through it pretty quickly. TBH if i was reviewing it i'd have given it a 7/10, i enjoyed it but they promised more than they delivered.

The combat was too easy, it became a case of being easier to take on 20+ enemies than out-run them. The player models and voices were repeated too often. Climbing was bollocks, and basically came down to "hold UP + A + RT and watch the pretty graphics as the man scales the big building". The 'real world' moments felt tacked-on and unfinished. Guards would regularly attack for no reason; "look, theres some bloke riding a horse fast!" "ASSASSIN! KILL HIM!".

Also, why the hell can't the guy swim? His bloody amazing at everything else, but let him touch water and he dies instantly!

I enjoyed the game, but it could have been GOTY with a bit more thought and another 6 months in development. I worry for the sequel if it plays like this one and is set in the modern world with guns and stuff then it really will suck badly...

That Guy
22-11-2007, 07:45 PM
Don't bring me down people, now I've finished Mario I've just ordered this :p

I'm not expecting the best game ever so hopefully that'll help towards my enjoyment of the game.

McPhee
22-11-2007, 08:44 PM
Nobody is saying it ain't great fun, its just got gaping big flaws! It's one of the most enjoyable games i've played this year, but it's also the most embarrassingly flawed.

The annoyance factor started for me after I completed the game. The first time through the game felt thrilling, on the second play though it's all about how the game plays, and thats when i noticed it's faults more. Im sure you'll like it (and it's easy gamerscore :p)

Choze
25-11-2007, 02:58 PM
Havent really got into it yet. Its hard with games like Ratchet, Galaxy and COD4 since all 3 arent a chore whatsoever. I ussualy am harsh on games that feel like a chore to play.

ReZourceman
25-11-2007, 06:19 PM
What?! Theres loads to do in San Francisco. Its an awesome city. Im insulted.

That Guy
27-11-2007, 07:50 PM
Just started it, liking it so far, hopefully get into a lot more at the weekend.

Letty
27-11-2007, 11:54 PM
Came across my first glitch just now :(

I got stuck behind a ladder, when all the guards were after me >.<

Chuck
28-11-2007, 04:07 PM
bug report

Stefkov
28-11-2007, 04:40 PM
It froz in me once. Running away from guards I jumped and froze in mid air.
I was like Whooooa Matrix. Then I came to my senses.
That video of 2 Altairs running around is so lolerific.

Jimbob
29-11-2007, 09:48 PM
Not had a freeze moment as of yet, but it is still a great game. Currently on Memory 5 at the moment completing the next target.

Daft
02-12-2007, 04:47 PM
I'm half way through memory block 4 (I said I would take my time with it! :heh:) and when I quit I randomly got the full synchronization for Desmond and Altair. Cool but weird.

I'm still having loads of fun probably because I'm taking so long over it.

That Guy
02-12-2007, 05:45 PM
Got stuck in Call of Duty earlier so played some more of this. Enjoying it so far, even though the gameplay seems a bit simple, I like what they've tried to do with it.

King_V
03-12-2007, 02:40 AM
Prince of Persia: SoT was one of the best if not the best platformer last gen.

By miles.

Hmmm, could that possibly be because you're of Persian descent? ;) What would have been grand is if PoP had some ancient Egyptian elements, that would have been creaming material for me.

Was watching video reviews of this game and...omg. How did this game go under my radar?...I guess this is what focusing solely on the Wii does to ya...>(
I saw a part where the character was on a tower and you could clearly see the Arabic script written there (and read it!) and the scope of the city was incredible...Is this game a great incentive to get a 360 for?

Jordan
03-12-2007, 06:03 AM
Hmmm, could that possibly be because you're of Persian descent? ;) What would have been grand is if PoP had some ancient Egyptian elements, that would have been creaming material for me.

Was watching video reviews of this game and...omg. How did this game go under my radar?...I guess this is what focusing solely on the Wii does to ya...>(
I saw a part where the character was on a tower and you could clearly see the Arabic script written there (and read it!) and the scope of the city was incredible...Is this game a great incentive to get a 360 for?

How the hell did you know that? :p

But yes, i'm half arabic, but no regarding it. I loved it purely due to its stunning platforming.

