View Full Version : Red Steel Thread
Hero-of-Time
06-12-2006, 09:29 PM
http://i6.photobucket.com/albums/y248/HolymanHirst/redsteel.gif
Red Steel is an exclusive Wii launch title that takes full advantage of the console’s innovative controller and puts players directly into the action-packed first-person experience with the weapon in their hand – literally.
An engaging storyline unfolds as you learn that your fiancée has been kidnapped and her father – a Japanese mafia kingpin – murdered by a rival gang. The only way to save your loved one and defend your honor is to journey from Los Angeles to Japan and confront the Tokyo underworld.
By learning the ancient art of Japanese fighting with your katana and the focused precision of modern firearms, you will progress and adapt yourself to this foreign environment, where skills alone may not guarantee you victory.
Features:
Red Steel is the only original first-person action game built from the ground up for the Wii.
Take full advantage of the Wii controller, and control the action like never before. You’ll replicate sword-fighting movements and eliminate enemies quickly by directly targeting and shooting them.
Execute deadly combo moves using multiple swords or choose from a variety of firearms for longer-range attacks.
Learn to harness your mental power to unleash powerful attacks in dire situations, and use the “focus system” to freeze time and effectively target several enemies at once.
Learn the art of Japanese fighting, and then use these skills to take out your enemies or gain their respect and loyalty by sparing them.
Challenge friends with various split-screen multiplayer modes to see who the real master is.
So were many of the reviews right? Did this live up to your expectations or were you left sorely disappointed and bitter?
monkeyking87
08-12-2006, 12:03 AM
BUMP
To the main page where it should be
AshMat
08-12-2006, 06:40 AM
Im picking this up today, impressions later.
Stefkov
08-12-2006, 08:11 AM
Playing this later tonight. I'll post some impressions also.
A nice guy I tlaked to in the queue while waiting, told me of the bad stuff thats been said about it. I knew already but yeah, he wasnt getting it.
I played it for a little bit, it seemed ok. The control is really strange to get used to because you have to 'push' the edges of ther screen to turn, rather than moving round a fixed crosshair.
I'va also had the remote go a bit haywire on occasion. I'm sure it will get better the more used to the control i get.
Caris
08-12-2006, 10:33 AM
I wont lie, its shit i really didnt think it would be either.
Oh well Zelda will help me tick over.
triforcemario
08-12-2006, 11:24 AM
I'va also had the remote go a bit haywire on occasion. I'm sure it will get better the more used to the control i get.To solve that problem, you need to lower the WiiMote's volumn to 1 or 0, and if that doesn't quite do the trick, turn of the vibration too.
antster1983
08-12-2006, 12:45 PM
I've also bought and played Red Steel. It will take some time to adapt to the control system, but it should be second nature once you master it :)
arab_freak
08-12-2006, 01:15 PM
I've also bought and played Red Steel. It will take some time to adapt to the control system, but it should be second nature once you master it :)
I like your Wii console number.
demonmike04
08-12-2006, 02:50 PM
Havent played it yet, but my bro isnt too used to the controls yet. Practice makes perfect.. I'l add my views later.
Delhijo
08-12-2006, 03:20 PM
But, is it really the best multiplayer experience since goldeneye for N64??
Caris
08-12-2006, 03:22 PM
hahahaha no chance in hell.
BlueStar
08-12-2006, 03:23 PM
Played about 15 mins and first impressions are that it's pretty shoddy. It looks and controls like a dog. The graphics are messy, the cut scenes are embarrassing, your character sometimes spins around mentally for no reason and the "help" box that takes up the top half of your screen wont go away until you've killed the baddies shooting you while your half blinded.
demonmike04
08-12-2006, 03:43 PM
Help bar is indeed a problem.
If your character spins around in a frenzy, your games sensitivity maybe too high. Go to options, and select a lower sensitivty option, that sorted the problem out for me.
Just cleared the first mission. Its alright. The character models are messy like said but everything else looks fine. It takes quite a bit of time to get used too, and the difficulty is very high I must admit (or im very very shite). But to counter this difficulty, if you stand in the same place for a while, your entire health is healed. This is quite a good balance as the enemy AI will chase to your exact location so it is difficult to find a spot.
I played mission one and a little beyond. The sword training came up and I must admit its alright. Sure your actions dont translate exactly onto screen, but who cares? Your still succesfully swinging the sword.
Current score: 7/10. Havent seen much to judge on this, spent 25 minutes on it.
ZeldaFreak
08-12-2006, 03:50 PM
Its got some great lighting, the problem for me though is the ai of the enemies. And sword slashing is just damn annoying
Mikey
08-12-2006, 03:59 PM
I don't understand why any of you guys bought this after the reviews it got? W hy not just rent it if you're curious?
shade
08-12-2006, 04:16 PM
Got it and love it. Graphics are not al, that and the controls take some gettin use to but once you have its a pretty good game. Marmite is the word for this game. Love it or hate it.
m_fergy
08-12-2006, 04:21 PM
Aye its shit am not even going to play on it again
The controls are totaly shit, worst game controls ever
ZeldaFreak
08-12-2006, 04:33 PM
Well I wouldn't call them the worst controls ever, the game is ok actually I need to get used to it a bit more. But lets face it how mny FPS have you played with the new controller.
The thing is this is if there was no swordfighting in it then it would be much better
mcj metroid
08-12-2006, 04:35 PM
I don't understand why any of you guys bought this after the reviews it got? W hy not just rent it if you're curious?
yes that's what i want to know.it sounded shite as well.with it's REALLLY limited multiplayer and crap voice overs.
dazzybee
08-12-2006, 04:35 PM
I'm baffled, I think this game is great, have Cod too and although in the long run Cod controls will probably be better, Red Streel is a great intro to FPS on Wii, me and all my housemates are having a blast with it, though admittedly we havent played it much. But then, I'm loving everything on the Wii - even Monster 4x4!!!!!! :O
Charlie
08-12-2006, 05:03 PM
I really like Red Steel. The controls took a while to get used to, but I find them very good.
More impressions later!
AshMat
08-12-2006, 06:26 PM
Well i jsut got a good 1:25 in. I lvoe it! The controls are a little tricky, i avhe it on high sensitivity, they took me 10 minutes to get used to. Also, sword fightiting is awesome, this game, is awesome!
welsh_gamer
08-12-2006, 06:50 PM
Played it around dinner time and was not that impressed. :-( Just came back from playing it now tho, (after my tea) and I love it! Havent had a 3 hour game session in ages! The controls did take over 30mins to get used to, but now its natural for me, and i don't mind the odd glitch - heck its a launch title! Just starting the 3rd level now. Love holding 'A' and zooming in on people. Feels real good! Mwa ha ha ha ha! Die!!!!
Goron_3
08-12-2006, 07:32 PM
Wow mixed responses...Although for a rushed launch game thats to be expected. Anyway, nice to see that people are enjoying! I was abit worried it turned out to be a bit...poo.
Kurtle Squad
08-12-2006, 07:48 PM
So far, this game is GREAT, I'm glad I got it at launch and didn't wait a bit. I've just got to the 3rd level I think, well it's the on with the Garage after the Massage parlour/Brothel/Spa level.
At first the game seemed really pants due to the controls (Wiimote looking etc), even after putting sensitivity to low.
However, after a while (and after using the sensor bar on Wii Play & Zelda) i got used to it and 'my mind' stopped moving the Wiimote so it would lose track of everything on screen. Now I find it really good and it REALLY does remind me of XIII (made by same studio:heh:).
The only 'beef' I have with it now is that Z isn't aim like I'm used to on most other shooters, inc 3rd persons such as Gow & Resi4.:)
The AI's also not as smart as Ubisoft made it out to be in the 1st place....but I like that.:)
The voice overs so far seem a lil dodgy (mainly in the women), but I like the way characters use Japanese some of the time.
Although the speaker in the Wiimote is shit, I like the Wiimote noises on Red Steel, they seem kinda retro. (They're kinda rubbish on Zelda though, appart from Midna's laugh)
That black guy in the pool thingy was invincible!!!:shock:
Charlie
08-12-2006, 08:01 PM
Played it around dinner time and was not that impressed. :-( Just came back from playing it now tho, (after my tea) and I love it! Havent had a 3 hour game session in ages! The controls did take over 30mins to get used to, but now its natural for me, and i don't mind the odd glitch - heck its a launch title! Just starting the 3rd level now. Love holding 'A' and zooming in on people. Feels real good! Mwa ha ha ha ha! Die!!!!
That's exactly the same as I was, didn't like it that much at first, but I love it now. :)
conzer16
08-12-2006, 08:58 PM
I was the same, I couldnt get used to the control system and then as I played multiplayer I got better and better at it. I'm still crap bu enjoying it so much more!
Where are you Miyu!!
AshMat
08-12-2006, 09:00 PM
yeah, im at the bit with the sniper rifle in the hanger now. I died twice, then decided i was gonna do some Mii swapping..
zaraki
08-12-2006, 09:03 PM
Hows the multiplayer? Versus, coop??
conzer16
08-12-2006, 09:13 PM
Versus. Dont see any co-op option.
Its FUN!!
Hellfire
08-12-2006, 10:16 PM
Maybe I'll get this for Christmas. A sort of... present for myself. Keep those impressions coming.
Played through a few sections. Initial impressions are good. Some slight control issues at first, but nothing major.
Robrow
08-12-2006, 11:55 PM
has anyone got this as well as call of duty 3 and what does everyone think between the 2 and which u think is the best
Drunken_Squirrel
09-12-2006, 12:10 AM
It's still in its wrapper. Zelda and Wii sports are too much competition for it i'm afraid.
Mokong X-C
09-12-2006, 01:06 AM
I enjoyed it, again had control issues to start with but over came them in about 30-45 mins of pateince, and once I got the hang of teh Katana controls i was really gettin into it
Caris
09-12-2006, 01:17 AM
I seem to be having the same impressions as everyone else, bought it and hated it, thought it was a pile of crap. But now that i have got used to the Wiimote its actully quite fun.
If the rest of the game carrys on the way it is now it would get a 7/10 in my eyes.
SirBaron
09-12-2006, 07:32 AM
I find the game to be pretty good, graphics are better then what i expected. Controls do take some learning but overall are pretty cool to play with. Especially zooming in and out, how cool is that?!
Glad i got this game, was abit worried with all the reviews on it.
I like it. Just need to be able to control it, very difficult.
AshMat
09-12-2006, 08:13 AM
Everyone says the same thing as the reviews, you jsut need to get used to the controls. They aren't all that bad really. I give it 7/10
CoolFunkMan
09-12-2006, 08:32 AM
My impressions are pretty much the same. I played it for a bit, thought "wtf is this!?" and after about 20-30 mins of play I got used to it.
It seems like a great game to me, the AI may be a little crap and the voices can be weird, but I don't really care. The cut scenes are interesting and the sword fighting is the best thing about this game. And yes, the "help" screen is a bit of an issue...
It'll be an 8/10 imo if it keeps this up, or gets better.
arnold
09-12-2006, 08:50 AM
Hmm, I had another go last night, but as I said in my post soemwhere else couln't really get a good grip on the remote/nunchuck with my hand, did manage to get through the first level lasty night though but damn I was all over the pace it was annoying as hell, don't want to say it but I think i'm gonig to have to take it back mainly beacsue I can't even play it which is a bit upsetting, it looks bloody nice though, but no use keeping it if i can't hold the ontroller properly, going to be fun with games in the future that depend on using them both at the same time ;-;
rokhed00
09-12-2006, 10:28 AM
I've really enjoyed it so far, even the period of adjustment for the controls wa quite fun.
I know people are going to think this is a little blasphemous, but it feels a lot like Goldeneye to me.
BlueStar
09-12-2006, 12:22 PM
yes that's what i want to know.it sounded shite as well.with it's REALLLY limited multiplayer and crap voice overs.
I thought it looked shite, but the hype was still massive when I made my order and it hadn't been reviewed so against my better judgment I ordered it.
Worse, I took the cellophane of it, but not Money Ball. Then I got confused and tried to take the cellophane off Red Steel and ripped away the plastic on the front. So when I trade it in, I'll have to swap the boxes.
dazzybee
09-12-2006, 01:01 PM
This game is amazing. Played 4 player deathmatch for hours last night, and although there are some crazy limitations and emitions we all loved it, and I agree with the GoldenEye comment, especially on multiplayer - the weapons and level design is very GoldenEye-esque; the game just has an awesome classic FPS feel!!
The stupid restrictions are that there are no bots; only 4 levels; not enough characters to choose from; no weapon selection (as in decidindg what weapons you can and can't have); and that there are now powerful weapson (reocked launchers etc.) although this is isn't that bad as the weapons are brilliantly balanced!!
I have CoD3 to the person who asked and, well, I've hardly touched it to be honest as its 1 player only and people have coming round to my house solidly; but it looks like it will be pretty great. I think Red Steel is a better introduction to FPS on Wii as it's very easy to control after 20 minutes; CoD is extremely difficult, BUT, when you get used to it its just amazing, and shows the Wii can really emulate the speed and efficiency of a mouse, but with extravemmersion.
And for both games - reloading and changing weapons (WHY is this NOT in Red Steel) and opening doors by pushing the nunchuck os just amazing - pressing buttons just can't compete!!!
PS As a side note, an xbox fan who LOVES Halo came round and has now preordered a Wii, and he LOVED Red Steel!!
The Bard
09-12-2006, 04:40 PM
The controls are a piece of cake!! On the Docks level, I killed my mate Ham from right across the map with a headshot from a pistol ffs. I truly love this game, it's like the people who don't like MPH online cause they can't get used to the controls. Play Multiplayer with a couple of mates...man it rocks so much!! I was so sceptical about this game, but after getting it, I love it.
*Goes to play it some more*
Smiter
09-12-2006, 05:46 PM
I played it for the first time today, spent 1h 44m on it (good old Play Record). :D
It took a few minutes for me to get used to the controls, but I found them quite smooth. I did take the time to reduce the speaker volume to 0 beforehand. I had the controls on "high sensitivity" and didn't find the turning speed slow.
Liking the game so far, I'm glad I chose to gamble and buy it rather than rent it. :)
The only control annoyance I've experienced is that if you try to reload your gun while standing on a different weapon, it'll pick up the weapon instead.
The sword fights feel artificial when you try to attack (parrying and dodging are OK), but the gunplay is much better.
AshMat
09-12-2006, 07:09 PM
I played it for the first time today, spent 1h 44m on it (good old Play Record). :D
It took a few minutes for me to get used to the controls, but I found them quite smooth. I did take the time to reduce the speaker volume to 0 beforehand. I had the controls on "high sensitivity" and didn't find the turning speed slow.
Liking the game so far, I'm glad I chose to gamble and buy it rather than rent it. :)
The only control annoyance I've experienced is that if you try to reload your gun while standing on a different weapon, it'll pick up the weapon instead.
The sword fights feel artificial when you try to attack (parrying and dodging are OK), but the gunplay is much better.
Just move away from the weapon then, easy problem solved.
Stefkov
09-12-2006, 07:20 PM
I really like this game now. Shooting enemies in the crotch to make them go down is funny.
The aiming is relaly not as bad as people say. After all that i said aout it looking wierd, i take it back.
The only bits I dont like are how the subtitles go under the screen. The font of subtitles. The font on the screen which shows how you done on the level (accuracy, respect, etc). Also one bit right at the start i noiced when the girl was tlaking to her father adn you had to stay it he room while they ran away one of the first timing bits. Well whense was talking to him and went forward the odd couple of times, you could see she was infront of him.
Thats all really.
First 20 mins...lame...I now love it! Controls sometimes a bit annoying but nothing that effects the game too badly! Multiplayer is real good althugh think the maps are too big!
I really can't wait till they sort everything out and blow us away with Red Steel 2: Bloody Vengence...(Lame name I made up,lol!)
mcj metroid
09-12-2006, 08:21 PM
really so it starts off bad but gets a lot better?What's the actually game like bar controlers and graphics.Storyline?level design?
really so it starts off bad but gets a lot better?What's the actually game like bar controlers and graphics.Storyline?level design?
I haven't got that far so I can't fill you in o the details, It doesn't really start off bad its more you learn how to play it. The lighting is fantastic, the characters are pretty detailed, you come across similar enemy models a lot. Level design, I think is good, it could be better but it could have been a lot worse!!!
Ultimatly is a really enjoyable launch game and shows a lot of potential!
Hope that helped a bit!
mcj metroid
09-12-2006, 08:28 PM
yeah thanks.After reading some comments i really am quite confused now.I think i will wait till players choice though still(assuming they will have that range)
solitanze
09-12-2006, 08:35 PM
The "Wiiny Bit Less" range...
The Bard
09-12-2006, 09:11 PM
I'm with rokhed on this one, feels a hell of a lot like goldeneye, especially in mulitplayer...some mechanics feel like halo. After a half hour of multiplayer gaming, I was blazing though the game, not even thinking about the controls, very intuitive, the only bone I have to pick with this is that the fact that the method for zooming in is crap.
I'm with rokhed on this one, feels a hell of a lot like goldeneye, especially in mulitplayer...some mechanics feel like halo. After a half hour of multiplayer gaming, I was blazing though the game, not even thinking about the controls, very intuitive, the only bone I have to pick with this is that the fact that the method for zooming in is crap.
Bingo! Zooming is a pain in the butt! Plus I hope there is a cheat to use your sword, and gun together, outside battles! That would rock!
AshMat
09-12-2006, 09:20 PM
Yeah, zooming is suck, simply press + or - to zoom in and out while holding a would've been better. Because if you've already got your arm held out, then you can't zoom in.
Also, you can sue your sword outside of abttle, jsut go right up tot hem and swing the nunchuk.
Is there a way to play multiplayer with bots? It hink you msut ahve to ahve 2 controllers/players...
flameboy
09-12-2006, 11:16 PM
Hmm interesting to read alot of postive feedback. I've bought this today but not got round to playing it yet, but will do 2moro!
guarana
09-12-2006, 11:43 PM
i just bought some 60$ component cables today .... for this and zelda and i see no real difference ..... i wanna say i do but dont i think ....basterds...
and i felt all cool unrapping and pluggin it in like i was a high tech wiz...basterds
conzer16
09-12-2006, 11:48 PM
I have to agree with the Goldeneye comments. I have played quite a bit of multiplayer today and it just brings me right back to the N64 days! Its brilliant. I love this game (so far!)
xernobyl
10-12-2006, 12:13 AM
What do you do to zoom? Pressing A and + or -? You need two hands for that!
AshMat
10-12-2006, 12:19 AM
You hold A, and mvoe the remote towards the tv. But if your arm is extended alreay, maybe from extreme shooting... then it's barely possible.
okay i'm buckling and i want this game . . . now should i sell CoD3 on the 360 to be able to afford it or ask for it for xmas since Trauma Centre won't be out in time?
i just bought some 60$ component cables today .... for this and zelda and i see no real difference ..... i wanna say i do but dont i think ....basterds...
and i felt all cool unrapping and pluggin it in like i was a high tech wiz...basterds
have you changed the settings on the Wii to 480p? just double check to be sure.
Drunken_Squirrel
10-12-2006, 01:07 AM
Still haven't touched it.......
guarana
10-12-2006, 01:41 AM
have you changed the settings on the Wii to 480p? just double check to be sure.[/QUOTE]
genious:yay:
no!! everything died when i ran zelda .. the tv has hi def inputs , but doesnt show anything when i play ...........
DiemetriX
10-12-2006, 02:00 AM
The game is growing on me :) yay!
guarana
10-12-2006, 02:20 AM
is it possible to have a tv with hi def inputs , but not able to produce 480p....?
everytime i program it to edtv and load a game the screen DIES...
i would type this in a real topic thread , but i seem to have been banned from all thread creating abilities......
SirBaron
10-12-2006, 06:53 AM
is it possible to have a tv with hi def inputs , but not able to produce 480p....?
everytime i program it to edtv and load a game the screen DIES...
i would type this in a real topic thread , but i seem to have been banned from all thread creating abilities......
1. See stickies above, all thread making in this section is blocked.
2. Perhaps you are not using the right port? Some HDTV's for example my older Sagem Axium 50" DLP, has 2 Component ports... One was for interlaced only, and one was for Progressive only. Make sure your's is not the same.
BlueStar
10-12-2006, 09:38 AM
There have been a few moment's that made me smile, but it still feels like trying to do the washing up with boxing gloves on.
AshMat
10-12-2006, 10:23 AM
I'm on the first of the separate missions from the bar now. I picked the one where i ahve to go to the boat. If anyone's done it.
You lsoe the bloody katana Giri. All that trouble voer a sword eh
Stefkov
10-12-2006, 01:12 PM
Played more od this last night. Died a couple more times.
The controls are growing on me now, it was hard because of the big boudning box, but its not that garrd to start turning before you reach a corner.
DiemetriX
10-12-2006, 02:35 PM
Getting a lot of head shots now.
Still prefere Dual analog tough :P
rokhed00
10-12-2006, 05:28 PM
Anyone done the Geisha mission yet, I can't for the life of me work out how to climb in through the window.
conzer16
10-12-2006, 05:31 PM
Anyone done the Geisha mission yet, I can't for the life of me work out how to climb in through the window.
I had the same problem. It literally took me 20 minutes.
I pressed crouch and jump at the same time while walking forward. I did it completely by accident but it worked!
The Bard
10-12-2006, 05:38 PM
Haha, N00bs :heh:, It's not hard, all you have to do is walk forward, and then jump at the window and immediately press crouch. The part that got me was once I was inside, I was all out of #12 ammo, and couldn't be arsed with the Uzi, cause it blows, got my ass kicked the first time. Getting good at the sword katas too :D.
I'm starting to wonder why on earth reviewers have complained about the controls. Turning is easy, aiming in fine (better than on a PC, anyway), and actions work well.Just the sword fighting that I need to get used to.