As for Assassin's? No. God no. Its fun but can be an utter chore to play. A huge chore.

Daft
03-12-2007, 11:06 AM
I actually think this game could benefit from a morality system. Altair is pretty merciless....then again, I suppose he is an assassin.

King_V
03-12-2007, 11:26 AM
How the hell did you know that? :p

But yes, i'm half arabic, but no regarding it. I loved it purely due to its stunning platforming.

As for Assassin's? No. God no. Its fun but can be an utter chore to play. A huge chore.

You said once and I never forget these sort of things...strangely. :hmm:

So...You wouldn't recommend this game to me? Or is it just not worth getting a 360 to play?

Jordan
03-12-2007, 11:35 AM
Assassin's has huge potential... if it was left in development for a few months more.

Its super linear, never changes, the combat is quite fun as is the free running. But the missions within the game are just stupid and repeatitive.

There are far better games out there on the XBOX360.

Letty
05-12-2007, 10:46 AM
Can you backtrack to cities youve already done, to finish collecting flags and such? Because Ive done the bare minimum, and need ledge grab >.<

Jamba
06-12-2007, 08:08 AM
Can you backtrack to cities youve already done, to finish collecting flags and such? Because Ive done the bare minimum, and need ledge grab >.<

Yeah you can backtrack everywhere (tis yummy!) So do you get a new move if you complete all of the elements, cos I need to go back and do bit of M Block 2 again... which will be a bit lame but at least I know more about what I'm doing now.

Daft
09-12-2007, 02:35 PM
Just finished this and I loved it. My favorite game of they year...so far...Except maybe Resi 4 Wii.

I can't wait for the next one since I assume they will sort out the problem with the repetitive tasks. I think I enjoyed it so much because I played it over the space of about 3 weeks.

Dunno if this has been posted buthere is an awesome article on explaining the dneing to the game. The comment section is pretty interesting as well!!

http://www.computerandvideogames.com/article.php?id=175552

I really can't wait for the next one!

Gizmo
12-12-2007, 10:05 PM
Just completed it :)

I liked the game in general, though. I have three major complaints:

My god, that final 30 minutes or so was terrible.

Stupid drunks / retards pushing you, you bump into a guard and then they instantly twig that your an assassin. But a man climbing the walls to the city fort, he's just an annoyance and is told to go away.

The voice clips for the townspeople got old bloody fast. PLEEZE SIR JUST A FEW COINZ

Oh, and the ending was horrible. Its like "lol, we're making a sequel, so we'll make loads of mystery around the end to make people interested"

Daft
13-12-2007, 12:33 AM
Just completed it :)

I liked the game in general, though. I have three major complaints:

My god, that final 30 minutes or so was terrible.

Stupid drunks / retards pushing you, you bump into a guard and then they instantly twig that your an assassin. But a man climbing the walls to the city fort, he's just an annoyance and is told to go away.

The voice clips for the townspeople got old bloody fast. PLEEZE SIR JUST A FEW COINZ

Oh, and the ending was horrible. Its like "lol, we're making a sequel, so we'll make loads of mystery around the end to make people interested"

I actually really like the whole last 30 mins but thats probably because I loved the change of pace and slaughtering guard after guard.

I agree with the other two completely. I hate the way they only push you, I mean wtf!? How are they more perceptive than the guards. I love assassinating the beggar women.

"NO YOU LISTEN. I'M POOR AND HUNGRY..." is usually followed by me shouting "SHUT THE F*CK UP, I DON'T GIVE A FLYING F*CK" and a "Assassinating citizens leads to desynchronization" message appearing on the screen.

It just reaks of lazyness when you hear the exact same line recorded in 4 different voices.

Still, I loved almost every second of it.

Reading this http://www.computerandvideogames.com....php?id=175552
has really got me hyped for the next game.

Dan Dare
13-12-2007, 12:54 PM
i've decided not to keep this. it's getting traded while there's still good money going for it.

I liked the game, but I can't see myself looking past the major flaws long enough to play it again, especially when hand holding and cutscenes basically make the promise of freedom a complete lie once you get to assassinating a target.

Mass Effect- now that's a game with replay value. That's how you do freedom!

That Guy
16-12-2007, 07:46 PM
Have to say just got to Demascus, and so far I'm bored out my mind. I've just been on a horse that changed colour every time the game loaded, and now I'm just wandering around wondering what I'm supposed to do. I think I should a) not play it when I'm too tired and can't really be bothered, and b) not play it right after Call of Duty 4 as it makes it seem incredibly dull in comparison.

Played some more and I'm beginning to hate it. I was hanging around waiting to assassinate someone when one of those ***** carrying whatever on their head walks into me, and suddenly I'm being attacked. Brilliant.

Wish I hadn't bothered with this. Might just trade it in.

Solo
17-12-2007, 11:26 AM
I've finally managed to force myself to the end of this shite game. Repetition, tedious repetition is all I'll remember from this 'AAA game'.

Bluejay
17-12-2007, 03:43 PM
Well, I'm still enjoying it. Only really playing it once a week though so I'm not very far in.

That Guy
17-12-2007, 08:04 PM
I play bits and think wow this is really cool, and then something will happen in it that really annoys me. I think I'll keep it and just ocassionally stick it in the Xbox. Maybe I'll have finished it by the time the sequels out.

Razz
31-12-2007, 04:10 PM
I started playing this yesterday and I love it, I can't get over the sheer scale of everything. Whilst I was expecting much more from it, in terms of interaction with the crowd, it's still great for me.

The graphics are absolutely gorgeous aswell. The game is far from perfect, but bloody awesome aswell.

Daft
31-12-2007, 04:16 PM
I started playing this yesterday and I love it, I can't get over the sheer scale of everything. Whilst I was expecting much more from it, in terms of interaction with the crowd, it's still great for me.

The graphics are absolutely gorgeous aswell. The game is far from perfect, but bloody awesome aswell.

My advice is take your time with it. I did it over about 3 weeks and I loved every second of it. I think if you try and do it in a couple of days you'll most likely bore yourself to tears.

c0Zm1c
31-12-2007, 04:43 PM
I got the game for Christmas. Inspite of a few technical discrepancies, I do like it a lot. :)

Razz
31-12-2007, 05:18 PM
Does anyone just love the cities? They're just unbelievably fantastic. This is one of the few games that seem truly "Next-gen" to me.

That Guy
01-01-2008, 01:05 PM
My cousin got this for christmas on PS3 and so I decided to play a little more of it. I've kinda got into it a bit more now.

I still find some of the missions dull, and the beggars are frigging annoying, and horse riding is fun for 5 minutes then it's just irritating.
But assassinating someone and then legging it is really brilliant, and exciting. I'm definitely enjoying it a lot more now.

Ramar
01-01-2008, 06:28 PM
I still find some of the missions dull, and the beggars are frigging annoying, and horse riding is fun for 5 minutes then it's just irritating.
But assassinating someone and then legging it is really brilliant, and exciting. I'm definitely enjoying it a lot more now.

I completely agree, I usually punch the beggers in the face.

c0Zm1c
01-01-2008, 06:30 PM
I'm up to a part where I can't leg it and find a hiding spot, I'm forced to stay and fight, and given the randomness of the combat I just can't seem to get the better of those attacking me.

As a consequence my enjoyment of this game has plummeted significantly! :sad:

thirtynine.
01-01-2008, 07:16 PM
I completely agree, I usually punch the beggers in the face.
It may be a bit early to call it but, N-E quote of 2008.

c0Zm1c
01-01-2008, 08:10 PM
I used to get my sword out and they would run away screaming. Now I just grab them and throw them to the ground or into a nearby wall. I think that's what you're supposed to do since you need to do that to get the Enemy of the Poor achievement. :laughing:

Daft
01-01-2008, 08:28 PM
I'm up to a part where I can't leg it and find a hiding spot, I'm forced to stay and fight, and given the randomness of the combat I just can't seem to get the better of those attacking me.

As a consequence my enjoyment of this game has plummeted significantly! :sad:

I loved the fighting in AC. Its all about timing and counter attacks. If anything the combat is everything but random.

Also throwing beggars down stairs if awesome. :heh:

Gizmo
01-01-2008, 08:50 PM
I'm up to a part where I can't leg it and find a hiding spot, I'm forced to stay and fight, and given the randomness of the combat I just can't seem to get the better of those attacking me.