Nintenchris
10-12-2006, 09:58 PM
I'm starting to wonder why on earth reviewers have complained about the controls. Turning is easy, aiming in fine (better than on a PC, anyway), and actions work well.Just the sword fighting that I need to get used to.
This is what im hearing from everyone... because i havent even opend my copy yet. Now im looking forward to starting it when Zelda is outta the way!
flameboy
10-12-2006, 10:00 PM
I'm starting to wonder why on earth reviewers have complained about the controls. Turning is easy, aiming in fine (better than on a PC, anyway), and actions work well.Just the sword fighting that I need to get used to.
I disagree in some respects, from what I have played the first two levels, there have been some instances where the turning leaves alot to be desired, having said that I am still finding the game really fun. Do find myself wrestling with the controls sometimes but it still definitly was worth going for at launch I reckon for when I need summit different to Zelda.
dazzybee
11-12-2006, 12:03 AM
Controls are good, but when you get used to CoD3 they're even better, two great and very different shooters! And the dual shock is one of the worst pads to grace the gaming world!!!
conzer16
11-12-2006, 09:06 AM
I'd much prefer if you could tuen usinf left and right on the analog stick. But I'll live with it. Turning is a little awkward and imo could be a lot easier.
ndreamer
11-12-2006, 09:23 AM
yeah it whould be awesome if the setup worked like zelda's. have the walking and side steping as the dpad and the analog control for turning and then you just use the remote for aiming.
Pure Magic
11-12-2006, 09:26 AM
That would be cool. But once you get use to the Red Steel controls and get into it, it is a really good game. Unfortunatley I've been ignoring it a little because of Zelda but I can see it being a great game to get properly into!
BlueStar
11-12-2006, 09:53 AM
Playing Red Steel makes the dual shock look like a good method of controlling FPS games. It really is that bad.
Haden
11-12-2006, 10:23 AM
How long have you played for Bluestar? People seem to adapt to the controls after a while? I think im getting COD 3 along with zelda as I want an fps my dad can play. Besides I think he will prefer killing nazis to japenese people!
Samdecahedron
11-12-2006, 11:10 AM
My problem with it is the gameplay itself, not the controls. Although, why does it sometimes go crazy and point up for no reason? Anyway, it just seems like a very average shooter, with swords shoved in. Also, after seeing the screenshots in magazines, I'm very disappointed with the games' visuals. It looks like a poor PS2 game.
I'm basing this on a short while on it, but i really don't want to play it again.
BlueStar
11-12-2006, 11:25 AM
Played about 30 mins, but have little desire to play any more. Even if the controls were brilliant I doubt I'd pick it up again.
Bluejay
11-12-2006, 11:33 AM
Played an hour or two at a mates house and I wasn't that impressed. Its not god-awful, just very dull and generic. The game has no character, flair or originality (flawed control method excluded)
I picked it up reasonably quickly but after an hour I tired of it's mediocreness. Its not a bad game and you will get some fun out of it, its just very cliched and boring.
As for the controller debate, for me
Mouse > Dual Analogue > Red Steel Wimote.
Hopefully with CoD3 or MP3 Corruption this will become Wiimote > Dual Analogue. I still can't see Wiimote beating mouse + wasd though. Metroid might.
dazzybee
11-12-2006, 11:41 AM
People who have played the game for less then an hour can't really have a truthful opinion of the controls, and I'm baffled that people think the controls are difficult, I think they are very easy!!!
The wii-mote is better than anything else out there for FPS in my opinion. specially the effing dual shock - I hate the pad!!! They are about as analgue as a NES D-Pad!
BlueStar
11-12-2006, 12:06 PM
It's not difficult, it's just really awkward. Played about 1hr 15 now cos I've been giving it a chance. The levels are designed to work around the constraints of the controls (Ie, if there's someone popping out right to your left you can't turn in time to shoot him) but that makes the game pretty samey with lots of corridor shootouts. The sword fights remind me a bit of super punch out.
I've got used to the controls a bit more, and the novelty of them is really all that brings a bit of interest to a pretty mundane shooter. If this came out on the PC, it would have been released by ValueSoft.
KingJoe
11-12-2006, 02:41 PM
I'm really enjoying the game- OK, it's not setting a new bar for FPS's but it's a nice FPS, enjoyable, and I LOVE the controls. My only problem is with the sword fighting- I definately enjoy it, I just thought the sword would match my motion more closely.
The Bard
11-12-2006, 03:34 PM
Played about 30 mins, but have little desire to play any more. Even if the controls were brilliant I doubt I'd pick it up again.
You must be pretty shit at it then, it's a hell of a lot more accurate and fun than using dual analogs for me...not quite as good as touch screen like in MPH though.
BlueStar
11-12-2006, 03:36 PM
Well I can't be that shit at it, after an hours play I've never bothered looking at my health and never been in any danger of dying.
The Bard
11-12-2006, 03:44 PM
Guess it's just a matter of preference then. I prefer it to the original Halo for example, cause killing aliens, just ain't the same as cappin humans.
Kurtle Squad
12-12-2006, 05:25 PM
My problem with it is the gameplay itself, not the controls. Although, why does it sometimes go crazy and point up for no reason? Anyway, it just seems like a very average shooter, with swords shoved in. Also, after seeing the screenshots in magazines, I'm very disappointed with the games' visuals. It looks like a poor PS2 game.
I'm basing this on a short while on it, but i really don't want to play it again.
No reason???:hmm: It's either a problem with the hardware, or you.
How can you have a problem with the gameplay??:wtf: It's normal, appart from you can shoot people one after the other fast and stuff:)
The Bard
12-12-2006, 05:27 PM
Heeey! The sword sections are amazing, and quite strategic too!
AshMat
12-12-2006, 05:45 PM
I fucking love the sword fighting, and the shooting, i fucking love this game!
demonmike04
12-12-2006, 07:34 PM
The game is awesome. Im seriously confused about the hate for it. Its in no way awkward, I've played quite a few FPS games (usually for an hour or so because I dont own them, my friends do), Red steel is one of the most accurate and enticing titles and im glad I bought it.
Ok, so you have the random loss of pointer, but that takes 2 seconds to get back. By uncommon, I mean its happend to me twice and i've played this game for a total of 4 hours I believe.
Ah well, I love this game. Its just awesome.
Darth-Marximus
13-12-2006, 12:06 AM
Alrighty folks..here's the deal...got my Amazon orders of Red Steel and Zelda today...played both a little.
This was my mindframe for Red Steel (prior to playing)
Great Concept - love all things Yakuza flavoured, Samurai Swords and of course Guns!
Nice BoxArt
A Strong desire to buy and play game (regardless of reviews good/bad etc)
Here's my first impresions of Red Steel. (after a short gaming session)
Main Menu "pick and drag system" - garish and quite non-userfriendly
Presentation and overal visual game style - fairy nice (def above passable)
Control - a bit loose and "over the shop" - however I did have sensi set to HIGH (so I'm wiling to forgive that)
HOWEVER
What I won't forgive is unruly object collision/detection and dodgy animations.
(I'll explain)
(SPOILER)
You begin the game, get your gun - meet your GF's dad's servant dude - follow him round a corner and then he gets gubbed. (so far so 80's)
Then you enter a room where you meet your first real band of enemies. After dispatching them you must open a door and continue on ...
BUT WAIT.....
Something on the other side of the opened door is shooting and talking trash at me.....
What is it?
Theres no-one there?
And then I look up and see a Yakuza enemy floating in mid air!!
MID AIR!
top half of his torso is inside the ceiling above me - his legs are dangling below.
(END SPOILER)
I'll try this game again tomorrow - I so want to love this game and its great that some people clicked right away, I wish I was one of them. I feel slightly sick at thinking of trading in the game at a gamestation or game shop almost as soon as I took it out of the Wii :(
I wondered how CoD3 would control (its has some good/bad press) for similar reasons graphics/control etc - I bought it tonight and loved it immediately and felt that its controls were very intuitive..
More thoughts after I play around with RS again soon
c0Zm1c
13-12-2006, 01:05 AM
My problem with it is the gameplay itself, not the controls. Although, why does it sometimes go crazy and point up for no reason? Anyway, it just seems like a very average shooter, with swords shoved in. Also, after seeing the screenshots in magazines, I'm very disappointed with the games' visuals. It looks like a poor PS2 game.
I'm basing this on a short while on it, but i really don't want to play it again.
I get a glitch where the dot, that tells you where you're pointing the gun, momentarily pops to the center of the screen and back. It's not affecting the gameplay for me, but it's still quite annoying!
It does indeed look like a poor PS2 game.
Inspite of the odd glitch here and there, and that it looks really poor, I am quite enjoying the game though. :)
Lens of Truth
13-12-2006, 11:32 AM
To my eyes this is one of the better looking launch titles. It is a bit rough around the edges.. but a lot of thought has gone into making it an atmospheric experience. So far I've enjoyed it a lot, even though the control setup is slightly mad - and not exactly the ideal introduction to the wiimote's capabilities (roll-on Galaxy!).
What I will say for the control method is that it definately increases the feeling of tension!
BlueStar
13-12-2006, 11:38 AM
I'm used to the controls now and it's not totally awful. One thing I will say is that it's very forgiving, especially in the way if you don't get hit for a few seconds you immediately return to full health (what makes it even easier is that the AI is thick as mince and wont rush you, so you can just nip round a corner and refill) and you can shoot someone about 6 inches above his head and he'll drop down dead.
Darth-Marximus
13-12-2006, 12:52 PM
As Nina Simone once sang.. "its a new dawn its a new day"
I popped RS back into the Wii this morning adjusted the sensitivity back to the default Middle level and low and behold - I've have a new gaming experience. :)
1hr 29mins to be exact of new gaming experience!
To anyone deciding on buying this game - and have read my previous earlier post about RS (and been put off) - rest assured that although graphically a lot can be improved it offers a solid shooter experience. Take time adjusting to your desired sensi setting and work wth the game.
My second sword fight (the one where you learn to block - lasted about 20mins) - doh! we kept dancing around and I kept missing the block window of opportunity so we didnt progress. This enemy as well as your own energy keeps replenishing - so it was a long slog until I cracked it with the timing.
Its a good game - I'm enjoying it and glad I own it. Have just finished level 1 and feel satisfied with my purchase and looking forward to LEVEL 2. So that shoud tell you something (and no I'm not being paid by Ubi...hahaaha)...
GAME will not be getting it as a Pre-Owned title afterall.
Well not anytime soon anyway.
3 Main points about RS to bare in mind:
Work with the controls (give yourself time to sink into the mechanics of the gameplay)
Don't expect this as a showcase title for the rendering power of the Wii (its basically a PS2 but with a unique level of cheese, style and control)
LOVE IT - DON'T HATE IT :)
Peace
Darth-Marximus
Domstercool
13-12-2006, 11:32 PM
I'd easily say Red Steel is a good game. It's loads of fun to play. I'm just over half way through according to the % it has given me.
It probably would be quite mediocre if it wasn't for the unique Wii controls that go well with the game. I have no problems with them.
The3rdChildren
14-12-2006, 12:17 AM
I have this game on it's way from Swapgame, so with any luck it'll be here tomorrow. Should be able to throw out my opinion if it can get any playtime from Zelda.
gj15987
14-12-2006, 12:46 AM
Having now played Red Steel in my opinion I can totally say its damn awesome. It's not Zelda, but it ROCKS!
The controls aren't flawed at all, I got the hang of them imediately!
But maybe I'm just a natural. A friend of mine tried it and she was all over the place.
flameboy
14-12-2006, 09:34 AM
I do think the controls are abit flawed, I'm up to the third level now, and despite these flaws am still very much enjoying it. But it does have some flaws which I cannot over look.
The aiming is abit wayward and I don't think it can be denied. I found it too erratic at first so turned it down to minimum sensitivity, to get used to it, but quickly turned it back up to middle when I was ok.
I think the aiming is fine when you go into a room and the enemies are in front of you it is fine and either aiming yourself or with the A and Zoom (the zoom function I hate, make it more sensitive so its only a little jolt) My problem with the aiming is when people are to the left or right of you. Example being in the 1st level when you have to defend the balcony, at times it just gets abit mental and you it takes a few seconds to find your bearings. Although another way of looking at it is that it represents the frantic nature of a fire fight!
I do love the sword fighting tho, can't wait to get to a proper boss rather than just these henchmen. From what some reviewers had made out you could pretty much just madly wield the sword all over and still come out on top, but I don't think this is the case you have still got to parry and then quickly get your blow in before their guard is back up.
One thing I wish about the sword fighting is that it was more free form, when you come to a sword fight it is just you and your opponent and then conviently more guards turn up when you slay him (which I havn't actually done yet I've spared everyone) how about allowing you to carry both your sword and uzi (for example at the same time) you could even have bullet time sword sections trying to hit the bullets out of the sky (ok so not realistic but the game isn't realism as it is)
the graphics are ok they range from poor PS2 to pretty damn gorgeous. Some of the enviroments leave alot to be desired, I mean how digusting to the lift doors look in the second level look a horrible mat blank grey, wheres the shiny metallic reflection?!
Finally one thing I do love is shoving tables over by thrusting forward the nunchuk, if you really put your arm through it, its like your actually thrusting it over, this level of feeling and intergration is something you would never experience with a conventional controller!
I havn't played this much Zelda and Wii Sports taking up too much time but I will post more as I play it.
small tac
15-12-2006, 04:19 AM
Having now played Red Steel in my opinion I can totally say its damn awesome. It's not Zelda, but it ROCKS!
The controls aren't flawed at all, I got the hang of them imediately!
But maybe I'm just a natural. A friend of mine tried it and she was all over the place.
I dont know what IGN have been smoking but after the first 10 mins have no trouble at all with the controls, I was really worried about even buying this game but I'm glad I did.
In fact Ive seen none of the things IGN complained about, Im loving this game mainly due to the WiiMote controls.
Strange Cookie
15-12-2006, 06:04 AM
I played it too yesterday, as I finally have my Wii.
My expectations weren't very high, given the harsh reviews, but I was more than pleasantly surprised! The graphics are great (I feared they would be underwhelming after being spoiled for a whole year by Xbox360's glorious HD and power) and the controls aren't that bad neither. True, there is room for improvement, but as a first attempt, it's none too shabby. It really does work, and after playing for a while, it actually felt strange to go back to dual analogue sticks (6 years of adjusting and training, flushed away in a mere hour. Thanks you, Nintendo!) It didn't take me so long to get used to it, on the contrary. For the record, alongside Red Steel, I played WiiSports, Super Monkey Ball and Zelda, along with a handfull of GC-games (which, by the way work like a charm. A really, really charming charm, mind!) :yay:
The dialogue is indeed sometimes unintentionally funny, though. "A sword?! Here?!" "Thee argh going to tha helee-copthar." :laughing:
Fierce_LiNk
15-12-2006, 08:36 AM
After hearing some of your thoughts on this game, I'm more tempted to pick this title up now.
The main criticism seems to be with the controls, but there's always going to be a learning curve with FPSs, until someone gets it spot on.
If I do buy another title before January, when Wario Ware arrives, this will be it.
small tac
15-12-2006, 08:46 AM
after playing for a while, it actually felt strange to go back to dual analogue sticks (6 years of adjusting and training, flushed away in a mere hour.
Exactly how I feel, at least with the WiiMote you can get pinpoint acurate targeting; its just so much better.
Sure the graphics aint really great but they aint bad either and while playing I never really noticed them as having too much fun (I do have component cables in PAL60 mode makes a huge difference particuarly text).
I also have Zelda, Rayman, Wii Sports and Wii Play, but so far cant stop playing Red Steel. (Ive been told I look like a madman during the sword fighting) :)
Haden
15-12-2006, 10:04 AM
Still not sure if I should get this or call of duty. Is this easier all things concerned? I mean controls and diffculty. As I want an fps my dad can get into as he doesnt play videogames.
The3rdChildren
15-12-2006, 10:08 AM
This came in the post today from Swapgame. Gonna give it a shot in a little while after I decide whether or not to head out into town to buy the GameCube version of Zelda Twilight Princess as one of my Christmas presents.
Nintendo Fan
15-12-2006, 01:45 PM
I got this on wednesday and it isn't that bad actually. After getting use to the controlls its Awesome. im glad i got it , dont be put off by the reviews.
im on the part where i recieve the kATANA GIRI.
The Bard
15-12-2006, 01:51 PM
Best level on the game by far is the casino level...with the hunters and the bunnies...man that was awesome.
KingJoe
15-12-2006, 02:07 PM
It's crashed on me once, and I've had to reset because of poor collision detection (I got trapped inside a rock).
Other than theat the game is excellent. It's just a pity they didn't test/debug it properly.
Domstercool
15-12-2006, 02:16 PM
I've finished the game now! It didn't crash once on me, and I never got stuck. Only bug I came across was when I was walking over some rocks and it made my character constantly jump while walking over them, as if he was like a rapid fire hopping kangeroo.
Fun game overall and I'm happy I bought it. 70% is probably a score I'd give it if I was to review it.
welsh_gamer
15-12-2006, 02:35 PM
Ugh, I hated tht Casino level with the Hunters and Rabbits! Didnt the Rabbits sounds in tht level, sound just a bit like the Rabbids from Rayman, or was tht just me? The game has only crashed for me once, when you had to try and get into the ski-lift. About 70% through the game now, and its doesnt have the wow factor the first 70% had for me at the moment. Still great fun! Id give it 8/10!
The3rdChildren
15-12-2006, 04:18 PM
So this game really isn't quite as bad as people have been making it out to be. Just takes a little getting used to. Should give me a nice break from beating Zelda yet.
Letty
15-12-2006, 10:04 PM
Just 'bought' it today, but I'll have to wait till Sunday to play!
Domstercool
15-12-2006, 10:35 PM
I thought the GAME level was great. So messed up! It kind of reminded me of Manhunt and Saw.
welsh_gamer
15-12-2006, 10:46 PM
I thought the GAME level was great. So messed up! It kind of reminded me of Manhunt and Saw.
I agree. I liked the idea. I just didnt like playing that level. The ski section was totally frustrating. Enjoyed shooting in the dark tho!
Konfucius
15-12-2006, 11:06 PM
I'm at the moment where I can select the different missions. So far I quite enjoy it, becomes a bit repetetive at times but the sword fights are absolutely awesome.
What also annoys me is that I can't aim and turn at the same time. This is espcially annoying if an enemy cycles me in a short distance and has a shotgun.
A little question. When does RS permanently save?
Sure it saves after every mission, that's quite obvious but does it once halfway through a mission as well (when there's that hints screen or whatever it is)?
Apple_NdiB
16-12-2006, 02:37 PM
I agree. I liked the idea. I just didnt like playing that level. The ski section was totally frustrating. Enjoyed shooting in the dark tho!
Possible spoilage!
About that section, I've just cleared the room out the second time and I've been told to go back up on the cable cars. The game has twice crashed on me here, and I have no idea how to get up to the platform that lets you get onto the cars. What am I missing?
Hellfire
16-12-2006, 03:43 PM
I'm probably picking this up in Christmas together with Rayman. This or Tony Hawk, but I really wanted a FPS.
The Bard
16-12-2006, 04:48 PM
Possible spoilage!
About that section, I've just cleared the room out the second time and I've been told to go back up on the cable cars. The game has twice crashed on me here, and I have no idea how to get up to the platform that lets you get onto the cars. What am I missing?
I didn't get the cable cars (mainly cause I couldn't figure out how), I just walked up, avoiding the exploding bunnies.
AshMat
16-12-2006, 05:18 PM
Yeah, walk up the hill, hugging the right wall. Then get on the cable cars, the panorama view room is right at the bottom.
I'm stuck at the Harry
He's a bastard.
Domstercool
16-12-2006, 05:22 PM
I'm at the moment where I can select the different missions. So far I quite enjoy it, becomes a bit repetetive at times but the sword fights are absolutely awesome.
What also annoys me is that I can't aim and turn at the same time. This is espcially annoying if an enemy cycles me in a short distance and has a shotgun.
A little question. When does RS permanently save?
Sure it saves after every mission, that's quite obvious but does it once halfway through a mission as well (when there's that hints screen or whatever it is)?
Saves at checkpoints through the game.
If you can't turn and shoot at the same time then I'd probably say use the A button to lock on so it goes all Metroid Prime lock on style. :)
Noseblunt
16-12-2006, 08:28 PM
I think that I get this game for christmas so what am I awaiting for? I have read som pretty positive comments about the game but the critics keep saying it sucks. I don't think this is awesome in any ways and I don't even believe that this could be a good game, but still I want this. In this case, hype did work.
And the most important thing: How long is it?
AshMat
16-12-2006, 08:35 PM
I've clocked up about 4 hours 45 mins, and i'm 60% through.
rokhed00
16-12-2006, 08:37 PM
Saves at checkpoints through the game
It only saves your immediate progress so you can continue though, if you quit and reload you'll find it only saves properly when there's loading screens.
Apple_NdiB
17-12-2006, 12:47 PM
Thanks for the tips guys. I'm thoroughly enjoying this game at the moment, especially the harbour level, what a riot.
Domstercool
17-12-2006, 01:46 PM
You sure? I swear to god saved for me at checkpoints. It even states so in the manual too that the game saves at checkpoints. Check at page 20. I do have to admit though I have a habit of never turning my Wii off. I usually quit back to the main menu and then load the Wii Menu with the home button.
I think it saves whenever the "objective" appears on screen.
Just done the furnace part of the waste disposal facility. effin amazing level.
Dog-amoto
17-12-2006, 03:37 PM
Is it just me, or do the weapons feel like they have no oomph or weight to them at all? I'm enjoying the game, but I feel that shooting someone with a shotgun should make a little more sound and cause more damage than it does.