As a consequence my enjoyment of this game has plummeted significantly! :sad:

How is the combat random?

Ramar
01-01-2008, 08:54 PM
I'll admit the combat is limited. But counters are eye candy. Smacking the guy in the balls then slicing down his chest. Or my favourite the one where Altair spins slashes the back of their legs, and stabs their stomach as they lie there.

Gizmo
01-01-2008, 09:34 PM
I love the ones when he carves into the side of their neck through their collar bone, and you just see a split second of the head dangling on only the skin at the other side.

Daft
01-01-2008, 09:36 PM
I love the one with the sword where you get them on their knees and then dig into their shoulder and slice.

Edit: Just realized thats the same one you said Gizmo! :p

Or the one with the short blade where you knife there foot and stab them in the head.

c0Zm1c
01-01-2008, 11:26 PM
How is the combat random?
Because, even when it feels like I'm timing it right, it's hit or miss whether counters and dodges execute properly. Coupled with the enemy's ability to break your defence and leave you open and guaranteed to be struck by a follow up attack, you have a combat system that feels very random indeed, and which can be highly frustrating.

Prince of Persia did it better, where mistakes seemed more like your own and less like a glitch with the game's controls.

Granted, it's not so bad throughout most of the game because you have the opportunity to run, break the line of sight between you and the guards, and find a hiding spot - which is what the gameplay seems pitched more towards than the forced and relentless battles you face towards the end of the game.

I do really like the game, but it's not without some glaring issues.

Jimbob
02-01-2008, 12:10 AM
I completely agree, I usually punch the beggers in the face.

Do what i do and Assassinate them, then leg it before anyone notices that you killed them. Stops them getting in the way.

I really ought to get this game back out again, been really busy over the holidays to play this game.

c0Zm1c
02-01-2008, 12:13 AM
Assassinating citizens drains your synchronisation bar, so don't do it too much. :)

Gizmo
02-01-2008, 12:56 PM
Because, even when it feels like I'm timing it right, it's hit or miss whether counters and dodges execute properly. Coupled with the enemy's ability to break your defence and leave you open and guaranteed to be struck by a follow up attack, you have a combat system that feels very random indeed, and which can be highly frustrating.

The timing of the counters isn't really that random, only when the frame rate drops can it be tricky. Also, you can jump out of the way or attack back and block it that way.

c0Zm1c
02-01-2008, 09:57 PM
No, it is random. The fact that I can't guarantee I'll be able to counter or dodge an attacking enemy - even when my timing seems good - makes it random. It could be a problem with the game's targeting system, because when I'm fighting just one remaining enemy the counters and dodges do seem to work a little better.

I've never been able to jump out of the way or return an attack straight after my defence has been broken (if that's what you meant?) At that point Altair is stumbling backwards and for a brief period doesn't respond to any moves: there's nothing you can do to counter or avoid the follow-up attack.

For the majority of the game the combat system works well I think. You know that if you stay and fight there's a good chance you could get yourself killed, but you do have the opportunity to run if you're not doing so well. The city environments also complement the combat greatly - citizens helping you out, being able to throw guards into scaffolding (instant kill)/off rooftops, etc. It can make for some really tense but enjoyable scraps.

It's only very late in the game where it begins to fall apart, where you're robbed of the open gameplay and boxed in with only the sword fighting as a means to deal with the enemies.

In the meantime I have managed to finish the game, using the very cheap trick of running around in circles just out of the reach of the enemy whilst my synchronisation bar recharges. :laughing:

Daft
02-01-2008, 10:09 PM
*What you just said*

I don't really know what you are on about. (I mean that in a non sarcastic way) If anything the fighting is predictable. What version are you playing? I've got the one on the 360, I don't know if it makes a difference, probably not.

I fought off loads of guards in the space of about 20 minutes outside the caste place in Acre. (Yes, I am easily entertained :heh: ) As for the targeting system the only problem I have is with the initial lock on when saving a citizen because I'm never sure if I'm locked on and ready to defend.

When you get knocked back you hardly ever get attacked.

You have to counter just before they make contact with you.

Bluejay
02-01-2008, 10:54 PM
Just finished this mixed bag of a game. Enjoyed it overall but the ending annoyed me, I like conclusions, even partial conclusions and I didn't really get one.