The Bard
17-12-2006, 07:15 PM
Is it just me, or do the weapons feel like they have no oomph or weight to them at all? I'm enjoying the game, but I feel that shooting someone with a shotgun should make a little more sound and cause more damage than it does.
You're joking, right? They feel awesome, have you tried the type twelve...? This is the thing I thought was missing from all the last gen FPS' like TS or Red Faction, satisfying weapons, and there are plenty of em in Red Steel...
Also, does anyone else feel that the SCAR is a bit of a n00b gun in multiplayer?
welsh_gamer
17-12-2006, 07:50 PM
Woo completed it last night........
but did any1 else feel disappointed at the ending? The final "boss" fight with Harry was extremely easy, like a sword fight from the first levels and the ending was not very climatic either. Plus it only says ive completed 76% of the game!??!?! Secret levels nywhere?!?!?!
The Bard
17-12-2006, 09:12 PM
Er...and stuff
the final boss fight wasn't with harry..
Played this for the first time today 'round a mates. Once I got my finger around the controls, it became really fun. Getting hits in was very satisfying because of the precision needed. Shotgun is my fav at the mo, popping out behind a corner and unloading some shells in their chest from point blank range is awesome. Turning is a tad slow though...
Probably won't end up getting this though, I think I'll wait until an online fps with more perfected controls.
The3rdChildren
18-12-2006, 12:13 AM
Disregard everything I said before about Red Steel. Sorry to anyone who likes the game, but it's not going too well for old 3rdChildren's attempts to save some asian whore from the Yahoo!za or whatever the hell the bad guys are calling themselves.
Okay, so as some of you may have read I rented this game from Swapgame and have been trying to get on with it the past few days. All I'm going to say is I am so freaking glad I didn't lay 40 notes down on this pile of poobisoft chocolate.
The graphics are a horrible mess and the controls are even worse. My sister and I stuck on a multiplayer game and ended up turning it off after a few minutes in agreement that was for lack of a better word... unmanageable. Messy aiming, uninspired levels and lame weapons united to form the Megazord of mediocre.
It really says something for this game that the first person controls on Monkey Ball's Monkey Wars are better than Red Steel in it's entirety. Perhaps I'm just really crap at the game, but no game should be this painful to experience.
Swapgame really have paid me to rent this shit.
The Bard
18-12-2006, 12:16 AM
Woah dude, you must be really bad at it...I thought it controlled great...
Graphics are a bit pants though...
The3rdChildren
18-12-2006, 12:25 AM
Woah dude, you must be really bad at it...I thought it controlled great...
Yeah, I'm no gaming whiz. But I know when I'm having fun, and with Red Steel in the Wii fun just wasn't happening. I'd give it another try, but I've already given it three "another tries" and those all resulted in me discovering just another little thing about the game I hated enough to stop playing and putting the disc back into it's Swapgame envelope to send it packing on Monday.
Actually, I'm gonna go seal it down now and practice my orgasm face for when I slide it into the postbox. No, scrap that. I'm going to ask my mom to seal the envelope whilst I sit there and masturbate at the thought of poor SwapGame having to keep it forever.
I'm not weird.
AshMat
18-12-2006, 06:45 AM
Wait, if the fight with Harry was right at the end, i'm at the dojo now with all the "new wave ninjas", am i at the end of the game now?
BlueStar
18-12-2006, 06:51 AM
Is it just me, or do the weapons feel like they have no oomph or weight to them at all? I'm enjoying the game, but I feel that shooting someone with a shotgun should make a little more sound and cause more damage than it does.
The shotgun is one of the better weapons, but I agree a lot of them feel piss weak. And maybe it's just because I've played counterstrike but I expect several bullets directly in the forehead from a machine gun to kill someone rather than annoy them.
Saying the controls are crap doesn't mean you're rubbish at the game either - played for three hours and it's a piece of piss. Thought I'd got it on some kind of training mode for small children and the infirm where it makes you practically invincible thanks to your wolverine style regeneration powers, the fact the computer aims for you and kills people when you miss them anyway because, hey, at least you tried, and has AI more than happy to stand there and let you shoot them in the head (and shout "Oh my god! he's vanished! Where's he gone! He's disapeared! It's witchcraft!" when you walk behind a pillar.)
The Bard
18-12-2006, 03:50 PM
Yeah, I'm no gaming whiz. But I know when I'm having fun, and with Red Steel in the Wii fun just wasn't happening. I'd give it another try, but I've already given it three "another tries" and those all resulted in me discovering just another little thing about the game I hated enough to stop playing and putting the disc back into it's Swapgame envelope to send it packing on Monday.
Actually, I'm gonna go seal it down now and practice my orgasm face for when I slide it into the postbox. No, scrap that. I'm going to ask my mom to seal the envelope whilst I sit there and masturbate at the thought of poor SwapGame having to keep it forever.
I'm not weird.
Lol, fair enough, I guess it's just not for you, and I get what you mean, it took me and my mates a good hour in multiplayer to get decent at it...it's not something you can get good at by playing passively, you have to concentrate on your hand position at all times...but it's so rewarding when you get a headshot kill from like a mile off with a pistol...meh, maybe I'm just wierd that way...
Domstercool
18-12-2006, 05:51 PM
I don't understand this whole control issue. I have no problem with it WHAT SO EVER. Hell even SimonM7 was watching me play it and said that i was handling it fine after he had heard attempts of the controls been rubbish. I have it on medium setting just in case anyone wants to know. But yeah, no problems with controls what so ever here. Still down as a good 70% game.
The controls are fine and precise, but I have a gripe with the slow turning as I have said. I think they work really well, but I can't help feeling that just around the corner is a game with far superior controls to that of Red Steel.
I also feel that if Red Steel had been on gamecube with dual analogue controls, it would just be another mediocre 5/10 shooter. The wiimote is its saving grace.
AshMat
18-12-2006, 07:52 PM
God damn, i jsut went through the bit at the dojo with the.. ninjas. I thought tht would be near the end.. nope. NAnyway, im at the bit after that now.
flameboy
18-12-2006, 08:46 PM
The controls are fine and precise, but I have a gripe with the slow turning as I have said. I think they work really well, but I can't help feeling that just around the corner is a game with far superior controls to that of Red Steel.
I also feel that if Red Steel had been on gamecube with dual analogue controls, it would just be another mediocre 5/10 shooter. The wiimote is its saving grace.
yeah thats the way I'm feeling about it at the moment, only up to the forth level but feel that if it wasn't on the wii it would really have scored even lower than alot of magazines have given it.
Having said this I am going to going to wait till I finish it (which may be a while cos of Zelda) until I give my real judgment.
Fresh
18-12-2006, 08:52 PM
I don't know whats all the fuss about the controls are, i have this a COD3 and i find RS much easier to control.
Domstercool
18-12-2006, 09:20 PM
Don't have a problem with turning. It's mainly because how the game is made. You never really have to worry that much what is around you, just what is in front of you. Plus holding A makes it go all Metroid style anyway too, so strafing is made easier.
Don't have a problem with turning. It's mainly because how the game is made. You never really have to worry that much what is around you, just what is in front of you. Plus holding A makes it go all Metroid style anyway too, so strafing is made easier.
That's fine with single-player, since it's linear and you're just going straightforward. But the slowness is problematic in multiplayer, especially when it takes over a second to turn to get someone coming from behind.
It's so accurate and nice to use when holding A, I just wish they made turning a bit quicker (at the cost of less precision) when not holding A.
Maverick
18-12-2006, 11:42 PM
Played like the first level of this its pretty good but the sword fighting and turning controls suck on such a level, but it doesn't stop it from being enjoyable the shooting sections are still pretty fun although at times awkward and its a nice break when you had enough zelda ... but then again you cant ever get enough Zeruda!
I got the game two days ago. Played the first 3 missions on a straight run. Gotta say, the controls werent as bad as the reviews made them to be. I did have to get used to it a bit. Today I played the first 3 missions again (stupidly overwrote the save file -_-') and to my surprise, the controls were almost a non-issue now. It controlled pretty smoothly. Sure, i had to re-adjust every now and then, but nothing major. Im actually enjoying the game now. The sword fighting is decent, but could be better. The parrying works a treat, the slashing is a bit weird.
As for the game itself, that's perhaps what disappointed the most. The game is kinda easy, since your health regenerates when you rest. And the game is really generous with it's hitzones. You can shoot an enemy even when you're not really hitting him, at least that was my impression. Oh and what's up with the graphics? Those i've soon online were much much better. Is it because I dont use the component cable? :O
In conclusion, at the moment I think Red Steel is a very decent and fun game. It has its glitches and some gameplay oddities, but somehow you grow attached to it. I'd say it's worth 7/10 - 7.5/10 from what i've experienced so far.
Maverick
19-12-2006, 01:35 AM
I believe the reason why red steel is so easy is because the a.i. is terrible they just stand there doing nothing at times and the energy regen does make it easy, but still from the little i have played i still believe this is a solid shooter and excellent launch game.
fanman
19-12-2006, 01:51 AM
It gets a lot harder after a while. You get to a point where their individual shots take about three quaters of your life away, and you have to go out from cover, see where they are, take the hit, go back and recover, go back out, try to get them, take the hit, and so on untill you finally get them. The sword fighting eventually becomes challenging too.
small tac
20-12-2006, 05:30 AM
Where is the key in the iceburg level? Im totally stuck.
Zero Seven
20-12-2006, 10:54 AM
A quick Question (sorry if its already been asked and answered) but I noticed on the back of the Red Steel case that it says (EDTV/HDTV only), I only have a normal TV, isnt small but certainly isnt big compared to the TVs of now adays and this has me concerned considering that I already know its a present for Christmas alongside Zelda plus the Wii its self.
BlueStar
20-12-2006, 11:34 AM
Don't worry, it's just because the info on the back of the box is as rushed as the rest of the game. It works on all TVs.
demonmike04
21-12-2006, 04:01 PM
Red steel just froze up my Wii, at an inconvinient time.
I had the slow down thingy on, shot weapons out of like 5 enemies, once the first gun came out of their hands, the wii just froze. BEEEEEEP and the controllers constantly vibrated.
Hmm, I hope this wont happen again..
Fierce_LiNk
21-12-2006, 05:26 PM
I played this game for the very first time yesterday.
Got thrown into a multiplayer with two of my mates. First thing they said was that the controls would take some getting used to.
My thoughts are playing the first round: These controls are nowhere near as bad as they have been made out to me. I actually had a great time playing this, and I thought the controls were quite fun to use. Especially lobbing grenades and picking up weapons.
I can't even remember what I did, I just...played. It was a hell of a lot easier than I thought it would be.
I was pretty impressed with the weapons, too. It's very satisfying. :)
The downsides, in my opinion: The graphics/lighting are not as good as they could be. On some of the multiplayer levels, it's difficult to see where you're going, etc. I think they could have added some more brighter levels to try and balance it out, but then I think that would affect the mood of the game.
Also, the lack of bots. They weren't a massive issue here, as the levels were just about right for 3 or 4 players. But, it's a shame this game doesn't have them.