Still, I like the modern plot, gives more substance to an otherwise run of the mill middle age yarn.

As much as I hate to say it, I will buy AC 2 & 3, if only to conclude the story.

c0Zm1c
02-01-2008, 11:00 PM
I have the 360 version. The guards in the Kingdom are quite easy to kill. Well, they are near the start of the game - I hardly bothered fighting them in later Memory Blocks so I don't know if they increase in challenge. When I get knocked back (defence broken through) I always get struck with a follow-up attack. It's the whole point of them striking again, since the first was only to break your defence.

The tutorial tells you to press the button for a counter attack just as the enemy begins its attack, not as it makes contact with you. Maybe that's why I've found them harder to pull off? :indeed:

Daft
02-01-2008, 11:13 PM
I reckon you should press the button for counter attack when they are about to make contact with you.

Yeah, you have a point with them always attacking after they break your defense but you probably have enough health to negate that.

I loved fighting for the sake of it because, like I said, I'm incredibly easy to please and it looks really cinematic! :hehe:

Razz
02-01-2008, 11:44 PM
Yeah I agree on the cinematic....-ness? I love just bitch slapping a retard, then having loads of guards come and start on you. Then countering them all. Only thing is they need a little too much provoking to get them to strike, which can be annoying.

Cube
03-01-2008, 09:08 AM
No, it is random. The fact that I can't guarantee I'll be able to counter or dodge an attacking enemy - even when my timing seems good - makes it random. It could be a problem with the game's targeting system, because when I'm fighting just one remaining enemy the counters and dodges do seem to work a little better.

I never had a problem with countering. You are pointing the analogue stick towards the attacking enemy, right?

c0Zm1c
03-01-2008, 09:45 AM
I never had a problem with countering. You are pointing the analogue stick towards the attacking enemy, right?
Yes, I am. Or rather was. I haven't much incentive to play the game now that I've finished the story. :blank:

Gizmo
03-01-2008, 02:09 PM
No, it is random. The fact that I can't guarantee I'll be able to counter or dodge an attacking enemy - even when my timing seems good - makes it random. It could be a problem with the game's targeting system, because when I'm fighting just one remaining enemy the counters and dodges do seem to work a little better.

I've never been able to jump out of the way or return an attack straight after my defence has been broken (if that's what you meant?) At that point Altair is stumbling backwards and for a brief period doesn't respond to any moves: there's nothing you can do to counter or avoid the follow-up attack.

For the majority of the game the combat system works well I think. You know that if you stay and fight there's a good chance you could get yourself killed, but you do have the opportunity to run if you're not doing so well. The city environments also complement the combat greatly - citizens helping you out, being able to throw guards into scaffolding (instant kill)/off rooftops, etc. It can make for some really tense but enjoyable scraps.

It's only very late in the game where it begins to fall apart, where you're robbed of the open gameplay and boxed in with only the sword fighting as a means to deal with the enemies.

In the meantime I have managed to finish the game, using the very cheap trick of running around in circles just out of the reach of the enemy whilst my synchronisation bar recharges. :laughing:

Your not supposed to be able to block an attack after your defense is broken. Your supposed to block the defense break in the first place.

Don't take this the wrong way but I think the problem your having is just that you're not very good at it. You say that after the start of the game you avoided combat as much as possible, and I think thats why. You didn't go through the same learning curve of figuring out the nuances of the fighting, the tell-tale movements and techniques.

Solo
03-01-2008, 02:42 PM
Yay I traded this turd in and got 30 squids!

Hopefully Mass Effect is still £20.

c0Zm1c
03-01-2008, 10:09 PM
Your not supposed to be able to block an attack after your defense is broken. Your supposed to block the defense break in the first place.
That's certainly logical. But since the counter and dodge moves were very hit and miss for me it was hard work trying to prevent it happening in the first place.

Don't take this the wrong way but I think the problem your having is just that you're not very good at it.
Well I'm not going to be good at a fighting system I've found to be very random. And if what Daft tells me is correct (I've not been back to the game yet to try it out) then it's hardly my fault when the game tells me to time counter attacks and dodges one way when I should be timing them another!

You say that after the start of the game you avoided combat as much as possible
No, I said I hardly bothered fighting the guards in the Kingdom in later memory blocks. I did a great deal of fighting throughout the game in the cities.

Gizmo
03-01-2008, 10:40 PM
Well I'm not going to be good at a fighting system I've found to be very random. And if what Daft tells me is correct (I've not been back to the game yet to try it out) then it's hardly my fault when the game tells me to time counter attacks and dodges one way when I should be timing them another!

Again don't take this the wrong way but I think you've gotten it the wrong way around. Your finding it random because your not very good at it, I think. I certainly had no problems with timing of blocks or counters. In fact, the combat system was one of my favourite parts of the game.

c0Zm1c
03-01-2008, 11:49 PM
How patronising of you!

I really enjoyed the combat system too in the cities, and briefly in the Kingdom. The randomness brought an air of intensity and uncertainty to the fights that would have been nonexistent if, like you and Daft, I had also realised how to time counters and dodges perfectly every single time.

I didn't time blocks. There's no point. You block continually, as much as the randomness permits, whilst holding down the right trigger.

Quotes from Gamespot's guide...

If you press the counter button just as an enemy's attack is about to hit you, you'll counter it, taking no damage.
That isn't what the game's tutorial tells you, it tells you to "Press and hold RT and press X when you see an enemy start an attack to perform a Counter Attack"

Note, however, that you if you press the counter button too early, you'll wind up missing the counter and taking the opponent's blow straight on.
So the game effectively tutored me wrong and was telling me to press it too early. It's no wonder I was getting random results. Way to go Ubisoft Montreal. :indeed:

But I concede, inspite of the above, the reason I wasn't doing so well is because I'm not very good at it. :blank:

spirited away
06-01-2008, 07:21 PM
I don't understand a few aspects of this game: The game tells you to use viewpoints to find investigations, so I find all the viewpoints and no new markers appear on the map except save civillian?; how do you pickpocket?, apart from at context-sensitive points that further the story - there's an acheivement for pickpocketing throwing-knives, maybe i'm not far enough through the game. Also I don't understand why you can get attacked outside the 'assasins castle' for displaying suspicous behaviour - I've just come from there, surely it's a bit obvious.

I'm probably being an idiot here, but I'm not following the story at all.

c0Zm1c
06-01-2008, 07:53 PM
Just keep climbing up to different viewpoints and synchronising until you get the necessary investigations. You're given clues where to look when you visit the bureau for the first time for each assassination.

You can pickpocket thugs to get throwing knives. They're the big burly blokes wandering around that you can lock onto. Just lock onto one, move in close until the gentle push button becomes a pickpocket button, press and hold it down, and move in really close. Altair will take the knives automatically when you've gotten close enough, unless he turns around and realises what you're doing, then all you'll get is a punch in the face. :laughing:

spirited away
06-01-2008, 07:59 PM
Just keep climbing up to different viewpoints and synchronising until you get the necessary investigations. You're given clues where to look when you visit the bureau for the first time for each assassination.

You can pickpocket thugs to get throwing knives. They're the big burly blokes wandering around that you can lock onto. Just lock onto one, move in close until the gentle push button becomes a pickpocket button, press and hold it down, and move in really close. Altair will take the knives automatically when you've gotten close enough, unless he turns around and realises what you're doing, then all you'll get is a punch in the face. :laughing:

Thanks for the help. The thing is, even when I've synchronized all I can, nothing appears on the map, so I'm left wandering around trying to find interrogations and eavesdrops to no avail. Is it just a question of finding them, because the game tells you that viewpoints will reveal all investiagations:wtf: .

On a side note: Isn't this game monotonous?!:blank:

c0Zm1c
06-01-2008, 08:14 PM
You'll have to find the viewpoints that aren't on your map. Just look around for the highest points in the cities.

I didn't find the game to be monotonous, but I haven't any incentive to play through it again (yet).

spirited away
06-01-2008, 08:21 PM
You'll have to find the viewpoints that aren't on your map. Just look around for the highest points in the cities.

I didn't find the game to be monotonous, but I haven't any incentive to play through it again (yet).