Playing this game, it did remind me of goldeneye at some moments. I have no idea why, but I guess its because its a fresh experience, which goldeneye was at the time.
But yeah, I was pretty impressed. I'm more hyped for other shooters now, as I know that they are going to turn out amazing!
What annoys me is how you have to shake the nunchuk to pick up a weapon. Why didn't they just make it so that you just pressed a direction on the d-pad? Much simpler.
I got the most awesome headshot today, pistol to the forehead from the other end of the hallway. Sweet...
fanman
21-12-2006, 05:49 PM
What annoys me is how you have to shake the nunchuk to pick up a weapon. Why didn't they just make it so that you just pressed a direction on the d-pad? Much simpler.
I got the most awesome headshot today, pistol to the forehead from the other end of the hallway. Sweet...
I think you can by one of the buttons on the d-pad, the same as reloading. Might be up.
i wonder, is it possible to change weapon without the d-pad? every time i change by pressing left, my view changes. which is kinda annoying.
demonmike04
21-12-2006, 08:21 PM
Picking up weapons is fine with the Nunchuck IMO. Also IMJ, there is no other way to change weapons (If there is, i'd like to know).
Just completed Red steel, 9/10. Would of been 10/10 if it didnt freeze my Wii.
fanman
21-12-2006, 08:48 PM
It froze? I've only seen some slowdown so far.
I just got past the bit where you kill ryuichi last night, how far am I in the game?
The Bard
21-12-2006, 10:28 PM
What annoys me is how you have to shake the nunchuk to pick up a weapon. Why didn't they just make it so that you just pressed a direction on the d-pad? Much simpler.
I got the most awesome headshot today, pistol to the forehead from the other end of the hallway. Sweet...
Mine was the same but from the complete opposite end of the docks level. Man I rule...:heh:
Valadra
22-12-2006, 08:10 AM
Stick the controls to medium sensitivity and enjoy. Have spent many hours on this game, controls came naturally to me, and to be honest, I find them just as good as PC fps controls. Great game in my opinion, and much much better than the reviews suggest.
Only gripe is that it doesnt seem finished, for every fantasic looking graphic, there is a grainy one to follow it, bit more polish and this would have been truely amazing.
As it is, if your after a shooter, go for this, it really is a lot of fun, and dont judge the controls until you try medium and expert control sensitivity, honestly, its fine.
AshMat
22-12-2006, 08:14 AM
I like the sensitivity on high. Which really, is low.. because it doesn't turn unless i put it riighhtt up to the edges.
AshMat
23-12-2006, 11:34 AM
Finished this last night. Good ending, very unexpected final battle.
/ nando /
25-12-2006, 04:35 PM
..my girlfriend's parents got me Red Steel for Christmas (very cool surprise) and so far, I have really enjoyed it a lot.. haven't had any issues with the controls and at the moment I'm wondering what all the complaining was about..
..the graphics are terrible on my television, though I only have the composite leads that came with the Wii, so I may invest in the RGB cable some time soon which will hopefully make all my games look a bit better :heh: ..however, the quality of the graphics aren't an issue with me either because, although they could obviously be so much better, they don't annoy me when I'm playing of affect the gameplay, so that's not a problem at all.. (didn't get a Wii for the quality of the visuals :heh:)
anyway.. so far so good :yay:
stuwii
25-12-2006, 04:49 PM
why did they change the first level
The Bard
25-12-2006, 04:53 PM
Me and my friends feel that using the A-lock on feels cheap and takes all the skill out of the game, so I always have it disabled on multiplayer...on single I only ever use it when I want to zoom in...
I really hope they just go for a bigger reticule and dump the whole lock on thing in the next game...
mariosmentor
25-12-2006, 05:08 PM
The control scheme is so good.
So much better than COD3, wondering why so many people are jacked up on it. its so simple in comparison.
stuwii
25-12-2006, 07:23 PM
it also has graphics that are of the 360
Ginger_Chris
25-12-2006, 07:37 PM
Yea i dont know how the controls have been labled so poor by so many review sites? Its exactly as I thought it would be. Did they mark it low because it wasnt like aiming with a mouse (your whole view movess)?
I thought the game was pretty decent, only major gripe was that trow grenades ended with my death more than the enemies (that was probably me being crap though), and the fact every sword fighter had one of 3 unchanging patterns.
Climhazzard
25-12-2006, 07:39 PM
it also has graphics that are of the 360
I wouldnt go that far.
BlueStar
25-12-2006, 07:41 PM
it also has graphics that are of the 360
Did you find that joke in a cracker today?
I'm on the final part of the game now I think. There will be a few more levels till the end i think. I can safely say this game rocked my world. As i said it before, this game is nowhere near as bad as the reviews say. Controls took some time to get used to, but i'm moving fluently and shooting with lots of accuracy.
The story is kinda compelling. It took a few missions till it took off, as the hotel levels are kinda lame. Graphically it's a mixed bunch. The first few levels are again the worst part, after that, it looks quite good and has some very nice effects. Definitely one of the better looking Wii games out there.
I hope Ubisoft continue this game as a franchise and put a lot of effort in it to make a worthy sequel that has that extra polish to it.
For those people considering this game, I'd say it's worth it. I'm gonna try COD3 on my mate's Wii soon, so i can get an accurate comparison. But Red Steel already has the advantage of being a new IP, COD3 is like COD2 but slightly different :P
AshMat
26-12-2006, 10:37 AM
I ahve CoD3, the controls are like Red Steel's on low sensitivity. It's not too bad really.
Haden
26-12-2006, 02:11 PM
Brought this game today. And I adore it.
It really really reminds me of the N64 style FPS's well by that I basically mean goldeneye and Perfect Dark. Soild Ragdoll models nice compact levels. I am having no trouble whatsoever with the aiming left it on medium setting at it seems fine.
Ive only done the first little level up until the lift but I dont regret buying this and think if it stays like this all the way through its been done an injusticice in the majority of reviews.
triforcemario
26-12-2006, 04:30 PM
I got this game for Christmas, and even though I've only completed 3 1/2 levels, it f***ing rocks, much better than CoD 3, in which the controls are somewhat broken, for example, sometimes, for no reason, you start spinning around like there's no tomorrow, and the bloody bomg, ARGH!
On the other hand, Red Steel's control were much easier to get used to and is, overall, a lot more fun than CoD 3.
Brought this game today. And I adore it.
It really really reminds me of the N64 style FPS's well by that I basically mean goldeneye and Perfect Dark. Soild Ragdoll models nice compact levels. I am having no trouble whatsoever with the aiming left it on medium setting at it seems fine.
Ive only done the first little level up until the lift but I dont regret buying this and think if it stays like this all the way through its been done an injusticice in the majority of reviews.
if ur loving the first few levels already, then it only gets better later on. have fun!
shame to hear about the shite controls in cod3 though
stuwii
27-12-2006, 12:01 PM
the casino level is super scary though it is like manhunt but watered down
darksnowman
27-12-2006, 01:50 PM
Theres a good collection of positive views here, and I think Im gonna weigh in with some good feedback, too. Last night before Match of the Day I fired this up and played the first mission... Ill get the negative outta the way first:
I had bother loading the game and had to unplug the Wii and start again.
Then I found the Menu's a bit weird to navigate and quite difficult to read.
The game was very jerky and speech was broken up. This could be linked to the initial loading bother I had.
Controls were difficult, I changed to low sensitivity to try and get used to em.
When I was speaking to her father after saving him from being shot, he fell through the floor! Like he was there one minute and gone the next! There was only his head and hsoulders poking up through the ground!
My arm hurt after.
Positives ahoy!
Ill get used to the menu style of the drag and drop though cos thats v.cool.
I like the style of the cutscenes.
Ill get used to the controls, the main problem I had was actually just moving well with the Nunchuk and combining that with moving the 'mote.
Hopefully get some great two player games sometime!
Ive no problems with the graphics.
Its seems like a cool game and Im looking forward to progressing!
Its a good game and Im happy enough to own it. :hehe:
I've finished it yesterday. Kinda shame it was over. I clocked 9 hours something to finish the game, though that's just the time I've saved. In total I guess I'm more around 15 hours. I'm already on my second game now. Trying to get better scores and... well, it's just so much fun blasting those badasses away with a shotgun or picking headshots with a sniper or handgun.
Gonna try multiplayer soon, hopefully that'll add even more fun to it.
Mokong X-C
27-12-2006, 06:36 PM
ok i beat this game last night but the profile file thingy says i'm only 80% complete? where the hell is the other 20?
BlueStar
28-12-2006, 07:35 AM
ok i beat this game last night but the profile file thingy says i'm only 80% complete? where the hell is the other 20?
Must be the stuff they left out to get it ready for launch. :blank:
Teppo Holmqvist
28-12-2006, 08:08 AM
I don't have the game, but I know it has two endings. That is probably why some of you don't have full 100 percent.
Mokong X-C
28-12-2006, 08:52 AM
I don't have the game, but I know it has two endings. That is probably why some of you don't have full 100 percent.
two endings? ANy idea what has to be done different? i don't remember many moments when you get to make a choice that would effect the storyline?
Domstercool
28-12-2006, 08:56 AM
Yeah 80% is about right. You see you have to get the highest ranking on the levels to higher up your percentage. So replay levels and try get Samurai ranking. You'll get 100% then, hell I think it goes over 100 someone was telling me.
The Peeps
28-12-2006, 10:07 AM
Thinking about buying this today, will be playing multiplayer a lot with it hopefully (it is 4 player right? Any co-op in single player?)...
Is it worth getting?
Yeah i finished the game with 76% i believe. I'm replaying now and having a better ranking adds more % to it. I'm at 80% now. You get the second ending, I believe if:
@The Peeps: No co-op in single player, as that would be multiplayer, haha. But yeah, I'm afraid there isn't. Also, there are no bots in multi. Gonna try some multiplayer against some mates today. So I'll post some thought about it later.
If you ask me if it's worth it to buy, I'd say yes. i've said it before, but this game isnt as bad as the reviews make them to be. Perhaps they were too hyped about it. It's certainly not in the league of as GoldenEye or Halo was in their time, but it's a lot of fun. It takes some time till the game and story really takes off though.
Nintendinosaur
28-12-2006, 01:20 PM
I went into this game not expecting much, having read the dodgy reviews on it, but it has totally blown me away.
One of the above posters mentions how much it reminds them of N64 shooters, and I got that very same feeling.
It just feels right.
And compact.
Minor niggles are the loading times, which make the Wii do a naughty noise and sometimes losing control of the pointer.
I dont understand how people are annoyed at the turning circle speed, its near enough the same as goldeneyes c-button thingy.
AshMat
28-12-2006, 01:29 PM
Also to get higher percentage, don't forget that there are other training missions, and other Katas to learn.
flameboy
28-12-2006, 01:43 PM
I dont understand how people are annoyed at the turning circle speed, its near enough the same as goldeneyes c-button thingy.