Well I got 9/9 viewpoints in the poor Damascus District and still had 4 memory strands with no map locations or hints. Are there viewpoints that don't add to your tally then and are purely for seeking investigations?

Also when I replay a memory strand on my first playthrough, can I redo the assasination? Sorry for all the dumb questions. :heh:

I'm just finding the Civilain tasks and viewpoints quite repetetive. The Parkour is awesome though :smile:

Gizmo
06-01-2008, 08:34 PM
The first viewpoint you get unveils missions around that area, as well as all other viewpoints. Some viewpoints will only have 1 or 2 missions, or just save civilians, or whatever, and some will have 5-6 missions of all types.

spirited away
06-01-2008, 08:45 PM
The first viewpoint you get unveils missions around that area, as well as all other viewpoints. Some viewpoints will only have 1 or 2 missions, or just save civilians, or whatever, and some will have 5-6 missions of all types.

They should appear on your map then? After doing the two missions I needed to do before assasination in Poor damascus I got all the viewpoints and it didn't reveal anything. I guess I'll just have to find them.

Choze
10-01-2008, 12:02 PM
Dunnno if i should keep this seem pretty boring. The free running thing lasts abit butthere isnt much to do in the setting and imo the UI and map system all are quite weak. Still in Damascus. I have to force myself to play this game. This is in stark constrant to Uncharted which is linear and carefully designed.

Aalborg
14-02-2008, 09:35 AM
Altair: Master im a highly skilled assassin.. don't you think it's about time i learned to swim?
Master: No no theres no need for that

Me: altair.. listen very carefully.. when you jump here.. be sure to make for the boat or one of the poles!! got it?
Altair: uh um ok.. got it..
(insert big SPLASH)

Aalborg
18-02-2008, 05:59 PM
and how very "funny" in the fight against robert only about 1 in every 5 counters works.. and when it does its usually a non lethal.. altair is a fucking idiot

Daft
18-02-2008, 06:30 PM
Yeah, a game that isn't realistic...who would have thought...

Tellyn
18-02-2008, 06:50 PM
Played this for the first time today... the controls were very fiddly, and the game was a bit repetitive. I'll need to play it more before I come to a decision about it.

Aalborg
18-02-2008, 08:12 PM
ahhh got it... and all flags.. and all templars.. the rest of the achivements I just can't be bothered.. caus ill have toplay it through again to get those.. no thanks..
The fight against Robert was just so much harder i think. and it wasnt that he and his men were stronger or faster but Altair just kept on using hands and feet instead of sword when he made a counter.. that ****

Domo Kun
25-02-2008, 11:22 AM
Has anyone else been treating Assassin's Creed as a sight seeing game? In Damascus the huge mosque is almost definately based on the Omayyad Mosque-

http://www.alshindagah.com/septoct2005/damascus3.jpg

Recognise the pattern on the front anyone? The in game replica isn't perfect, but I'm very impressed. And the peaceful palace where the rich fat man starts shooting on the crowd seems heavily influenced by Azem Palace-

http://www.shunya.net/Pictures/Syria/damascus/AzemPalace2.jpg

p.s. go on holiday to Syria/Damascus, it's awesome.


And quite a more famous landmark in Jerusalem, although I've never been, it was instantly recognisable-

http://www.atlastours.net/holyland/western_wall.jpg

I was wondering, is the place where the executions take place meant to be the actual wailing wall?

This game is so freaking awesome, not so much as an action game, but as an experience.

Dan Dare
25-02-2008, 11:34 AM
they based the cities on the 11th century layouts, so yes you're right thinking the basis for eavh building in historical.

Cube
25-02-2008, 11:34 AM
I was wondering, is the place where the executions take place meant to be the actual wailing wall?

Aren't the cities themselves historically accurate?

Domo Kun
25-02-2008, 11:56 AM
No way!?

Well the mosque in Damascus is a funny shape, but they almost got it right. It should be a bit taller and the grounds inside should be about 4 times the size. The city has changed considerably in the 'old town' part. The famous streets around the mosque have changed since the time too. The palace isn't Azem palace then, I think actually, Azem palace was built much more recently, but it's still very interesting to see the similarities in architecture.

If you like the scenery in assassin's creed and you're thinking of booking a holiday anytime soon then you won't be dissapointed!