True but it could be argued that shooters have moved on from this, and that turn speed circles and aiming have moved on to a new level of precision from the goldeneye days. That new precedent has been set by various next gen shooters one that maybe Red Steel doesn't quite hit these heights, in either graphics or controls.
Having said that I still enjoying it. Gonna try some multiplayer tonight.
I dont understand how people are annoyed at the turning circle speed, its near enough the same as goldeneyes c-button thingy.
I don't see how it's any slower than dual analogue....If anything it's faster, and allows for quickly shooting people while turning.
I'm hoping for a sequel with a better plot/cutscenes - tbh, even tho the game is fun, the plot it total crap. It never explains why it's worth it to kill hundreds of people people for one girl, or whats do special about that darn sword - and the "cutscenes" themselves are utterly horrible. No memorable characters, either.
Other than that, the only other thing it needs is better multiplayer, co-op and better death "animations" (rag doll). Don't really care about it been linear (I hear people complaining that this game is linear...have those people ever played HL2???)
Haven't finished the game yet (currently risking my life to protect a sword), but I'm not expecting much from an ending. I'm predicting it's just whatshername hugging whoeveryouare.
AshMat
28-12-2006, 08:29 PM
Whatsername is Miyu
Whoeveryouare is Scott.
The-Ironflame
28-12-2006, 08:50 PM
I got this game with some christmas money and it ain't as bad as the reviews said. It's very enjoyable even though the dialogue and story are poor the action is great. The controls are fine.
So, I've finally played some multiplayer Red Steel, as well as my first dips in Call of Duty 3. Here are some thoughts and impressions:
Red Steel multiplayer (only 2P, instead of 3P as planned):
- We only played one mode and two levels, but it seemed kinda limited
- You can't zoom in as in multiplayer, but certain graphical effects are still there, like sunbeams coming through
- amount of characters were limited, though i gotta admit, we played on a new save file (15%), so playing on mine would perhaps unlocked more characters
- Wiimote seems to act differently than in single player, but i adjusted to it rather quickly.
- Played fluently, no hic-ups
- 1 shot headshot with a handgun from the other side of the room. Awesome moment!
- Lots of fun and gets quite frantic at times, even with 2P. Should be a blast with 4P
In conclusion: Havent played every mode yet. The 3rd mode should be the coolest mode in which it uses the speaker. Have yet to try that. Even in the limited modes we played, I had a blast playing with my mate. Decent multiplayer that's more of a tag-on to the single player game.
Call of Duty 3:
- Looked very much like GameCube's COD: Big Red One. The game's structure is the same as every other COD, ie: cutscene, move forward, shoot, repeat
- Aiming worked very well. No problem at all. Though it must be said, I was playing on my mate's setting, which according to him had been tweaked a lot.
- Lost the pointer at the start of mission 2, so i was suddenly turning around and around. WTF?!
- Wii controls are quite fun. To hit someone, push Wiimote forward. To switch weapons, swing nunchuk left/right. Those in-game one-on-one 'fights' with your enemies are quite cool, though get tiring a bit. Other motions like driving and rowing are yet to be experienced.
- No grenade tossing like in Red Steel. Just hold a button and release. Boo!
In conclusion: CoD3 seems like a very decent FPS. If you've played any of them before on the Cube, you know what to expect. Wii controls are accurate, but those "lost pointer moments, so let's turn around" moments are odd and annoying.
So if you ask me, get Red Steel or CoD3? I'd personally go for Red Steel. You really can see it's made from the ground up for Wii. Grenade tossing, tilt your gun gangsta style, Wii-graphics, blowing things up. It just feels good. Maybe CoD isn't quite my game. It's too much put in scene to me. There's no interaction with the environment. I'm not saying Red Steel is without its problems, but that would be my 1st choice as the FPS for Wii at the moment.
Sorry for the long post. Hopes it helps people out there!
fukudasolokomalakikenanze
30-12-2006, 06:17 AM
I just did something really stupid... :sad:
I beat the game, but didn't break Otoris sword in the final sequence, got the sad ending and now theres no way for me to obtain the "happy" ending other than to play the whole game all over again as I didn't make a copy of the file. :cry: This is gonna haunt me forever, can someone please tell me what actually happens or even better, post a video of the ending on YouTube or something or have a link to a video/pics of the happy ending somewhere?
stuwii
30-12-2006, 09:46 AM
how do you break swords i am stuck on the leader of the komoris
solitanze
30-12-2006, 10:00 AM
Thrust down with nunchuck and Wii mote at the same time while holding Z to perform the hammer move which damages the sword of the swordsman.
The komoris are easy including the sam fischer style leader that yields the poison sword. Usually they begin with a phase of fierce sweeps for which you can't block, dodge instead then slash, 3 to 4 normal slashes or perform a special combo learnt from training for increased damaged, when their health gets to the lower end, they minimise fierce swings and go for conventional swings, block at the correct time with the nunchuck to make them lose their balance, repeat swings to slash them, bam done defeated. You'll breeze through them once you memorise their attack patterns.
AshMat
30-12-2006, 10:43 AM
Either block it and the swing down with the nunchuk, or block and swing with the nunchuk (all depending on wether it was a feirce attack or not)
OR you can use that double down-handed attack thing.
I think my game has a glitch! When I start the mission at the sushi bar I can use guns i have my sword out but can use it and so I die! Has this happened to anyone else? What can I do?
Stefkov
30-12-2006, 12:30 PM
Just statrted to play this again, finsihed Zelda so getting back into it. I mightneed to change the settings for swords, to short motions. not much of a big motion man.
darksnowman
30-12-2006, 12:55 PM
I played some more of this last night... the game has checkpoints up the wazoo. Is this how modern shooter em ups go? Like clear a room or two then it saves...? Ok, its very handy for when you die and only have to restart on the room you were killed in, but it makes it a bit easy. Splinter Cell was checkpointed, but they seemed to be more spread out and I was happy to reach them as I felt Id made some progress!
Speaking of Splinter Cell, Ive been noticing that Ive been playing Red Steel in Splinter Cell mode - like sneaking around, hiding behind things, picking of baddies and moving quite a bit crouched. Its fun! And you know the way you can target with A? Well Ive been finding that a bit of a hindrance when I try it :hmm:
Sword Fightings really quite cool, I love blowing stuff up and when I lose control and spin its my own fault for pointing off the screen so I cant really complain. The only thing that would be nice would be a run button, I dont see, to move that quickly at times.
Quality game though, get the sequel underway! :bouncy:
I think my game has a glitch! When I start the mission at the sushi bar I can use guns i have my sword out but can use it and so I die! Has this happened to anyone else? What can I do?
Please can anyone help me?
I can wait till the next one! Hopefuly it shouldn't have any glitches:mad: ! I'd love to see some form of co-op mode, tighten the controls up,get the rest of the graphics on par with the lighting (which is fantastic!) It must have online play, its begging for it! More multiplayer modes, better level design (instead of kill everyone in two rooms and move on!) More and smaller multiplayer levels!
Does anyone else think the guns do too little damage?
AshMat
30-12-2006, 01:24 PM
press the left button and switch to the gun.
Please can anyone help me?
Have you tried pressing the change weapon button (right on D-Pad)
Have you tried pressing the change weapon button (right on D-Pad)
I worked! Thanks! By bad!:p
stuwii
30-12-2006, 04:47 PM
if you got stuck on that daft you are going to LOVE the geisha level (sarc)
if you got stuck on that daft you are going to LOVE the geisha level (sarc)
Done the Geisha level! (I assume its the one where u have to save the 2 lots of geishas?) Whats wrong with it? I didn't think it was that hard.
Has anyone elses pointer started flickering around the screen while playing Red Steel, its really annoying when trying to shoot guns out of peoples hands! Also the speajer in my remote keeps going on and off, I'm pretty sure its not the remote because I tried Zelda and WiiSports and not a problem. Has this happened to anyone else?
stuwii
30-12-2006, 07:07 PM
getting through the window at the beginning can be very frustrating
getting through the window at the beginning can be very frustrating
The good old crouch-jump technique got me through like a burgler at Christmas!!:santa:
Flaight
03-01-2007, 07:11 PM
After all the conflicting reviews (which put me off buying red steel this long), at last I gathered courage to buy it so I can make up my own mind. Spent quite some hours playing it this afternoon and I'm not disappointed. I don't think the controls are that dodgy. Reminds me of the first time I played FPS with mouse + keyboard, but I'm better this time. It's hardly worth the criticism of a game. If anything, I think it's well implemented.
Im beginning to wonder whether those complaining about it just don't have much dexterity. I can run around a corner while turning the head against the rotation, while firing pinpoint at the enemy, without holding A. Much like on PC FPS. Not much difference then, from PC gaming, but feels really refreshing for me after a decade of keyboard + mouse FPS.
I'm relieved to find that Wii control interface can match mouse+keyboard when players get used to it.
Fierce_LiNk
03-01-2007, 07:13 PM
After all the conflicting reviews (which put me off buying red steel this long), at last I gathered courage to buy it so I can make up my own mind. Spent quite some hours playing it this afternoon and I'm not disappointed. I don't think the controls are that dodgy. Reminds me of the first time I played FPS with mouse + keyboard, but I'm better this time. It's hardly worth the criticism of a game. If anything, I think it's well implemented.
Im beginning to wonder whether those complaining about it just don't have much dexterity. I can run around a corner while turning the head against the rotation, while firing pinpoint at the enemy, without holding A. Much like on PC FPS. Not much difference then, from PC gaming, but feels really refreshing for me after a decade of keyboard + mouse FPS.
I'm relieved to find that Wii control interface can match mouse+keyboard when players get used to it.
I'm glad you had the courage to pick it up. I think this could be my next Wii game.
It really doesn't warrant all this criticism about controls though. Personally, I thought the controls were excellent.
blender
03-01-2007, 07:15 PM
i think many doubters will buy it... but just not at full price. My target price £9.95. I pity the fool who pays £39.99.
The fish
03-01-2007, 07:23 PM
Personally I love this game! I haven't gotten a Wii yet, but one of my close friends has, and we are both massive fps fans, so we've played this a lot. After turning down the sensitivity (it needs a slider bar for adjusting it, really), I can now effectively counter my friends sniper-rifle antics with even just an Uzi.
By the way, this game has the most realistic shotgun of any game out there.
i think many doubters will buy it... but just not at full price. My target price £9.95. I pity the fool who pays £39.99.
I pity the fool who doesn't by it right now. To get the most out of it, have a second controller, as the multiplayer is really good.
Eddage
03-01-2007, 07:39 PM
I pity the fool who doesn't by it right now. To get the most out of it, have a second controller, as the multiplayer is really good.
I just pity the fool (the fool being blender).
GOd I'm in a weird mood today, must have made more posts in the past 12 hours than in the past month!
fanman
03-01-2007, 09:13 PM
i think many doubters will buy it... but just not at full price. My target price £9.95. I pity the fool who pays £39.99.
My god, you are such a n00b.
Flaight
04-01-2007, 10:09 AM
BTW one little (?) thing... sorry if this has been mentioned in earlier million pages here, but the japanese voice over sucks so bad they must have hired Uma Thurman for it. My acquired japanese may not be perfect but the badness is so fantastically clear it blew my pants off to outer space. And we've spent over a decade criticising them for exporting RPGs with weird, broken english translation. Is it just me or does anyone else see the irony.
But, I guess the devs wanted to spend more money on innovation instead of other multimedia aspect, which is fair enough. On the balance of things they've done well for me. just need to plug my ears during cutscenes.:o
My target price £9.95.£0.01 may be a little cheaper.
rokhed00
04-01-2007, 04:43 PM
That rollercoaster in bunny world is pissing me right off.
If it wasn't hard enough as it is there's a glitch that means you get knocked off for no reason at random.
fanman
04-01-2007, 04:46 PM
BTW one little (?) thing... sorry if this has been mentioned in earlier million pages here, but the japanese voice over sucks so bad they must have hired Uma Thurman for it. My acquired japanese may not be perfect but the badness is so fantastically clear it blew my pants off to outer space. And we've spent over a decade criticising them for exporting RPGs with weird, broken english translation. Is it just me or does anyone else see the irony.
I only really noticed it at the start when miyu (not sure on the name, but scott's girlfriend) was talking in japanese.
Goron_3
04-01-2007, 07:19 PM
i played this for the first time today. have to admit it's better than I expected but bloody the controls take a while to get used to.
Haden
04-01-2007, 07:53 PM
i think many doubters will buy it... but just not at full price. My target price £9.95. I pity the fool who pays £39.99.
Hows the Face doing nowadays?
AshMat
04-01-2007, 07:59 PM
He's in the Big Brother from another mother house.
darksnowman
05-01-2007, 08:35 PM
Played another mission there after dinner.
The one at the air field, where you begin after stowing away in the back of a lorry. Flip but it was the most difficult one so far, I was glad of the checkpoints anyway, I tell ye that.
Id good fun with the sniper rifle and Id two of the most difficult sword fights yet, the first times that I died from one, eek. There were nice hazy effects throughout the level two and I even promoted myself up from the lowest sensitivity level and back to medium. :hehe:
Im off to Japan now to chase Miyu, my love, a bit further. The things you do for an easy life, eh.
fanman
05-01-2007, 08:43 PM
Played another mission there after dinner.
The one at the air field, where you begin after stowing away in the back of a lorry. Flip but it was the most difficult one so far, I was glad of the checkpoints anyway, I tell ye that.
Id good fun with the sniper rifle and Id two of the most difficult sword fights yet, the first times that I died from one, eek. There were nice hazy effects throughout the level two and I even promoted myself up from the lowest sensitivity level and back to medium. :hehe:
Im off to Japan now to chase Miyu, my love, a bit further. The things you do for an easy life, eh.
Yeah, that mission was quite hard. The swordfight against the guy in the brown coat took me ages before I realised that the ONLY way to do it was to break his sword, which takes ages.
darksnowman
05-01-2007, 08:46 PM
fanster, I broke no ones sword, just parried and dodged like a mad-dawg. The most difficult thing about the one before the end was getting cover for the onslaught of bullets that came as soon as Id slain that scum. Actually, I spared him - spared em all so far. Respects Get! :yay:
fanman
05-01-2007, 09:03 PM
fanster, I broke no ones sword, just parried and dodged like a mad-dawg. The most difficult thing about the one before the end was getting cover for the onslaught of bullets that came as soon as Id slain that scum. Actually, I spared him - spared em all so far. Respects Get! :yay:
He dodged every one of my swings in 2 hours of trying.
I killed the first few, because I didn't know how to spare them, I only realised a short while ago.
Whats the point of respect? I'm level 10 super ninja pirate samurai (or whatever its called) and I don't really know what it does!?
Tis games technical faults are just sooo annoying! I can't wait till a sequal with online play!
fanman
05-01-2007, 09:46 PM
Whats the point of respect? I'm level 10 super ninja pirate samurai (or whatever its called) and I don't really know what it does!?
Tis games technical faults are just sooo annoying! I can't wait till a sequal with online play!
The only thing I'm aware of that it does is fill up the focus bar thing quicker.
solitanze
05-01-2007, 09:47 PM
Whats the point of respect? I'm level 10 super ninja pirate samurai (or whatever its called) and I don't really know what it does!?
Tis games technical faults are just sooo annoying! I can't wait till a sequal with online play!
Absolutely nothing whatsoever other than a necessity if you're to get a samurai ranking for each and every level thus get 100% in your game file. Its stupid really. They originally said that having respect points would make you more powerful in the end, it doesn't... Unless its used to unlock new moves?? I'm not entirely sure though as I spared every single persons life.
McMad
05-01-2007, 09:50 PM
I got this game yesterday and even though I enjoy Red Steel, there are three horrible problems I've found with the single player:
1. Poor enemy AI, even though they nearly always hit you.
2. The game needs polishing, I don't like it when people just dissapear after you defeat them in a sword fight or how objects suddenly appear out of nowhere in the background.
3. Problems with the sensitivity, if there was a setting just between medium and low then the controls would be pretty good.
The Peeps
05-01-2007, 09:53 PM
I got this game yesterday and even though I enjoy Red Steel, there are three horrible problems I've found with the single player:
3. Problems with the sensitivity, if there was a setting just between medium and low then the controls would be pretty good.
Yeah that's the only real problem I have with it. Hopefully when future fps's come out they'll have a much better aiming sensitivity system thing.
fanman
05-01-2007, 09:55 PM
I got this game yesterday and even though I enjoy Red Steel, there are three horrible problems I've found with the single player:
1. Poor enemy AI, even though they nearly always hit you.
They seem to miss me quite a lot, unless they are using a sniper rifle...
2. The game needs polishing, I don't like it when people just dissapear after you defeat them in a sword fight or how objects suddenly appear out of nowhere in the background.
It would also be silly to leave them there. What are they going to do? Just site there doing nothing? The whole swordfighting thing does seem a bit random and pointless though, why not just blast their heads of with a gun?
3. Problems with the sensitivity, if there was a setting just between medium and low then the controls would be pretty good.
I find that the pointer works better if you sit farther away from the screen.
McMad
05-01-2007, 10:00 PM
You think criticising my complaints is suddenly going to make me like the game more?
Red Steel is a pretty average game, here's hoping the sequel will have a lot of improvements to make it a must have game. (I expect it in Q4 2008, heard it here first folks.)
fanman
05-01-2007, 10:03 PM
You think criticising my complaints is suddenly going to make me like the game more?
Sorry, I wasn't trying to offend you or anything...
McMad
05-01-2007, 10:25 PM
Sorry, I wasn't trying to offend you or anything...
Don't worry I wasn't offended, I'm just saying you're not really changing my opinion on the game, didn't mean to come off harshly. :smile:
Flaight
06-01-2007, 12:29 AM
McMad, your dissatisfaction surprises me, except that more choice in sensitivity would be nice. I would like one between medium and high. AI doesn't hit me that much. but I do play well, hiding and moving as I take them out 1 by 1. It might just be that you aren't doing well, rather than game doing badly. Same with bodies/items appearing/disappearing, that has to be a perceptual problem. In fact it's such a trivial point relative to the overall merit of the gameplay, I hadn't even noticed till you pointed it out. Come to think of it, corpses don't pile up in Mario series either.
I'm not defending the game, BTW - Red Steel is not a perfect game by any means. I'm simply boggled by the passage of thought behind the criticism. It seems to me that the "problems" you raise are not problems at the baseline - rather, they are made into problems by your perception.
Elvis
08-01-2007, 07:08 PM
I had the same problem. It literally took me 20 minutes.
I pressed crouch and jump at the same time while walking forward. I did it completely by accident but it worked!
Hi had this same problem couldn't get through the window. I could here the sword swishing through the air and me sword came up I thought the game was jamming, bloody thing. In a gaming fury I typed in geisha mission red steel into google and you boys blogs came up. I had no choice than to register on this site just to say thankyou!
Thanks lads if I come come across any other probs will know where to come.
Love Tori x
Platty
08-01-2007, 07:19 PM
After finishing Zelda I started playing this and have really got into now im used to the controls. Tis an awesome game!
Hellfire
08-01-2007, 07:25 PM
My best friend bought me this game as a birthday gift :D
CompSci
08-01-2007, 07:26 PM
Tis an awesome game!
nope tis is the jaggiest game i ever played, wtf did nintendo skimp on the aa features of the wii.
ThinK long and hard guys u want clear but jaggie gfx get the component cable, else stick with RGB
Hellfire
08-01-2007, 08:21 PM
nope tis is the jaggiest game i ever played, wtf did nintendo skimp on the aa features of the wii.
ThinK long and hard guys u want clear but jaggie gfx get the component cable, else stick with RGB
Don't exaggerate, I don't have an RGB cable even and it isnt't very jaggy. I'm enjoying the game, I got used to the controls quickly, the cutscenes are cool, the musics are awesome and the graphics sometimes are very good other times medium, but they couldnt be done on GC for sure.
fanman
08-01-2007, 08:23 PM
I was pretty impressed with the graphics... as for cutscenes... what was wrong with 3D cutscenes? They just seemed really cheap.
CompSci
08-01-2007, 09:50 PM
Don't exaggerate, I don't have an RGB cable even and it isnt't very jaggy. I'm enjoying the game, I got used to the controls quickly, the cutscenes are cool, the musics are awesome and the graphics sometimes are very good other times medium, but they couldnt be done on GC for sure.
try using the component cable, then u will see what i mean by "jaggy"
Hellfire
09-01-2007, 02:19 AM
try using the component cable, then u will see what i mean by "jaggy"
well I dont have and EDTV so I don't really care :P
And I really like the cutscenes they're very stylish.
solitanze
09-01-2007, 02:33 AM
This game wasn't all that bad, graphics were reasonable surpassing GC in some areas but inconsistent as was every aspect of the game from the shuffled story progression to the randomness of enemies and swordfights.
Controls are bad, but playable once you got used to them. More finetuning with sensetivity would've enabled controls to each persons liking. I personally would set a sensetivity setting between medium and low. Swordfighting became a chore towards the end of the game and the enemies lacked variety with their attacks.
AI was surprisingly accurate but very stupid. As McMad mentioned, it is silly how things suddenly disappeared, right in front of you, especially spared people after winning a swordfight. How can a person just disappear, the person should've at least walked to another part of the level and then disappeared. Multiplayer is medicore at best, and is merely an afterthought... I would've liked more weapons, more levels [especially in multiplayer] and the ability to see the ending without having to replay the whole game again, I had to beat the game twice to see both endings.
Decent launch title game, I liked it. My rating, two and a half stars equating to 5/10.
There are 4/10 ratings out there, but I won't deliberately give it that just for the sake of doing so.
Gredin
10-01-2007, 04:01 AM
I think Red Steel deserves some merits for what it tried to do as a launch title exclusive built from the ground up. It wasn't an 'A' game, but it was very involving and albeit frustrating at times, it was a lot of fun getting into some big gun fights.
Gives us something to look forward to in the future.:grin:
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